A small little PSA on why freddy is up for changes
Now some people have seen/heard that Freddy is getting some changes soon and are confused, so allow me to explain why he's getting changed.
1.Snares and fake Pallets
Snare Freddy chases go like this, he sees you, you run, you find a pallet/loop, he throws down two snares by the pallet, he hits you, repeat, snares are way too easy to spam and can basically nullify any loop, if you get hit by them you are getting slowed down, if you avoid them odds are you will move away from the loop and potentially into a dead zone, meaning you have nothing to defend yourself, Pallet Freddy is less of a problem but dream pallets can easily screw you over given that there can be 10 at a time on the map
2.Teleports
I really don't think i need to explain this one but here we go, Teleporting to ANY uncompleted gen from ANYWHERE makes Freddy one of the most mobile killers in the game, outclassed only by Spirit, Hillbilly, Nurse, Blight, and maybe Demo, this means that Pop can be used straight after a hook and if you're near a gen and he sees you with B&Q you're screwed, not to mention being able to fake it for mind games at certain loops, as well as his 3 gen lock potential, if the only killer in the game that surpasses you in 3 gen locks is Demo then you have a very strong gen lock ability
3.The Slowdown
The one fundamental problem with Freddy is his main gimmick, the Dream World, if you want to get out of it you either need to find a clock, which wastes time, or fail a skillcheck, which wastes time, and Freddy can put it you right back in it just by hitting you, Freddy's stalling ability is insane, i think we all remember when Forever Freddy was at it's peak
4.Built in Stealth
This ties back into the Dream World problem, survivors will be oblivious and relying on the lullaby to figure out where Freddy is in relation to you is almost impossible if you don't have direct LOS, letting him get easy free hits as well as cucking Kindred and OOO
5.Stupidly low skill ceiling
Freddy does not require a lot of practice to learn, nor does he require a lot of practice to master, despite how vast his toolkit is you can learn how to use basically all of it in a few matches, there was this one comment i saw on a thread once, i forgot who said it but it went "Both a god Freddy and a god Nurse can win matches easily, but there is a massive difference between a bad Freddy and a bad Nurse"
TLDR: Freddy is a combination of Anti-Loop, high mobility and powerful gen-lock potential and slowdown rolled into one, the fact that he hasn't seen substantial changes for a long time is pretty crazy to think about, personally i hope they nerf either his entire basekit by a bit or strongly nerf either his mobility or slowdown
EDIT: added some points acknowledging the low skill ceiling Freddy has and his built in stealth
Comments
His map mobility isn't entirely an issue, a lot more killers nowadays have some sort of map traversal. Even the twins, but only for victor because of his speed.
You can't compare someone who teleports to uncompleted gens to someone who can literally ignore loops. Nurse far outclasses anyone else in mobility because she doesn't have to run around a loop to hit a survivor.
I think the main reason by far for actually changing him is the statistics/kill rates, although some seem to think "survivors whining on the forums" brought the change about (I think people overestimate how much interest the devs have in forum complaining)
The PSA is explaining why he's getting changes by explaining in a roundabout way why he has a high killrate
He's had it too good for too long.
You also forgot that compared to most, if not all the killers in the game his skill ceiling is INSANELY low. For someone to have as much stuff as he does and not take much skill to use is annoying because you can be beaten by a person that's much lower in skill then you.
The only thing i want to see changed about freddy is that your sleep timer pauses as soon as you begin the chase with him.
That would actually reward survivors who manage to stay awake.
My guess is that they'll add a cooldown to his snares and maybe make it so a freddy can't fake a teleport, or make it so when you cancel it you'll need to wait the entire cooldown. That would actually make freddy a bit more difficult.
Or at least sleep timer counts up only when in terror or get hits. Just passively get into sleep isnt fair.
Honestly I'd say Freddy is more mobile than Demo. Demo needs Portals both where he is and where he's going. Also Demo cannot portal to anywhere he hasn't been yet. Now if you had said that Blight is more mobile than Freddy, yes probably. More also, Demo's portals can get destroyed if he's used them so the Survivors can deny his mobility.
Also you missed one more thing. Freddy has free stealth aspects. If you are awake, you can't see him at all from more than 32m away. He flickers in and out between 32m and 16m. Lastly... occasionally his Lullaby does some really weird stuff and it sounds like he's a good 10 to 15m away when he is most definitely not and you get downed because of it.
To be fair, the same survivors who whine on the forums are the ones giving up as soon as they see a Freddie. Instead of trying their hardest or figuring out ways to buy time for their team they just get easily tilted and die driving up statistics.