The Dredge's winter skin needs a slight SFX tweak

I've been running through the Glyph challenges to get a few more rift fragments, and I've noticed a very annoying tidbit: the special SFX for Snowman Dredge's movement sounds almost EXACTLY like the sound of a Glyph becoming visible. This isn't a particularly large issue on outdoor maps, as you can generally see glyphs before you hear them regardless, but on indoor maps like Midwich or RPD, you can accidentally get gaslit into thinking there's a Glyph JUST out of view, or perhaps on a different floor, when in reality the branches on your body simply shifted in just the right way to sound like a Glyph

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