Dr_Trauts
Dr_Trauts
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- Dr_Trauts
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Comments
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@HazeHound said:
Clown is not a bad killer by any means, but his power requires some smart use. Example: If you don't have exhaustion addon on, tagging survivor dropping a pallet is just waste of bottle which you have to reload later. People are using him wrong, that's all. Bottles are there to just hoard them into different path or force slow vaults.
The problem is: if you are smart and good with mindgames (which clown needs) why not playing nurse?
hes the worst killer in the game/??
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18
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Tbf, its only cosmetics so i wouldnt really give a #########. If it was legit pay to win id be pissed, but its not so idc
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https://www.twitch.tv/quixoticgreen/videos
This guy is the best billy ive ever seen, watch a few of his vids and ask him some questions if u want. He's normally pretty chill
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@ba_tetsuo said:
https://forum.deadbydaylight.com/en/discussion/comment/497133#Comment_497133
@Dr_Trauts I'm not even asking for a buff at this point. Using @Peanits math, a 1.3 second stun is the same as a 4 second slowdown. I'm asking for a QoL fix for legions power
I know and its a reasonable thing to ask. But the devs have a lot on their plate with freddy reworks, possible leatherface reworks or changes in the future. Ghost face release and balanace and addon changes for many many killers (who still don't have the correct number of addons yet). Plus legion has been quite problematical since his release with the amount of reports/DC's against him so i doubt the devs are eager to change anything for him, and even if they are, i assume its at the bottom of a long list of changes.
As i said, its probably gonna be some time before/if they ever change it so if it bothers you loads maybe pick up another killer as well
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The devs will never buff legion again, accept they're dead and move onto another killer
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Its fine, otherwise hed just end up a another clone of other killers, like hillbilly
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@Peanits said:
https://www.twitch.tv/almo2001 <--- Ethan, from the last Q&A. Game designer.
https://www.twitch.tv/not_queen <--- Lead Community manager
https://www.twitch.tv/lmclean_bhvr <--- Resident meme guy
https://www.twitch.tv/mc_ote <--- Game director
There are many more playing without streaming as well. If you look carefully, you might even spot a wild Horvath.
Yeah but arent most of these either low rank or survivor mains?
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What killer has the highest/lowest kill percentage. (which killer kills the most on average and which killer kills the least on average).
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So many ppl would stop playing
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@Peasant said:
@Dr_Trauts Don't achievements have dates on them once you've gotten them? You can still use the date to show just how hard you had to work for that one.
I didn't think of that, your right thanks for pointing it out. But yeah the achievement did need changing tbf.
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@Peanits said:
@Chaotic_Riddle got it right. You'll just need to down Survivors that have deep wounds. It is not tied directly to feral frenzy anymore.
Sort of a kick in the balls to everyone to got it legitimately. I mean, fair enough cause it was a hard achievement but still
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awesome!
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could you do ace and bill please? these are awesome
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@Peanits said:
Orion nailed it. Temporary bans escalate based on your ban history. If someone was banned multiple times before and on their last chance, they would have been permanently banned.
is there a time period between ban escalations? like if someone got temp banned a few months / a year ago. would their temp bans reset or could they be perma banned?
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@Peanits said:
This is part of the End Game changes. With the Survivors on a short timer, they can't afford to go around taking a trap off before leaving. Putting a trap on a Survivor after the End Game has already started would be a death sentence particularly when paired with Blood Warden. Traps applied before the last generator was powered will still be active, so you'll still be able to
These changes are just on the PTB for now, though. We'll keep an eye out for feedback and make changes if needed.
Why is this whole patch survivor sided?
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and pig got hurt too ;/
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Still, what a waste
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plus the devs shadownerfed him MASSIVELY with the window vault change
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@Tru3Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/430527#Comment_430527
youre joking right he dosent need alot of buff he needs at least some small buffs thats it
I mean, hes bugged to sh*t for starters. and the slow could be a big higher percentage wise
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Clown needs loads of buffs / bug fixes. This is fine
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same,
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Hello there. Is me. SurgDexil. I'm here to talk about a bit of a problem I'm sure most killer mains can relate in general.
Easy, because survivors make them more money, so they get higher priority
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@OMagic_ManO said:
Hope will definitely be a great perk now.
Yeah, all endgame perks might see a bit more play now. might even shift the meta slightly?
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Ace and Bill. Might do Ash, not sure yet.
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@thekiller490490 said:
@Dr_Trauts, the buffs have been arriving for a while now, and I hope they keep going. This feels like a golden age for DBD.
I know there have been QOL changes for killers recently, but im mainly on about solid buffs that make terrible killers viable in the green> ranks. I mean, straight after the PTB they nerfed plague massively (made her movement speed when holding vomit lower etc.) and then we get QOL changes for her. Its not a buff, its just trying to ammend her after they nerfefd her.
And i guess you could say it is sort of a golden age, despite not getting any buffs, killers havent seen QOL changes like this for a while i guess
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no, thats stupid
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/409121#Comment_409121
The so called "de-pip squad" was like a year ago. There have been so many changes to the game that the same experiment would not have the same results. The very metric of what would cause a killer to pip or de-pip has changed several times since then. This isn't evidence of anything.
Your right, there have been changes since then. Perks such as prove thyself have recieved buffs so that gen repairs are quicker (and the base time for gen repairs has been unchanged since then). More perks have been introduced into the game to allow survivors to last even longer in chases, wasting the killers time even more (e.g. mettle of man that was recently introduced).
Maps have been getting bigger, meaning both terror radius perks for killers become less affective and killers themselves have to travel further to guard generators. (e.g. ormond resort and family residence).
Bugs that plague the game (and don't recieve fixes for long periods of time) are still in the game such as the double pallet spawns reappearing on such maps like wretched shop amoungst others.
and although killers have recieved some brief buffs and quality of life changes as well its nothing compared to this.
So yeah, ill agree with you actually and say the game has changed a lot since the de-pip squad for survivors... its got even easier.
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@CaptainCastle said:
https://forum.deadbydaylight.com/en/discussion/comment/407139#Comment_407139
Except depip squad doesn't count because people don't play like that, right?
exactly dude, its ridiculous how people say "depip squad don't count" because theyre pro survivors who know what theyre doing, but then say "you should play like "x" streamer who plays "x" killer" even though they play literally all day every day.
just sounds a bit bias imo
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awesome dude
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Thing is, ive seen people say Killers have gotten a lot of buffs and even listed a few of them over the past year or so. The thing is, a lot of these "buffs" are just things that should be been there from the get-go. or theyre adjustments after theyve been nerfed massively. not only this, but in comparison to survivor buffs or survivor sided patches, these compensate to very little. Granted killer QOL has been improved and its good. But in the current meta of the game, gen rushing is a very real thing. especially as MoM and other perks extend chases massively and the devs arent adding second objectives.
As no second objectives are being added, killers need buffs to compensate. Otherwise the vast majority of matches post rank 15 will end in 5 or so minutes for every killer that isnt hillbilly or nurse
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fml
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@BBQnDemogorgon said:
@baileyiscute Ah that sucks. Fingers crossed for mid chapter leaks then.
Billy, Meg and Claudette are surprising to me because they have a lot of skins
Yeah but those 3 are free with the game and so lots more ppl with have them as not everyone has the DLC, hence more cosmetics made for them i guess ;/
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I don't know at this point. I had faith in the devs but they just release either killers that cannot compete what-so-ever past rank 15 (plague and clown) or they just buff survivor stuff way too much.
I feel at this point they give the killers the bare minimum to keep playing and thats it, idk. ill keep playing, hope for the best as usual i guess
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So, is deciet just like that 'murder' gamemode on garrys mod?
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:)
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@Arsoul said:
https://forum.deadbydaylight.com/en/discussion/52378/what-a-suprise
Pretty good job with coming up with a new saying...oh, wait you repeated the same old line again. Carry on
well i mean thats cause the old lines is a meme and kinda jokes....why the ######### would i come up with a new saying?
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@PatBrutal said:
@Dr_Trauts on which platform? and which Achievement does not work correctly.
Thank you
PC, all of the plague achievements and adept jane. not sure about the others
thank you for the response ;)
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Hello. Can someone explain me how that achievement working? I vomited survivor so much and I got him down but I did not achieve some point of achievement.
the achievements are bugged and arent working atm
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@Master said:
Well thats irrelevant if we are honest, will be fixed in some hotfix soon
how is it irrelevant? its part of the DLC is it not? and it doesnt work
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1 hit downs are completely fair,
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@Peanits said:
That's... an odd scenario, to say the least. If you friend is quitting I don't see why having some cosmetics would change their mind.But to answer the question, no. They are from a Steam key and they cannot be transferred. Keys are one time use and can't be traded after you used them.
As @ClogWench said, my friend is quitting regardless, just wanted to see if i could have his cosmetics or if theyll gather dust in his steam inventory. Shame ;( thanks for confirming though
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Yeah erm, im not really sure what your getting at
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The current version of open-handed is awesome
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@thesuicidefox said:
@Dr_Trauts said:
Im sure that makes you a big noise where from your from. But putting any diplomas or certificates aside, im not saying killer should be more powerful than survivors OVERALL, im saying that killer should be more powerful than a survivor 1v1.See but the killer doesn't have power over the survivor, even in a 1v1. They have an ADVANTAGE but having an advantage is not the same has having power over them. A good survivor can still outplay you can get away from a chase and such. Killer has the advantage here because the chase is fruitless since no objectives are being done. You want to make it like the killer has control over survivors, A POWER ROLE, when they don't. Again they are the AGGRESSOR, acting on the survivors and it's up to the survivor, the DEFENDER, to react to the killer accordingly to win.
@Dr_Trauts said:
This is exactly what im on about, the example that you gave where the killer has no power needs to be changes so they HAVE power. It's ridiculous that 1 survivor can easily escape the killer due to ridiculous game mechanics rewarding a survivors inability to finish all 5 gens. And im not saying that the survivor should have no alternate way out, because that wouldnt be fair either. All i was suggesting was a different endgame than the "hatch stand-off" that almost always ends in the survivors favour.If survivors finish all 5 gens then they all have a chance to escape. If they only finish 2 gens, then only 1 has a chance to escape. Killer shouldn't be given POWER (control) over survivors just because they failed to do all their objectives. Again it's an ADVANTAGE, because if the game comes down to 2 survivors with 3 gens left, killer is in the better position and is more likely to win (the outcome when one player has an advantage over another). You're asking that the killer be given something they didn't earn. If you didn't catch the 4th survivor and they escape, you didn't earn it. Period. I've had plenty of survivors elude me all game, yet I bodied the group and only 2 gens got done. You're telling me killer should be given CONTROL over this player? No, they are given an advantage over them but that doesn't guarantee anything. Just increases the chance you will win the 1v1. Just like in Halo, if you pick up RL I can still outplay you and win a duel, it will just be significantly harder for me because you have a giant exploding insta-kill advantage on your shoulder.
Also while I agree hatch standoff (as in both players just standing on/near the hatch waiting for the other to move) is dumb and needs a fix, the hatch itself does not in any way favor the survivor. If anything it favors killer, because they have free reign of the map and have faster movement therefore they are more likely to find it first, an ADVANTAGE in a 2 gen situation where the hatch doesn't even spawn until there is just 1 survivor.
Putting aside the technical terminology of power or agressor or defender as you put it (we both know what we're on about at the end of the day, despite the lack of agreement in term which can be used for a latter diccusion if needed). The original origin of the discussion revolving around the hatch, you stated that "your asking that the killer be given something they didn't earn". Well, if the group of survivors are not able to complete all 5 generators then a hatch is opened for the last survivor correct? where-as if all 5 generators are completed for the survivors the killer is given nothing in return. In both examples the respected side were not able to completely finish their overall objectives, but it is only the survivor that still has the POSSIBILITY of success, and whilst you can say "but the killer can still kill at the end of the game", the survivors can still technically do generators. The survivor is given the advantage in these bad situations so instead of the game getting progressively harder (as should be the case) the game instead gets easier as there is a free escape available of no opening timings or skill required.
And whilst you say killers have free reign over the map, they still have to hit survivors twice in order to down them with the same movement speed they keep from the rest of the match. The reason i say the hatch is unfair is also because if the killer finds it first, he cant do anything. he cant close it, he cant do anything but leave it and look for the survivor (which is risky as the survivor could easily walk by and jump in) or camp it and hope either the survivor doesnt complete the remaining generators and escape through the exit gates or hope that he doesnt lose the hatch standoff when the survivor eventually does find the hatch. These are the basic reasons why the whole endgame is entirely in the survivors favour as no perk or set of offerings is needed for the hatch to exist, whilst NOED sacrifices a much needed perk slot for the killer (and can be easily countered).
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@thesuicidefox said:
@Cymer said:
I am sorry that you refuse to understand and just repeating yourself.
Dead by Daylight is an asymmetrical game.
4 survivors vs 1 killer.
There is a power disbalance between 1 survivor and 1 killer. In the spirit of the game 1v1 the killer should always win and the survivors have to work together to overcome the greater thread.
Because in theory the killer should overpower a single survivor in a 1v1 scenario he holds the so called power role.You keep repeating the same INCORRECT interpretation of a power role. Yes, killers have the advantage in a 1v1 but that does not make it a POWER ROLE. And in some cases, it's actually the survivor that has an advantage. Case and point, 1 survivor left but all gens are done. Survivor is almost guaranteed to escape because the killer can't possibly watch the hatch AND both gates, barring some kind of blessed RNG that puts them all close together. In this case killers have NO POWER over the survivors. If there are cases where a killer has no power over a survivor, then clearly they can't be a POWER ROLE.
Power role is something you see in a Sims game, NOT in an asymmetrical multiplayer versus game. Educate yourself on actual game design before you speak falsities. It's you guys that refuse to understand that you are just parroting words without actually knowing what they mean. You guys are equating tactical advantages to being a power role, yet such things exist in EVERY multiplayer versus game. If you pick up RL in Halo, the most powerful and game changing weapon, are you now a power role? NO! You just have a tactical advantage over your opponent. Nothing more.
And the example you gave with HALO is ludicrous, yes it is a game changing weapon but in HALO both sides have the same access to weaponary and so skill is a strong indicator. Survivors have no "fighting" stance against killers so to compare the two games doesn't seem fair
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@thesuicidefox said:
@Cymer said:
I am sorry that you refuse to understand and just repeating yourself.
Dead by Daylight is an asymmetrical game.
4 survivors vs 1 killer.
There is a power disbalance between 1 survivor and 1 killer. In the spirit of the game 1v1 the killer should always win and the survivors have to work together to overcome the greater thread.
Because in theory the killer should overpower a single survivor in a 1v1 scenario he holds the so called power role.You keep repeating the same INCORRECT interpretation of a power role. Yes, killers have the advantage in a 1v1 but that does not make it a POWER ROLE. And in some cases, it's actually the survivor that has an advantage. Case and point, 1 survivor left but all gens are done. Survivor is almost guaranteed to escape because the killer can't possibly watch the hatch AND both gates, barring some kind of blessed RNG that puts them all close together. In this case killers have NO POWER over the survivors. If there are cases where a killer has no power over a survivor, then clearly they can't be a POWER ROLE.
Power role is something you see in a Sims game, NOT in an asymmetrical multiplayer versus game. Educate yourself on actual game design before you speak falsities. It's you guys that refuse to understand that you are just parroting words without actually knowing what they mean. You guys are equating tactical advantages to being a power role, yet such things exist in EVERY multiplayer versus game. If you pick up RL in Halo, the most powerful and game changing weapon, are you now a power role? NO! You just have a tactical advantage over your opponent. Nothing more.
This is exactly what im on about, the example that you gave where the killer has no power needs to be changes so they HAVE power. It's ridiculous that 1 survivor can easily escape the killer due to ridiculous game mechanics rewarding a survivors inability to finish all 5 gens. And im not saying that the survivor should have no alternate way out, because that wouldnt be fair either. All i was suggesting was a different endgame than the "hatch stand-off" that almost always ends in the survivors favour.
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@thesuicidefox said:
@Dr_Trauts said:
Power role in sims is different to power role in dead by daylight. Becuase they are 2 totally different games. The term "power role" in sims IS the god-like thing that you describe. In dbd, it is the single character with more power than the 4 opposing characters will little power. The reason they are the power role in dbd is cause theres only 1 of them aganst 4 surivors, hence it being the power role.Except that if you give one side more power than the other the game is not BALANCED. Killers are not meant to be more powerful, even though it's an asymmetrical game. They are meant to be the AGGRESSOR or the ACTOR, while survivors are the DEFENDERS or ACTEE's. You can't have a power role in the versus game and call it balanced.
@Dr_Trauts said:
If you think your right dude than whatever, i guess its just everyone else thats wrongI am right because I actually studied game design in my masters program and worked in UX/QA/game design internships. I read books on the subjects, wrote papers on the subject, DID ACTUAL WORK IN GAME DEV. Killer is not a power role, people need to stop calling it that. Power role implies that the role is in charge of the game and dictates the flow of the game. Killer is NOT in charge of the game and DOES NOT dictate the flow of the game inherently, they have to earn that through the tactics/strategies they employ and through skillful play, just like any other multiplayer versus game. It's not just given to them like it is in games like Sims which have an ACTUAL power role.
1000 years ago everyone believed the plague was caused by "bad air" or was an act of God. But just because that's what everyone believed does not make it true, as we know the plague was caused by a germ spread through rats.
Im sure that makes you a big noise where from your from. But putting any diplomas or certificates aside, im not saying killer should be more powerful than survivors OVERALL, im saying that killer should be more powerful than a survivor 1v1.
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@thesuicidefox said:
@Cymer said:
@thesuicidefox said:
@Dr_Trauts said:
Dude what are you on about. Killer IS the power role. 1 individual with large power against 4 individuals with low power, kind of like quantity over quality to a certain sense. The killer IS the power roleNo its not. Power role means you have total control over the game. Killer does not have this. They are merely an opposing force to survivors, NOT the power role. The fact you think killer is power role says everything about why you feel the way you do about mechanics such as hatch. Killer is not "in charge" of the match in contrast to a REAL power role in a game like Sims where you can control literally everything, and are basically God.
Just because the game is asymmetrical does not automatically make one since a power role.
Stop writing please.
Educate yourself on asymmetrical games, therms like power roles ect.
If you need help, ask in an acceptable manner. People usually likes to help.
Try to be constructive and positive.
Thank you.You guys don't know what a "power role" is, you just toss out the term willy nilly to describe the killer's role in the game.
POWER ROLE means you have total control over the game. Which is why I point to Sim game because that's a power role. You are GOD in those games.
Killer is not GOD in DBD. They are the opposing force to survivors. If you were to describe their "role" it would be the "aggressor" since they are the ones acting on survivors and survivors ultimately have to react to what the killers are doing, ie. the "defender".
If you think your right dude than whatever, i guess its just everyone else thats wrong