HauntedMandalorian
HauntedMandalorian
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- HauntedMandalorian
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Out of this list, The Cannibal, but I really wanted to vote for The Hillbilly.
Matches against either aren't fun, or enjoyable. Their Powers are spammed way too much.
If The Legion and The Nurse have such intense cool downs for their Powers, why don't the Killers who have the actual ability to put a Survivor in the Dying state? It makes no sense.
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I've noticed a lot of people seem to think The Clown is a weak Killer. He's my main and never really have too much of a problem with him, unless I'm against Rank 1 Survivors. The Afterpiece Tonic is more powerful than people give it credit for. My chases are always short with him because of it. If he gets a buff, I'd say to just increase Pop Goes The Weasel to regressing the Generator by 50% as opposed to 25% and have Coulrophobia affect all types of speed and progression, not just penalizing Healing progression speed. That would account for his overall lack of being able to pressure a map as effectively as some other Killers.
I voted for The Nurse. Yes, she needs another massive rework. I feel like she's broken the way she is. There's a reason why I haven't faced her in, nearly, two months now and why I, myself, never use her. She's strong, but so very weak and flawed. All that needs to be done with her is to increase her movement speed and reduce her fatigue. If there's already a cool down period for her using Spencer's Last Breah, why does she need to be fatigued the way she is?
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I do think some of the maps should be connected. In a good gaming session, I'll sit and play Dead by Daylight for about four or five hours at a time. And, typically, in that time frame I will have played through the same two or three maps over and over. So, I do wish some were combined so there would be a greater chance of going to somewhere totally different.
I play, virtually, every night. And I haven't even played on some maps in about a week now. 😑 For a second, I thought Haddonfield was taken out of the game completely because I hadn't been there in almost a week as Survivor or Killer.
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Definitely Sidney Prescott! She's the missing link.
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I'd actually prefer either an entirely different location set in Hawkins, or "Upside Down" versions of already existing Realms; which I'm incredibly surprised that the developers hadn't done for the release of that particular DLC.
Just like The Nightmare brings the Survivors into the Dream World in any Realm, The Demogorgon should have brought the Survivors to the Upside Down version of every single Realm that it plays on. A little lazy, if not just unimaginative, of the developers to miss that very key feature for The Demogorgon.
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It should just regress to 90%. That seems fair, reasonable and logical. It's common for old gears to not be sturdy and regress in movement.
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The Doctor is absolutely having his hand held with the way he was buffed. I play as and against him, so there's no bias here. Playing as him, it's incredibly convenient to use Static Blast and have the Survivors locations pronounced to me. Alternatively, playing against him, it's incredibly annoying because it takes, literally, no effort on the player's part. He takes no skill to use, all while being too powerful.
The only thing I'd change about him is the Survivor's aura being shown to him while the Survivor is inflicted with Madness III. It being an add-on could be justified, but as a base, it's incredibly frustrating. Because, again, it's too easy for The Doctor and unfair for the Survivor. Instead, I think Madness III should just make the Survivor unable to repair Generators, sabotage Hooks or even search through Chests. The Doctor doesn't need to know where the Survivor is for that to be effective.
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I don't even understand what that thread title is saying. Is there some sort of glitch happening?
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The Pig, The Nightmare, The Plague & The Clown are my mains. I play as The Demogorgon often, also.
I try other Killers every now and then. Some are fun, like Wraith, Ghost Face and The Shape, but others like Legion, Nurse and The Hag are just clunky and awful to play as. Well, Hag’s issue is just that she’s short and doesn’t perform well in certain Realms.
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I hate playing against The Hillbilly and The Cannibal. Players just spam their Powers to the point of it being ridiculous. I have no problem with disconnecting from a match and waiting five minutes, if I see that happening.
If anything, the Chainsaw should just cause the Broken status effect, with an add-on being available to put a healthy Survivor in the Dying state. At least then it wouldn’t be in every. single. match!
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Not nearly as OP as The Hillbilly. His Power needs a hefty cool down period. Players just repeatedly spam it, and it’s not fun going against him because of that.
I’ve escaped from a lot of Doctors, but The Hillbilly I have not.
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It is, Generators are turned on much too quickly. It's not a good feeling when two Generators go on before you've even had a chance to get in a chase.
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Killer needs to be buffed. Easily. It's to the point where Killers are, literally, being bullied by Survivors. I've seen it happen playing as a Survivor, and I've had it happen to me as a Killer.
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The Pig. Buys a lot of time. I have the most fun playing as her!
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I agree, and I feel like it would be really easy to do. All that needs to happen is for the maps to be reworked and more detailed. Also, there should be more themed maps such as a graveyard, haunted mansion, evil carnival, train station, etc. It's all about the aesthetic, which I feel is incredibly weak. It's not that we're desensitized to it, it's the fact that it wasn't scary to even begin with!
Each Killer should have their own individualized chase music, there should be a Perk to either increase terror radius throughout the whole map or have it to where the Killer becomes Undetectable; that could be linked to a Hex: Totem.
There's a lot that can be done to make this game scary.
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I think the Key is a fair use. It comes in handy when the last remaining Generators are close together and the Killer is patrolling them really hard. At that point, a Key is a fair usage. I don't like when Survivors use them early on in the match as soon as the Hatch appears, but not enough to complain about it.
If it bothers you that much, use Franklin's Demise. 🤷♂️
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The Oni is not nearly as annoying as The Hillbilly. Not by a long shot!
He's actually fun to go against, whereas players who use The Hillbilly are just desperate.
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I don't think it's OP, it'll buy a Survivor a few more precious seconds. That's it.
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I never use Insidious; it doesn't match my play style. It's a waste of space as it causes you to be inactive. If it activated after you hooked a Survivor for a set amount of time, that would be cool and I would use it then.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1084797#Comment_1084797
Was about to say just that.
Although if we end up with like Canadian boxer day sales, then i would say they were having problems selling skins lol
If the skins were truly selling that well, they wouldn't put them on sale; there would be no need to. That was my overall point, regarding that.
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@twistedmonkey said:
Personally I dont see the issue with price of skins as they are or the battlepass as its the market which drives these prices. If no one bought it then they would not be a viable product or they would be reduced in price.
I feel a lot of people forget skins are never needed in the game. They are and always will be an optional extra and its down to an individual wether they consider them worth it and make the choice to part with money.
Could that be why they've been going on sale a lot lately? Hmmm.
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@Malik1178 said:
Why do people not understand to just apply a lot of gen pressure. Its not that hard and ive done it my self. Im red ranks and i rarely get g rushed
Because on some maps, Survivors will have already finished a Generator before you're even able to make it to an area of the map? In some cases, two.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1082335#Comment_1082335
My goal wasn't to provide a detailed analysis of what was or wasn't expensive. 10 dollars to a 12 year old is much different then 10 dollars to a 30 year old most of the time. (Not calling you 12 years old)
My point of this thread is that people here seem to think making money is a bad thing for the company. Calling then greedy. And while i understand that there are definitley things that need prioritizing before more dlc in my opinion, that doesn't automatically make them evil for releasing more things to make revenue to stay in business.
Theres a line between art for arts sake and art for business sake. While the developers I have no doubt love this game at the end of the day, they are a business. And for a business profit is the objective.
I just think the reason why we have to have this conversation in the first place is because of their prices. Everyone knows that businesses need to be able to turn a profit, but at the same time things need to be reasonably priced.
One outfit in the game is, virtually, $10. And with all there is to be able to buy with both Killer and Survivor, it's a rip-off.
I feel like the Rift Pass is worth the $10, but not single individual outfits.
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I wouldn't expect anything to be free, but $10 for a cosmetic is excessive/expensive. I've said before that they shouldn't be more than $3 each. I can buy real clothes for less that amount.
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"Uneasiness": Your power has left Survivors shaky and prone to mistakes. Survivors in your terror radius for ?/?/? seconds are not able to grab and drop Pallets for ?/?/? seconds.
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I'd buy it. Sounds fun to use and play against.
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Haddonfield is my favorite map out of them all. It's fun as a Killer and entertaining as a Survivor.
Least favorite would absolutely be Backwater Swamp. It's just a rather dull and uninteresting map. It needs to be redone from top to bottom, side to side.
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Not a Perk, but the only thing I have an issue with is The Shape's Unlimited Evil Within III and being able to instantly kill someone with just one hit.
No Perk really bothers me. Even the most annoying ones can be countered in some way, shape or form.
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The Hillbilly I just faced was running it. It did him a favor of finding me, but we still all escaped. So, it's a just a tool that weaker Killers need. No biggie.
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It's not any worse than The Shape's Unlimited Evil Within III and being able to kill a Survivor without, literally, any effort.
That's the worst thing in the whole entire game. It makes sense for the character, but from a gameplay standpoint it's insufferable as there's no way to counter it at all. An instant game over. Seriously? Whose bright idea was that?
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Cool. It's good to have goals in life.
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I never use it. Playing as a Survivor, I never notice the difference whenever I'm affected by it so I figure it would be pretty pointless to use it.
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I used a Key for the first time tonight to escape. I thought there would be more to it, honestly. Like, a really hard Skill Check or something along those lines. I was surprised by how simple it was.
Came in handy since the last three Generators were close together and the Killer was patrolling them pretty hard. Wouldn't even chase, just patrolled.
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I want Grandma Laurie Strode!
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I don't blame Killers who DC, and I don't blame some Survivors that DC. Just depends on the trial, and what's happening. Being that I play both almost equally, I know that there's enough toxicity to go around that will cause people to not want to play a particular match.
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@gamerscrybecauseofme said:
https://forum.deadbydaylight.com/en/discussion/comment/1076976#Comment_1076976
https://forum.deadbydaylight.com/en/discussion/comment/1076976#Comment_1076976
I don't think it would be game breaking, it's just a way to help both sides have more counterplay to a larger availability of perks from both sides.
Yes, some perks combos have great synergy while some are counter intuitive.
I absolutely agree, especially since there are a lot more Perks now than what the game originally started out having. It would make sense to increase it.
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I'm a Level 10 Killer getting matched with Red Rank Survivors. No match as Killer has been fun lately. Having two Generators pop just as I'm getting into a chase is ridiculous. It's even worse since I'm playing with Killers I haven't really spent much time playing as before, so they aren't even leveled up like my Plague, Nightmare & Demogorgon.
The balance in this game is nonexistent. Why are high Red Rank Survivors being pitted against Green/Yellow Rank Killers? And vice-versa. Though, Survivors do have the odds stack highly in their favor. Even still.
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Only bought for Nancy, Steve and The Demogorgon. Stranger Things fan here.
They're too expensive, which is why I don't buy more. $10 for a cosmetic is too much. Should just be $3, if that.
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I don't think that would be a bad idea. A lot of Perks do work against each other, while some compliment each other wonderfully. I don't think it'll be game breaking at all.
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As if the game isn't already easy enough for Survivors. No way does NOED need a nerf. It's called not rushing Generators and actually cleansing Totems.
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I had an amazing streamer match earlier today. Got just over 80K Bloodpoints because of it. Two were brought in.
No matter how sucky a trial might be going, I'd never DC from one like that.
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No, but it's lame if you go after the person who was just unhooked... assuming that player was unhooked to start with.
Also, depends on how the match is going for that one.
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As a Survivor, just read the news.
There's, virtually, no wait time for Killer. So, I just jump right into a match; one after the other.
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If you want easy kills, just play Training mode?
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My only issue is getting hit through vault locations. Even playing as Killer, I feel like I've gotten a hit where I shouldn't have gotten one.
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Without a doubt the worst Killer in the game. Once I figured out all you have to do is, literally, run in a straight line, I've escaped from every match facing The Nurse; granted, they have been few and far in between and I've faced none since I've reached Red Ranks. Still, she's terrible!
The handful of times I've played as her were not enjoyable, in the slightest! What an awful character!
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Licensed, if it'll be Pennywise or another inhuman character.
Perhaps, it could be a combination; original and licensed. An alien that could take the form of Pennywise, the actual Alien from the films and a host of other forms that could be original.
So, yes, a combination of original and licensed for The Alien where whichever form you take influences the Perks that you get.
Just like The Legion, just a lot more varied and unique.
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Matchmaking has been really terrible lately. I was just on a team of all Red Rank Survivors against a Level 14 Killer. How on Earth is that even a fair chance for that player?
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Also, camping needs to be addressed. That's, ultimately, what breaks the game for people. It doesn't even give someone a chance to even play.
The Hook should just fall off, along with the Survivor, if the Killer is within a certain radius for a *consistent* amount of time. That could be a new Survivor Perk!
"In the Face of Danger": Being in the fog for so long has hardened you and turned you into a fighter. While hooked, and the Killer within ?/?/? meters for ?/?/? seconds, you experience a surge of adrenaline and have a 100% success rate of escaping from the Hook. While in the struggle phase, this Perk will also activate, causing the Hook to break. Escaping from the Hook with "In the Face of Danger" breaks the Hook for ?/?/? seconds and heals you one health state.
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They could be hidden a lot better. Even as a Survivor, I'm always surprised when one spawns right in the middle of the map in an open area.
