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CLAUDETTEINABUSH

CLAUDETTEINABUSH

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CLAUDETTEINABUSH
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  • @Shirtless_Myers said:

    Yes, they should be nerfed, nothing in this game is as game changing as an Ebony Mori.

    What are your suggestions?

  • @kate_main said:

    I want to say that...

    1) the game never was killer sided xD

    2) Noed is annoying ,yes,but not OP. Its a barely decent perk; BW is much better for endgame.

    3) I think just because one side has OP things doesnt mean it cant be nerfed because the other side got OP things as well.

    Typo....I wanted to say that the idea of a game was hide and seek, with the seeker having the upper hand xd. This means that the idea of a game was going to be based a killer having the upper hand not survivors... Sorry.

  • @kate_main said:

    https://forum.deadbydaylight.com/en/discussion/comment/946115#Comment_946115

    Nerfing Moris?

    I think you should be able to activate them only after hooking every survivor at least once.

    For keys; I'd like to make a few changes:

    - Broken key: once near (1/2 meters) the hatch,you can perform a 30 seconds action to successfully open the trap door and jump in closing the hatch behind. The action can be heard from 12 meters. Completing this action will deplete the key.

    -purple key: once near (1/2 meters) the hatch,you can perform a 15 seconds action to succesfully open the trap door allowing only one survivor to enter. The action can be heard from 10 meters. Completing this action will deplete the key.

    Pink key: once near (1/2 meters) the hatch, you can perform a 8 seconds action to succesfully open the trap door allowing all survivors to escape. The action can be heard from 8 meters. Completing this action will deplete the key.

    Really really interesting. I can say I am impressed by this idea. Good call about the keys but I believe that the broken key should remain a broken key. As for moris I already said my ideas.

  • @kate_main said:

    Of course they should.

    Hope they look into moris after nerfing keys and swf tho

    Any suggestions?

  • @humanbeing1704 said:

    https://forum.deadbydaylight.com/en/discussion/comment/946102#Comment_946102

    Make ebony mori's requirement to hook every person once so you cant just mori tunnel someone

    I see what you're trying to say and I can say I agree, but I believe if they wanted to tunnel they could bring a green mori

  • An interesting topic you are touching right there. Yes it is unfair for the survivors and harms the survivor's experience. The bad thing is that it can't and shouldn't be punished

  • @humanbeing1704 said:

    Yes obviously

    What do you think the devs should do to make them more balanced? I am interested to hear about your opinion.

  • @PistolTimb said:

    As long as keys exist, Moris should exist. If one goes the other should follow.

    I agree but I think that both of them need a Nerf. Keys need an animation/channel and moris an objective to fulfil

  • I disagree because if I see a swf group I will lobby Dodge 30% of the time because going against swf as killer isn't fun at all, and if you're talking about the ragequit in matches then I also disagree because again swf=not fun

  • I can see where you're going with this and I agree it will make the game more fun. I believe it should be swf duo and the sef squad should be available only in customs.

  • For me it's either huntress or doctor, because I hate the m2 hotboxes of huntress and I can't be stealthy against the doctor (although he is my favourite killer to play with)

  • I'm a killer main playing the PC version of dbd and I can say that your problem exists in our lobbies too,in a way. Killers have 10 minute wait queue in all ranks and survivor's queue times are usually 3 seconds. Tho I can safely say that I don't see much of swf in the low ranks (I'm new at the game and I start to understand it). In the high ranks swf groups are really common and I can say that this is an issue.

    I don't know if anyone agrees with me but I believe that the game should reward killers that are faced against swf groups, like giving them extra bps because, as you said , going against friends that can communicate can make the killer DC or just give up. I also believe it should be some sort of way to show the killer what they are going to deal with, like their ranks or just the information that they are swf

    I might be a new player, but I've been against countless swf groups and I can admit I didn't have fun at all. I believe that rewarding killers for not dcing when they go against swf will be a healthy start, and probably have as a result less DC's.

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