Refund bloodpoints?

I was just wondering, after playing LOTS of freddy and after understanding actually how to play him. I've p3'd freddy and got all the perks in the game on him. After seeing the stream today its clear that freddy will be completely gutted. If it is not possible to switch between the current and old power, is there any way to get a refund of bloodpoints? Because this rework basically makes him a new killer, and i don't really want to main another terrible killer, i already play clown.


Can i get my points back> the grind is bad enough

Comments

  • There's no way for you to get your BP back, sorry.

    Although, isn't it a bit too early to scream "UNDERPOWERED!!"? The PTB will arrive in a week, where you can try him out.

    His snares in particular is a better version of Clown's gas, in a sense. It even reduces vaulting speed and the Tonic doesn't do that. Snares could shut down strong loops, potentially.

  • its not better than clowns gas, if anything its on par with it. at best.

    im sorta sick of this, daylight robbery at this point

  • The devs can't touch anything without someone screaming that the sky is falling and begging for a refund of some sort.

  • @ClogWench said:

    The devs can't touch anything without someone screaming that the sky is falling and begging for a refund of some sort.

    Thats because the vast majority of the tiem, the devs dont understand their own game

  • @ClogWench said:

    The devs can't touch anything without someone screaming that the sky is falling and begging for a refund of some sort.

    One of the many reasons I hate this community...

  • @Dr_Trauts said:

    https://forum.deadbydaylight.com/en/discussion/comment/562485#Comment_562485

    Thats because the vast majority of the tiem, the devs dont understand their own game

    I think they have a decent grasp most of the time. It's easy to look past all the positive changes made just to cry about something. Freddy needed to change and a few number tweaks weren't going to help with that

  • @Dr_Trauts said:

    its not better than clowns gas, if anything its on par with it. at best.

    im sorta sick of this, daylight robbery at this point

    @Dr_Trauts Sure is. Just place snares as you run around a loop, when the survivor's running the second time around they're permanently snared and an easy target. No slowdown, or cooldown, placing snares.

    Freddy's becoming a better Clown.

  • @ClogWench said:

    https://forum.deadbydaylight.com/en/discussion/comment/562486#Comment_562486

    I think they have a decent grasp most of the time. It's easy to look past all the positive changes made just to cry about something. Freddy needed to change and a few number tweaks weren't going to help with that

    With all due respect, if you think that you obviously weren't that skilled at freddy. he needed a few tweaks and thats it. now hes just a mobility killers, like wraith. and we all know where wraith sits on the tierlist

  • @se05239 said:

    https://forum.deadbydaylight.com/en/discussion/comment/562484#Comment_562484

    @Dr_Trauts Sure is. Just place snares as you run around a loop, when the survivor's running the second time around they're permanently snared and an easy target. No slowdown, or cooldown, placing snares.

    Freddy's becoming a better Clown.

    what do u mean, you can just do that with clowns gas if you want to? only thing is clowns gas is at elast ranged

  • tbf clowns not even good, so its jsut stealing a bad killers power. which is debatably a bit better

  • @se05239 said:

    There's no way for you to get your BP back, sorry.

    Although, isn't it a bit too early to scream "UNDERPOWERED!!"? The PTB will arrive in a week, where you can try him out.

    His snares in particular is a better version of Clown's gas, in a sense. It even reduces vaulting speed and the Tonic doesn't do that. Snares could shut down strong loops, potentially.

    Clown's gas does slow down vault speed. You have to have a certain amount of speed to fast vault which is impossible while intoxicated. I'm not sure which will be better between blood snares and tonic gas in the end. Blood snares won't require any refills, but tonic doesn't have a second priming time. However once you add Freddy's teleporting power to it, I think he'll end up ahead of the Clown.

  • @Dr_Trauts said:

    https://forum.deadbydaylight.com/en/discussion/comment/562494#Comment_562494

    With all due respect, if you think that you obviously weren't that skilled at freddy. he needed a few tweaks and thats it. now hes just a mobility killers, like wraith. and we all know where wraith sits on the tierlist

    Freddy could be easily abused by good survivors, had literally nothing to help with loops, very counter productive add-ons (including one of the worst iridescent addons in the game) and on top of that was miserable to face as survivor. You had the advantage against him but it was never fun. No, despite whatever you may feel, the majority of the community felt Freddy needed a rework and the devs listened, and frankly while he doesn't sound top tier now it's better than where he was before.


    Also IRT mobility killers, Wraith isn't a mobility killer, he's stealth. Mobility is things like Spirit, Nurse, Billy or Hag. But hey, if you think they're bad who am I to argue

  • @Dr_Trauts said:

    https://forum.deadbydaylight.com/en/discussion/comment/562498#Comment_562498

    what do u mean, you can just do that with clowns gas if you want to? only thing is clowns gas is at elast ranged

    @Dr_Trauts Clown gets slowed down whenever he throws, has to reload, has a cooldown when using his power. The New freddy can just place them as he runs along, making the second lap a deathtrap for survivors using the loop.