Deathslinger
Deathslinger
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- Deathslinger
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Well, my tiny opinion is this is as dumb as signifying everyone’s sexuality. A good drag looks like the other gender, if your not willing to put in the effort to reach that level then your just a wannabe who likes the attention of being recognized as a gender pretending to be another gender. So you either put in a character that looks 100% female or male and just staple on a notation that it is Drag or you might as well just give a wig cosmetic to the guys and a fake mustache cosmetics for the ladies.
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BREATHING.
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In all honestly you should just give the Killer some bonus Bp whenever survivors don’t cleanse all dull totems. Bet suddenly it would be every survivors mission In life to git rid of all totems lol.
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Heh heh heeeeh.
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When I’m chasing a survivor and turn around to see 3 bobble heads bee lining at me, I piss myself a little.
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Er...why can’t you survivors speak to each other within 12 meters or whatever? I mean DbD would mess it up but I’ve seen other games that only lets you communicate from a certain distance from each other. Doesn’t sound any more OP then pretending SWF doesn’t exist and making killers weak against SWF but strong against solo lol.
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Go ahead and run, I’ve always enjoyed a moving target...heeeh heh heeeh.
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Nobody correct him, let him live this dream.
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Yeah, I don’t play survivor much but I thought the rule of thumb was to search for totem. Survivor will insta kill himself if he wanted to spare others from attempting to help him. If he struggles, at least check the perimeter for a totem.
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Yeah, I’m a killer main and I get nothing but survivor~
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Didn’t they just add Bonnie to the game? I’m already running around as a crazed blue bunny~
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well, didn’t they have a heavily dark scene in that bathroom with perv janitor? I thought it was a reference to that movie scene but In old and forgetful.
The bugs were also in the scene
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Another problem is now your spreading this strategy around so other like minded killers can try this. Should have just reported this and kept it to yourself~
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Sure he didn’t have a bug and couldn’t hear you? I’m not saying he couldn’t be an idiot but, I’d like to think the average killer or above would break chase for this scenario, unless the chases survivor was already injured and you already blood listed or something.
Game is pretty broken, more so then usual~
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@HauntedMandalorian said:
Dead by Daylight is the reason why I've switched my messaging to "Friends Only" on PlayStation.
I haven't had a positive and friendly discussion regarding the game since the very first night I played. That was a flash in the pan. Everything, other than that night, has just been negative and toxic. Never from the Killer, always from other Survivors, whether I was playing as Killer or a Survivor.
I might turn it back on sometime soon and see how it is, but as of now... no way.
Yeah, this. I’ll occasionally turn myself back public but it’s too toxic and mind numbingly painful to keep it that way for long. I’ve had 2 positive good game messages sent to me and 1 legit compliment on my killer game.
At the very least the ps4 community sucks. My friend and I use to collect hate messages and exchange them over lunch. Pathetic people who can’t take a loss.
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Furry is such a broadly used word with too many definitions to count. By some furry standards, yeah they are furry by many others, they are not. Such a stupid topic.
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Yeah, I’ve seen that before. Usually I’ll do as others do, force them out or shake my head and swing at them and purposely miss.
sometimes...sometimes I’ll knock them down and bleed them dry. Gives me some time to cool down and reflect on what went wrong.
don’t worry, I’ll pick them up a second before death.
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That way I can hook them and smack them a bit :D
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1368210#Comment_1368210
This is a game forum bro, let's save the sharp political commentary for facebook shall we?
Never had a Facebook. I don’t get your post. You want me to leave? Highly rude of you to single me out and ask me to leave.
Umadbro yolo?
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Im still trying to figure out the true benefit of this. All I see are meme pictures of lockers out in the middle of no where with a confused Billy looking up at the moon wondering why he was put in this hell.
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/comment/1368139#Comment_1368139
Are you really comparing toxicity in a video game to racism?
I created a second account, and called it Toxic Survivor. Whilst I'm a strong survivor, I rarely ever t bag, spam my flashlight, and is always respectful to the killer post game. However, the name was just an inside joke with my friends, as I made a lot of killers DC.
Bro, in today’s day an age, everything is racist. It hardly means anything any more. Disagree with me and your racist.
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Survivors adapt, they have to, it would feel more weird if they didn’t start insta saving at this point.
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Yeah odd title considering who just released. I’m on the opposite end of the spectrum. When something big changes then I lose some marbles. Like Ruin Nerf or Sensitivity buff. I take 3-4 month breaks and complain personally to friends about how they f-cked up DbD AGAIN!
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I don’t pay attention to names or lobbies. Only Claudettes. They must be tunneled (excluding the ones in fancy colorful dresses, I may even spare you).
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If your on console, we killers got better at hitting spinners thanks to the look sensitivity buff~
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Well, if your team can not or refuse to save you, being able to at least attempt to save yourself seems legit.
Survivors that abuse this to quickly abandon the game with no penalty, not legit.
i don’t understand this topic.
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Maybe your mistaking his big ass head for his sword. Look at the thing he swings at you, then you’ll know what you’ve been doing wrong~
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I dreamt they added Chucky. Which made me happy and it was a good dream. Then my brain switched it from a game into real life and then...it was no longer a good dream :/
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I like to taunt the reload when they are hanging out at the bad end of a dropped pallet, hoping they would bolt thinking I would be just a plain old M1 killer. Well that bit me in the ass today. Gave em a good head start while I was caught with my finger in a bottle.
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I don’t care how long the que is, I’m still not playing with you full party claudettes, quit joining my lobby >:(
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@NinjaDette1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1367613#Comment_1367613
So you’re telling me
my brother lied to me about what’s grieving?. I’m going to go smack him.
To be honest with you, he really isn’t your brother. Your whole life has been a lie.
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Dropping several times is how a killer quickly fills your wiggle bar and ‘lets you go’. No grieving. CASE CLOSED.
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I think it as another layer of mind game that killers haven’t had time to explore yet. I think it has some potential to combo effectively with mobile killers or some perks. Maybe Freddy for example. He can teleport after kicking a gen and be opposite of the kicked gen or Hag with that add on to teleport to any trap. Plus it already confuses survivors using Better Together. Usually a perk like this gains value over the game progression. Like next chapter will have a perk that helps a survivor know when a gen is more then 50% done by highlighting it yellow. Now that killer perk can be used to both notify a survivor that a killer is near or that a gen is near completion. I say keep it as is.
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I think your asking too much, but adding one single item as a lil extra nod to the most dedicated players seems legit. Like Alex Legends. You can play or buy all tiers to lvl 100 BUT if you play (play not buy) 10 more tiers, you get a color variation of the item you scored for hitting 100.
Doesnt take away from nobody and adds a tiny bit more value to the dedicated.
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If they can live their lives of cheating, why can’t you let other people live their lives as the tattle tale. I don’t care, I’m a console player. Just saying that’s a weird stance to take when it’s so one sided but you wanna come off as some kind of voice for reason lol.
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I wasn’t targeting Lisa till people started making posts and made this a ‘thing’. Call me a sheep but I like to contribute to trends because it’s fun/funny. Imma tunnel out any Lisa I see now~
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I learned a lot in that vid, I might invest some BP and give him another shot.
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Hey buddy, in before you get corrupted.
Also I’m dedicating the rest of today to Hag.
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I must be a more unique killer, because I never face camp. When I’m max tilted, I stand over them as they bleed out. Either A) get to enjoy them crawling around or spinning for my amusement or B) get to play the fun lil game of ‘DONT TOUCH HIM, HES MYNE!’ and just re-smack him if someone did the touch and go during my recovery animation. Very rarely do I get a team that can assess the situation, finish gens in a heartbeat, open doors and work with each other well enough to distract, pick up, body block all the way to the door before the bleed out. I mean, it can happen and I’ll turn off the game for the day but usually they bleed out.
Im always surprised killers find face camping more fun the bleed outs.
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If it’s my first or 2nd game and nobody has bullied me yet, then yeah, no wiggle and I’ll let you go. Most games are a hard kill though, because most survivors are disrespectful little twats and I can only wash away the shame, with bloody 4K games. With a lil extra hook slapping.
Let the hate cycle continue~
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Thanks for telling me the old 100. I’m a lil apprehensive about going 100 and getting use to it, I mean I don’t go hardcore into DbD any more and just play casually when I forget how toxic and lopsided this game is. I might try your suggestion but I’ll probably just stick to 63.
Legion is a nice idea too, thanks.
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@Deadeye said:
I would add that a white ward doesn't save you the unique item. That would be too easy. Another addition might be that one character can only hold one item of each of the possible rewards. Meaning that if you have it already in your collection (not in the match), then you cannot find it again in the current match. Also, if you bring one unique item, you cannot find it again in the match (which would in ridiculous cases allow 8 omega toolboxes, 4 is already heavy to deal with). That would make them really "unique" (which is ok because they are pretty good items).
And targeting the fact that others might do the work for you by opening chests and then die while you go for the loot: I would add (or replace) that you have to find a key (maybe 4 of them hanging on random hooks) to open the secret stash. Carrying such a key could increase your chest search speed by 20%. And I don't mean keys as items, more something like the events (the chinese lanterns) or like charms, that blinks slightly on your waist, to make you a tiny little bit easier to spot, when trying to hide in the grass, as long as you carry the key around. And each survivor can carry one of these to get his chance at the stash.
Btw Alex is one of the developers, this is an easter egg. And lorewise I would at least question why Alex hides his tools, meaning to help survivors, in a box that injures them o.O Maybe the tools are produced by another survivor as support, but the entity tries to trap the stash or something.
https://forum.deadbydaylight.com/en/discussion/comment/1354353#Comment_1354353
At least I would laugh my nipples off when I play a trapper with injuring traps, seeing how a survivor gets injured by my trap and then dies to the stash skillcheck :D Regarding the objective, I wouldn't add totems to that, killers don't want totems to be cleansed, if they want to run totem perks. So opening the chests would be the better choice. And the idea is to give the survivors something else to "waste time", a competitive objective would waste killers time as well, not sure if a killer wants that. And killing survivors as "counter" is not really a solution as you already said.
But in general: yes, I would like to see an optional objective for the killer as well, that can consume some time but help you with your objective in another way if used properly. Something like ripping out a special part of the gen, forcing the survivors to find a replacement on the map for that part, or ignore the gen. (although this might just stall the game unnecessarily, but just as a rough first idea)
https://forum.deadbydaylight.com/en/discussion/comment/1354423#Comment_1354423
Just as a side note: that is number two actually. The number one thing to waste killer time would be hiding from the killer :P because when he chases you, he will eventually progress towards his target. When you hide, he's not ;)
I just wanted to comment a bit on your statement about totems. I understand your viewpoint that killers do not want survivors to do totems but I disagree with it. No Hex totem means no reason for survivors to do totems at all except for some points. So...most ignore and do the objective. The real reason killers use Hex is to distract survivors from gens and actually do the secondary objective. Killers actually want survivors to do totems, I pray every game im in I face a team who tries to get all Totems done. Opening chests rewards the survivors with items to help survivors. Doing totems has no real benefit unless it’s hex or killer happens to be running NOED.
I stand by that bones are better option then chest~. Sorry I couldn’t crop just that part of your convo but my phone wouldn’t let me.
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It’s just pandering to the social justice crowd, in an effort to not be attacked by SJW. I’m just worried about the next part. I mean, I hope they add in whatever sexual identity that want but, no matter what they choose, they will probably open up the flood gates to the internet harassment team who will
A) Always demand more. They cannot and will not be happy.
B) Be upset with the sexual identity you choose. Like, how dare you make David a Heterosexual white male, he already had two strikes against him and it was very important that he be Gay.
C) Publicly shame the company for not doing more and donating money.
Sorry, but all the real people in my neck of the woods do not need representation to feel normal or inclusive. Your just some person, living in a country that has more rights and benefits then most, and your taking advantage of it to use your personal sexual identity to control, manipulate and attack anyone or any company on an attempt to win victim points or free money or sad self satisfaction that you ‘did something’.
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1354357#Comment_1354357
Now you betrayal yourself. I remember once you said you dont want to be buffed because you wanted to stay special!
Haha, good memory, that does sound like something I have once said. Since then though, they warped my console sensitivity and I’ve never been able to recover. I need a buff that auto snipes anyone in my radius after 20 missed shots.
T_T
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Im not gunna read every post or put too much thought into this but, If I could change something then I’d like amplify the idea of killer concession. If all survivors are either A) Escaped, B) Dead or C) have passed the Gates, then the timer should amplify to like double the time. What I’m trying to politely say is, LEAVE!
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/1354357#Comment_1354357
Did you change your name just to post? Also why buff?
No, I didn’t join the community until they announced Deathslinger (who I was very excited about) and managed to nab this name. Now I just occasionally make a joke with it. Also, I know your feeling cheated by him right now, but we all play this game at different skill levels and amount of experience and DbD is a unique game that has very polar opposite reactions depending where you are on the spectrum.
Cold hard truth is my favorite killer has more baggage then most other killers and struggles in a lot of areas. At this point, most people play him for the ‘fun’ and not the win. I may enjoy running and gunning and nabbing a ‘fun’ shot but then I gotta watch all my gen pops and wave at the survivors leaving lol.
Once you understand him a lil better and practice anything other then (run straight), you’ll find him less threatening. Promise.
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I’m sorry I’m so powerful. :))
(On a more serious note: please buff me)
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Im not a survivor main, so I looked at this from a killer perspective. I would be upset that survivors get a new objective and exclusive (powerful items) and I get what? A possible distraction for survivors and another element I have to keep track of. I’m just saying you could expand on it to reward the killer with something too.
As far as the suggested objective of opening all chests before opening a final chest and doing some difficult skill checks...might be the killer in me but I found it to be too easy an objective. Also, survivors might upset each other if they burn to spawn more chests and clash with those trying to quickly finish a chest opening challenge. I’m assuming your saying once every chest is open then any survivor could take a turn to earn their own prize, regardless of whose dead or not.
Personally I think a challenge where a killer could fight back would be more entertaining and suspenseful but a killer could only stop this by babysitting the mystery box lol.
i won’t comment on the prizes cause I’m not too familiar with them. If I took this idea and moulded it into something to my preference. I’d say amp up the difficulty. All totems done and all four survivors need to do their skill checks to unlock. So a killer can fight back by killing a survivor. 4 lights on prize box that lights up as survivors open it, 1 by 1. Sadly by version promotes killer tunneling so it’s no better D:
End of the day, I like any idea that tries to add another much needed element to the game. I’m just not sure I’d choose this idea over some other ones. Nice post though~
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1206866#Comment_1206866
You basically suggested a yellow mori basekit.
Just to let you know :)
And i would have suggested that except...I didn’t? A bus is basically a wingless plane lol. Something can be basically another thing but be different.
Just to let you know :)
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im a killer main but even I have to strongly disagree with this. Survivors are also trying to do their job and it’s unfair to prematurely end them when they have a bunch of perks and items that could still pull an upset against the killer. If you want a free Mori then just change the idea into a very very limited and controlled moment. Which is when 3 of the 4 survivors are dead and the last one is in the ground, both doors are closed and you’ve already shut the hatch and started the EGC. Then I could find it acceptable~
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I’m not into the killer power but I will admit I have a thing for scarecrows and will watch the cheesiest and dumbest movies because of this. I get the concept your going for, a scarecrow is always watching and guarding. It might seem similar to demo but if we were to branch off your ideas.
Let the scarecrow plant himself. Have it kind of tall and towering like. Like the ones you see in hunted houses that go in between being stuffed and being a guy dressed up. Also give them a sort of terror radius on each scarecrow that makes it hard to hear a terror radius. He can then transfer his soul to any scarecrow on the field.
The idea would to traverse the map and plant on gens to keep the survivors wary and distracted or barely out of sight so they will not see the animation of transferring soul but have a sound que that killer scarecrow is nearby. Then up to killer to use soul transfer that eats time or try and sneak up with the sound distraction. Sounds balanced to me. Killer has to set up like trapper, can traverse map but has animation slow down and maybe sound ques to alarm survivors.
my weapon of choice is hand sickle or sharp rake~