Dr_Trauts
Dr_Trauts
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- Username
- Dr_Trauts
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Comments
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@Peanits said:
That would be easier said than done, since Freddy is a licensed character and any new cosmetics for him need to be approved first. Beyond that, though, we wouldn't want to bring back legacy out of the blue like that. People who earned the original legacy had to put in a ton of work for it, meanwhile Freddy players would just have to own Freddy before a certain date. There's a bit of a mismatch there, and if anything, it would just be seen as a cheap way to boost sales.
its been proven that the grind to get a character p3-50 all perks is actually a lot harder than the original legacy p3-50 all perks due to the amount of perks added to the game
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agreed. good for you for changing your mindd on it
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I think at this point arguing with you is a lost cause. Nurse isn't OP at all, granted some of her addons are and need to be reworked which the devs have already stated they're doing, but as a base kit shes fine.
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The ranking system for this game is broken to all manners of hell. If you care about ranked, find yourself another game. Its not like matchmaking works half the time anyway
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@noneofyourbusiness said:
https://forum.deadbydaylight.com/en/discussion/comment/568555#Comment_568555
I do not know what it's got to do with it, really man, I have no problem with playing killer, I can just snap my fingers and survivor's will cease to exist
wow, such determination. Play clown at rank 1 and get constant 4k's. Ill be on twitch ready to subscribe casue that would be some mighty ######### to witness
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If you truly don't believe this rework is a downgrade, then you have no idea no to play the current Freddy
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Sounds like this is a classic case of git gud
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@Science_Guy said:
Almost like it's still in beta...
This is what the LOL emote was for xD
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Shame. He's got an awesome appeal to him with cosmetics etc. Only wish his power would be viable. or that he wasnt such a bug ridden mess
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tbf clowns not even good, so its jsut stealing a bad killers power. which is debatably a bit better
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/562484#Comment_562484
@Dr_Trauts Sure is. Just place snares as you run around a loop, when the survivor's running the second time around they're permanently snared and an easy target. No slowdown, or cooldown, placing snares.
Freddy's becoming a better Clown.
what do u mean, you can just do that with clowns gas if you want to? only thing is clowns gas is at elast ranged
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/562486#Comment_562486
I think they have a decent grasp most of the time. It's easy to look past all the positive changes made just to cry about something. Freddy needed to change and a few number tweaks weren't going to help with that
With all due respect, if you think that you obviously weren't that skilled at freddy. he needed a few tweaks and thats it. now hes just a mobility killers, like wraith. and we all know where wraith sits on the tierlist
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@ClogWench said:
The devs can't touch anything without someone screaming that the sky is falling and begging for a refund of some sort.
Thats because the vast majority of the tiem, the devs dont understand their own game
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its not better than clowns gas, if anything its on par with it. at best.
im sorta sick of this, daylight robbery at this point
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thing is, half the time when you 3k or 4k. You still either depip or only safety. Matchmaking is scuffed beyond belief
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yes
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no, survivors are broken enough
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I think @Dococtober made a similar post with a solution being to be able to choose between the old and new power. Everyones happy
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Telltales twd series
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@LastShoe said:
@Dr_Trauts It needs onr thing... bonus BP...
I mean, i'd never be against any form of bonus BP, i say go for it
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No mither is perfectly fine the way it is? It doesn't need changing or reworking in any way
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Confused and dazed from the flashlight, the nurse rectified her mistake and hooked the girl, before disappearing back into the thick fog
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WGLF is fine, bbq is supposed to be better
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To find out, she knew she had to go out and explore her past, so she tied her boots, grabbed her flashlight and headed out into the fog.
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yes
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no
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Hope the Devs implement this, cause then everyones happy
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@LastShoe said:
The question is.
If she can bring people from the past to her realm, are we in the present time or in the future for us, so when you think about it, she can bring someone from the future for someone who was taken from the past, while this person in fact is from the present...
I think you won the internet
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Think thats the quickest 180 of judgement ive ever had, quite impressed honestly xD
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I mean, i don't think the downside is that influential on a match as its quite rare you see it. (even before the change you didnt see it all that often), If it got removed i wouldn't really be bothered. Like people have said with the change it might not be needed. Not fussed honestly
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I mean, its a very strong 2nd chance perk, and although the requirements are now undoubtedly harder to achieve, the pay-off of an extra hit is still the same and can cause quite problematical for the killer if used correctly.
Besides, most of the time the downside of the perk never comes to light, so the times that it does i think is still justified.
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good idea
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awesome
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And just like that, leatherface is fixed.
At least a hell of a lot better than his current state anyway
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cleanse totems. Boom, instant counter play
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@Milo said:
@Dr_Trauts Yep. But i guess Dark Sense doesn't work when hatch is closed sooo left behind having this additional effect wouldnt be that bad?
yeah i suppose. i just feel with the addition of the end game collapse some perks, such as left behind, should have almost a full rework.
Because its primary function from before EGC has been made redundant as when they are the last survivor, im pretty sure every survivor would rather look for the hatch than do a generator
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@LastShoe said:
Just give it an effect like: When killer closes the hatch and you are the last survivor alive, the killer's aura is revealed to you for 5 seconds.
isnt that just a bad version of dark sense?
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No, I don't think No mither should be reworked. It was put into the game as a sort of "hard mode" for survivors, not for its anti-slugging capabilities. It should really remain as such
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What's up with all the "WE NEED DS NERFED" posts again? It seems as if you're never happy with what you're given, you always want more.
you are aware the DS has essentially been given a large buff this last patch?
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agreed, this has been made unnecessarily hard for killers whilst survivors have remained the same.
please revert the change back to a 4k devs
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i was barely 2 pixels off getting quad iri. chaning the adept achievements to this was #########
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@Mandy said:
Yes it's been extended - it will give you an indication in game as to when it has been extended to.
thanks :)
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git gud
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not a big enough player base
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hes not op. just a case of git gud
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@BadMrFrosty said:
https://forum.deadbydaylight.com/en/discussion/comment/514728#Comment_514728
I'm torn on how common these posts are. On one hand, I'm happy more of them are showing up so that the general discontent of some players can have a chance to be heard. On the other hand, I'm seriously sad it has gotten to this point when it could've been prevented by the developers if they were only willing to listen from the very start.
couldn't agree more mate. Sad that it has gotten to this state but at this point it has to otherwise i don't see any way how the game can be improved upon if things carried on as they have been.
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Seriously people, this is supposed to be an M rated game.
Mate can you climb on down from your high horse for a quick second?
Maybe if you actually open your eyes and see the games current state, you might be able to see why the community is as outraged as it is. Yeah im also against personal attacks on the devs, but sometimes they need to be told what to do and how to do it by their community, actually open their eyes and do what the community wants.
Not gut killers that didn't need gutting or releasing killers half finished. If the devs cared enough to release working content (not necessarily bug-free from the get-go because mistakes happen) but at least a functional product, then i think the community would care enough to address them with a bit more dignity.
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I feel the Devs try to trend killers to a more "fun for survivors" type of playstyle due to the simple fact that survivors outnumber killer players 4 to 1 so they want to tend to the majority of players. Thats fine, i can sorta understand that.
The problem with that sort of idea lies with the fact killers are also a vital part of the game, without killers theres no game, end of. So maybe appeal to killer players as well? Also, as @Hexyl suggested, fun is subjective. Some survivors find it fun to loop and bully a killer all game, then T-bag them at the exit gates and leave. and if they find that fun fair enough, theres gonna be people like that in this sorta game and im guilty of doing it myself from time to time. But at the end of the day this is an asymmetrical horror game. one of the key words there being horror. If you don't take the power role of these types of games seriously then people won't play seriously, meaning rather than stick with this game, with the grind and the appeal of different characters, they'll find another game that does it better. Quite a few of the people i play with find a thrill in the fact that a killer is scary and want the challenge of going against it, or should be at least.
The Devs are either too scared to make dangerous killers or they simple don't know how to. Start playing your game or we won't. And before someone like @Mochan starts calling me out saying "im threatening the devs". Nah mate, im being realistic. People buy and play this game for the fun of it and the functionality of it. Most people, like myself, find competition fun, hence where the whole idea of the game comes into play. If that fun goes, weather it be one side isn't at where they need to be (balance wise) then people are going to move onto other games, simple. And we can leave functionality of the game to a later discussion.
If a valid competitor comes onto the market for this type of game that isnt a cheap knock-off. DbD has gotta make a lot of improvements and fast or its gonna lose a lot of its playerbase.
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@BadMrFrosty said:
https://forum.deadbydaylight.com/en/discussion/comment/508974#Comment_508974
When calm, collected reasoning is habitually ignored or not acknowledged, people turn to hostility. You get what you give, and since BVHR has a bad habit of doing very little or nothing, it's no surprise that people have defaulted to the same low effort, non-constructive criticism that mirrors their own responses.
preach!