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Chrona

Chrona

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Chrona
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  • At least from my playtime, I can confirm his normal movement is the same, but his walkspeed while doing the unvloak action is quite slower
  • I'll just put in here a little paraphrase here of the overwatch devs that I agree with: "bullshit misses are more frustrating than bullshit hits"

  • @Dabrownman1812 said:
    2 kills how? That is based on hooks not point I think right? And 2 dead isn't a win, it's a draw.

    You also ran add on for extra points so it's more about the multiplier than how you played, how many survivors were hooked and which hook phase etc goes into that.

    I believe I got 4 hooks, both going from first hook to second stage, and both dead upon their second hook. Possibly 5 hooks? And either way, a draw, as you put it, doesn't seem to be in keeping with the lowest possible rating, except for the one reserved specially for disconnecting

    @Orion said:
    The wiki (deadbydaylight.gamepedia.com) should have a full guide on rank, FYI. You don't need to figure it out.

    I'm certainly looking, and I certainly don't see it. Only thing I've seen is in the "play as killer" page, where it says "less than 7 killer goals" displeases the entity, and you depip.

  • @CoolAKn said:

    @Orion said:

    @Dreamnomad said:
    Hard camping isn't the sign of a bad killer. Rather it is the sign of an inexperienced one. Just like swarming the hook if the killer is camping is the sign of inexperienced survivors. The way to punish a camping killer is to power down gens. If the killer loses 3 gens camping and 3 more are being worked on when the first survivor dies then the killer is pretty much guaranteed 2 kills at most.

    By the time the killer finds and catches another survivor then the last 2 gens will pop before he can camp that one to death. The remaining 2 survivors would have time to open the gate and then still attempt a hook rescue if they so choose. This is even with Hex: Ruin. At the end of the game the killer would get 1 or 2 kills, around 6,000 blood points and lose a pip.

    That is if survivors properly punish the killer and not be overly altruistic. Don't feed the camping killer and eventually the killer will figure out that camping is not the optimal way to play the game. I blame camping killers on survivors frankly.

    Camping is indeed a Survivor-created problem. After all, someone had to make camping worthwhile, and it certainly wasn't the Killers who forced Survivors to feed.

    Then what do you call killers who camp when the 3 remaining survivors are all on the other side of the map?

    A killer who played against smart survivors. Shockingly!

    Honestly, I didn't camp much, but after the huntress' nerf, I found myself camping as her. And honestly, with the changes they've made..camping can be fun, especially if the survivors get overly alturistic. I've taken a 1 kill at the end of the game camp to a 4 kill game because they were playing incredibly alturistic. (ok, the most recent one was 3k technically, but that's because I dropped the last one at the gate to crawl out :P

  • @M4rkay said:
    Nerfing her is unnecessary. She is one of the most balanced killers out there imo.

    *was one of the most balanced

    I agree. She felt good to play as, and fair to play against. Her hatchets are slow (unless you wind up, in which case the survivors are long gone), and easy to dodge. Even before this change, I found that people would easily dodge hatchets at anything longer than 10-20 meters (good survivors that is). And honestly, even when I first started playing this game (after the clown mid-chapter update. Shortly after though. Have racked up quite a few hours.), I thought the windup on her hatchets was rather long. Combined with the extremely low chance to hit now..

    The hitboxes on various objects make it impossible to hit survivors even when you have a clear line of sights (like the short objects), and the tall ones more or less negate your power. And don't even think about trying to throw it over waist high walls at an even mild downward angle. Throwing it near a corner? It's going to hit the building, not your target.

    I'm finding I don't even TRY to use her power, that's how bad it is. I just run around, and hit people...assuming I can get there in time, or don't spend 3 minutes running in a circle. I throw maybe 4 hatchets a game now, and hit maybe one, if I'm lucky. But it's point blank, anyways, so does it matter if I actually hit with the hatchet, versus her regular attack?

    I play both sides, and more or less every killer (except billy and nurse. Nurse just isn't fun, and billy feels weird to control, for me.), and honestly, I've had better games playing all the DLC characters without perks and addons (the dlc offerings) than I have with the huntress all kitted out. At the end of the day...she's just not fun to play now. And that makes me sad, because she was quite fun.

    Ah well, I do have my wraith leveled up quite a bit, I suppose I'll be switching to him, until they change her. And if they don't....Well, it was fun while it lasted.

    I'm done complaining for now. Honestly, I think this is the biggest issue I've had with this game yet.

  • @Eveline Either update, or she's not popular on ps4.

    Honestly, her hatchets are useless to the point of not being worth even trying to use now, I find. I don't even bother trying to throw it most games, because I'm guaranteed a miss.

  • @not_Queen Personally, a new map (or cosmetic variants of some of the current maps, possibly with a cheap/common addon to ensure we can go to them?) Also, possibly the same BP event like the summer, the hooks and the gens, except, you know, Halloween themed.

    Maybe with the addition of a small regular boost to the event items, regardless of an offering? The hooks the summer gave 5.5k apiece. Maybe have it so that if you didn't burn an offering, you get 500 apiece? You get the idea. A small incentive to go after them even without the offering.

    Some more cosmetics would be nice. I was about to suggest a pumpkin mask for the trapper or billy, but apparently someone beat me to it a year ago, for the nurse.. :3 Actually, I would REALLY love a wider variety of cosmetics. Maybe have more cosmetics, but instead of being only earned in game, have them be available for purchase X amount of weeks after the event?

  • @PianoMan said:
    Well how about they make it where,
    If the survivor find the hatch first, they jump in,
    If the killer finds the hatch first they can close it, and then a timer starts where a key gets hidden on the map and the survivor has a certain amount of time to find the key and escape through the hatch. Or turn on the last gens,(Survivor can have a boost in fixing speed for gens like someone said above) the time would be based off gens left to complete. once the time is up and the survivor didn't escape or die, it would end the game and be an auto kill for the killer. I mean lets be serious, if the killer kills 3 then they should at least have an advantage over the last survivor which they don't.

    If you think that the hatch is fine how it is you are definitely a survivor main and don't play killer much.

    I understand the last survivor should have A chance to escape, BUT it should be harder than it is now, right now it is WAY too easy, and I think can be fixed, and hope it will.

    People who don't agree with me, please don't yell at me as I am stating my opinion.

    Like peanits, I'm down for a rework of the hatch. As a killer, there's just nothing to really do. Either you see the last person, and chase them, or they get out the hatch. There's no real reward for the killer to find the hatch in general.

    I don't think the hatch is fine now, but I certainly think it is a needed feature: it gives the last survivor an achievable goal. Finishing 3 gens AND opening a gate by yourself? Yeah, that's going to happen, sure. Not saying it isn't possible, but it sure ain't likely. Finding the hatch, before the killer, and without being seen? Much easier to do.

  • M2Fream said:
    You’re not always going to get 4 kills every game nor are you entitled to.
    People like you are the problem. If the killer gets 3 kills, and could have easily killed the last survivor, if a bullshit free escape mechanic wasnt in the game, then why does the killer not get 4 kills. Its not about deserving 4 kills, its about earning them. Its just that once you get 3 kills the 4th one is like a 25% chance more or less.

    Why?

    Because the poor little babies want their "hope because of the entity lore"

    Bullshit and everyone knows it.
    Everyone
    Alright!  Let's remove the hatch from the game! 

    So you know, when I play the survivor after this change that will surely happen, I'll just stealth around for half an hour or so until you disconnect, because I won't work on gens, since I can't finish them.

    Clearly this scenario is the best case and the current system is in no way superior
  • narva2200 said:
    I usually play the huntress, since the last update, her hatches are basically useless. However, its a bug, not a nerf, devs have said they are looking into this issue.
    Can you link to where they said that?  They said in the patch notes they reworked the hit detection
  • @Sarief said:
    Oh common, koshka of huntress was translated as kitten, and it still wasn't changed.
    It's based on stereotypes, not actual representations. Just love with it...

    I'm going to live with it....I won't love with it though :3

  • @michaelmyers87 said:
    Have you ever been rank one killer? Otherwise you have to right to an opinion. No right to vent about this game. No right to say anything. 

    Ah, yes, the good ol' "are you the best at the game? No? Then your opinion is invalid" argument. Almost as bad as the "you think violent video games are alright? You must consume the media and thus your opinion is invalid." argument back in the day.

    The state psychologists' from the 90's would like their logic back. Also, hard to take such a silly statement seriously when it's riddled with grammatical errors.

    On topic, as others have said, most of the best killers are free. You buy the DLC characters because 1, their perks, 2, they seem fun to play to you, or 3, maybe you want to support the game more than the initial purchase.

    And no characters, other than the ones from other creators (with the exception of bill from left 4 dead) are locked purely behind a paywall. You can, with relative ease, earn characters from merely playing the game. This also acts as a breath of fresh content if you haven't bought any with money. I didn't buy the new killer with money, merely from the iridescent shards you can earn in game. They've even stated they've contacted the owners of the other IPs to see if they would be interested in converting some of the characters to also have the option to obtain them purely in game.

    And no content, other than the characters themselves, of patches are locked behind a paywall. You don't need to own the saw chapter in order to play on the game, or the spirit to play on her new map. Graphical issues? Honestly, I've had 2 graphical issues with the entire game, and that was purely due to me having a weak graphics card at the time (specifically the preschool and the room in the game with all the maggots on the pig's head. Really took a hit to the FPS there). And frankly, this game works because it is simple at it's core. Why do you think this game was and is successful when friday the 13th and evolve both totally died? Mechanically, it's the simplest, and that helps it. Price helped too. And I'm willing to bet people don't typically buy the auric cells to buy specific characters, and instead usually buy the chapter....which has both the killer and the survivor.

  • Well, if you are good enough, and you have simply decayed too far, you should easily get 4ks/escape most, if not every game. Double pipping will push you up very quickly.

    I'm in a similar situation (3 months on the job now), and yeah, I don't play as much as I would like with work and other responsibilities, but honestly...don't worry too much about rank. I've faced better rank 15 killers and survivors than others that had much higher ranks. A high rank won't ensure that it is a good player.

  • @Raven24 said:
    It looks like i wasn't imagining things, it DOES look like a straight sword. My best guess was, maybe it looks straight because rearranging the shattered pieces made it look different.
    As for the name, japanese people are(mostly) not specific when calling a sword katana. It could mean any single edged sword, even non-japanese as far as i know.
    The game is not in japanese though so..there's that.

    That's true, but if you look at the Chokutō, you can see that is pretty dang similar, if not specifically that kind of sword. In particular, look at the hilt/pommel (the very bottom part of the sword's hilt). Essentially curved swords were introduced by mongol invasions in the 10th century, if I remember correctly. They discovered how devastatingly effective curved swords were, especially when used by mounted warriors. Due to this, the Japanese started to create curved single edged sword: what we commonly call a katana.

  • @1stVampire To me it's not that it is an inaccuracy, but that the more precise one is more interesting. And if someone just looks up "straight katana" they won't likely ever stumble on the Chokutō. And besides, "straight katana" isn't an exciting name, honestly.

  • @Chrona said:
    Correction: her near death scene. Important difference. She's still alive and didn't die...technically.

    I still don't know how she didn't bleed to death after all her limbs got cut off...

    Working from the length of the trailer, the time from cutting to being pulled into the fog wasn't very long.  After that, the entity can more or less "make" her live.  It is its realm.
  • @ricecracker said:
    @Grimbergoth you talk about Wiggling .... i talk about Strugging....
    Struggling is jsut mashing Spacebar for 1Minute and then die anyways if you are unlucky , and if you let go you just hurt the Team, and every one is pissed because the guy on hook could have given some Time by Struggling but he decided to let go and i can completely understand it because its probably the most unfun mechanic in the World. IT HAS TO GO it cant be so hard to remove it.

    they could make so u hold spacebar like with the selfunhook if you decide you want to die. that would be something for the start even tho i disagree with the suicide mechanic in general.

    One, work on grammar/spelling. It's hard to take a post serious when it's covered in mistakes. Secondly, "It has to go" is as solid a logic/backfeed as someone demanding that they remove the next killer because she's "too nude." It is their game, they can make it how they want. If you don't like it, really, you CAN play another game. There's lots to choose from, such is the age we're in.

    Third....You can change the keybinding in the settings. I suggest mouse wheel down. Makes it far easier. And if that doesn't work for you, if you want, you can set up a macro to simulate your pressing it at a relatively normal rate (and that doesn't go against ToS, as far as I know? But either way, be sensible, and don't make it go stupid fast)

  • Correction: her near death scene. Important difference. She's still alive and didn't die...technically.

  • Hito420 said:

    it would be nice to have it so you have a section for killer and survivor, 6 dailies (or weeklies) and reverting back to the old system, the new system is coddling the casual player too much, dailies are meant, by definition, to take a day to do, so it should be a chunk of BP, but take a while to do



    Take a day to do?  Daily challenges means it's a challenge you recieve....on a daily basis. 

    And some CAN take that long.  Not many though.
  • @ChesterTheMolester said:

    Nickenzie said:

    Can someone enlighten me? What's going on? Sorry I read this but it doesn't hit me. I'm gonna take an educated guess and say that people are gonna review bomb this game since the DLC didn't come on a not confirmed day. Hopefully this isn't the case because that is so immature!


    Your guess is right. It was speculated on to arrive today by the community. Now the toxic, impatient kids spam and leave bad reviews.

    Here's hoping they are salty enough to stop playing the game! A little more maturity in games is always a good thing.

    Also, I'm actually a little happy they dlc hasn't been released: it gives me a little more time to grind for bloodpoints and iridescent shards before she releases. Currently at 884K and 8330 respectively.

  • While it would help avoid truly problematic players, it would also mean that you could avoid merely good players. Which is a problem.

    So I doubt it. And if they are really abusing things like that, report them! You can't complain the report system doesn't work if you don't use it. You can't say a shopping cart is useless if you won't push it. (Probably the weirdest analogy I could possibly come up with, but it's the first one that came to mind. Live with it.)

  • @Peasant said:
    5000 Points for escaping
    1000 + 500 for a safe hook save
    15000 - 30000 for a ritual

    I may not be the best at math but I can recognize value when I see it.

    if it was the escape with X character and the escape with a new item ritual, that's a 55K combo, iirc. 60k total for the match with only the survival points.

  • It's always fun when survivors taunting at the gates get their just rewards. Most fun one I had was that at one gate, they were healing someone right at the border, farming a few points. I walked around slightly, hit the wounded one, and picked them up before they could crawl out. Ended up with that person escaping, but another dead on the hook :P

    They hard changed the game from an "all live" to one kill, just because they wanted a few more points for healing.

  • It instantly kills the last person to save time. Otherwise it would be literally 2 minutes of waiting, if it was the first hook. And if the last survivor even had the possiblity of escaping the hook, the killers would always just wait to see if they do.

    Now, I believe that the last survivor should get 900 or so bloodpoints for being the last one and acting as a replacement for the potential struggle points, but making the killer/survivor sit through up to a full 2 minutes for that is just silly.

  • I'm looking forward to it. In fact, I've been saving up my iridescent shards and bloodpoints to be able to burst into it! 6.5k IR, and 650K bloodpoints. It does help that I'm burning through 2 different character's items in order to prestige them.

  • I'm looking forward to it. In fact, I've been saving up my iridescent shards and bloodpoints to be able to burst into it! 6.5k IR, and 650K bloodpoints. It does help that I'm burning through 2 different character's items in order to prestige them.

  • Besides, you're forgetting the potential non-match related reasons he might want to camp.  For example, he doesn't normally play killer but he has the 'sacrifice 2 survivors as the wraith ritual'.  The in game points are little compared to the ritual points.  Better play safe and boring than play as a character you don't like for multiple matches
  • @SoylentPixie said:

    @Chrona said:
    If someone calls me out for camping (I don't do it often, but I do on occasion), I always like to point out that it was the most advertised strategy, literally the first one mentioned in the trailers. "So, let me get this right. You're pissed off because I used one of the strategies specifically advertised by the developers? My, what strange logic you have"

    See, I came to Dbd late, and when i first started it was immensely frustrating to be camped. But as time wore on and i started reading views from both sides, it was pretty easy for me to admit that I was not wrong for being frustrated, but i was wrong for thinking camping shouldn't be allowed.

    It's a tactic,sometimes an annoying one, but then, (having played some killer) flashlights and looping are annoying too.

    As for getting grabbed at the gate, survivors have 3 choices, get out, move on to another gate or stick around. If you choose number three, then what befalls you is on your own head

    Same here, I got the game probably a month or two ago. I don't even own any DLC characters yet (Waiting for PAX west to be over before spending any money on games, and waiting to try out a few more with the various shards)

    At first my big irritation was bodyblocking: the acceptable kind. Now I realize that yeah, that's fine. Annoying, but fine. Play around it, possibly punish them for it. disconnects are still my biggest issue with the game, and still a major one in my book.

    I generally just ignore salty/toxic survivors. Especially if A, They were toxic in the first place and I just want them out of my game, B, the game situation calls for camping (both gates powered and opened, for example), or C, I wasn't actually camping? I've been accused of camping when I literally took 5 steps, restocked my hatchets, and turned around to watch them unhook the person I just hooked. Funny match all in all.

  • All I'm going to say is that the OP is calling for censorship.

    The developers are the creator of content. A story, an art. They are allowed, both by law and the nature of CREATING something, to create it in the manner they see fit. If it displeases you, don't consume the art. The fact you are demanding that they change their creation, that its mere existence is a crime and an offense to you, directly, is the problem.

    Thank you very much, I believe I would like to keep freedom of expression, and keep our Michelangelo's "David", Botticelli's "The Birth of Venus", Picasso’s “Les Demoiselles d’Avignon", and Hokusai’s “The Dream of the Fisherman’s Wife." To your taste or not, each of those were created in the maker's eyes. And if you recognize any of those artists, you know that they made other, very famous, creations. This game is no different. Your opinion, outside of the mechanics of the game, should have no bearing on the game's artistic direction. This game is theirs, not yours. If you don't like what you see, then you have every right to 1, not play the game, 2, request a refund (whether you get it or not is another matter), 3, voice your opinion. Note, voice, not dictate and force your opinion, and that's only really if you are very offended. You have as much right to force your opinion here, as you do to go to italy and smash the penis off of the statue of david. (note, I highly recommend not doing that.)

    To recap, you're demanding that, 1, they regress the progress of their physics engines so that there is NOT realistic physics, 2, censor artistic liberties in both their stories and art direction, and 3, create THEIR game in the way YOU want.

  • @SoylentPixie said:
    Oh sigh...this argument again.

    Okay so, i used to be like you, i used to hate camping because, yes...it's not much fun to hang around on a hook singing 'all by myself'. But camping is a legit strategy whether you or i like it or not, just as shining a flashlight in a killers face is a legit strategy. Neither side likes it, and both sides are going to fight like cats and dogs till the end of time about it, but it's not going to change because there will always be players who will take advantage of any changes, such as in the attempt to change camping rules.

    snipped for the sake of time

    If someone calls me out for camping (I don't do it often, but I do on occasion), I always like to point out that it was the most advertised strategy, literally the first one mentioned in the trailers. "So, let me get this right. You're pissed off because I used one of the strategies specifically advertised by the developers? My, what strange logic you have"

    On a mildly related note, it's always fun when salty survivors literally tell you to ######### because you camped them when they misplayed at the open gate, inches from the barrier, and you (of fricken course, the gate is open and right there) camp them.

    (long story short, one survivor I previously wounded was being healed by another at the barrier, I downed them and picked them up before they could crawl out, hooked them, and when the other tried to rescue them, had them trade places on the hook, and camped that second one to death)

  • I'm not going to bother quoting anyone specifically, but just go over the common complaints:

    "It's unlimited" Yeah...that's, you know, the point of having a perk that unlocks an ability normally granted by a limited use item. If it was limited, why would I run it over that item, especially when the item has more uses and functions? It's already half speed. If it was limited in use on top of that, it would be literally pointless. Look at saboteur, even when the sabotage action was insanely powerful, it was always unlimited. Even now, with sabotage being pretty weak, it is still unlimited. Reason? Because that's the entire point of having a perk that unlocks an action rather than the item. You're using a perk slot for an unlocked ability: it should be valuable. Otherwise, it's literally pointless.

    I'm out of patience to type out the rest, but I'll just point out something other people have mentioned. Do you like playing with SWF full squads? Because damaging self care will only increase the number of SWF, because it will be effectively nerfing playing solo. As someone who plays both sides...leave self care alone, honestly

  • @Peanits said:
    Honestly, I don't think it matters. I have zero issues finding another survivor to heal me. Even back when I did run self care, someone would usually show up mid heal to finish it off faster. Two survivors can heal each other in the same time as they could heal themselves with self care.

    So if anything, it's base heal speed we're talking about. I could go either way on increasing that.

    Personally, I think people overplay the value of selfcare over a medkit. I've been burning items and offerings on meg so I can prestige her. EVERY game I enter, I have the ability to heal myself. And I only run self care about half the time. The only time I would say you're likely to care about how much more powerful self care over a medkit is when you as a killer are running franklin's demise.

    As far as speed, I don't think it should ever drop below 1/3 speed. Half is still pretty long.

  • We don't know for certain that the man is the killer character. One theory I've seen that's interesting is that the woman is/has become a monster from Japanese lore, and she's the one that will actually be the killer we play as.

    Either way, I find the potential father/daughter survivor/killer interaction interesting. All the other killers and survivors are more or less complete strangers. A pair that is actually, and closely, related? Interesting no matter how you look at it.

  • If he's also one of your last killers to level up, you also have to deal with all the additional teachable perks from all the other killers. The perk pool is pretty big at a base level. Add all other teachable perks? You have 48 different perks on you hands. That means you would have to do nearly 150 levels to get all perks to level 3 on one single killer. RNG can suck, but that's just the way it happens.

  • @George_Soros I admitted already, yes, I'm complaining.  And this was one case, but most of the rather short list are either toxic players or swf depiped squads that will stomp my face in.  Mostly the former.
  • @Esheon said:
    I just point in the direction of the killer. Usually works, though sometimes they decide to run in the direction you're pointing..

    I mean, I've used it both ways before. I remember one match, we were under ruin or another annoying hex, and I had small game and a claudette was just following me after I gave up on the generator. I ended up just pointing her back at the generator and started hunting again :P It was kind of funny.

  • @powerbats said:

    @mdoa212 said:

    @powerbats said:
    For me personally if the David wasn't being a dick I'd have let hm farm and get out via hatch. The David shouldn't have to suffer because 2 people are being dicks. That's also probably why the other person dc'd.

    I should have mentioned that I apologized to him and he was totally cool with it, he actually complimented me before I apologized. I totally see where you were coming from though, and if it weren't one of my first matches I probably would have let him go . Right now I'm desperate to get any points I can to rank up and have an easier time getting into matches (currently rank 20)

    Well that's all good then and yeah farming is really important, I've only made sure to sac 1 person lately while farming. It was a Sabo erk II JAke who was saboing my event hook in Gideons lower flor. So I hooked him on it, then when he came back for it hooked in him basement.

    After he got rescued I downed and sac'd him despite all the others trying to save him. I then let everyone finish up and get out through gates. I even told him afterward you sab my event hooks you die.

    Yeah, that's how I've been doing it. I'm willing to be a friendly killer if they burnt offerings too, but boy, you break my event hooks...your ass is dead.

    Last match I had a claudette running around with a toolbox trying to break my event hooks. I then threw her ON the hook she messed up a skillcheck on, and camped her hard until she died. Played the restof the game game like normal. Then they got abusive in chat (of course they did) like I was the instigator, and not like it was a natural conclusion to their actions

  • The developers?  Nothing.  It's a dev intended and encouraged strategy.  It's not generally a highly rewarding strategy though, except when overly alturistic survivors reward it.
  • The developers?  Nothing.  It's a dev intended and encouraged strategy.  It's not generally a highly rewarding strategy though, except when overly alturistic survivors reward it.
  • You want a refund because people are playing one of the most advertised and suggested playstyles?!?

    Welp, Some people can claim to understand things. Some can't. I can't claim to understand what's going on in this guy's mind.

  • @WaterDragonSlayer said:
    What if just here me out you bring the perk "Borrowed Time" as a Survivor
    If you're a killer and you don't like to camp because of the boring game play I recommend you bringing the perks "BBQ and Chili" and/or "Make Your Choice"
    This is a high ranking problem because I don't see a lot of campers at low ranks.
    These perks for high ranking Survivors and Killers maybe the to non camping matches.

    I'm a lower rank killer, but I have to say: I don't generally camp unless the situation calls for it. For example, last game I was accused of camping (even the other survivors were like "uh, no"). It was the game, and I was playing the trapper. Trying to get the "catch 3 survivors in traps" ritual. Just about the worst possible place. Anyways, I down one and catch another survivor off the generator. Hook both very close to it. The generator is about half done, and the two hooked survivors are about 14 meters apart with the half finished generator in between. There's only 3 survivors alive still. Do you REALLY think I'm going to walk that far away from so many objectives? I spent the better part of a minute just setting up traps for when someone inevitably gets off the hook. But that was camping :lol:

    Ended up being a 4k game. I mean, I had 3 objectives within 10 feet of each other. Half finished generator and two hooked survivors. Leaving seems specifically like a bad idea..

  • At both ends of the scale it can be hard to find a game. All I can suggest is trying to play during what is more or less peak times. Since depipping isn't possible until you get above 15, the more you play, the faster you should find games.

    Unless you get to the other end of the scale. But if you're that good, yeah, it'll take time to find players that are also about that good.

  • @azazer said:
    Complaining that baby killers are camping you. 
    A baby killer caught you.
    Can't hide or get away from baby killers.
    You need to up your own game if your gripe is that people new to the game are better than you. 

    What got me is the complaining about the tactics used by new players. Besides that, like others have said, camping only works as a strategy if the other survivors allow it to.

    And there can be legitimate reasons for wanting to camp: for example, if you have a ritual to sacrifice two people as X killer. Or if it is part of your build. etc. I actually had one game where it ended up being a 4k (when it would have been a 1-2k) game exclusively because they all went for saves, and I was soft-camping as the trapper. I had the ritual for two sacrifices, but hey, if everyone's going to try and visit the basement, the more the merrier.

    Plus, if I feel like the group is being overly alturistic, I'll camp. If the fish will bite, use that bait.

  • @Rtdib2 said:
    Yeah because destroying a hex totem is hard enough as it is already, especially when it doesn't spawn right in front of you at the beginning of the round. Same thing with disarming the bear traps without the killer having bloody coil.

    One, double post. Two, You must be insanely lucky, because I've literally never had a hex totem spawn that close or obviously for me. Regular totems, sometimes. And I run small game on half my builds, to help me find them.

    and three, with his change, he's now able to hear the trap from space anywhere on the map, so that part is already a huge bonus for him. And this was partly RNG, but it was a smaller map (the gas station, I forgot the name), so he could literally cross the map and still get there in time to down the person before they broke it.

    My issue isn't that he could protect it in general. My issue is that he was able to so completely protect it with a single trap. Doubly on such a small map.

  • @Master said:
    And now what? > @Chrona said:

    There's one big assumption here: That I was playing SWF. Nope, solo.

    I ended up being the distraction, while others broke it, but either way, my problem is less with the addon and his change, but with how he was completely able to block a large objective with a single trap. There's a reason he can't put traps right next to a generator, you know.

    And frankly, working through ruin would be fine if it didn't do the whole "and now your progression is completely stopped for 3 seconds" bit. Really fun when you get 5 skillchecks in a row, and you end up back at 0% from 50%, with two people working on it

    If you are too bad in hiting skillchecks you can use the accepable exploit and just tap the gen

    That's a thing? ...Well, fair enough.

    Side note I forgot to mention in the OP, He also brought an ebony mori. But for some reason he chose to hook me to death (on a non-event hook). He mori-ed the first two. I wonder why.

  • @Dabrownman1812 said:
    Never said medkits dont heal twice as fast, but doesnt matter for top tier survivors. Not saying to eliminate teachables, saying to have some way to give characters individual traits. Maybe claudette can selfcare faster and heal others faster, etc. I know how self care affects the game, I didn't say get rid of it. Just saying it would be cool if each character was more than just a skin. And the amount of survivors scene with selfcare is low compared to bbq or revealed through whispers anyway unless maybe nurse but more revealed through bbq on nurse anyway.

    Side note, you're doing something weird which makes your posts hard to quote.

    My point is that killers are allowed to see the survivors because they ARE nothing but skins. And tiny powers like that would just make it needlessly complicated, honestly.

  • There's one big assumption here: That I was playing SWF. Nope, solo.

    I ended up being the distraction, while others broke it, but either way, my problem is less with the addon and his change, but with how he was completely able to block a large objective with a single trap. There's a reason he can't put traps right next to a generator, you know.

    And frankly, working through ruin would be fine if it didn't do the whole "and now your progression is completely stopped for 3 seconds" bit. Really fun when you get 5 skillchecks in a row, and you end up back at 0% from 50%, with two people working on it

  • @lyric said:
    Chrona said:

    Do you prestige, etc? In short, is there a hard limit on how many iridescent shards you can earn?

    It’s lame, it resets to 1 with a little green one under your player level , but no reward

    It resets, and you can continue to get IR shards though. That's what's important to me :) Thank you

  • @Dabrownman1812 said:
    The point that it makes a medkit useless is ridiculous, it allows people to bring in toolboxes. I like how identity v handled this, self care is the character trait of one character alone. This made for variance as all characters had unique traits. One can vault quicker, one uses flashlights better etc. A character is more than just a skin.

    It makes a medkit useless? Do you remember the fact that medkits heal twice as fast as the perk, and with the perk, they go even further. It would be like saying sabotage (if it was more effective than it is now) is broken because it makes the toolbox useless.

    And without teachable perks, the game would frankly be far less fun. Far less interesting builds, and far less progression overall. Seeing X survivor SUGGESTS that they very well might be running X Y or Z perk, but they could run any, which is the fun of it. Not to mention, that's the reason killers are allowed to see the survivors, and survivors aren't allowed to see the killer. The killer is locked to one power, so seeing the killer would give a massive advantage to survivors. Hence why it's alright for the killers to see the survivors: nothing is locked to X character.

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