Carpemortum
Carpemortum
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@DorkianBae said:
Shits been complained about for a long time, toxic perk. No one will miss it but SWF abusers.
Every time I see it I just want to leave the game, but instead I just face camp the OoO user and depip with them.
Apparently Ruin was too OP and "feelsbad" for survivors yet this toxic perk is still in the game.
Ruin was also in 80%+ of games. So. Theres that.
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@thesuicidefox said:
Doctor.
"We want to rework him to make him more fun to play against." = TOTAL FAIL
I mean, at least you don't just passively gain madness now, and can snap to tier 1, right?
But fr, hes still just as much as an ######### as he was before. Shock follow, down, shock, hook, shock shock, follow new, shock. Scream, follow, scream shock, scream, shock scream shock.
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- Run We'll Make It
- Save teammate while other teammate is in chase
- Saved teammate runs as far away as possible, to a corner, to self heal.
Like, you SEE THE ######### BUFF. LET ME TOUCH YOU.
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1133251#Comment_1133251
I like the last part but most games won’t even last longer than 10 minutes if the killer is having a bad time so maybe 6-8 ?
I dont know. I'm hesitant about a "I give up" option that early.
If the killer is having a bad game, and they're wrecking them, the game will end in less than 10 mins anyway. You have to learn to take the losses too. Its only 10 mins.
I'm saying I think this shouldnt be an option for "I'm having a bad game, I give up" but more of "they refuse to work and I cannot find them, this game wont end if they dont want it to, i CANT end this game."
We all have bad games. And if its particularly brutal it's over fast. But adding in a surrender option at less than 10/15 mins for "I'm playing bad I quit" is just going to cause a lot of short, ruined games after a 10 min wait, and purposeful de ranking.
But like I said, if it's been 10 15 mins, they refuse to touch the last gen and you cant hook anyone, and now they're all hiding, then yeah, a surrender option would be good as you see they have no intention if letting you leave without DC.
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@RPGWolfGamer23 said:
I run both on Ghostface personally. I understand I get basically the same thing out of both of them, but I´m not turning down extra bloodpoints from BBQ.
Plus BBQ let's you see where others may be, in the event that the TT gen finishes before you can even react.
And if you have TT they're less likely to assume BBQ.
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I'd say maybe 10 15 minutes. At 4 minutes youd have killers quitting every game they couldnt do well in immediately, or to purposefully de pip quicker.
The only time a killer should need that option Is if the survivors refuse to work on gens and are just hiding for 20 mins.
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@ZoneDymo said:
https://media.giphy.com/media/l396InTOf9zsp2EO4/giphy.gif
seriously, could you like try to wait and see how something turns out before making your mind up?
Well, its hard to when they make hooks all 99% from the start now.
Their logic was to keep people from 99ing hooks, and make them sabotage-able more often, but just made them take as long as if they were already at 99%.
It's not a matter of how it turns out. It's a matter of now hooks are all 99d by default. They just HAPPEN to come back faster. Which doesnt matter if you cant ever get to the first hook.
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@Codela said:
Let's get a few things straight that might nuance your perspective a little bit.
"the main obje[c]tive of the survivors is the genrush."
I don't think that's the case, at least not for me. Personally, I don't get anything from simply playing a M1-Simulator. Additionally, I doubt that you can actually pip in purple/red ranks from just genrushing and espacing, can you? Also, you don't get as much bp as you would by trying to get the other categories/emblems going. These premises given, I truly doubt that genrushing is the main objective for survivors.
"the killer decides who he cha[s]es"
That's true. Per definition, you're the one who starts a chase.
Lastly, I think it's okayish to just open the gates and go afk based on the fact that survivors can also die on purpose once hooked. If a killer chooses to do so, I wouldn't judge him because of that since I've seen plenty of mates just letting themselves die on the hook - equal rights for all.
Well, actually, doing gens and escaping IS the main objective. It's in the tutorial.
Thing is, the rank system and pips arent real rank. Its matchmaking. So while no, you wont "rank up" from doing your objective and leaving asap at high ranks, you're not supposed to.
Your in game objective, and how you "rank up" (which again, is borderline meaningless) are not directly affected by each other as much as youd think.
To "rank up" at higher ranks, you have to do your objective and THEN SOME. You have to "prove" you're not just scraping by, by doing the objective.
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No? They literally let killers open the door when gens are done to PREVENT toxic trolling/hiding.
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It's almost as if this was already happening before, but now people act like its new to defend being ABLE to DC?
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@JawsIsTheNextKiller said:
I have currently have 999750 bloodpoints ready to put into the new characters. If it doesn't come out tomorrow I'll probably not play for a week. I'll never get that close to a milllion again without going over.
Or just spend down to 900k and save again? Its what I've been doing since saturday lol. Also have almost 16k shards for SoS before AND after it changes.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/1124840#Comment_1124840
Also worth mentioning: I'm a survivor main, most of these numbers came from my games as solo surv, just a few from me playing killer.
A killer main would have faced more 4-men-SWF groups, that would most likely change the numbers a bit.
Yes, like, 2 or 3 instead of 0.
4 man swf squad are roughly less than 5% of games.....
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1131829#Comment_1131829
At that point, why not let the Survivor stun the Killer if they can bust down a wall?
They can. It's called head on. Or decisive strike.
Considering DS says 'whatever is at hand' which is always nothing.
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Doesnt count as an escape in game, you didnt pass the exit or hatch, but post game it counts as escape because the other option is you didnt escape. And as you didnt die, it logs as a post game escape.
Still sucks, but it is what it is. I was 2 steps from an exit gate for my 3rd escape and Bubba DCd looking at us.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1131683#Comment_1131683
Like you said, I only tracked if a perk is chosen or not, regardless of the character. Sorry for the confusion.
No problem. Just wanted to make sure there werent 47 Laurie's played out of 100 survivors. Seemed odd to me lol.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1131664#Comment_1131664
And you have Unbreakable or Flip Flop
Also good survivior will hide in a locker or will just do a gen in a place where slugging will not benefit the killer
See, thisnisn rework Ds thread, but now you bring up synergy with 3 or 4 hypotheticals equipped.
We could say the killer has infectious fright, surge, and deerstalker, making your survivor perks and location pointless.
Theres always a way to work around or synergize things, but in the context of "either be immune, or be able to be grabbed/slugged off a gen", the latter is an obvious better balance. Without hypothetical synergy.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1131674#Comment_1131674
No idea, although I can say Laurie was used a lot.
Oh I just meant, like, did you track the perks when on their teachable character, or did you just list them BY character for the sake of orginization?
Like did you count every Adrenaline used, even if not on meg?
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So, what about a self care on Adam?
Or lithe on Laurie?
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To avoid any misinformation.
If they say roughly a week, and the days change a little no biggie.
If they say "this exact day" and it csnt come out for whatever reason, now you've got people yelling and complaining that "omg you said it would be dout today #########".
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@BigBrainMegMain said:
This is what I don't understand.
Ruin was nerfed but NOED was left alone? NOED was far more frustrating to play against than Ruin.
Only for people who wont do bones. It's a non issue otherwise. You also have all game to get rid of it. Ruin is at the start.
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They learn how to look for and do bones.
Or they complain here, and get told do just do ######### bones.
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It doesn't activate unless a gen goes off AFTER it is placed.
Otherwise, it is a bug.
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Servers arent disconnecting everyone, and if your game or system crashes, fix it before queuing up. Leaving game by choice or accident still ruins the game for everyone else.
Also, I'm sorry that you suffer with depression, but using that as an argument against DC penalties? Come on...
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@LordEmrich said:
Because the Survivors don't already have enough ways to win so BHVR had to give them more.
@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1129234#Comment_1129234
Yep, pretty much this. Survivors need to be handheld and given as many second chances as possible, because otherwise they might cry and BHVR can't have that. Nevermind this is a game where the killer is suppsoed to tbe the power role and the survivors are supposed to be struggling to survive.
No, it's because if it remained closed, we would still have the old "hide for 45 minutes" crap we did before hatch existed.
Arguing that the hatch is a free escape is something entirely different than "why does it open twice".
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@Frankie said:
Imagine thinking you should handicap yourself just to serve the delicate sensibilities of everyone else who plays the game.
Word to the wise: Survivors don't have the same mentality. They're still going hump god windows, teabag at pallets, and pretend like running in a circle around a pallet and dead harding for distance is a "skill" and talk ######### to you for it if they lose. Then if they lose to NOED, they'll complain that totems are too annoying to destroy because they were too busy genrushing. They use every tool they have at their disposal, and you should to.
If you handicap yourself to suit their BS book of rules created for killers by survivors, you're just adding to their endless arsenal of second chances and ammunition. Don't hinder yourself to suit them. The thing about survivors is, if you give them an inch, they will take a mile. Killers complain how they lose on a constant basis, and this is why. Go into game, if you want to win, play to win. Kick the living ######### out of them. You paid for this game as much as they did.
Actually, some survivors have the same mindset as everyone else. Toxic people are toxic. Not one side of player.
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Its your job to kill. Its also your game. Play it how you want.
However, if you're asking if it would be nicer to do that, of course. But if you dont want to play like that, dont feel obligated to.
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So NOW the regular get 5 sacrifice version of Reveremt is doing the same #########....
On top of that, bubba does not work on either. 4k in basement and 0 progress.
Think I'm about done with the challenges.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1129991#Comment_1129991
And i thought thats a serious discussion lol.
I mean, I was being serious. If you dont want someone to use a key, dont let them lol.
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@StuMacher said:
https://forum.deadbydaylight.com/en/discussion/comment/1129963#Comment_1129963
I do not subscribe to this answer. "Rank doesn't equal rank". Rank equals a combination of time invested and effort. What that ratio is, idk. You give an example of your one 4k humble brag match like that means anything.
My issue: I have 250hrs invested into this game @ rank 14. How TF do I get placed against a collective 8-10k+ hours red rank survivors to get ######### on in the post game chat when you can clearly see the rank disparity.
When mm really took a ######### you'd see survivors comment post game "wow bad matchmaking sorry for being ...(fill in the blank)" now the defense is rank don't mean ranks hurr durr.
Whatever you need to tell yourself bud.
First, 250 hours. Cute.
Second, one 4k humble brag? Oh no hon, I've got other tales for that situation, but I'm not bragging. I'm explaining how rank isnt anything other than a matchmaking tool, and "high ranks" losing like "low ranks" shows that. Rank doesnt matter.
Third, people STILL say sorry for matchmaking. Hell I say it. But that's matchmaking not working correctly. Rank is seperate, it is what matchmaking USES. rank doesnt matter, and with matchmaking broken, we can see that clearly.
Fourth, rank has NEVER mattered. Its ALWAYS been a matchmaking tool. It had an optimal goal as to how well it could/should work, and hasnt, but it doesnt change that rank simply doesn't matter.
Screenshot_20200225-131448_Chrome.jpgLastly, I dont have to tell myself anything. I play both sides, and get all kinds of ranks. And seeing it in action, other than pure rank 20s and rank 1s, they're all over the god damn place in term of actual skill.
So, I'm sorry you feel so sour about it, and arent having fun, but rank isnt actually a rank. It's a pseudo mmr and leads people to think otherwise, causing issues in a game where it wont ever be perfectly balanced.
Hope your day gets better. <3
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@PacifiedByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1130022#Comment_1130022
You like the meme. I don`t. I have all rights to express my dislike with this meme, especially if it gets forced everywhere including this forum. Do you have any problems with people having different opinion than you do?
No, why would I? Oh wait. I would in your hypothetical scenario where I'm the bad guy.
You have all rights to express you dont like it.
And I have all rights to express that it hurts nobody and takes no effort to ignore it and let others enjoy it.
Or do you have a problem with me expressing my opinion?
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1129974#Comment_1129974
i don't think anyone asked for the ruin change. the devs just saw it unhealthy for the game. balanced landing wasnt broken, it was just good. look at the forum and you see which side is the whiny part of this community.
Whiny people are the whiny part. Not one side or the other. It's just one side may be more vocal or get listened to.
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@inferjus said:
https://forum.deadbydaylight.com/en/discussion/comment/1130025#Comment_1130025
He is iconic, but for Halloween franchise.
I know. I just couldnt resist.
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Meyers. Of course.
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@PacifiedByDaylight said:
Yeah, it`s annoying and starting to get overused.
Damn, it's almost as if it's something you could ignore and not take part in if you didnt like it.
Oh wait. It is.
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@24Life said:
https://forum.deadbydaylight.com/en/discussion/comment/1129508#Comment_1129508
Actually they do use iron will, as I have been the one playing against them and checking after the match, but thanks for letting me know what's happening in my games....
They may be using it, but the bug happens regardless.
They can NOT run it and have it still happen.
But I'm glad you could snap at someone trying to help exain the issue.
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10 hours for 1000 iridescent? You're doing something terribly wrong at that point.
Like, 2 or 3 hours max.... on a bad day...
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@Speshul_Kitten said:
I don’t stress over it, I get around to finish the challenges either way so I’m not in dire need to get them done.
I will say, however, they’re unhealthy for the game IMO and give the killer an artificial sense of accomplishment/skill because of the survivors throwing the game just to complete the challenges.
That wouldnt be the case if they werent tied to the rift.
If people didnt feel like they HAD to do them ALL RIGHT NOW, it wouldn't be a meme fest of people doing challenges. People would just get tot them in their own time.
But since its directly tied to rift xp (for some bs reason) everyone feels rushed to do them ASAFP instead of just while playing.
Which leads to people throwing the game for them, just like pustula petals.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1129489#Comment_1129489
What exactly keeps the survivor from, you know, either picking the key back up or just memorizing its location?
You standing on its location. You become the key warden, not a killer, at that point.
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@Spectre13 said:
I say to any survivor that uses all the standard meta perks like DS and BT and Adren etc I automatically think so much less of you as a person and take great pleasure in face camping you through all 5 gens. You are not clever or edgy by just going with the flow and using the same perks everyone and their mother uses to get cheap thrills and salt all over killers. And I make it my personal mission to tunnel and slug you until the end of time.
Yours truly - The Killer
-Camps for 5 gens
-Calls someone else out for not being clever or edgy.
You DO see the irony, right?
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1125125#Comment_1125125
I think the "us vs. them" mindset is completely justified in this case, since it's concerning game balance. OP didn't say anything to indicate any harsh feelings towards the people who play survivor.
No, but his title is very suggestively saying, "hey, you ######### us, what about them too?"
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@Almo said:
Posting as a player, not as one of the designers:
Clown. I'm not saying he'd be top tier, but I think he's got some power hidden in his ability to make Survivors think twice before going into a certain location.
I love it when people laugh about clowns chase potential.
He stops loops. He doesnt avoid pallets like nurse, but he straight up brings you to a crawl. Which is the worst thing to happen if you're trying to loop/mindgame. Add on that if it's the super blind you cant see ######### meaning clown likely has you.
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...Legion.
They're not nearly as bad as the knee jerk reaction leads you to believe. You just cant play them sloppy/cheesey.
Frenzy, hit as many nearby, if none, get super close to target and turn off. M1. Repeat. Using Thana and sloppy/nurses it slows the gane down a lot.
Plus you get a SHITLOAD of points for running and stabbing people.
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1128671#Comment_1128671
funny because i mostly only see killers complaining here..
"nerf instaheals! nerf toolboxes! nerf DS! nerf BT! nerf adrenaline! too many pallets! nerf balanced landing! nerf gen speeds! nerf dead hard! nerf unbreakable! please make survivors spawn in the dying state because i can't down them in 10 seconds!!!!!!"
i think killers have gotten so much buffs and survivor stuff nerfed but nothing is ever enough for them. they want everything to be as easy as possible. no effort at all just ez 4k every match please devs other survivors did their objective while i camped so gen times need to be nerfed!!!!
"oh my god one survivor escaped this game needs to be fixed it's completely one sided"
"oh now they nerfed an obviously broken killer.. what are we going to do now, this game is so survivor biased"
"nooo my crutch perk got reworked guess i'll leave the game instead of adapting"
- "nerf moris, billy, nurse, noed, ruin"
- "omg I need the hatch how am I supposed to escape with 3 dead and we did no gens?!?"
- "oh no, they reworked an obviously broken perk (MoM, Balanced Landing, etc), the game is so killer sided"
- "they ruined my crutch perk (DS, Borrowed, MoM, Insta heals even), I guess I'll quit instead of adapting"
And the list goes on.
See how silly it sounds when you act like one side gets ######### on and the other doesnt? Killers just get MORE #########.
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@RayrafLPP said:
https://forum.deadbydaylight.com/en/discussion/comment/1129960#Comment_1129960
I think it was Pig, but could be wrong^^
Weeeeellll #########. Lol.
Thanks anyway. <3
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I have a few I "main" (Legion, Pig, Spirit, Wraith, Oni) but I try to play different killers regularly. Say if I play 5 games as killer, 3 will be not on that list.
I do it to:
50% - change of pace. It gets old using the same build/power all day.
50%- to familiarize myself with their powers, tactics, etc for when I play survivor, or find a new love for s different killer after changes/patches.
I was pleasantly surprised at how fun Huntress is when you dont get Lerys and miss every hatchet.
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@FilledPizza said:
For some reason, when I was playing Survivor, me or my teammates being sacrificed counted towards the challenge. No idea why it's bugged for you though.
Odd. I'll have to try that too haha. May actually be faster that way. It will suck for my teammates though...
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@[Deleted User] said:
don't worry, they are going to fix it soon by taking away your ability to see ranks, and then saying it's totally fixed you just can't see it and we can't tell you how it's been fixed.
In all seriousness though, ranks mean nothing. That green rank could have like 5000 hours and just not have played much since rank reset, and be one of the best killers in the world. You can have red ranks with no experience at all that cost you a game. I am red rank survivor and I still get people with thousands more hours experience that cause massively unbalanced games where one side stands no chance from the start.
You can have a game where everyone is red ranks and still everyone is dead with one gen done because the gap of skill is so great due to the low ceiling limit.
So these screenshots don't even begin to scrape the surface of the problems.
Yeah, hidden rank will be fine, because rank isnt rank.
Had a game last night I thought was tough, but not hard. Had to play smart but not sweaty. I expected green/purple ranks.
3 red ranks. I'm at 14 killer since reset (and I play more survivor) and got 3 red ranks and a purple.
That being said, it was a 4k. So just being in red rank doesnt actually mean ######### if you cant play.
So why bother worrying about seeing the ranks, when they dont acurately represent anything. 🤷♀️
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@RayrafLPP said:
https://forum.deadbydaylight.com/en/discussion/comment/1129953#Comment_1129953
I had no problems with your challenge, its just random if it works or not i guess.
Who did you use as killer for them? They may be "less bugged" so I'll try using them since oni legion and pig seem cursed.
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No. I like it.
I mean the killer is already a joke nowdays, so why not play with them?
Also, as killer, I love it when people play along and ######### around.
Plus, it's not a hardset rule you have to follow.
But theres no point in being mad about it and ruining others enjoyment of it.
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@RayrafLPP said:
Maybe its 130 survivors and they forgot a 0. But honestly it seems to be a bug, i think there were same problems with drop 15 pallets in chases challenge.
Just keep playing and pray it counts you probably wont get a fast fix.
Yeah, I have other challenges too, just sucks I'm gonna have to play specific killers for another 10 games.
Was really hoping it was known and there was a fix/workaround.
I never had problems with the pallets in a chase though. Hrmm.
