CosmicParagon
CosmicParagon
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- CosmicParagon
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Discussions
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I am sick and goddamn tired of getting multi-thousand hour survivor teams just because they keep whining about having long queues for being good at the game. MMR exists for a reason, if you're going to code the Matchmaking System to literally ignore it, then don't even ######### bother making it.33 comments 601 views last activity
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I've been running through the Glyph challenges to get a few more rift fragments, and I've noticed a very annoying tidbit: the special SFX for Snowman Dredge's movement sounds almost EXACTLY like the sound of a Glyph becoming visible. This isn't a particularly large issue on outdoor maps, as you can generally see glyphs before you hear them regardless, but on indoor maps like Midwich or RPD, you c0 comments 11 views last activity
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Leaning needs to be separated from Night Shroud just like crouching. I don't care if I can't be Undetectable or Stalk, I just wanna be able to peek around corners to mess with people.0 comments 41 views last activity
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Title. Playing during the event felt so much more rewarding. Bad match? Oh well, I got a full Rift Fragment out of it, two if I'm lucky, and I'll get even MORE next match! Now that it's over, a single bad match makes me go "why even bother?", especially since I've finished the Tome challenges pertaining to Ghostface and any others that are reasonable to complete without throwing.8 comments 301 views last activity
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Title. Literally anybody with a flashlight can get a blind for free if there's not a wall or Lightborn.11 comments 211 views last activity
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Title. As Wesker is right now, it's so unbelievably ######### clunky to use that the only value you get out of it is the same place that literally any killer gets value: in deadzones. In literally any loop in the game he's reduced to an M1 Killer because he gets slowed down heavily when charging Bound and takes half a god-damn century to ready it22 comments 711 views last activity
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Even if you're at a stable MMR, there's hundreds, if not thousands of other players that are running meta perks and need to get up to their sweat-tier MMR ratings. Give the system time to settle and you'll stop getting sweatfests as long as you play chill33 comments 561 views last activity
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Title. It would be nice to be able to wander maps with no pressure to learn loops, gen spawns, layout, etc.14 comments 2,712 views last activity
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I am suck and ######### tired of being perpetually thrown into red rank matches because BHVR is too ######### stupid to simply CODE DIFFERENT COLORS TO NOT BE IN THE SAME LOBBY, then be penalized for deciding it's a waste of my time to play a a guarunteed loss. It's literally EVERY ######### GAME that I end up with at least one, and usually 3, red rank players when I'm barely at rank 10. Literall0 comments 31 views last activity
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Can we axe Haddonfield? It's objectively the worst map in the game for Killers, literally the only ones that can perform well against a competent team are ones like Trapper or Hag that can counter the literal dozens of vaults and balanced landing spots.5 comments 81 views last activity
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It's been what, 3 years now? getting REAL ######### sick of red rank sweat squads when I'm trying to learn a new killer. Surely it's not THAT hard to just write some code saying "If color>=player, then don't put into lobby". Yes, queues would be longer, but the only people who would complain are the red ranks who want to bully inexperienced players on either side.26 comments 311 views last activity
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Bug Fixes in the newest PTB Fixed an issue that caused Nurse blinks to be unreliable around the Blood Lodge. Also in the PTB The Nurse's blinks are unreliable around the blood lodge.9 comments 291 views last activity
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Just food for thought, but I doubt they have enough brain cells between them to code their way out of a paper bag0 comments 31 views last activity
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Remove the aura reading for totems. It is unnecessary and just makes the perk a strictly better ToTH. As a benefit, this change would force killers to use ToTH if they want the same effect, thus forcing them to use ALL of their perk slots to make it work, 3 of which are easily broken hexes.26 comments 511 views last activity
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What about the Wraith, Doc and Hag skins in the rift? What is everybody's thoughts on those? I personally think the Doc and Wraith ones are pretty nifty, but I have mixed feelings on Hag13 comments 161 views last activity
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Make a totem counter basekit so that solo survivors actually have a chance of getting all the totems Remove the glowing hexes and make all totems dull to pressure survivors into cleaning ALL totems instead of just the glowing ones. (Note that the hex totem is still THERE, just visually identical. all point values remain unchanged) (Bonus points) For god's sake, color-code the hex auras on the0 comments 11 views last activity
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Implement the new matchmaking BEFORE adding DC penalties and locking in killers. It's bullshit that I'm forced to deal with jerkwads who think they're hot ######### just because they can bully me while learning a new killer0 comments 11 views last activity
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Instead of impacting skill check queues(which is pointless against any survivor that's paying attention). Cause all survivors to hear the Huntress' lullaby, regardless of proximity or killer. How is this different from just VSing Huntress? I'm glad you asked! Each stack causes the lullaby to get a bit louder, with 5 stacks MUTING all other sounds. This incentivises Survivors to either use thei25 comments 241 views last activity
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The "move the cage" mechanic is a good idea, but removing the aura reading is overkill. Either keep the aura reading on, or give an unhook bubble/2sec killer instinct on the rescuer18 comments 321 views last activity
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Base the activation off TR instead of proximity. Most survivors (should) know to watch their back against small/no TR killers, so it would be more of a QoL change for 24m killers or killers with M&A0 comments 21 views last activity
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Im ######### sick of facing red ranks at yellow0 comments 21 views last activity
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How are you still getting caught? Surely if you're being tunneled every other game you should be in chases the majority of the time. So why are you so bad at looping that you still end up dying?102 comments 1,281 views last activity
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The current system is incredibly unfair with how long the penalty increases last and punishes people for crashing WAY too much. The old system where the cooldown decreases with full games played should be re-implemented, as it actually gives incentive to stay in the match. The current layout just makes it so that in extreme cases, people just play one match per day because the cooldown is prohibi29 comments 471 views last activity
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This Yui refused to let me hook her and instead kept running to a corner of the map every time she wiggled out, then had the AUDACITY to get mad at me for holding the game hostage when I said "######### it" and let her hide in the corner under my VERY watchful eye. https://www.youtube.com/watch?v=mSrvnf8nACc6 comments 141 views last activity
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I played a match as Demogorgon on Coldwind, and there was a Dwight who did nothing but teabag at every vault. "No big deal" I thought, as he was laughably bad at looping and was the second one to die. After I killed the last two survivors, I learned that I had faced a full squad of Rank 4 Survivors as a Rank 10 Demogorgon. I gave a quick jab at the Dwight about teabagging and dying fast, when the6 comments 61 views last activity
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As long as the totem is active: T1: Toolboxes have no effect, gen speed stays at normal T2: Great Checks do nothing, only give bonus bp(maybe have good checks pause progression like old ruin WITHOUT REGRESSION) T3: Co-op speed bonuses are disabled, meaning repair speed stays at the speed of a single survivor repairing no matter what Each level has the benefits of previous ones0 comments 11 views last activity