C3Tooth
C3Tooth
About
- Username
- C3Tooth
- Joined
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Comments
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The most funny thing about him is you dont know what his addon are, until too late.
With the red hair addon, either "how does it take so long for him to reach Tier3? this is certainly not good, he must have Hair addon" or "wait, why his Tier3 takes so long to depleted?"
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I would say, Yellow aura locker only applied when it has a Survivor with Headon ready in.
Otherwise, if Locker always show aura when a survivor in it. Those epic fun moment of Deception on a teammate in random locker will never happen again.
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@Nomporu said:
https://forum.deadbydaylight.com/en/discussion/comment/2460100#Comment_2460100
yeah you're right, i'm just going to spend time i could use doing gens, healing teammates, getting the killer to chase me around so they can do gens, wondering around trying to find rng spawned bones then doing them in case he has ONE of the 72 killer perks.
every killer has this argument, it's so stupid, noed needs a rework.
Killer can simply replace a Noed with a slowdown perk. And you may not have enough time to finish 5 Gen anyway.
Noed is a bet. Its doing 5 dull totem slow down. If survivor success doing 5 dull before 5 Gen. They were vs with a 3 perks killer the whole match.
Im main Trapper as Killer without using any Gen slow down. Most of the time I finish setting up is 3 Gen done. Say, if you decide to rush the last 2 Gen with 12 hooks still available not caring or Dulls. Youre totally deserve to down by Noed.
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@Wedeguy said:
Don't worry. Most of the time only noob killers use it cause they know they'll lose anyway so they try to get their free consulation prize with the broken perk called noed.
If you dont have enough time to cleanse 5 dull totems. Killer doesnt do bad. Im not agree with tunneler/camper into Noed though.
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The best way to learn something is to doing it more. So instead of running for 4 mins. Slam in multiple second perks so you can run for 8 mins.
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- Trapper
- Spirit
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Guess if you're survivor, you can escape through hatch, or do Gen and open gate.
If you're killer, because there is no survivor left, the game instantly end, which is why they dont give us ability to custom game alone.
I really want this because I still need to learn racoon map
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Alot of sauce in my profile : D
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When she sees people want to nerf her for the thousand time
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Man, Gen spawn this close is a potential to create an Ultra rare offering "make Entity spawn 2 Gen close to each other"
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I think just making survivors holding the box also get incapacity + chain hunt time continue to progress. He will have a firm build in slow down.
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Lose out on 2-3 kills
Lose out on 2.5 kills
Lose out on 62.5% kill rate.
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@RodrigoL said:
People are saying that if bhvr put a secondary objective it'll more dificult or boring and camping will be more constant, I disagre, I play solo and its boring see the gens go fast and sometimes I barely touch them, thats why I do totems, always with detective hunch, a secondary objective is nice for survivor, more things to do in a match, more diversity ...
And as killer I wouldn't mind to get longer chases, and wouldn't camp because I'd have more time to try get the survivor ...
Doing this the bp per match sould be inscreaced as well, to 45/55k making grinding a little bit less stressfull too ...
Just like Killer makes mistake and have 1-2 hook when 5 Gen gone. Survivors happen to have many match that 1 death at 4 Gen left. Except Killer actually have chance when losing (End game perk, EGC camping, Survivors make mistake by being too Altruism..). On survivor side, they have zero chance to turn the tide.
As long as Killers have option to shorten the task time they have to work (tunneling), Survivors should have the same option (rush gen and ignore totem, even if Noed exist)
Tunnel/Camp & Gen rush are game problems, which being fixed by DS,BT,DH on survivor side, as Gen slow down perk on killer side.
I want the game to have 2nd objectives to have the game more fun, but its not going to happens.
Remember people said the game is going to have Early game collapse, where Survivors have to do something before Gen, because a Gen done when Killer trying to find the first survivor? And they introduced Lethal pursuit
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@jajay119 said:
I die way more than I escape. I'd say 60-40. I feel like some killers want 4k or it means they lost.
I have seen a killer main said SBMM is fair because he finally 3-4k every match. So you're correct.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2457387#Comment_2457387
Thats the point. When killers play "nice" they will lose.
This is win in my book. I dont have to hard core 4k, make other peoples' day miserable every game to win the game.
I mean, if I decide to hardcore tunneling with 3 Gen slowdown and Noed to ensure 4k every game. Because I want to win that much. The game match me with hardcore survivor teams, who brings 4 second chances perk to ensure escape every game, who also want to win that much.
Sound fair right?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2457353#Comment_2457353
I never play SWF. Only solo. So according to you, the matchmaking must either match me with those really rare SWF teams, or i am incredibly lucky in regard of getting bad killers. My last 4 matches. If you want, i can also provide screenshots of how many hooks those killers got.
https://us.v-cdn.net/6030815/uploads/SYYHJYK8EDSK/inked20210827114730-1-li.jpg
https://us.v-cdn.net/6030815/uploads/E0G9PVD0C2KM/inked20210827133901-1-li.jpg
https://us.v-cdn.net/6030815/uploads/GX4HFEFZJQ69/inked20210827135101-1-li.jpg
https://us.v-cdn.net/6030815/uploads/FUDD68EZ4CJ1/inked20210827162723-1-li.jpg
Looks like those Killer play nice. If killer decides to tunnel, even if survivor can run for 5 Gen and escape, the tunneled one would merely earn 12k BP.
Though kill doesnt matter to me at all. I have fun with everyone escape and every have over 25k BP, better than fast 4k with survivor earn less than 10k BP, well, unless they toxic then sure it feel good.
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Wish to have a chapter of my country (Vietnam), or may be just survivor. Sadly our culture isnt that unique to create one that standout.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2456057#Comment_2456057
I once 4Kd after the 5th gen was done (1-2 hooks so far) because I had STBFL at 8 stacks and survivors got too altruistic after I had someone hooked.
Thats the thing. If everyone already get 1-2 hook. Most will run to gate and escape after taking a hit while attempt to rescue.
When you only get 1-2 hooks the whole game. They think they can "tank" a hook and bodyblock/take hit. In result everyone slugged.
These cases happen alot with low tier like Trapper
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Wha..?
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Image the player base is 10 people, each player block 1 other player.
If you're A, the only possible game you can have is A, C, E, W, Y.
B cant be in game because A block them. D cant be in game because C block them, F cant be in game because E block them....
And you know what, you will have a life time of playing DBD only against C,E,W,Y. Soon or later you will block them too, or they block you.
May be after 1 year long searching for a match, you're able to found a lobby because player J just joined the game and no one block them yet. Then J guy will block all 4 other players because tbagging...
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@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2454093#Comment_2454093
Do it do it do it! we need more c3 memes in the world
I did
https://forum.deadbydaylight.com/en/discussion/275678/i-do-not-like-that-thing#latest
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This?
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@calem said:
Fast Track is actually pretty funny and actually valuable when you have all 4 survivors using it, you get so many tokens.
I like to think 4 Survivors with 18 token each (3 token x 6 hooks), instantly pop a Gen.
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Eventhough as Killer I usually let survivors escape, as Survivor I never give killer free kill, its because Survivor's BP is low if you're not escaping.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2454164#Comment_2454164
Hey if that's their reasoning, I'd undestand it if they just told us
Also when Stranger Things came out, we got 2 survivors then and that didn't stop the next chapter from having a map or a survivor. In fact after Demo, we got one of the best chapters we've ever gotten (Yui & Oni)
Yui and Oni chapter came with a new map, but not a new realm. It actual came up with only the Sactum. The rest (environment, wall, plant, loops objects, shack..) are the same
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You can check my profile and see my wine cellar there.
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@PalletsAndHooks said:
I don't often get a chance to use it to save people. I typically use it to pull killer attention immediately at the start of a trial and score the 500 boldness every 120 seconds. Otherwise it's better to take alexs toolbox.
I have Disruption build Diversion, Red herring, Saboture, Any mean... to cause alot of noise (not vaulting spamming pls)
Though sometimes I replace Diversion with Bond to check if I spawn near my teammate. One time I didnt spawn near any teammate, I used Red herring to lead Demo to my place while I was hiding. I made him come twice in early game....and 3 Gen done before he started his first chase.
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I like how many people miss OP's main point.
As a Noed user, Noed is fine because I play low Tier Killer with no Gen slowdown, plus no camping/tunneling.
However, Noed isnt fine when Killer tunnel one out then down second survivor with Noed and camp him. Make it 2k no effort.
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I feel like to draw this with Spirit in it
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A slight nerf I would add is Noed only activated when 5 Gen done, not EGC.
This way the last survivor may has some chance to escape. You know those moment of getting a hit when youre already 95% the gate.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2452798#Comment_2452798
Totems, gens, and running the killer are divided up between all 4 survivors, making them all much easier to do.
Thats the point, Noed isnt a problem on its own.
The problem is when camper/tunneler use it. You have to ignore Dull totem and rush Gen. As it goes, first survivor camped/tunneled to death, second survivor will die to Noed. 2k. No effort.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2452833#Comment_2452833
Well if they are all healed and you're the other side of the map then I understand why youd want to to leave. Cant say iv experienced that as they're either injured or I'm pushing them out
https://forum.deadbydaylight.com/en/discussion/comment/2452835#Comment_2452835
Eh, I dont like farming it gets boring and often there isnt max cakes etc. I'd rather just play the match, I dont mind versing spirit though lol
By farming, I dont actually do the farm. Its really boring and time consuming. But I just play a normal game, with 4 Hex perks, double hook them and let them escape, the purpose of playing Spirit is I should able to do 8 hooks without any useful perk.. But this is only in events.
Normally I main Trapper with Endgame build, no one gets last hook UNTIL the last Gen done. With Rancor, Noed, Bloodwarden, STBFL, bring in a test on survivors. At that time, a death survivor would earn at least 15k BP.
@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2452835#Comment_2452835
Holy ######### this art is so cute that I might have to start playing spirit constantly just to do this
I did a full album arts of Spirit : D, you can check my profile for more stuff & infos.
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My rule:
Killer: everyone enjoys the game.
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@Exxodus21 said:
No thanks. NOED doesn't need a rework. Survivors need to cleanse totems instead of begging the devs to do it for them.
Im a hardcore Noed user. But are you able to run Killer enough time for other 3 team mates do 5 Gen & 5 dull totem?
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@FancyMrB said:
I like the first one.
That being said I don't like the mentality that a killer has to do back flips to have a decent perk... and with a hex none the less. This whole 'the killer must EARN' a perk is silly. On top of that people keep forgetting the whole point of hexes. They are high risk/high reward because they are attached to totems.
Here is the thing, I am not against changing noed. However you can't make it a hex, end game perk, and have conditions. That is ridiculous.
Play thing requires a hook, to affected on a Survivor. That Hex also not able to paired with any other Hex.
I got one. Hook a unique Survivor gain a token, up to 4 tokens. When 5 Gen done (not Gates powered), anytime you have enough 4 tokens, a Dull totem become Noed.
You can have 3 hooks on 3 survivors -> Gates powered -> you able to hook 4th survivor -> Noed activated.
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I like the idea, force Killers to actual work for it. Though the problem of Noed relied on camp/tunnel 1st survivor then Noed 2nd one. Makes it 2K no effort. And the idea doesnt really fix it.
And I feel there is no way to change how Noed work to not rewarded from camp/tunnel
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@Mat_Sella said:
some people complained that it made their prestige outfits seem worthless so it was removed
: (
I feel like this is a good idea. What if they replace Prestige bloody with Prestige legacy?
And have Survivor adding more and more blood the more times they taking hit / hook.
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@dspaceman20 said:
If people want to use strong perks to win then that's fine. I use meta perks as survivors. But it would be good if players (not just killers) would expand out a bit and try different builds. Doing it is good for both sides. This is ignoring most of the bad perks though.
I just hope that people stop judging people from running the builds that they want and not be hypocritical. If killers can run meta perks then they shouldn't complain about survivors running meta perks and vice versa.
If I use meta perks as Survivor, its because I want to have fun.
No, I dont mean using 4 2nd chance perks to ensure escape every game. I use them to extend match (where I find the fun at) against tunnelers.
Im happy to die in 12-15m match with 20k BP, not to die with 8k Boldness
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@PleassBuiltInNoed said:
https://forum.deadbydaylight.com/en/discussion/comment/2450042#Comment_2450042
Won't happen until killers won't be forced to apply pressure by removing 1 survivor from the game as fast as possible vs skilled survivors
Gen rush - Tunneling/Camping go both way.
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I was memeing and faced this squad. Used D tier addons
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Feel strange to see Oni has speed ,instant down, can be saved by picking one up, and unlimited use. And Shape has limited instant down without speed. The only upper hand is low TR.
While I feel the 99% is annoying for Killer but needed. That 1% stalk can give enough time for Survivor to react and drop a pallet/vaulting. I dont want to get sudden instant down out of nowhere (if T3 can be activated anytime when full bar).
That can be fixed at when stalking at 95%, you're unable to stalk anymore until pressing another button to continue. This will stop the accidently activate T3 for Killer, but also give react time for Survivor.
Beside, I would reduce 3s stalking time from T1 to T2. And increase 3s stalking time from T2 to T3 for the first time. Makes him easier to get out of T1, but not let him reaching T3 faster.
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This explain I faced 3 Wraith in 4 matches yesterday.
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@Clevite said:
I prefer to face end game builds.
The constant gen slowdown gets old, especially in Selfish q where people seem to still be afraid to do gens.
This makes the end a bit more exciting and strategic, while still giving some of the team a chance to get out.
I don't need 4ks and 4 man escapes every game. I just want to play and have both sides get lots of points
I mostly use end game build.
If I fail in mid game, end game back me up for some point (since I main Trapper, without Gen slowdown so this happens alot). If I do good, I always double hook but not kill, I only kill once the last Gen is finish, I like no one to miss the tense of end game build, as I like seeing them to struggle, not hopeless (like 1 death at 4 Gen left)
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@ShinobuSK said:
I don't even remember when was the last time I have seen endgame build on killer. So I would prefer that one for a change
Face me
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Missing all Expose build: Haunted ground, Devour hope, Startruck, Make your choice, Dragon grip, Noed.
For me as survivor, Gen slowdown is boring, I prefer other 2. So as the opposite, I always use End game or Expose build.
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: ( not gonna answer because I dont want to be called a degraded 13yo.
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@RAZERbladz13 said:
Make HG like Retribution. Touch my bones, become exposed :)
Either exposed on Dull or Hex, HG would be op if paired with Undying or Thrill of hunt.
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HG is weak if its randomly pop and you're not even in chase. Or HG will cost a hook stage because no one dare to make an unhook.
Could make Haunted ground a Hex protector like Undying. HG will trump over other Hex. But Im not sure about it since Ruin/Undying/HG would be too oppressive.










