CosmicParagon
CosmicParagon
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Comments
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BHVR just needs to leave the survivor on the ground and instantly give them max stillness crows if they DC
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@I_Teabag_Gate said:
When are they going to address the Slug to prevent hatch opening exploit?
Now I'm not encouraging or endorsing this behaviour or anything but my SWF will always DC if the killer tries this. I'm not going to lay around for 3 minutes so you can ensure your 4k.
The issue is the mechanic. It needs to be changed. Give survivors a bleed out option and change the endgame so it's not a race for hatch.
You lost, DCing to deny the killer the 4k that they earned only makes you a group of children
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@NinjaDette1 said:
Or you could just quit and nobody will notice you’re gone🙄.
You will once all the Killers quit
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Wake Up.
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Run Spine Chill
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@HellDescent said:
It does. But what people usually mean by this is red ranked players can play like yellow. Because there is nothing that separates cream of the crop from the rest of the red ranks. Boosted survivors can get carried by their teammates while boosted killers can just tunnel all game or play legion to get to red ranks
You've clearly never played Killer before. Tunneling is never going to get you to red ranks. Hell, I doubt it could get you to purple ranks.
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@Grim said:
Dont blame you. There's nothing more boring than being "mindgamed" by spirit
That being said there's still 3 other teammates who're now having even less fun
But no it's not bannable
It's very easy to mindgame you when you run in a straight line
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1332095#Comment_1332095
Then why don't I see him more often compared to Billy?
What I am saying is, a Killer can be fun to play and people will buy it because Pyramid Head is fun.
Don't ######### on the parade of people who are happy for this.
Because Billy is far, FAR easier to play effectively
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Definitely Haddonfield, with Badham being a close second. I ######### HATE fences
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It's objectively Nurse. With any other killer you can get by against bad survivors with just M1, but Nurse is quite literally incapable of getting a down against sentient survivors without her power
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1321237#Comment_1321237
Most of my posts are dedicated to why Freddy is OP and needs a nerf. Everyone knows it. The devs just need to actually balance the game.
Punishing survivors for not taking the time to negate his power is not OP. Learn to stop holding M1 and actually go wake up, and he has literally no power. I don't get why that's so hard to understand
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1318890#Comment_1318890
lol ok Freddy main
Excellent comeback. Care to give an explanation as to why I'm wrong?
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1316354#Comment_1316354
Typical Freddy main. Ya, let me run all the way to the other side of the map so that I can get back on my objective on the opposite side and be asleep before I finish the gen and/or Freddy finds me again.
Demo main actually, and that's literally his counter. Use your eyes, stay awake. The reason you're getting ######### is because you refuse to stop holding M1 to turn him into an M1 Killer with literally no power
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1316783#Comment_1316783
You can't take a chase with Freddy without being put to sleep even if you're good about waking up you could passively fall asleep mid-chase and you'll always fall asleep after the first hit.
Good Deathslingers will often times shoot you just before you have the ability to drop the pallet... so you have to bait the shot. Unfortunately even if you play all of that correctly there are lots of maps where Deathslinger can just quick scope long walls or straight up shoot over the obstacles and drag you. Loops that would be generally somewhat safe against most Killers can be basically dead zones against that power. It's not even like Huntress because there's no warning noise to help dodge and the cast time is near instant
If the first hit happens before you passively fall asleep, you're doing something wrong. If you're close to falling asleep, try to hide rather than initiating a chase, or fail a skillcheck. If you're getting shot by the Deathslinger at a pallet, you're being too greedy. DROP. IT. EARLY. It's the same as Doctor, Clown, and Snare Freddy. DROP. EARLY. Greed WILL get you killed.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1316622#Comment_1316622
I meant they have scenarios with their power that have no counterplay. Try running some loops against them Freddy or Deathslinger. They'll get you without mindgaming you even once just by brute forcing with their power
Wrong.
- Freddy: WAKE. UP. By taking 30 seconds to go hit a clock, you turn him into a Killer that's even weaker than clown.
- Deathslinger: Don't greed pallets. Even if he spears you after dropping the pallet, he can't down you.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1316354#Comment_1316354
But yet being hit puts you in the dream world which makes no sense especially since in the movies pain puts you in the real world. Don't forget the constant micro sleep and the clocks that spawn the farthest away from you. Freddy is annoying...
He's only annoying because you can't hold M1 all game. And if he's hitting you while you're awake, you're doing something wrong, he has literally no power if you aren't asleep, so you can loop forever
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@Orionbash said:
Freddy is definitely OP by all means. I'm not scared to say it. Any killer that uses Freddy is just looking for an easy 4K. He requires no skill whatsoever. Just drop pallets or snares, and BBQ and Pop to the next objective as soon as you down a survivor to wash/rinse/repeat.
The fact that the devs have left him in this state despite knowing his stats (Near 4k average, btw) is honestly offensive to those that play survivor and is further proof that this game is very killer-sided.
Freddy is literally the easiest killer to counter in the game. If you wake up, he has literally no power. You can't do that with any other killer
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1314634#Comment_1314634
And you know you can fall asleep mid-chase, no way to wake up.
Drop the pallet and run, wake up once you get away.
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@StutteringSpartan said:
https://forum.deadbydaylight.com/en/discussion/156740/punish-hook-suicides
Killers: Punish the people who DC! I’m sick of getting a safety pip or de-pip
Devs: DC penalties now exist! Killers “Hooray!”
Survivor: *Hook suicides*
Killer: God damn it! How dare survivors legitimately exit a game early......
You’re kidding right?!?!...........
My guess is you play killer in a boring way that makes survivors want to move onto the next game... Ir head huntress, Tunnel, Camp, or something to that extent.
You're probably one of those people who think seeing scratch marks and staying at the hook is camping, or that finding the unhooked survivor sitting injured on a gen is tunneling
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1316307#Comment_1316307
Totems are not very meta anymore, ever since ruin has been nerfed. I still love running devour and haunted grounds, but not much people use hex perks anymore. Also it is situational because it relies on the killer being a trap killer.
A solid chuck of killers have traps of some kind:
- Freddy
- Hag
- Trapper
- Demo
- (possibly)PH
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1316284#Comment_1316284
Spine chill is one of the best survivor perks in the game, not just to let you know if the killer is coming towards you, but in a chase you can tell if he is mindgaming. Small game is VERY situational so I disagree.
Small Game is hardly situational. It tells you where totems are, and warns you if theres a trap in front of you
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Spine Chill and Small Game. No clue why people seem to hate running them
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@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/1311835#Comment_1311835
I don't know if you're aware of this, but moving as a survivor is significantly slower than turning as a killer. Plus, every time you juke back and forth DS makes up all the distance you juked for easy M1s. Same as holding a hatchet as huntress, just with even less movement penalty.
Juke till you reach a pallet, drop it early. It's not that damn complex
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1311835#Comment_1311835
I don't understand how this is going to help against deathslinger.
If his gun isnt pointed at your fleshy backside, he cant spear you. Unlike huntress, his spear is INCREDIBLY unforgiving
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1306541#Comment_1306541
Yeah those Demo and Deathslinger nerfs were devestating
Grow up and cut the victim act
Demogorgon is almost never used and Deathslinger literally cannot be nerfed further without giving him a NERF gun. Oni had his Demon Strike gutted for a solid month after survivors whined about it
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1311830#Comment_1311830
I think people just dont like the fact that he can just yeet DS and Borrowed time.
Who cares? He yeets the survivor across the map in doing so, so camping doesnt work
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1311508#Comment_1311508
What is looking behind me going to do? I mean I do it always, it's a habit for me. But looking behind won't make me dodge quick scopes lol
Here's a step-by-step guide on how looking behind you saves you from the Slinger
- Look behind you
- Check which way he's facing
- Juke a different direction
- Repeat
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@Ihateyou said:
https://forum.deadbydaylight.com/en/discussion/comment/1303740#Comment_1303740
I mean i've noticed you have defended every thread already about pyramid head. He's clearly overtuned, he has way to much in his kit for starters. Your bias is showing pretty strong friend.
His kit is almost perfectly balanced, what part of it could be considered OP?
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1310659#Comment_1310659
Deathslingers ability to instantly use his m2 (unlike Huntress) gives him the opportunity to spear you in the very first 2 loops most of the time. Especially long loops with clear sight.
Look behind you. EZ counter
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Do gens, EZPZ
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1303334#Comment_1303334
They don't but the community do, which is why I said custom servers.
PAYDAY 2 has an average of 100-120 ms and their connection is peer to peer. And that worked out fine for them.
Also you're implying DBD is competitive, it's not.
@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/1303331#Comment_1303331
DBD is not competitive, and is still playable if you have a ping of 120ms.
Can it be improved? Probably.
Is it worth to do it now? Probably not.
Does it makes sense to keep arguing with you about how a game works? Not really, so I'll stop here, bye.
If you honestly don't think DbD is a competitve game, you need to wake up and smell the roses. I have NEVER seen any "non-competitive" game with as much divisiveness and toxic rancor between the two sides. Also, custom servers is an even shittier excuse as they aren't even MANAGED by Valve
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1303293#Comment_1303293
So if I've understood you correctly, your reasoning is that because there are still bugs in the game, that means the developers didn't work on it at all to prepare it for dedicated servers? There's not much I can say to that that @Lycidas hasn't already, so I'll just say that doesn't follow logically at all and leave it at that.
I don't expect a bug-free experience, I expect an experience free of CATASTROPHIC bugs. the third bug guarantees a 0k or a DC penalty
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1303293#Comment_1303293
.... Are you seriously suggesting every game has to have under 60ms of ping latency for every single player for it to be playable?
Even if you have a great internet connection, all of that depends on your location and the location of the servers. They obviously can't host the server in every single country/city on Earth, so they host them on locations that are close to densely populated areas like Sydney or Taiwan. Even in games like TF2, the lowest amount of latency I've ever gotten was around 100ms. With Custom Servers specifically hosted in my country. And that's still playable.
The reason BS hits are prevalent is because of how the game justifies hits. It's always Killer-sided so if you are hit on the Killer's side, it will most likely hit on you. That's why hitting through pallets is a thing. On the Killer's side, they lunged through the pallet, but on the split second you dropped it, you were already hit. Except you will of course still drop the pallet on top of the Killer because the animation already played out.
And no, they can't just change it so Killers don't have priority when it comes to hit registration. That would indirectly make Killers like Huntress and Deathslinger unplayable because they rely on shooting their projectiles onto visible targets. And it would be frustrating to play them if their projectile just whiffed pass through a Survivor because the Survivor wasn't where they were supposed to be on their screen.
TF2 is a terrible example, as Valve has made it quite clear that they don't care about it.
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/1303293#Comment_1303293
LOL 60ms is WHAT? 😂😂
None of the issues you mentioned mean that they didn't work on the code before implementing dedicated servers, but at this point I think is clear you have absolutely not even the most remote idea about how the most common game works.
the most common games have 16-20ms ping, in case you care to remove your head from your ass. I will admit that my math was wrong, but that doesn't change the fact that DbD's ping is triple that of other competitive online games
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1301602#Comment_1301602
It was stated in the dev blogs, and I just asked a dev to confirm that they did, in fact, work on the game for a long time to prepare it for the introduction of dedicated servers. So please stop making up falsehoods when you don't actually know what goes on behind the scenes.
"Yeah man we totally did work beforehand" sweating
They STILL haven't fixed the following bugs that only showed up when dedicated servers came out:
- Grabs work maybe 5% of the time
- Lunges randomly lock you in place instead of lunging, wasting a swing and giving the survivor distance
- Sometimes when you "grab" a survivor, the game catastrophically shits itself and locks you into the carry position, rendering the survivor in question invisible and preventing you from catching anybody else. Even if you DO down somebody, the game wont let you pick them up, and you can't drop or hook the ghost
And that's ignoring the fact that I have yet to see a game with under 60ms ping. That's nearly a full second of latency, it's no wonder bullshit hits are so prevalent
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1300511#Comment_1300511
That's literally exactly what they're doing right now. There are limitations on how much you can do to "redesign" a game for dedicated servers while it's still on a peer-to-peer connection.
They literally didn't do that. Dedicated servers are live on ALL platforms, and there was never any work done beforehand. BHVR is one of only two companies I know that uses its playerbase as beta testers even after pushing updates live
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1298190#Comment_1298190
Or maybe it's just that one of them was designed from launch to be played on dedicated servers and the other was not.
That doesn't make it any better. Why would they implement Dedicated Servers without redesigning the game to, you know, work with dedicated servers?
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@Predated said:
Well, 2 reasons:
- Survivors HAVE TO complete gens to be able to escape the game.
- Killers dont have to camp to get kills, and in fact, its counter productive to camp.
As for interaction, again:
- a survivor can interact with gens, totems, injured survivors and the killer. If there is a lack of injured survivors(or the injured survivor has no interest in being healed) a lack of killer and no totem in sight, they will do gens.
- a killer can pretty much only interact with survivors, dropped pallets and generators. If a survivor is hooked and no nearby dropped pallet, a killer should go patrol gens, unless he has information that gens are not being done(surveillance for example), then he has no reason to leave the hook(but often, like you said, at least 1 survivor is doing gens, so you should stop them from doing so).
So no, sitting on gens and sitting on hooks are not similar at all. One is literally an interaction and productive, the other is a lack of interaction and counter-productive unless its literally the only objective.
It's actually not counterproductive, as survivors remove their brains the instant you camp. They'll flock to the hook and feed you kills
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/1298190#Comment_1298190
Are you sure that the mobile version and the desktop one run on different servers?
If they are on different servers, do the servers of the mobile version have to manage the same number of matches of the ones managed by the desktop version? I seriously doubt that the mobile version has to manage 30K+ players at the same time.
You can keep thinking whatever you want but developing, mantaining and implementing new features on a game is not something so simple like you seem to assume, and there are A TON of things to consider before even starting to code.
If you aren't making the minimum changes neccesary to make a port, you're doing it wrong. Otherwise how are you meant to make cross-platform play?
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@youarewronglol said:
https://forum.deadbydaylight.com/en/discussion/comment/1298182#Comment_1298182
LOL
people hit one button and you lose your mind
very cuck energy and i cringe
"Bro I can't believe you get triggered over crouching"
"Dude why didn't you give me hatch? Toxic killer, so mean"
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/1297442#Comment_1297442
"Phones run at a fraction of the average PC"
So you are telling me that the behaviour of the bots is decided by the client (the phone), and not by BHVR's servers, great.
Again, impact on the gameplay is a thing, performance impact on a backend system is a completely different one.
If BHVR has better servers for an experimental beta platform than the platform that they've been using since LAUNCH, they basically don't deserve to have careers in game design
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do the gens and the killer gets punished. its not that hard
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I'll tell you what would happen if all killers started facecamping. The survivors that have a higher IQ than warm pudding will figure out what the killer is doing and genrush them into oblivion, guarenteeing a black pip at BEST and less than 18k points. Meanwhile, the survivors will get at LEAST a black pip, maybe even +1 pip if they can get a heal or save the camped survivor in endgame
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/1296482#Comment_1296482
Sure, because implementing potentially multiple AIs managed by an already not-always-perfect Dedicated Server system without knowing how its performances will be impacted by it has absolutely no risk at all.
Of course replacing a player with a bot if they disconnect is a good thing to do, but do they work? Do BHVR's servers can manage them? Is it worth it to have an half assled bot for the sake of having it immediately, or is it better to wait a bit, test and have a better performing bot system that has a lot less chances of breaking (more) the (already not perfect and constantly criticized by the community) game?
Seriously, if they were to implement the most stupid bot in the game right now, people were going to complain that "Bots stoopid, bhvr cant code, call of duty bots are perfect".
We know it works because they literally have it on the mobile port. Phones run at a fraction of the power of the average gaming PC, so there's literally no excuse
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1294503#Comment_1294503
Most Add Ons for Survivors are useless.
Also, how can it be easier to get Tokens in WGLF than BBQ? You only have to play the game to get 4 BBQ Stacks. Sure, not 100% of the time, there might be that game where you only get 3, but this is really rare. And even if then, you would not need to rush for Unhooks or take stupid Protection Hits just for a Stack.
I never said it was easier than BBQ, just far easier than before. Also, you should be getting protection hits regardless, as this is a TEAM game
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Keep in mind that the vast majority of survivor addons are considerably better than killer addons. Also, WGLF is far easier to get tokens in, protection hits were buffed to be like 10 meters away
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@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1293948#Comment_1293948
"Latest N00b3 video" dude, not every survivor plays like Noob3...granted I may be good at the game but i ain't gonna pretend i'm that good and most survivors won't be that good. Even with running Resilience and Spine Chill i'm getting hit way over windows. They weren't just map changes you can't see them like that, with shrunken down maps every perk works differently either being more or less effective. Then removing pallets and certain window vaults is even more nerfs? So how is it not a NERF?
You should balance around players of high skill, not rank 15 potatoes
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@Snowstruck said:
https://forum.deadbydaylight.com/en/discussion/comment/1292626#Comment_1292626
Killer main who only plays one side alert
Survivor main who only plays one side alert
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1291362#Comment_1291362
Yeah but ghostface doesn't have the capability to murder the entire team in one go unless you get a godly stalk off.
Infectious fright on monitor myers is really strong. Especially if you have a duration add-on. Pop T3 on someone, get a down, get another down or two; then you can slug and force someone to hit half before your T3 is even over. Ghostfaces add-ons are not even close to what myers has.
https://forum.deadbydaylight.com/en/discussion/comment/1291361#Comment_1291361
Stalkless M1 ghostface is literally just a weaker wraith. Should they nerf the wraith too?
I would argue M1 GF is stronger than Wraith. Sure, he's visible, but he doesn't have to waste time uncloaking for his hit, and he can go back into stealth instantly once it recharges
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@BattleCast said:
IMO you shouldn't need a perk to fix a major issue with her power.
Even if its a REALLY good perk that soft-counters every stealth killer in the game?