CosmicParagon
CosmicParagon
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- CosmicParagon
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Comments
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the event items arent even that great, and the cakes are broken
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@Venzhas said:
Not a toxicity defenser but technically you didnt kill them if they died on ground , you losed points
Plus as slugging is also considered toxic, youre not better than them so pointless thread except the will of having your ego licked by others killers main
But killas good and survivors bad uh ??
Slugging isn't toxic in the slightest. Leaving all 4 survivors on the ground for the full 2(?) minutes IS toxic. OP seems to be implying that he downed everybody, then hooked 3 of them.
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@Tjiani said:
https://forum.deadbydaylight.com/en/discussion/comment/1393963#Comment_1393963
So you want me to believe that it`s survivors playing lvl 1-5 rank killers with all purple perks? Yeah right
You DO know people can main both sides, right? Considering you find the idea laughable I'm gonna assume you have never played Killer before.
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@C3Tooth said:
Since "Gen rush" and "Tunneling" are sensitive words, I will change it to "doing objective effectively"
- Survivors do objective effectively + Killer fails = Killer just need to just pressure gen
- Survivors do objective effectively + Killer uses Noed = punish Survivor for doing objective effectively
- Killer does objective effectively + get DS = not my fault that Killer do objective effectively
- Killer does objective effectively + avoid DS + get Unbreakable = Killer should not slug me
Killer do have a similar flawless mindset like this:
- Killer camp + Survivors fail = Survivors just need to "do objective effectively" and escape
- Killer camp + Survivors do objective effectively + get Noed = Survivors just need to do bone and stop "doing objective effectively"
Its a circle of flawless logic, people
If the killer gets more than a 2K camping with NOED it is 100% on the survivors.
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do something about the ######### broken matchmaking first
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1391298#Comment_1391298
I'd rather them change it to a range requirement for a one shot. Limiting it to 1 would make iri head REALLY bad, and I'd rather see the add-on be good but require skill than be yet another awful red.
I think it's balanced by the fact that its a free down from nearly any range with enough skill.
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Don't remove them, just make them stop stacking with Infantry Belt so she ALWAYS has 1 hatchet with it.
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It already is removed by doing bones
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...What?
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1389825#Comment_1389825
By claming survivors have thousands of stupid rules for killers but killers dont have any stupid rules for survivors "lol"
Both sides have stupid rulebooks
They never claimed that killers dont have stupid rules, quit making ######### up.
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How is he being biased lol
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You literally just need to win a match as survivor for a crown, what more do you want
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1386686#Comment_1386686
It does not matter at all. People tried to prove something with this example that Gens are too fast, but they are not.
The 17 seconds were a SWF with a Shroud and 3 BNPs. The Killer got a 4K with 3 Gens left. So...yeah... If a Team wants to use basically all ressources to get the first Gen done fast, this does not mean anything at all.
Let alone that the first one or two Gens are not relevant most of the time and the easiest to do.
Keep in mind that the killer was OTZ, one of the most skilled killers in the entire game
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1385094#Comment_1385094
lol yeah right.
Imagine getting healed with We'll Make It as he's darting right to you.
Here's a revolutionary idea for you: DON'T UNHOOK IN THE KILLER'S TERROR RADIUS.
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His speed and attack range is identical to the vast majority of the roster
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Do gens. Once survivors stop feeding campers, it will stop outside of ranks 15-20
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1383636#Comment_1383636
Farming is super boring
And being camped and tunneled isn't?
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Just let us pick perk tiers, everybody wins
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@MonsterInMyMind said:
Nah they'll cave in and give them to new players because its the communities best interest screw those who earned them.
Playing a single game as your chosen character isn't "earning" anything
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@LetsPlayTogether said:
Complaining about survivor perks as killer is quite hilarious, cause killers force most of these perks onto survivors by playing like douchebags. As survivors if you dont play DS, BT, unbrekable its most of the time the worst games possible. Some chapters ago I tried playing fun builds as survivor and gave up after some days. If killer will just make this game miserable to everybody else, those perks are the only resort to this bs.
If you need meta perks to win, you probably suck at the game. Just saying.
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what grind lmao, just pick a character and play one match
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Why do you care? Thanks to Dedicated Servers, all a lobby-dodging killer means is they need to wait for a new killer
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Whenever you want. Survivors don't give two shits about killers' complaints about their playstyles, so they have no right to complain if you camp or tunnel
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1370660#Comment_1370660
Not this song and dance. You damn well know why they changed it. Tunneling somone death walking backwards is absurd. And the real problem he had with his powers disconnecting people was overlooked because of the same whiny people.
https://forum.deadbydaylight.com/en/discussion/comment/1374534#Comment_1374534
It's not like people didn't already mix n match abilities. Devs being self aware of this isn't farfetched either.
Good lord man, it's a ######### joke
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@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1373402#Comment_1373402
Im pretty sure they mean blocking the stairway as this just keeps survs trapped in the basement. Im pretty sure that its greifin if they dont down or move out of the way in a ceartin amount of time.
Assuming they dont have an instadown, the healthy survivor can take a hit to get both of them out.
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@missionnhunter said:
looping is great, so is urban but it's not about perks, it's about starting right by killer every round and being targeted while everyone else is ignored. I literally cant even get to a gen or hide or anything. it's like the rest are invisible. ive tried stealth perks, ds isn't helping because they let it time out. it's like a game bug or something, really weird. hasnt been an issue in 500 hours of gameplay now suddenly it's 20 plus rounds and unplayable. I can't figure it out, playing with meg, no reason to target
If the killer is letting it time out, they arent tunelling. Heal up and go hide.
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@Timeman63 said:
https://forum.deadbydaylight.com/en/discussion/comment/1370660#Comment_1370660
Buff them a little, but also nerf them in another area. That's usually how it goes. In all seriousness though, Deathbound is not a overly strong perk on its own. It just happens to synergize very well with Legion's power, and that's not enough reason to nerf the perk or Legion themselves.
Nemesis/Furtive says hello
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That sounds fair. Remove Broken, replace with Aura Reading. Hell, slap a hex on it and give it Oblivious too
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Congratulations, Legion's gonna get nerfed again. Thanks a lot...
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1370611#Comment_1370611
some people can't loop to well like me weren't loop not meant for the game so why is it a must now?
btw i'm mostly stealth
Stealth only gets you so far. Being at least somewhat competent at looping is mandatory, especially since any good killer will see that you aren't good at looping and capitalize on it to get a survivor out of the game early.
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If you can loop properly, it shouldn't be an issue. The rest of the game is holding M1 anyways, so you aren't missing much
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@Papayarng said:
https://forum.deadbydaylight.com/en/discussion/comment/1369505#Comment_1369505
because its a very confusing map even by most dbd standards
The DLC isn't even a week old. Play a few rounds of KYF to get the lay of the land, then feel free to whine about it being confusing
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@Papayarng said:
I think you might be high, or just completely biased from playing silent hill.
As an actual map, this is garbage. It punishes you for not knowing rooms, you can only get upstars in 2 places making it sometimes impossible to get to hooked survivors at times. There is only 3 possible drop places making perks like balanced landing redundant. Almost all of the pallets are unsafe, it's incredibly easy to get lost and generators are incredibly hard to locate, even for an indoor map.
So from a survivors standpoint, this map is increibly hard to play on and i dread getting this e vry time I queue for a game.
Why shouldn't you get punished for not knowing the map?
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His power is literally Doc's Shock Therapy but with damage. Look behind you when running and juke when he charges it.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1365197#Comment_1365197
You wanna know what else is meta?
Camping and Tunneling. Built-in mechanics the game has had from day 1. So if you wanna shake up the meta that you are talking about those two need to be addressed in some form. Survivors who are new and start to realize that there are perks to counter them learn very quickly that all those times they have been camped and tunneled could have been avoided, but because they were not playing with those perks they died.
People aren't even mentioning the perks, they are mentioning the cages in their abuseable state.
Camping and tunneling hasn't been meta in red ranks in years. Any competent survivor team will OBLITERATE a camping killer.
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Git Gud. The cage spawns on the opposite side of the map. If you cant beat him to it, it's your own fault
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1363863#Comment_1363863
https://forum.deadbydaylight.com/en/discussion/comment/1363888#Comment_1363888
So if a killer is chasing a survivor near a hook? The survivor is just invincible are they?
Tried, tested, abused by swf. Try again.
Easy fix: remove the time penalty if the Killer enters a chase, or if another survivor is within 16 meters
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1363827#Comment_1363827
There is no such thing as a safe unhook for the situation described above. The killer will NOT leave the hook. Say that player happened to be caught first thing in a match.. they get 400 chase points, hooked, then get to die? And again, let's disuss how many killers you can not even get Borrowed Time off of in camping situations...
1) Cloaked Wraith
2) Pig crouched
3) Asleep vs. Freddy
4) Ghost Face in Night Shroud
5) 'Tiny heartbeat killers' (i.e. Monitor and Abuse on Deathslinger)
The list goes on...
*clears throat*
DO.
THE.
GENS.
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@Orionbash said:
Whoa whoa whoa, hold up.
I am in agreement that the devs are 100% killer-sided. I've expressed this on the forum a lot. However, this recent patch has actually given survivors more tools to counter some of the most OP killers/perks in the game. Yes, Pyramid Head is a strong camper/tunneler. But if that's what he does then that leaves time for the rest of your teammates to do gens. And out of all the time I've played the last few days any time I was sent to the cage I was saved in seconds by a teammate. Way before the killer could even get to me. The only time it was problematic was on Wrecker's Yard as that map is small af. Personally I think Pyramid Head is a weak killer but if, as people start to get better at him, he ends up being OP then the devs will make adjustments.
As for the survivor perks you got Soul Guard and Repressed Alliance.
Soul Guard: If the killer brings a hex totem that places you under the hex status effect (Pretty much most hexes when they're active) you cannot be slugged. Not only that, when you pick yourself up or are picked up by someone else you have 8 seconds of endurance! Wait till the killer comes to pick you up and pop up in his face and get whacked for the adrenaline burst and GTFO. It counters NoED sluggers hardcore!
Repressed Alliance: Pop is essentially useless now. Someone said it works for ruin, but I've been too scared to experiment. Its SO GOOD and has been permanently added to my build. Sprint Burst/Soul Guard/Repressed Alliance/Spine Chill. You can't hit me off the bat, you can't pop my gen, you can't slug me while you have a hex totem, and you can't catch me off guard. Bring a med kit and you're good. The only killers that kinda counter my build would be Spirit/Trapper. Maybe Huntress or Deathslinger if they're god tier killers.
Devs are killer-sided
Devs released a patch that allows survivors to deny 99% of killer kits
pick one.
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Clearly you havent seen Demogorgon's pink addons
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1357010#Comment_1357010
The fact that he can avoid DS/BT via his cages and DS via mini-mori is pretty ridiculous, actually.
Devs have stated they are looking into ways to make camping/tunneling less desirable...then they created a Killer even more efficient at tunneling by allowing him to disable the only viable counters to it.
That will be abused. There will continue to be much rage in the forums about this killer, I suspect. Probably resulting in some variety of 'tone down' in a coming patch. It's pretty much the way it always goes.
Camping and tunneling as PH is counterintuitive since his cages spawn on the other side of the map
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1356165#Comment_1356165
Not really, not for neither of those.
The devs already gave their reasons to nerf gearhead, it gave too much information for to much time, and while its not the best reason it is one.
Same for blood pact, in the PTB you could just spam the heal button to get the speed boost.
Gearhead was FAR from being a great tracking perk. By the time you hook the survivor, its already used up
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It's literally just a Doctor that does damage and has no tracking
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Same reason Gearhead got nerfed before release, BHVR just felt like it
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@NotSimoun said:
https://forum.deadbydaylight.com/en/discussion/comment/1354767#Comment_1354767
not getting a nerf imo, hes not THAT great
Neither was gearhead, and look at it now
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I'm more hyped for PH to get nerfed after a week /s
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1351803#Comment_1351803
More distance makes the animation move faster so it doesn't get easier to dodge
So it indirectly makes it stronger in the short range then?
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@a_good_player said:
https://forum.deadbydaylight.com/en/discussion/comment/1351446#Comment_1351446
unlikely for the survivors you usually play against. not for us mate
No amount of "skill"(ie crutch perks) will prevent Third Seal or Torment from being applied
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@a_good_player said:
https://forum.deadbydaylight.com/en/discussion/comment/1351405#Comment_1351405
the same probably
Unlikely, ESPECIALLY Pyramid Head w/ TS. One M1 and you lose one of your perks, get Tormented and you lose another.
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Congratulations, you can bully a low-mid tier Killer. I would LOVE to see you do that against a doctor, spirit, billy, freddy, or literally anybody with Third Seal.
Oh, and Pyramid Head. Good luck DSing his cages