Dr_Trauts
Dr_Trauts
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- Dr_Trauts
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When i vote for rework, i mean a rework to the blindness status effect. make it more impactful
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@Alice_pbg said:
lies... that's way too many hags. hag players are only a legend and don't actually exist
you've seen the one hole in my plan, how dare you! xD
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@Grandpa_Crack_Pipe said:
Yeah, I feel like there were a few more colors you could have picked here.
yeah, lotta people saying that and i dont blame them. This was quickly copy and pasted from an excel spread sheet but i definitely should have put more time into the presentation for you guys.
In future ill do a better job, sorry again!
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2309374#Comment_2309374
Yea I'd feel pretty bad for that last survivor who still needs to finish repairing 1-2 generators because someone with a purple key hatched out if this were the case.
but if he were the last survivor, the hatch would spawn would it not?
EDIT: actually, this raises a good point. 2 people could just find the hatch, 1 escape with purple key and 1 escape when it opens natturally afterwards. hmm
maybe after the purple key survivor escapes, EGC starts? im not too sure
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all I'd do is slightly increase aura reading time for green keys, e.g. 20 seconds (from 10).
Make it so the purple key only allows one survivor to escape, and the hatch closes behind them (not causing EGC)
reduce red key aura reading from 30 to 6 or 7 seconds. make it so the hatch is only open for as many seconds of aura reading are remaining on the key, with a minimum of 1 second for it to open the hatch at all.
That way franklins work against it again, you can still get coordinated escapes for the achievement but theyll be less likely with purple keys essentially being a 1 person use.
Maybe change the addons to be a bit more adventurous? reduce the liklihood of getting keys in chests or make it so the hoarder perk restricts items found in chests to rare or lower. (that way ppl would actually run it with a real use instead of memes).
or maybe even make a new mechanic for the hatch to spawn rather than complete x generators. not sure what tho
EDIT: also make the unlock animation for the hatch like 5 seconds or something, and killers can grab them whilst in this animation.
EDIT 2: or the hatch disappears during EGC / after its been kicked closed
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2149118#Comment_2149118
Even though they age up characters, I don't think she has an appearance close enough to an adult. Also hasn't she suffered enough :(
in season 4 she does
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@hardscopelord said:
https://forum.deadbydaylight.com/en/discussion/comment/2130124#Comment_2130124
Nah its fine lol
if the tournament is live i’m gonna watch it . Looking forward for the future tournaments ;)
Yeah im gonna stream it, ill post it in the discord when the time comes :D
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@hardscopelord said:
https://forum.deadbydaylight.com/en/discussion/comment/2130082#Comment_2130082
######### its full already?! Alright fair enough but could of joined earlier with discord already linked .
Yeah my bad dude, i forgot to post the link at the start
Yeah, i posted this on a few servers and stuff so i got a few replies back relatively quickly
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@hardscopelord said:
How can i join tho?
I'm an idiot and forgot to link my discord, my bad.
I have had a few teams message me already so I think this tournament is full now, but if you still want to join the discord i'll be happy to include you in any future tournaments I host:
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@Phasmamain said:
I’m glad they are taking a more serious approach to balance here. Definitely one of the better Mid chapters
Here's to hopefully many more :D
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i dont think hawkins is being redone.
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Just make it so the perk doesn't highlight when the killer has the undetectable status effect. As, you know, that's their whole gimmick. and having it countered by 1 perk is way too strong.
It should still be able to work when they're not in stealth, and keep the rest of the perk the same
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This is great!
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this would be pretty great as a QOL improvement
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This is one of the best killers theyve added imo. maybe not strong-wise, but hes the most fun killer ive played in a while and hes great to go against.
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lmao no.
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You get a unique jacket for Felix. Can't be bought in the store or anywhere else
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i think even the devs said at one point the whole point of no mither was essentially to be a "hard mode" for survivors.
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do the same for killers when survivors bring keys
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gunslingers redeemer projectile speed
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@Brhoom said:
https://forum.deadbydaylight.com/en/discussion/comment/1575797#Comment_1575797
Camaraderie? Really?
Distortion only has 3 tokens, they will be gone by the third gen/BBQ
There isn't enough time to remove totems
I can't bring keys and tool boxes every game
Please argue with reason instead of spouting nonsense without reading my post
I repeat
Read the OP
its funny, i listed several things that counter facecamping bubba yet you are too arrogant to engage in a proper discussion, refering to your original post which by the way i have read.
Ive stated many counters if your unable to properly play against a bubba than thats very much a you problem, sorry bud. im out
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@Reaver_Raziel said:
https://forum.deadbydaylight.com/en/discussion/comment/1575797#Comment_1575797
"...you wont face them" *very often*
They still exist in high ranks they are just really rare. And perks are a bad argument for counters. Unless its something you are able to do in every game (and no one runs specific perks every game). That would be like saying "You dont like OoO? Just run Third Seal or blindness add-ons." or "Dont like flashlights just run lightborne". As long as you can do it in every game (have the option to do it rather) then yeah. And doing gens is something you can always do against a camping Bubba. Its not fun but hey ######### happens. Next game.
Well DBD is inherently flawed from the get-go. you can use the "you wont face them very often" argument on bubba and sweaty swf squads alike. ######### happens. This game will never be balanced and with the addition of a killer every 3 months situations like this are going to arise. The problem is finding a solution that works within the restraints of the killers power that works for both survivor and killer palyers. Making it so hooked survivors are sent to a far away cage doesnt make sense to bubbas power, as a powerful aspect of his power is defending hooks. If you have it so bubba has to be a certain distance away theyll just stand just outside of that zone and the problem would still be as apparent as ever.
Granted people can abuse this by facecamping, but removing the availability of it altogether is stupid.
I think its on of those things where people just have to suck it up and get onto the next match. It lasts maybe 5 or 10 minutes and then with the amount of killers in the game your unlikely to go against it again. There are still meta perks that counter this, not unmeta perks like third seal like you suggest, but perks that a lot of survivors run on a regular basis. Thats what you gotta do as killer when u go against a sweaty swf squad, take the L and move on.
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@Brhoom said:
https://forum.deadbydaylight.com/en/discussion/comment/1575538#Comment_1575538
Please read my post before commenting.
by doing that the killer wont rank up and will probably stay at quite a low rank.
But for the games that your actually in the game with bubba. you could run camaraderie to increase the surviviors time on the hook. You could run several aura blocking perks to counter bitter murmur, you could do totems to counter NOED you could use items like toolboxes or gen related perks to decrease the time needed on gens. take keys, exhaustion perks so he cant reach you while your friends open the gate.
There are a lot of counters to this, and even if all of these wont work, some will. Get to high ranks and you wont face them
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sorry, but the fact that otz got a 50 win streak doesnt mean anything.
He plays the game a hell of a lot so his knowledge of the game is far above the average players, and most of those were probably not the best survivors anyway.
You could say the same thing as No0b3 got 50 escapes in a row, "therefore the argument could be made that killers need serious buff". It doesnt mean anything, at least not when making balancing decisions
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Do Gens
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i guess thats why they call it a beta.
Also stretched resolution LOL, dont complain
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the majority of this forum is survivor sided wdym lol
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someone recently died to NOED...
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Its cause mending in itself isnt a healing action, thats why perks like coulrophobia and nurses calling dont work against mending.
But at the same time, the deep wounds state is considered a health state and so it heals you from that to injured (other perks such as adrenaline do this).
Its not broken as such , but moreso just a weird and gimicky mechanic. I guess its not considered mending to make sure killer perks arent overly strong against it and to make it so there isnt a double standard between killer and survivor perks
That said, it would be nice to see a QOL update to it, so if people self heal for like half a second your still able to get it off.
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survivor im getting 5 minute queues. But my killer games went from 15 minute queues to 30 seconds.
Crossplay is great so far!
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@Funcle1983 said:
Random question on prestiging. When you prestige you lose all perks, but do you lose all accrued items too? Once you prestige do bloodwebs start over where you can get through them pretty quickly at lower levels or do they continue like higher levels where you need to put 35-40k BP in to move to the next level?
prestiging gets rid of everything: addons, offerings, perks and (if prestiging survivors) items too.
When you prestige its essentially a lvl 1 character again so you start with cheap bloodwebs and get progressively larger like normal
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Essentially, each prestige increases your chance of getting rarer nodes in the bloodweb as seen in the table.
(All credit goes to the DBD wiki for the table)
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bubba 100%
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those are some real good points, however, if you do bones instead of gen rushing, it wouldnt be a problem.
Just. Do. Bones.
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gotta be bubba
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jack Torrance would be great. But its just cause its jack torrance, you cant go wrong
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because complaining about something until its changed is easier than changing your gameplay.
Just. Do. Bones
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1515093#Comment_1515093
I Mean arent a lot of horror characters inspired by real life murderers. (Looking at you bubba)
yeah but thats the difference - "inspired by" - not is the actual guy
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what, and have a prostitute as a survivor for that chapter? i think making it out of real life serial killers is a bit crossing the line as mentioned previously. Instead, and also mentioned previously, Jekyll and Hyde could be done instead and would be a nice edition.
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@straakh said:
I'm not sure I follow what is the difference between IN-TRIAL and POST-TRIAL. Either way you still gain the BPs?
basically perks like distressing help you get to the 8k cap faster, whilst perks like barbeque are added in addition to the 8k cap
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it should regress to what light the gate is on. not resetting all the way, but also not so the survivors can open it at the very last second
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@Jovanesco said:
I mean, numbers don't lie, you shouldn't be ignoring it. (I'll try to be short)
Like, first of all, Kill Rates: Freddy Krueger after the rework felt awfully strong in every match, later i check the stats of 2019 and then I noticed I was right; you just over buffed him; and it feels like you just don't wanna adjust it because of fear of people complaining. Though, he is strong as hell. (And you haven't updated stats but im pretty sure The Oni has the same issue)
On the other hand, The Nurse has been horribly nerfed, now only experimented players can get a "decent" match with her.
Then Perks: Like the over use of Bbq & Chilli and Self Care, because, if they use it that much is because they are too powerful nor they are a flaw of the game. Is like killers that don't use Bbq are not strong enough as killers using bbq. And bbq haven't an easy counterplay tbh. To be honest a decent hillbilly/oni with bbq is just unbeatable. And to top if off, and don't know why, you give extra bloodpoints for using it.
For self care is like the lack of ways to heal, and the lack of team-players.
-Reducing the over-use of certain perks will diversify strats and make the game more fun and dynamic.
Oh, and yes, i know camping is an strategy, but the punishment is still weak, is like a player can't get a fun game just bc a killer wanted to do a daily, don't like the way the match is evolving nor he is bored. A speed punishment maybe? Just a thought 😋
One extra idea: It will be nice to add a feedback at the end of a match so i can tell as a killer if I helped a survivor to escape, not to punish, but to get more reliable info from the matches.
WIth love, a veteran ❤️
you do realise this includes people suiciding on hook etc. which then subsequently means the other 3 people are most likely going to die as well when they otherwise might not have.
Woundnt base everything off the stats. They dont come out frequently enough to base much off of them
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old freddy was actually a quite decent killers, its a shame they changed him
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pretty easy counter, just tantrum into the locker, if they jump out they instantly die, and if they wait out the tantrum just grab them.
only thing they can do to stop it is if they have head on/D strike or you miss your timings
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@gunslingers_potatoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1486182#Comment_1486182
I was skeptical at first too.
I managed to find a video of Otzdarva using these add-ons (of course he used it under normal conditions, he didn't try using the Tantrum in a creative way because he didn't know the speed this add-ons give you)
https://m.twitch.tv/videos/693349261
time stamps: 1:07:36 & 1:09:00. What do you think?
Firstly, cheers for going out of your way to find a stream and timestamps with given examples, much appreciated.
From looking at it, i would say at certain loops (like the killer shack in the video) it helps save a bit of time, which obviously would add up to a decent amount of saved time over the whole match. However, for certain loops its probably still quicker to just wait out the tantrum and climb through the window. Plus it seems quite niche in regards to downing an additional survivor like this, either youve already knocked them down and theres no-one else around or your not catching up if youve bumped into something mid chase (though i guess it helps catch up a bit if your still going after them).
It does seem to save a decent amount of time but i wonder if the new primer bulb would save a bit more time as it now refreshes charges quicker, though i feel the charges refreshed fine without it so then again maybe not. Either way its definitely better than i expected, and tbh it mightve been nice to see at least 1 of these addons stay.
The new grease pairs nicely with the light chasis addon so the new addons definitely have their uses. Shame they didnt keep at least 1 variation of the tantrum movement speed around though.
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@gunslingers_potatoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1486052#Comment_1486052
Now it affects only the Tantrum. On the PTB these add-ons worked only if you intentionally entered a Tantrum by holding the M2 button too much. I think you underestimate the time these add-ons save you. It's alot. And you can trick survivors using the Tantrum 'cuz they dont expect you to have such a speed.
i never got to play the PTB but it doesnt sound great. I guess i can't really judge tho as i didnt play it. the new addons seem decent at least
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i think theyve changed them now have they not? so its not affecting tantrum movement speed anymore.
Tbh it was kind of useless, as you could essentially only benefit from it if you messed up or got clutch hit through a window - quite specific
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seems like a very niche but nice QOL change
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These issues have plagued the game since its release, and some have just gotten worse with time. If the devs fixed these, then the game would be perfectly fine. But i doubt they will. Nice mock-up of everything tho ;)
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this might be a bit hard to grasp but...do...bones.
c:

