ChesterTheMolester
ChesterTheMolester
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- ChesterTheMolester
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Nice but i believe Wraith needs to be fully invisible and immune to aura reading outside of 24-32m. Mostly because of SWF.
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So when you play high rank killers. People tend to use SWF to swing the advantage in their favor. If one of these guys camps the SWF team will punish.
So punish Killers even more cause survivors suck?
Maybe the ranking is just broken, i still see people at R1 trying to gentap through Ruin...
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Bump because Legion is the hot topic again.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/361171#Comment_361171
sure, but this does not reply to the answer of %?
That means 0,25% per second. It takes 4 seconds to regress a gen by 1%
In other words, a really long time.
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Shawn Crahan aka. #6 based cosmetics for Clown.
Let the maggots dream come true.
Plz.
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@FrenchToast said:
https://forum.deadbydaylight.com/en/discussion/50990/pharmacy-buff-idea
Pharmacy should have chest aura reading, maybe not as much as plunderers but definitely like 10 meters.
Why not 32m? The game will not break for Killers in any way just because survivors see chests from a bigger distance, especially now that they introduced the 48m minimum.
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Run in the other direction
Pretend to work on gens or totem for 4 seconds
Hide behind gen
Run to the hook
Run Distortion
Any combo of UE, Lightweight, Premonition, Dance With Me, Spine Chill, Quick and Quiet and Poised can help you out too.
There is no lack of counters for BBQ, it does not need a nerf.
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Yes and its hilarious.
Not the most viable but fun.
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Atleast give us the Enduring + Spirit Fury bug back, which made Bubba ignore pallets while using the chainsaw completely.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/353393#Comment_353393
Expected answer, but I didnt invent such theories. Various serious researchers support that in Youtube channels.
Any not official news are "conspiracies" from crazy ppl.
I would not count guys like Mark Dice among serious researchers but whatever.
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/353692#Comment_353692
Or you can hand him over to the Legion. A good run might do him him goo- Oh wait he dcs against Legion. Well, to Carter it is.
I don't even know how to respond to this... even DocOc did not take it seriously.
@BACKSTABBER you do realize that the Plague in her lore is older than christianity right?
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Clown is somewhat UP and Huntress is not bad but quite overrated.
For Kenny Boy i think we should remove the slowdown after a throw, speed up the travel time of the bottles, up the default capacity or make him move faster during a reload and make them last long enough to shutdown loops like the cowshed and coal tower cause they have the habit of disappearing before some of the bigger loops are over.
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As Jane has the perk to sprint away from completing a gen for 10 seconds, thought it'd be a good idea to have a similar perk in future to sprint away from rescuing or being rescued from a hook for 10 seconds too.
The rescued part is great but leaving no scratch marks when after a rescue is a bad idea, it makes the Killer go for the injured when in doubt.
I think that WGLF should make your rescues safer for the rescued by making the hooked leave no scratch marks or blood for a few seconds while making yours more visible.
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Its underrated. If you rather lose a Killer than loop him and still run around a lot not in a chase then this perk is for you.
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@WatchBloodRain said:
Hadn't played PTB but I think technician was if you miss skill check, might not make an explosion
On T3 it reduces repairing noises.
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Depends, on some Killers with poor pressure like Huntress it can be preferable, on other Killers like Freddy, Doctor, Billy and Wraith its actually preferable to let them go injured because they can be on top of someone else right away. The fact that they have to spend a lot of time healing will slow down the game while you chase someone else.
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Yes its been in the game for a while. Happens to all killers.
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@fcc2014 said:
Does anybody just think we should play a season under the new pipping system and see how it is for a whole season or do we want to break out the pitchforks and torches. We have had numerous complaints about how easy it is to pip and matchmaking. Why not try this and see what happens?
Had a roughly 7 minute game as Trapper, 3k and depipped...because 2 of the survivors died on their second hook cause no one saved them when i was across the map. yes its definitely broken when you win and basicly get punished.
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@Shad03 said:
While I might not be getting my shiny iridescents anymore, I guess I am the 1% of Trapper players who actually is a ascended Trapper who can 4k on Rank 1 without any op builds.
My only issue with this post is calling Trapper weak, but yes, I can understand overall the ranking system is not gonna be good for essentially any killer.
I mained Trapper for well over a year before switching to Freddy. And there is a difference between good players doing well with Trapper and Trapper being good by itself.
I think it the traps should be removed from the map, and taken from lockers. Innately spawn with two or three traps (bag addons now increase the max amount of traps) and escaping is now a fixed channel.
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@3amcheese said:
https://forum.deadbydaylight.com/en/discussion/comment/354743#Comment_354743
I did not know and now I do. Thank you. Why was he named that tho?
They lacked a spooky nickname, and the Shape fits perfectly. Because Myers has no real motives, goals or anything like that. To everyone else he is like a bunch of mass shaped like a human being. Like a strawman made out of cells.
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@NextKillerSpongebob said:
https://forum.deadbydaylight.com/en/discussion/50554/for-the-people-who-like-playing-freddy
Didn't they promise to have him reworked like 2 or 3 patches ago? I think they promised the patch after the Wraith rework. Now they also want to rework the weak Legion. I also heard that the Plague is quite weak, but I wouldn't know since I haven't played her yet.
LF and Legion need the most attention, they should rather fix them than reworking Freddy.
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Bump cause this is kinda important.
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@KreepyMF said:
The 1st skill check should be a fail no matter what as a notification of location - not that the doctor needs anymore opportunity to overpower survivors ha
I agree, that should be UR though, so its not run every game which would ruin the surprise.
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Going to the grocery store during a hatch standoff against an Ochidroid, coming back after like 40 minutes and having a laugh at the salt as you smack their flashlight away with Franklins.
Yes even i am that petty sometimes.
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@SlothGirly said:
@ChesterTheMolester please tell me there's more where those came from lmao.
Sadly not, most memes on DBD Reddit are Z tier imo.
Here is the link to the original.
https://www.reddit.com/r/deadbydaylight/comments/afbzez/the_life_of_a_freddy_main/
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Yeah i have the fear that might happen. And i know some others like @thesuicidefox and @DocOctober and other veterans fear that as well. Hopefully they won't change the base to much. The only part that needs a rework imo, is the way you wake up, along with some small buffs and QoL that increases his margin of error, which is VERY low for Freddy.
I can't shake off the feeling that we live on borrowed time though.
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@Okapi said:
The Plague's vomit also does not count as a hit according to the Chaser Emblem. God forbid if Huntress hatchets don't count towards that emblem.
Possible, i haven't tried anyone else cause i did not have the time, i think LF is in huge trouble too. I mean they should make ranking and pipping harder but that approach just made some of the weaker Killers even worse, a lot worse.
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Use surveillance. Its permanent, and worjs regardless who or how many work on it.
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Well she isn't as broken by design the same way legion is, mostly the curing needs some tuning.
I'd say Plague, Legion can hardly be buffed without them going back and forth from the OP territory so the Legion will less likely get some buffs.
Also she has some nice perks.
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/351553#Comment_351553
ur actually saying the black screens were fun to play against..? i disagree completely
Well flashlights are not fun as well.
Looks like you just gotta learn to deal with it like we did.
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Just put some antibiotics in her drink.
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This week is the PTB, the PTB will last for around two weeks afaik, and a few days after its closed for release. The DLC should be out around the end of this month.
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As the first end game change i would simply make the hatch unavailable when the gates are open. Its really annoying if a survivor spends 5 minutes walking around the map to find it just for some extra BP, even worse when multiple survivors are doing it.
That and/or remove the bonus BP for hatch escapes, the survival category needs a rework anyway.
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Ask for a refund.
Or maybe see this as some exposure therapy.
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@Yamaoka said:
Clown with Nurse's ability to blink 😂
I want to use Clown with Feral Frenzy.
Simply because him vaulting windows and pallets like that. It'd be beautiful.
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Lets just wait and see her lore first...
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I main David and black metal Jeff, and i switch up perks all the time.
Among my favorite survivor perks is Spine Chill, its amazing once you learn how to use it.
For Killers, i mained Trapper for quite a while until my main became Freddy in October. No regrets picking up what people claimed was the worst, nowadays its accepted here that he is way better than we gave credit for.
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Do you have a post with a blind date for your flashlight? or If you know the flashing time of the flashlight, please answer
Wait, survivors are so dedicated to flashlights they arrange blind dates with them? Jeez.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/347950#Comment_347950
So Dark Devotion temporarily transfers the TR?
Exactly, you give him yours so you don't have it. Probably meh on most Killers but potentially good on Freddy, Spirit and Billy.
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Since the LF gang thread got necro'd i thought this thread deserves another chance too.
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@[Deleted User] said:
I think it could be a frustrating perk on Freddy If asleep survivors in both his and the obsessions TR have their aura disappear
He has no TR while its active, also you can easily fake a disappearance when pulling other survivors in or just go for one already asleep.
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I'd rather use it on Freddy (obvious reasons) and Billy with his silent chainsaw build, thats gonna be hilarious. Stealth Billy is already my favorite build for him.
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On one survivor, the other ones will have an aura at any range and no way to tell when hes coming.
Im not saying it will be a top tier perk even for him but i can imagine it being a very fun perk that can cause some serious damage when it works.
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Interesting times ahead for Freddy.
Dark Devotion seems to be a fun perk for him as you can transfer your TR to your obsession, sure you will lose him on a hit and run but sneak up on any other sleeping survivor with his small size, potentially getting some grabs.
Solidarity might be a new soft counter to him too.
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Someone needs to call CPS.
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/343191#Comment_343191
Yeah, the things that make him fun to use are what makes him so unfun to play against.
The total invisibility and permanent aura reading need to go.
This nerf would make his hit and run worse and make him a lot more reliant on tunneling and more camping, which can make the game worse for survivors too.
Freddy is mostly fine, a different playstyle for both but his mixed bag of strength and weaknesses are what makes him the most unique Killer. Lets not ruin that for a change that will not make him more fun anyway.
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Woosh is still there afaik. I really doubt that this addon's ultra rare status is justified as the yellow Bone Clapper also does the same and cause extra paranoia.
Nothing is funnier than uncloaking and seeing sprint bursting survs or failed skillchecks across the map.
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I see no problem with just having a few turkish speaking players translating it and given Auric Cells or something in return.
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Thats what happens when you kill a janitor.
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Lol, can't loop = Literally unplayable. Adapt and change your playstyle.xChrisx said:Be stealth is not in my playstile, i want to be chased, and loop the killer, if the devs have in their game a broken killer is not my fault.
At least i dont disconnect like my team always do vs her

