CLAUDETTEINABUSH
CLAUDETTEINABUSH
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Comments
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@AhoyWolf said:
Another epic challenge, chain 4 hits without the use of duration add-ons, enjoy!
I like that idea a lot
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Typical matchmaking unfortunately
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@Kilmeran said:
At this point, it is what it is. I came back just for the hell of it, but with this fiasco, it just isn't worth it all that much. The Overwatch Winter Wonderland event should be coming next week, Cyberpunk 2077 comes this week, and I have plenty of books to read (my TBR list seems to be endless).
Unless their team is much bigger than people have assumed and stated, it's going to go any of the following ways:
1) The bugs are going to take forever and a day to fix because they still have the next DLC to get done and out in three months.
2) The bugs aren't going to be fixed and will just linger around for the gods know how long.
3) The bugs will get fixed, but then there's a real risk of it eating into development and quality time on the next DLC, and the cycle continues again because they've shown they're unwilling to postpone or forego a DLC.
I don't think that the design team is the same with the bug fixing team
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@TheKnowlesFam said:
https://forum.deadbydaylight.com/en/discussion/comment/1802195#Comment_1802195
went through this WHOLE thread to see what reference you were making.. alas im as clueless as when my journey began. i didnt even read any of the comments that were intended for this thread lol
._.
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@OniWantsYourMacaroni said:
I'm sorry but people frustrations about the current state of the game are 100% justified (at least to a certain degree).
And i'm not really sure if they really get the message or else we wouldn't have this dumpster fire of an update right now.This company just keeps messing up over and over again.And people are entitled to criticize them for that
There's a thin line between criticize and spreading lies/hate
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I disagree entirely. The game has very unique code, which would make some bugs unexpected. The design team did a great job, but the bug-fixing team didn't discover every single bug on the twins, since they seemed fine on the ptb. Now that they're released on the live patch, they're stressing out trying to find every single bug, recreating it and finding solutions. So, the devs don't deserve to be called out as bad programmers and such, but should be helped by the community.
But hey, that's just my opinion.
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I'll be the one who won't tag almo, and say that I agree with him. The game doesn't really need a huntress that can have haunted, franklins and sloppy on her hatchets. Even tho, I'll say that there should be some exceptions. For example I think shred should activate everything except exposed effects, same with pigs m2. But adding these would make stbfl really weak.
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@CornHub said:
Best: Silent Hill and Chains of Hate
It gave us the 2 best killers, gave great survivor perks, and I really like the map design of Dead Dawg and Midwitch
Worst: Darkness Among Us
I'm a killer main so I have a bias, but old Ormond was horrendous and imo one of the worst designed maps. Legion is the most meh killer with match lengths that could rival forever Freddy. Came with the most forgetable survivor with decent perks I rarely see people use.
Wowow, jesus cannot be forgotten
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I think that I'd be cool to yeet yourself into certain windows, breaking them in the progress. Same with breakable walls, I think that they should be anime smashing through em instead of punching and kicking em.
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Nice ideas. I'd say the same, kind of.
On the blight map I'd LOVE to have prison cells with different killers being experimented with his serum. Could also be live action, like killers trying to grab survivors and pull them closer to the cages, screaming in agony cuz of the tutores, ect.
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@Bravescorpio said:
You do know the people who make the skins, and the people who fix the bugs are different people right? One team doing their job doesn't affect the bug team in any way.
@Bravescorpio said:
You do know the people who make the skins, and the people who fix the bugs are different people right? One team doing their job doesn't affect the bug team in any way.
Sorry for pinging you twice but that's exactly what I would say
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@lowiq said:
Twins aren't bad. They just requires a different playstyle.
That's also my opinion.
If you're good at them, the survivors won't see anything coming.
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I agree. The game is pretty fun
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@FFirebrandd said:
I actually managed it last night. Had a Legion daily and went for it. Ended up with a batch of Survivors who... weren't great and made some questionable choices.
I will say though, Legion has another bug that actually helps them a decent amount. The chase music never plays. It sounds really really weird to have it be deathly quiet while chasing people, but it helps. It makes it much easier to be aware of your surroundings.
Congrats and thanks for the info!
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I think he's the most balanced killer releases so far. If you're good, you'll dominate. If you succ, you'll succ.
Survivors have a ton of counterplay, and his ability requires you to use your brain. So I think that he should remain untouched
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My guess is that they'll add a cooldown to his snares and maybe make it so a freddy can't fake a teleport, or make it so when you cancel it you'll need to wait the entire cooldown. That would actually make freddy a bit more difficult.
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Console or pc? If it's on pc, I personally wouldn't put deathslinger on the A tier, he has no pressure. The rest are good imo.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1800729#Comment_1800729
I don't know if you meant 'you' as in me personally or 'you' in general but I didn't use those perks because of the DLC's, I used those perks because I like them.
"You" in a general way, like the player.
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He'll probably get an add-on pass in the future, but I think it's not the highest priority rn.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1800709#Comment_1800709
Here are my tips, even though you didn't ask and I'm not a good killer lol but I feel like being helpful
Use corrupt on killers with low mobility or killers who need time to setup, like Hag and Trapper for example.
Surge and Ruin have some alright synergy in my opinion, although others can and will disagree, I actually love this combo.
I don't have a huge issue with the gen times in my games, I just find that it's mandatory to have at least 2 slowdown perks, which is kinda unbalanced imo. You shouldn't rely on perks from dlcs (those you mentioned, plague dlc, hag dlc and stranger things dlc). A player shouldn't rely on buying dlcs or being forced to use their shards to get a killer that they dislike cuz they have good perks (plague for me, in this situation)
But that's my opinion
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Interesting point, tho I'd say that survivors tend to be more disrespectful most of the times, especially in endgame chat since it's common to be hateful towards that killer, since your teammates will probably back you up.
I don't think that there aren't scummy killers, there are. But I doubt that survivors are less scummy than the killers.
Even tho, comparing survivors and killers doesn't make sense since if a player is toxic as survivor, they'll probably be toxic and scummy as a killer. But that's, in my experience, the trend I keep seeing.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1800528#Comment_1800528
Didn't they change gen speeds back in April?
They did, I'm just unsure if they're good enough.
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@TripleSteal said:
Let's say you double pip in 50% of your legion games, then I'd say at least 30-35% out of these 50 were one-sided enough to be won even without FF m/s buff and lunge attack.
The problem is that it makes unwinnable all the matches that otherwise would have been close and exciting, but there are not that many of such games rn due to MM limitations.
Tl;dr you get enough of boring one-sided matches to complete it without much effort.
It isn't impossible, just really difficult.
I just like challenges :3
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@CaulDrohn said:
No need to disallow moris imo, it screws your emblems so you won't get merciless regardless.
Ik, but if someone doesn't aim for merciless, they should consider not running a mori.
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Legion rn, his power doesn't work.
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@BlindMole said:
Jesus Satan take a chill pill!
No.
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I do agree with your answers, but I wanna include something more
Rework moris, keys and OoO
Nerf Freddy, boring to play and verse
Have a slight change on the gen times....maybe? Not sure yet.
Add a shirtless myers skin
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He had a small burn incident. Understandable.
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When I play survivor and I'm against nurse, I have the time of my life. You can abuse many things vs a nurse like juking (doubling back, turning unexpectedly, looping normally and doubling back last second so she misses her blink, breaking los)
But if she's a good nurse, you're pretty much dead anyways. You need to notice her blink pattern and try to predict it (is she trying to predict where you'll go, or she's just blinking where she last saw you? ECT.)
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I think they'll add a cooldown to his snares and rework some of his boring add-ons.
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The bloodlust mechanic was added as a bandaid solution because the tiles were kinda op back in the day. With more and more maps getting reworked, they believe that the game has reached a state where bloodlust isn't needed, since most tiles are now balanced. Yes, there are some strong loops, but they believe that the killer has to mindgame the unmindgameable to be able to win a chase.
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I'm on pc so I don't know what you're talking about.
Can you show me?
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It is intentional. You'll need to adapt and get used to the sensitivity.
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I think that wraith also has a similar addon, but I'm not entirely sure.
To be honest, I like this effect because I can actually track their blood better than before. I think also trapper had one, which also makes sense, when they leave from the trap, the trapper is probably already on his way. So they try to hide with their iron will, but the trapper can now see their trail of blood more easily and get a down.
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Mmr got disabled due to some issues. This is why you get matched with red ranks as a purple rank, for example.
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Doubt it honestly, when you're addicted to shadowborn it's really hard to stop using it, because you feel like most hits should've landed. Trust me I should know.
Try removing shadowborn to other killers and play like that. If it feels the same, is cuz of shadowborn. If not then it's a bug. That's all that I can suggest for now sorry :/
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1797502#Comment_1797502
https://us.v-cdn.net/6030815/uploads/T31KYEIXOEDA/image.png
I didn't find anywhere in the blogpost that said 'anti-tunnel'
Thanks a lot! I appreciate it
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@Elena said:
Peanits confirmed not long ago that the developer team themselves didn't label it as an anti-tunnelling perk, the community did.
In my opinion, BT is more of an anti-tunnelling perk than DS.
@MadLordJack said:
Yes. Very, very clearly. It only activates after you have been recently unhooked and the killer tries to hook you again. In the rework announcement I believe the Devs specifically called out that it was designed to stop you from getting tunneled (or farmed).
Exactly two opposite answers xd
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Depends the killer
Usually if a killer doesn't have map pressure/isn't generally good, I go with 2 slowdown perks (mostly corrupt and pop or ruin) bbq+ perk of my choice (sometimes stbfl, nurse's, sloppy)
If they have a lot of pressure/ don't need slowdown I just go with tracking.
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Spine chill doesn't activate (which is wrong imo) BUT will activate if his sister is looking at you, even if she's controlling viktor (so you'll be able to find one of the two siblings)
And you don't need insidious cuz she becomes undetectable either way.
Hope I helped.
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Probably have it to trigger on everything (like spine chill for survivors). Could turn out pretty interesting.
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Deathslinger
He's design is excellent and gameplay is pretty fun. The two things I love about killers.
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@Gay Myers (Luzi) said:
https://forum.deadbydaylight.com/en/discussion/comment/1795172#Comment_1795172
He's an undead monster - the TOS part has no relation to BHVR. They hold no power over other platforms like Discord or Twitch. They have strict guidelines on any kind of child abuse comments. It's up to the user and streamer to be aware of this and not break the TOS of the platforms who have those guidelines.
I did research on that topic since my forums was taken down for calling viktor a baby for fun,and it is exactly as the mods describe it. I wanna believe that the devs had the viktor idea for a long time, and had to recreate the twin's lore in order to not be against any rules and such. They do kinda get away with this, so I guess it's ok
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Id suggest running the third seal, especially if you're in indoor maps. Since you already slug, this perk will make it extremely difficult for them to reset. Also, thanatophobia is also cash, I'd also suggest that.
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This game is really really hard to balance. I get your frustration, but please hear me out.
Imagine nerfing gen speed. This would buff clown and trapper, but would also buff nurse, freddy and spirit. If they proceed in buffing all of em,they will buff the s tier killas
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It is entirely possible that they'll do that. I really doubt that they had the intention to add so many bugs in the game at once.
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I would also love to since dbd is really hard to fix. The code is really messed up and I think that building it from scratch (and maybe changing engine) would remove almost all bugs and problems. But this is incredibly risky since it is time consuming and if you ######### up even a bit, then the game becomes dead instantly. But still, playing safe and going with a bug fixing chapter (like operation health in r6) would fix a lot.
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First of all, it would be appreciatable to doodle the names.
Secondly, I feel you. Rank 8 against rank 1 swfs..... When you get into purple ranks it's basically being in red ranks without being able to brag about it.
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Doubt it will happen. In their eyes toxicity outweighs the need to show if you were against a premade or not.
Besides, I think most games don't show premades, so I guess they're going with the flow.
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I personally like new ormond. When I go into a killer match in that map I don't wanna dc or use dirty tactics to find one, maybe two kills.
And as a survivor it does have looping potential. I personally don't see your problem.