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  • @mecca said:

    Yes. No killer should be able to win thousands of matches in a game. A hundred matches should even warrant a nerf.

    #########, I guess we are nerfing speed limiter bubba then, Scot got 30 wins in a row withou camp/tunel

  • @GeneralV said:

    I disagree, but only for Badham Preschool 1.

    That one still has the original layout, from all the way back when there was only one Badham Preschool (as it should be). That map I strongly believe is fair for both sides, no matter how unpopular this opinion might be.

    But the other four... ah, the other four are bad. Their layouts are all over the place. Very confusing to play.

    Bro there’s no amount of mf who can convince me that BAHADMAN is fair, and the living proof is the main build, oh actually, which one of the THREE + The shack area is always have 3000+ pallets

  • Yes he does, ALWAYS run at least one speed addon

  • They are not, they are indeed supposed to buy u a bit of time by the slowdown he receives from breaking then, also I’m pretty sure Mandy has confirmed this on the forums already

  • @mecca said:

    Ruining a game deserves harsh criticism.

    The game has become unplayable and unfun actually.

    Explain why

  • @Leachy_Jr said:

    I'm interested to see which characters people actually prestige on here.

    Mine is Knight, skull merchant, Jonah P100, trickster P15 and artist p11.

    P100 blight, p29 wesker and p19 Oni

  • Skill issue

  • no bro, u don’t know how PAINFUL that was, it will never happen, u can look to some old footage so see how terrible it was, players ware in essentially god mode at the time.

  • He feels extremely bad to play, his throw rate should have remained at 4 per second

  • @supersonic853 said:

    Yeah guards actually getting a hit again is nice. And doctor not literally playing this for the whole chase.

    https://youtu.be/ZnHmskwqCCQ?si=lTfmwkYSpQsf8pB_

    I think the song would end before he'd get the hit.

    Underrated comment

  • FTP shouldn’t work with bucle up

  • Nah bro, duplicated thread or what

  • Assuming u’re referring to hug tech, yes,

  • if Others killers ware closer to being as fun, then we wouldn’t be having so many weskers, the last 3 killers released are not fun, just connect the points, asides form Larry but even then he has to many things holding him back.

  • We don’t know, I guess data shows made for this is not a problem, the same way data shows blights addons are fine , but not trash talking the devs, they’ve doing a actually good job

  • @Seraphor said:

    You don't 'catch up' to survivors using Shock Therapy anyway, you use it to prevent a vault/pallet drop and catch them out of position.

    Absolutely not, if they DONT have mft u can catch up to them slowly

  • @Alther_Primus said:

    Yeah, as a Doctor player Made For This pretty much ruined the event for me.

    Bonus points because it also screws with Knight and Trickster, so 3 of my favorite killers just get bodied by it for no real reason.

    bro it feels terrible, I’m a slinger enjoyer, but I haven’t played him since the patch release, I’m basically only playing blight and wesker💀

  • @MrPenguin said:

    Probably just because of how many people are playing. If you check the steam charts, the number of players is much much higher than its been for the entire year from the busiest being ~70,000 to now being ~87,000. That's about a 25% increase and that's just on steam.

    True it could be it, if there’s a overcharge on the amount of players it would work similarly to a DDOS attack I gues.

  • @sluc16 said:

    Are you also on ps5? Been having the same issue on Mexico

    Pc bro, I think they are only with us servers, it have been terrible

  • Killer:

    dead hard: when a injured survivo is ruining press the active ability button the instantly kill them


    survivor

    (Old) Eruption: when a generator is completed the killer can’t move for 30 seconds

  • @Th3Nightmare said:

    I have played 4 hours with it today and it is more than enough after the PTB.

    It presents a big problem and it's still the EMPs.

    The survivors constantly have EMPs and they completely penalize the killer to their power without hardly being penalized themselves. The only penalty is that they lose a few seconds that they are not repairing, but it doesn't matter because 2 survivors are repairing while you are completely nullifying the power of the singularity with EMPs.

    The range of EMPs is too wide. This means that if a survivor enters to protect a teammate, they can even eliminate the biopods of the survivor who is in chase and several that are placed in the survivor's area, this wastes a lot of time for the singularity.

    Changes:

    1.- Eliminate the possibility of speeding up the time to make an EMPs.

    This will make survivors have to think about when to use the EMPs they have.

    2.- EMPs manufacturing time from 90s to 60s

    In compensation for the removal to speed up the process

    3.- Reduce the range of "width" of the EMPs to 1-2 meters above you (height stays the same).

    This will make the survivor who is going to remove biopods be forced to get closer to the target they want to remove and if they wanted to protect the survivor who is in chase, they are forced to get closer to their partner to remove the biopods from above him. This comes with risk, as if you get close to removing your partner's biopod in chase, you will be infected but you will remove your partner's biopod.

    I think these changes will make the singularity much better and less frustrating to play when survivors constantly have EMPs in their possession.

    Make so u have to chose between removing ur infection or the biopods, so u can’t do both, and add a cap on the passive generation at 50% so survivors need to make the rest by then selfs, done killer fixed

  • ????? How flashlight connects those 2 things

  • @GoodBoyKaru said:

    BHVR's wonky collision coding strikes again.

    ????? There's nothing to do with it

  • @Nirgendwohin said:

    here are some things that make the game unfun for me as a survivor in no particular order:

    • be the person who gets hook camped
      • its just boring
    • high ping killer
      • when your ping is above 200ms you shoudnt allowed to start a match. DH is only 500ms!
      • where is the ping indicator in the lobby?
    • skill checks that appear when you let of the gen and make the gen explode
    • erruption
    • matchmaking
      • how is it possible, that a player with 23h playtime gets into a lobby with all p100 players?! (killer included)
    • no reputation system
      • show how many disconnects a user made the last X games
      • how ofter a player got afk crows last X games
      • there are players with several hundred pages of -rep for dbd on steam and still they are allowed to play this game. can you imagine how many players are lost because of these people?
    • depip when someone disconnects
    • chat
      • why is it not possible to talk to crossplayers on a different system?
      • ridiculous "censorship" of the endgame chat
    • map rng
      • the hook spawn is still a problem. sometime so close, you can shake hands on hooks
      • there are absolute dead zones without anything except some lonely slim trees and a generator
    • console gamers
      • survivor and killer seems to have performance issues because they always have 3x the ping of everyone else
    • no incentives to play good
      • unhook = 1000 BP, save unhook bonus is only 500 BP. why not reversed?
    • bot killer
      • if its not a hitter you have a hard time not to depip in red ranks
      • killer gets no punishment for being afk unless you go thru a report progress that takes longer then the actual match.
    • report system
      • it's just ridiculous the way it's currently being handled. there aren't even text based logs of the match!
      • you should at least watch the videos in the report. reporting a hacker and the video has 0 views after you got an answer to your report is just a slap in the face
    • spending bloodpoints
    • so many junk items you accumulate over time
    • killer that are on a power trip and constantly slapping the hook or nodding without any provocation
    • bleedout on purpose
    • prestige levels in the pre match lobby

    Me myself have more than 10 pages of slurs on my steam page, why? Well cause I have more than 2 thousand hours in the game, and we are playing a pvp game, so if I win as killer, there's the chance that I made 4 mad kids, so if I tunnel, they will type something like "u shouldn't even be born, baby killer", if bhvt banned anyone because of this, bro 70% of the playerbase with more than 1k hour would be banned

  • @Sycamore said:

    They are not solo survivor buffs, they are overall survivor buffs that doesn't close the gap between solo and SWF.

    Ok, imagine being this dumb

  • Huntress is a A tier killer, capable to hit u literally 200 meters away. Clown is a C tier killer, that need to tool a bottle at u to apply the exposed status then m1 u, which has a reasonableness cooldown, and he needs to be next to u since he will need to m1 u latter. Is that enough?

  • @Phantom_ said:

    @ Mods Can this discussion be closed s.v.p.?

    Why?

  • @EntitySpawn said:

    Generally curious as we currently only have a matchmaking system, I know it's called SBMM but its definitely not.

    Doesnt track personally skill what so ever and is just a coin toss of who will be on your team, could be someone actually your skill or it could be a new player wont cant loop or hit skill checks.

    I know everyone says "good players will escape more often" while it may have an idea behind it isnt actually true, it's just a stretch like DBD being like hockey. Escaping is a TEAM effort, you're judged as a TEAM, so your personal skill doesnt matter and just have to pray you're on a team that can actually play.

    This is why solo Q sucks so much, people are just thrown in all over the place and it's hard to enjoy matches you know are a complete lost cause because no one on your team decides to do objectives.

    I shouldn't verse the same killer twice, first game win easily with him getting 2 hooks to versing him again where we get 1 gen done especially when I played better in the second match...

    If my escape rate can massively improve due to a swf simply because I can find players that can do gens and are somewhat okay at looping shows your system isnt skill based as my skill hasnt changed.

    So, SBMM when?

    Never. Hopefully never, the time when sbmm was "working", that time was one of the most stressful and unfun times ever on dbd, they lost thousands of players, no one wants to play comp games every match. Be careful on what u are asking for.

  • @Little_Kitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/3260952#Comment_3260952

    The best thing is that both parties can have a minimum of fun; this is precisely what the power of the nurse allows, in a way: she doesn't have to pull out the biggest perks of the game to hope to be efficient; and it's sure that it's more pleasant to play against a talented nurse with an original build, than against a nurse who sweats with a Strastruck's build 🤗

    Where's my starstruck?

  • Lmao, 3bnps but ur surv rule books doesn't allow me to use slowdowns

  • @Rovend said:

    https://forum.deadbydaylight.com/en/discussion/comment/3260396#Comment_3260396

    Yeah, the problem is that then that same nurse goes against a casual soloQ team and crush them effortlesly leaving them with a 4k-8k points and ruining the 4 people day

    Man I'm using only 2 slow downs, my other perks are aura reading, if I have gotten any other map I would have been ######### against this swf, imagine mother dwelling, or rpd. The game is super hard to any other killer other then nurse.

  • @Paternalpark said:

    With eruption, pain resonance, Call of brine and overcharge it's impossible to do a Gen once a 3 Gen is established. How did the devs think this new meta would help solo q or nerf 4 man?

    I'm tired of my gens being regressed for free. Has no one seen Choy's Wesker Cringe vids?

    If u 3gened ur self u do indeed deserve to lose. People complain about camping, tunell, slugging and now people will complain about 3gen, and u know why? Because it's a valid strategy that helps u to win. It's the same thing as asking why they allow body blocking or whatever, because it's a smart and viable play that will help u winning games.

  • @GrimoireWeiss said:

    Suggestion: groups who bring map offerings should automatically be matched with S tier killers.

    Agreed

  • @Steakdabait said:

    People who use The game offerings deserve the 3 slowdown nurse players.

    Bro, I mean I saw a lot of comments mentioning my build, i really thing that's a really chill build. There are 2 aura reading perks, pain res and jolt, because they synergize well with nurse, since u can down people quickly, and u use m1. What's wrong with it?

  • Basekit Blight.

  • @MaTtRoSiTy said:

    As a former Nurse main myself, your build is a great example of why I finally had to admit that Nurse does indeed need a nerf.

    Nurse herself could be argued as being barely acceptable but Nurse with multiple slowdowns or exposed perks like Starstruck is just plain broken. 'This is why we cant have nice things' as there are always those who ruin it for others, take it too far and ruin things for others.

    Now I don't even want to play Nurse as people hate her and I didn't even use slowdown or run Starstruck on her even once. I can't even blame survivors for hating her either and some builds just make the problem even worse. Sally has been a victim of her own success :(

    I had pain ressonace and jolt. What exactly did I do wrong there?

  • @Hensen2100 said:

    You are using something equally as broken as those loadouts, but every single game? Not sure what you are trying to prove here

    Equally broken he says, all though a swf can definitely deal with a nurse, even more when I'm using 2 slow gens, and jolt being a comfort perk. 3 bnps means I'm in a match where 75% of a gen doesn't exist and just those green toolboxes are saving 30 inch seconds. So basically each gen takes 40 seconds + this map has 25 god pallets, how do u win this if u are not playing a top tier character?

  • man im sorry. but crying to a blight using lethal on lerrys is skill issue, lerrys is not a amazing map for blight and u can always use distortion if u dont like the perk, ah yeah, he should have used eruption, u would be happier then i guess.

  • @DyingWish92 said:

    I'm an m1 killer and I'm playing on Badham, Meat Plant, Eryie, Mothers Dwelling those type of maps I've lost the will to even try. The maps are so unfair to some of the killers on this roster its a joke. Do your gens and leave or farm if you want. I'm not even going to try.

    Game needs serious map tweaking, I'm not even going to explain myself. All killers know what I'm talking about.

    I have the same felling, and it sucks ass

  • @Rovend said:

    Is he really weak? I haven't played the PTB

    Depends, if u try to play the way devs intended he sucks super hard, but if u try to play on a artist play stile, yeah then he's ok ish. Devs play stile c tier at best, artist way, mid b tier... Maybe.

  • And survivors should heal each other at a 33% speed, and also should get a 8% speed penalty when they run.

  • OH NOOOO, THE KILLER ACTUALLY HAS A POWER?

  • @jamally093 said:

    People said that windows are the counter to Wraith well guess what it's not I get hit over windows no matter what there is no counter to him because he can also just not uncloak even though he's basically fully uncloak the only counter I knew worked with him was Spine chill since Spine chill is basically useless now I see no counter to Wraith. Windows and Pallets don't work,Flashlights barely work because for some reason even though I'm aiming on him he doesn't get burned basically there is no counter to Wraith.

    M1 killer with no chase power, I'm sorry but.... SKILL ISSUE

  • @jamally093 said:

    I don't know if this is a glitch but I run STBFL on him since I find it's good since he doesn't use his knife to attack when using his ability thing is I dashed and grabbed my obsession and went right into a wall now I know it should be a hit and infect simple enough then it happened I only infected her she was tossed didn't hit anything either so it makes no sense is this some collision glitch of it is then it needs to be fixed.

    Bruh I didn't understood anything u said

  • @HugTheHag said:

    Boil Over is that really ambivalent perk where when you play it as survivor you take it off after a few games because you don't think it does anything, but when you see it as killer it's always more effective than you'd think.

    No, it's pretty bad in either ways, I'm usually happy when I see it as killer, it usually means the survivors is not using a super meta build or anything like that.

  • @HaunterofShadows said:

    And this thread will be closed in a matter of moments

    Maybe, but it's true, it's a big forum problem so I'm not ashamed at posting it. People are literally faking being killer mains to get killers nerfed, LOL

  • @CoDismylife said:

    Wesker is way to rewarding for minimum skill and effort. His chaining is very strong, he has very good mobility, he has side objectives for Survivors which slow them down on gens or chase (lose/lose).

    He just has to much going for him. That's why he has the highest Killrate.

    The skill to reward ratio is really off on this killer.

    B1g skill issue

  • @Grandpa_Crack_Pipe said:

    Congrats.

    In an ideal world, tunneling is both unviable and unnecessary.

    Wish the game was more like that ngl, it just fells so lame so spread pressure. Like boons medkits. For a nurse that's fair, but like wrhait, sadako, dredge, they all suffer from trying to play a 4v1. Btw u can bring whatever u want, that's just my opinion.

  • @burt0r said:

    Sorry to be a stick in the mud but it is spelled "tunneling".

    My bad, my main language is not English, I will fix it

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