Dino7281
Dino7281
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2732573#Comment_2732573
Alternatively tho, it slots in nicely in my Artist build.
Scourge Hook: Pain Resonance, Deadlock, Hex: Plaything and now Dead Man's Switch.
We get that initial 15% regression and then the gen gets blocked!
Hmm, what about Pain Resonance, DMS, Plaything and Pentimento?
I am kinda worried about Pain Resonance with Deadlock, both target most repaired gen, right? What happens when it's blocked by Deadlock? Different gen, or nothing?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2732578#Comment_2732578
Double exposed causes Survivors hit to instantly DC
Yeah, mori is for noobs. DC Lunge is what we need.
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Double exposed is so broken!
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2732451#Comment_2732451
Actually, yes, I'd like it more if NOED were a Hex that the Killer couldn't see but it was active at the beginning of the trial.
I've only got to cleanse one totem now instead of five.
Why not just use Devour hope then?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2732460#Comment_2732460
https://forum.deadbydaylight.com/en/discussion/comment/2732481#Comment_2732481
And starting the match while being exposed?
Are you sure about that?
No, they would want it to be active hex whole game. Like Devour hope.
Why just not use Devour hope then? It is probably going to start to work sooner and you can mori. Some ideas are just stupid...
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@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2732517#Comment_2732517
False: From Patch 4.7 onwards every trial has an obession regardless of loadouts.
So lets be honest, your argument is invalid.
And NoeD is not an instant win. It is more likely to be one secured kill and nothing more.
It's often just one secured down... that doesn't have to mean a kill, unless that survivor is on dead hook.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2732507#Comment_2732507
True, that's why you don't go boonhunting without atleast having a hook. Or at all under certain circumstances
I'm not saying that certain totem spawns don't make CoH busted.
Just saying that in general that specific argument of killer time= 4 × survivor time is flawed
So basically whenever you go boon hunting, you are going to lose all pressure you had.
There is hooked survivor, you can either go waste time to remove one boon or pressure survivors more, what is better?
Only way I snuff boons are when survivor got downed next to it, I hooked survivor next to it, there is gen next to it. Basically when it's in bad location. But if you have swamp and boon is on edge of the map? I will probably never even hear it.
And what if there are 2 CoH active? That time I waste on 1 boon is pointless, when they can still self-heal somewhere else.
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@Pulsar said:
Yeah, no it is unfair.
The counterplay to it requires you to basically throw the match as Survivor and I've been running an experiment to prove it.
I think I'm at 190 games, so maybe I'll post stats at 200?
I will give you a tip. Don't cleanse totems, just search for them while traveling to gens / unhooking etc. just normal stuff. This way you don't waste too much time. By this you will find hidden hexes like Devour hope.
And when there is endgame, you see noed, you already know where are totems, so killer is going to get 1 down from it and cost was playing whole game with 3 perks.
How is that unfair? Totems are easy to find on most maps, except indoor those are annoying.
I think it's big mistake to cleanse dull totems, just look for them and remember, if you try to cleanse you are risking that one god knows where totem is going to be noed and you are screwed.
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@Shroompy said:
tf is this
That's web where anyone can rate killers and then also how good is each perk for that specific killer. You can get some interesting build ideas there.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2732340#Comment_2732340
The logic of killers time = 4 times survivor time is flawed
The only time relevant for survivors is on gens. No matter how long a match is the survivors won't escape without doing the gens.
So at the start of the match the killer's time might be 4 times the survivors. But the second you are in chase it's only 3 times. Get someone on a hook and chase another it's already equal cause one has to go for the unhook.
I'm sorry but if your time as a killer is ever worth 4 times of the survivors outside of the first 15 seconds of the match you are doing something terribly wrong
Whenever you care about boon, you either lost chase, or you are not protecting gens. And that can take a lot of time. For example Ironworks of Misery, survivors often use one of totem spawns on top floor inside main building.
It's nice you hear it, but it would take you around 20-30 seconds to snuff and get back. That's a lot of time you are basically not doing anything worth. So as you said at the start of the match the killer's time might be 4 times the survivors, because noone is pressured, right? Well, who is pressured when you waste over 20 seconds on 1 boon?
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@TTV_Tempest63_ said:
I cant believe there are still people who cry about circle of healing its not even op man you sniff the totem out and its gone its not like you cant hear this totem from miles away and for the killer it takes 1 second and for survivors it tooks about 20-30 seconds to re boon it which is a great time winni g for the killer because there is at least one idiot on a totem instead of a gen
It's funny. You add travel time for survivors, but it takes only 1 second for the killer. I am glad I have option to teleport anytime anywhere.
Sure...
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This will still be used only on tournament games and that's because they play perks only once...
It's usually combined with Adrenalin, where you just have one member to open gate fast for you.
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hmm, do bugs count?
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@King_Rendal said:
https://forum.deadbydaylight.com/en/discussion/comment/2732257#Comment_2732257
The problem with the way DMS will function is basically it's just way over-tuned here. The impact of 45 seconds where no gens can realistically be worked on cannot be overstated and it's repeatable for every hook you get. You can imagine a good Artist player that gets a down every minute or so is going to be using this effect very often leading to a very significant percentage of the match where survivors just can't do gens at all.
Beyond that there are still other issues. Like how this promotes camping and throwing out crows to simultaneously deny the unhook/force a trade and still block gens. Or that unlike other regression perks like Pop and Ruin the killer doesn't actually have to go to the gen and pressure it, they get to just fire crows and it gets passively pressured for them. This of course feels pretty unfair since the killer isn't actively doing anything but still being rewarded.
Hmm, ultimate camping build?
Corrupt, Deadlock, DMS and Pain Resonance
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@lauraa said:
Who knows, it probably will be good.
People still insist that Franklin's is OP on Pinhead so I'm gonna reserve judgment and see for myself on live servers.
And in the case that Dead Mans Switch is actually poggers, what will Artist players give up for it?
DMS is bad combined with PoP and Ruin is also not that good with it.
So best combo will be DMS + Pain Resonance.
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@Jplanas98 said:
I'm wondering if it'll work with Pain Resonance, because in theory it should. You hook someone on a scourge hook, a survivor working on the gen that gets popped screams causing them to stop working on the gen, and then the gen immediately gets blocked.
Yeah it will be fun.
Thing is that when you use DMS, you are not going to use pop or ruin. So we are going to see more diversity in killer's perks, isn't that good thing?
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-moris might be interesting, but surivovrs can forget about free hatches with that change
-2 queues are not good idea. Queues are long enough already, why make it worse?
-CoH is not same as other boons for #########'s sake. This would be fine for CoH, noone cares about that, but it would destroy any other boon perk. For those you need to have multiple active boons, CoH you need just 1. Make nerfs that affect only CoH or just healing in general, not to a boon mechanic.
-another bad idea, you would create a survivor meta. I want to play my Jeff and his perks are useless. It would be really bad to fix perks to characters. Just let everyone play whatever they want without punishing them for it.
-Why? Just watch where are your hexes. You know boon is active and your perk got removed already...
-Hey that might be good thing. Don't really care about BP, but would help with farming more per game.
-That would mean you are doing all tomes at once and that would be just to easy.
-they don't want players to open everything same day it gets released. They want players to grind and play the game to get their perks. I don¨t like it, but I get it.
-kinda same as above. They don't want players to unlock everything fast.
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You know that using DMS means that you don't have to deal with pop, right? Ruin also doesn't work while DMS is active.
It's just a good alternative slow-down now. What's your problem with that?
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@Minecraft said:
i love how you threw noed in there thinking it would give you credibility 😂
noed is the only one that needs to go btw just because it's bullshit and it's another big part of why solo queue is #########. also tournament usage says a lot about this perk
Maybe because they can get extra kill for more score? It's not like it gives them free 4K...
NOED is not used that much btw, Corrupt is used in 99% of tournaments games, should it be nerfed?
So do you think we should nerf every perk that is banned on tournaments, because it's too good? It's funny, there is banlist and NOED is not banned at tournaments, so maybe it's not as strong as you think?
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@Xendritch said:
https://pbs.twimg.com/media/FBHiGLIXMAAj57H?format=jpg&name=large
Why are we nerfing an average killer that nobody plays?
Like what possible reason is there? BHVR usually makes decisions based on data well the data says twins is average at best. Are we going off top players using them at max potential? Cuz Pixel, Lynxi, and Dowsey and all the other twins mains say they feel like absolute garbage to play and these are the people that actually liked them forget everyone else that wouldn't touch them if they were the only killer in the game. So what's the deal? I'm usually the last person to go all conspiracy on bhvr but it's hard for me to come to any conclusion other than they just wanna forget binding of kin ever happened.
Ha, Deathslinger has even lower kill rate. I wonder what is his kill rate now. Maybe higher, when there is only like 10 players who still plays him.
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@tennmio said:
https://forum.deadbydaylight.com/en/discussion/comment/2728495#Comment_2728495
"... most players agree that higher MMR is more survivor sided". Where does that come from? Can you provide any representive data?
From what I've heard and from my impression some people agree on swf groups having an advantage.
Have you watched the recent vid of Otzdarva about his experiment with the different perks and add ons on killer? You claim something that you believe to be true as facts. They are not. They are your beliefs and that you be phrased in a certain way (usually starting with: I think..., I believe..., My experience is....).
That is just what most players I have talked and myself think.
How do I see it?
Low MMR -> killer-sided (there is high chance for multiple weak links)
Average MMR -> I would say balanced for most killers
High MMR -> survivor-sided, unless you play some of the top tier killers
Tournament level -> you are just screwed unless you have Nurse, or Blight.
Yeah, I have seen Otz video. He has more hours than most of those teams combined. He was trying to win with camping / tunneling against survivors that just weren't ready for that. He basically played like a tournament level against random players, what do you think is going to happen?
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@tennmio said:
https://forum.deadbydaylight.com/en/discussion/comment/2728482#Comment_2728482
What is the source? I couldn't find a something official from behaviour about the kill and pick rates older then 2020.
They showed it during their Q&A two or three months ago.
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2730425#Comment_2730425
If a game was made properly then you wouldn’t need two screens as that game keeps you occupied as it should do. Also not everyone can afford to have another screen.
Its not even just the person on hook that suffers, the whole game suffers and basically can’t do anything fun. It’s the same as playing against an AFK farmer.
And no teammates can’t do anything against a camping bubba and you’re just lying or bad at the game if you think there is. Also end game and stuff is fine but a lot of killers aren’t doing it for a reason, they are just doing it because they are narcissistic and enjoy making others suffer.
That's what you assume is a reason.
There is very little killers that starts game with plan to camp first survivor they can. It's just not majority.
It's possible to get 1 for 1 against bubba. I mean, someone will get downed and you need BT + good pathing from unhooked survivor to not get downed again, but possible. Thing is that it's risky, it's better to let him there and rush gens asap.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2730401#Comment_2730401
As long as people see killers arent helpful and the game isnt as unbalanced as they shout, then I'll be happy. If it means people actually start playing the game good, then so be it
Then survivors will start shouting instead? How is that improvement?
I want to enjoy the game, which I just didn't for some time, so I stopped playing, that fixed it for me...
For me it's not good to say just survivor-sided, unbalanced etc.. It's better to say what is an issue, for me it was validation and CoH.
That I will play meaner will not change the fact that I don't enjoy it. I enjoyed playing this game with hit&run, I can't do it anymore when it's CoH in each game and I can't do anything about it. You had 4x medkits before, well Frenklyn's fixed that, but what to do against CoH? You just have to commit brainlessly to each chase and tunnel someone out of the game. So much fun....
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That's why unhooking would be so good way to restore tokens. It gets used by BBQ and you get option to gain it back :D Token wars!
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2729725#Comment_2729725
So you basically admit that there’s nothing you can. And it’s so bad that even while playing a computer game, you need another screen to keep you occupied because being camped means you don’t get to play the game.
You have just proven my point.
I also need that screen while waiting for ten minutes in queue. It's just good to have :D
Not really, what is your issue? That you can't play while being on hook?
It's possible to get 1 for 1, so it's not like your teammates can't do anything about it. If you got downed near basement, it's kinda on you imo.
You will just die and get to different game. I haven't seen that many killers that actually started game with plan to camp from first hook. Usually it's endgame, where it's understandable, or you pissed him off, where it's deserved.
It's not really fun to camp either, there is usually a reason why killer is doing it.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2730330#Comment_2730330
Oh no, I will get mean comments in a pvp game :((
Play to win, and you will win. Play like a toy, get treated like one. Most PVP games work like this, don't know why dbd is suddenly different
Well, you have this post. What do you think is going to happen if everyone is going to play like you suggest. We are going to see ######### tons of posts about crying for tunneling / camping fix. Just creating a circle here...
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2729948#Comment_2729948
Why the ######### are you making this a killer vs survivor thing? Maybe you should be blaming racist players for getting the mask taken away, rather than the survivors who have had nothing to do with it.
Thing is, Have anyone even used it actually this way?
Or someone got offended just because they got face-camped by a killer with free skin?
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Oh right, you mean where it wasn't proven, based on records it was just BS, he got suspended without any proof and best is that saying to him that "he is monkey" got punished more than actually grouping,beating someone and sending him to hospital.
I am 100% sure that is not Czech racism issue, we wouldn't care.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2730320#Comment_2730320
I don't think disabling it all together should be the best option.
Imo, actually adding words MANUALLY to the censure system, instead of it being automated, would do wonders.
You mean that each player could create a list of things that would get censured?
I am not saying to just disable it. I would just want to see an option in settings to either limit / disable chat.
We could have:
-original
-filtered
-disabled
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2730303#Comment_2730303
People were getting offended because Leatherface has a mask with Claudettes face and some people might have been using it to be racist and target people of color.
I don't really get that change to be honest.
I mean, they are still going to do it, just looking different...
Or they will get that meaning from different cosmetic.
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@brokedownpalace said:
Distortion going from 3 to 4 tokens could completely shatter the balance in this game so it requires extensive, weeklong testing.
Meanwhile Shadowstep with infinite tokens for whole team :D
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So you are basically telling me to tunnel / camp more?
I bet that will get some fun responses in endgame chat...
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2730290#Comment_2730290
I think at this point a chat with just click and point option for text would be better,
Like things say gg wp and whatever else. That could also replace the thumbs up and down feature, which is useless.
Hey, they have it in mtg Arena. I actually hate it.
I always loved to talk with other side in most games.Yeah, sometimes you get toxic morons who don't understand what happened during game at all, or entitled kids, but you sometimes get wholesome survivors where it's fun or interesting to talk with them about your game.
I wouldn't want to miss that. That's why I would rather see just an option to disable chat. If you don't want to deal with it, then just don't. I think it's weird that it wasn't implemented yet.
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@GannTM said:
A significant buff to Distortion possibly could’ve shifted the survivor meta but what do they do? One extra token! Take it or leave it!
I know it's not nice to complain about buffs, but I just think it's super lazy and doesn't change anything...
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Or just create option to permanently disable chat instead?
And prevent flashlight macros
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That's the best reason.
And probably true for most killer mains....
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2729875#Comment_2729875
You can't nerf something just because it's used frequently. You have to look at *why* is it used frequently. Context is just as important as raw numbers.
Most likely because other addons suck :D
I am not saying that I agree with nerfing them. It's just not that big issue for me as basekit changes.
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Don't forget about super useless Licker Tongue.
Some perk changes are nice tho. But some of those addon changes are just weird.
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I probably don't count, when I don't play for a while, but some perks will be fun to test for sure.
Well, mainly Gearhead, Furtive Chase and Dead Man’s Switch.
Dead Man’s Switch might be really good slow-down perk combined with Pain Resonance.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2730142#Comment_2730142
I admit, I would actually pay to get an Evil Ventriloquist skin for Twins with Victor in a tiny tuxedo. Too bad I think they said they have difficulty changing how Victor looks.
It would be so good if Victor was a "weapon" for cosmetics instead of that hook.... Or just link them and both hook and Victor would change based on 1 skin,
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2730129#Comment_2730129
how are scrollwheels and macros for flashlights a health issue to the game lmao
I am an epileptic. I can get seizures from it... That's how.
I am sure I can't get that from black masked bubba watching me on hook....
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@Johnny_XMan said:
Yeah, I don't understand why Toy Sword got nerfed, like out of all things to nerf, they choose that? lol
You wanna know a joke?
- 5 seconds for a successful Pounce without latching on
- 3 seconds for a missed or obstructed Pounce
You get punished more by successful using of your power :D
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2730099#Comment_2730099
Ok, well if I misunderstood the original post my bad. My reading of it is he's saying the Twins can't win so they may as well delete them.
I think he means that they are ignored by 0 new skins and they are getting worse and worse.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2730079#Comment_2730079
Well sweet, if you want to be a racist dickhead you still can, you just have one less of a thing to do it with. It is only a positive change and if you are mad at it, you are probably someone that used it negatively.
I am not mad, I have never done it and I am not sure I even have that skin. I use Granny Bubba to facecamp Bills only...
Just kidding...
I have huge issue with flashlight macros / scollwheels. That is something about actual health, but black mask used to camp Claudette? That is 100% about someone's feeling and I simply don't care about that. It's not like they can't do it anymore, they will just look different while doing it.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2730053#Comment_2730053
I definitely agree with you on Deathslinger, I don't know statistically how good or bad he is overall but I do know I hate how slow his turning speed feels while aiming. I just don't have much fun playing him because of that.
My original reply on Twins above was directed at the original poster who seems to think the Twins are trash. You and I agree they're probably ok balance wise though.
He didn't really say they are trash. He just said they are getting worse each patch, which I think is true.
First annoying nerf, then boons, then validation, then snowmen (it was really annoying) and now powerstruggle buffed + best addons nerfed.
They are nowhere near worst killer title, I would they are still in higher half, but it doesn't change they are getting worse and they are clumsy.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2730023#Comment_2730023
One thing is someone crouching up and down, the other is equipping a blackface mask and spewing racist hate in and out of game, not similar in the slightest.
You just assume why they are doing it...
One is equiping a free skin and playing a videogame and one is doing some action to piss off other player.
Main point is that it's both about feelings. So I don't really get why treat it differently. Well, I am from Czech republic, we don't give a ######### about racism. We have a lot of racist jokes tho...
So what they removed black mask? If I want to be racist, I am going to be racist, not saying I am. It will just get replaced with something else. Let's say that meaning will get used by paid skin, will you remove it too? Guess what, it will be replaced by other skin.
We can switch it and play Pretty Lady Bubba while focusing only female characters, hey let's make it sexist thing...
This is just pointless change about someone's feeling. If someone wants to be toxic, they will be toxic. It is what it is.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2729968#Comment_2729968
Yeah, I don't think Twins are S Tier personally. I'm probably more with Otz on that. My guess is they're average to above average.
My point with Otz and OhTofu though is if those two think Twins are good or even great then clearly there's a lot of other people who think the same say. The statement that Twins are bad or trash or whatever has no consensus.
Hey, as I said bad is not correct word for them. Clumsy is way better imo. Otz has complained about that a lot while playing them.
It's same with Deathslinger. It's just that how killer is strong is very different thing than how much fun is it to play as.
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@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/2730017#Comment_2730017
Don't bother, I already complained about macro flashlight clicking triggering epilepsy and was summarily dismissed. We don't have enough Twitter accounts supporting epileptics
I know a fix. I just camp the hell out of them for it...
Not sure what to do after they will "fix" face-camping. That will be an issue.
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@Lochnload_exe said:
the faces weren't removed for being toxic, it was literally racism. If you think tbagging in a videogame is of equal negativity, you should probably grow up
Both things are in a videogame tho, so not sure how that argument work....