C3Tooth
C3Tooth
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- C3Tooth
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Comments
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Noed should be activated only if 5 Gen done like Rancor. Noed is a bit over kill for the last survivor when hatch closed.
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I just recently made this one...
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If you have to output this topic, yes, you're depressed. But its far better than people who doesnt know they're depressed. Most of time because one stuck in a routine they dont like, or feeling worthless. Gaming is only to reduce stress & find some peace, except gaming nowaday not really bring full happiness since we all play pvp that one side supposed to lose. One way to stay away from depression is having a hobby or two, enrich your inside, you will feel you're worth and you will find your happiness.
Im glad that I was aware of my own since early years and still keep it to this day. Without them I cant image where I stand today.
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As a survivor you earn 15.000 BP in average per match. Use 55.000 BP (4 matches) for around 13 stuffs per web.
-> You get 13 stuffs every 4 matches.
If you dont bring anything, the BP you paid is worthless. They're designed to make you keep using / buying them. If you want to save good items, at least bring Brown stuffs to every match. Because you will never be able to deplete your inventory, ever.
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All they need is to have a survivors who play in Low graphic mode with High brightness.
And they can always see your traps.
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@milwaukee354 said:
https://forum.deadbydaylight.com/en/discussion/comment/2500346#Comment_2500346
So you called me entitled and then you wrote haha, how old are you I'm guessing 13, so you really think I feel some type of way about your so called insults, now that's a lol, you can just say I'm more upset on how you keep contradicting yourself, you keep telling me to move on about my camping, but you couldn't and can't move on about a post I made, typical killer main way of thinking, I know killer mains when I see them, matter of fact, you probably don't even like playing survivor, you probably suck at it, i can almost guarantee
Are you that famous guy "adult hood"?
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Insert a drawing between each line.
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Should at least double BP
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Chase point is pretty easy, if you get tunneled from the beginning, you may gain at least 5000-6000 BP before dying if you're a decent runner.
Survival point, however...
If they turn Gen,Heal skill check into Survival point. Alone that Im sure survivors' BP will gain much more.
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Why people complained about the most useless perk: Stridor? Because Spirit exist.
Hoarder happens with Cenobite.
Im not yet facing Cenobite with Franklin / Hoarder build. I cant really tell yet.
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@Marc_go_solo said:
I carry on as normal, but will watch out for the hatch, so I know where to head to when things go wrong.
However, it's always worth fighting until the end because anything can happen. I still remember an epic trial many months back where we were down to 2 survivors with 3 gens to go, yet despite the killer being determined go for a 4k, we both managed to escape via the gate. Granted, that's a rarity. But what a trial!
Killer brought Red Mori. Mori 2 already, 2 Gen left. Then I thought the game was over. I find totem, chest for BP. TR coming, I saw Killer started to chase Meg. So I do Gen, just for BP, because there was no hope.
And I finished 2 Gen, open a gate and lead her out. 2 escape. That was at least 200sec chase...
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I was wondering the same thing.
At first I was surprised because other Nea had the same outfit as mine. This goes the same to all other survivors, they will have the same outfit of your survivors.
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@lolololol said:
https://forum.deadbydaylight.com/en/discussion/comment/2497484#Comment_2497484
ah…so I should just stop winning. I should just lose every game. What a joke. You’re supposed to try to win.
If you aim your kill rate to be 80% (as you're supposed to win).
You face survivors who has 80% escape rate. Who plays only to win.
Sounds fair right?
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They'll also add some gameplay interaction on the survivor side- they will be able to do something to help counter moris and cancel it, potentially.
I have this idea for a long time. Killer can attempt to Mori without any hook as a surprise. But Survivors can success skill check to dodge it and escape. Killer will lose a hook potential. And skillcheck is harder the more hooks survivors get (in both total number of hook and invidual).
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I main Trapper and Bloodwarden...
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2495509#Comment_2495509
Its not just one player, this happen a lot when you grind the mmr. I think the guy is right the dev should do something about map offering specially when 95% of the map are in the survivor favor
Look at the op's name.
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I mean, you're just one player...
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Both of them win.
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I would say Yui is the one get profit from Spirit standing mind game.
For my way of playing. Use Distressing to increase TR to 30m. With Nurse calling spotting heal from 28m. You can always caught them off guard, since theyre in TR so they cant hear phasing. Combine with Sloppy and Thana to make them heal more.
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I've been grind Survivors for half a year, this is what I got so far.
Each of them has a single aspect perk build. A single click let me change play style completely. Have been fun playing like this.
For Killer, I play Trapper & Spirit.
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I wish they give Spirit a pillow weapon because cutting people in half is too gruesome.
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Devs pls just remove the BP reward...
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Their purpose is to make Nemesis looks like a killer who grow stronger over time. As it goes like this:
3 hit, short tentacle range -> 2 hit, tentacle destroy pallet & longer range
8 free hits doesnt mean you always do it on your own. Sometimes zombies do it.
Though I think if Nemesis success hitting tentacle on NON-affected survivor for 3 times. Another zombie spawn (not respawn if killed though). That would make survivors consider between getting vaccin or not.
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Since SBMM happens. I no more seeing Wraith. Big win.
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There were 7 Maurice in every map. Except Chapel had 8.
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Yes pls. I think Survival sould be all about the "skill" and "smart" as skill check on Gen and heal. Cleanse a Hex, counter a killer power (disarm trap).
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What I think about Boon.
- Killer have nothing to do with it. Not able to touch or anything
- Require a dull totem to make it work.
- It will be powerful, but only work for a limited of time, then either the perk disable or you have to re-activate again
- Since there are only 5 totems with 20 perks. A Killer can disable survivors ability to use Boon, by using Hex perk, since they always activated in the beginning.
- Since Boon exist, Survivor tend to leave 1-2 dulls incase their team mate using Boon. Noed may come in handy
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I used to think he should have difference traps on vault, locker ect..but in the end you're able to set traps next to them. Adding this feature doesnt improve anything.
My idea to improve Trapper, a slight change of everything, not a number bump up:
- Start with 1 trap, able to carry 2.
- Traps spawn 30m away from map boundaries.
- Disarm trap should come with a skill check, fail will get trapped. The skill check zone is 30degree. Coil addon now decrease Disarming skill check zone instead of slower Disarming. Brown coil -5, Yellow coil -10. Combine both for extremely hard skill check.
- Escape trap should come with skill checks, success once will escape. Another skill spawn after 2sec if failed. 1st attempt skill check is 10degree, 2nd is 15degree and keep increasing until success. Brick addon now decrease skill check zone by 5 degree.
- Allow Trapper to hold M2 for another 3sec to push his trap deeper. Only claw can be seen.
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@Jivetalkin13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2488863#Comment_2488863
Did you draw this? Looks awesome.
Check out my profile for more sauce : D
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Yes
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I cant mind game because I play Trapper.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2483466#Comment_2483466
Thing is, the tryhard player would still consistently win games relying on their perks. Once those perks would get balanced, they would stop playing the game.
My point is, this game is not in a state for SBMM yet. A seperate ranked mode would have been better
Well because they tryhard, its up to them.
Recently I play it more casual because I know if I lose, my reward is to have easier Killer. Had a game where a teammate asked me "why am I rank 4?"
I mean, look at my perks: Streetwise, Leader, Vigil, Prothyself. While other survivors use at least 3 2nd chance.
The game isnt for SBMM, but its needed to separate between casual mindset and tryhard one. Who doesnt care about winning usually lose more and they will derank. Opposite to tryhard who wants to win all the time.
I just cant understand why people want to have "casual easy game" while also want "winning" every match.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2487442#Comment_2487442
The status effect that doesn't let you do gens, heal, do bones or escape the trial, the chains already give incapacitated but on a smaller time frame
It sounds like a good idea, but really not. Because they have the choice to keep the box hostage. You have more chance to catch them of guard doing Gen/totem..
If they cant do Gen, they simply sovle the box all the time. Resulting you chase them without having Oblivion and downing them doesnt let you have the box.
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Decrease 33% hook for killer.
Its like survivor only need to do 3.5 Gen vs sweat killer?
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Having a few match vs Pinhead, I feel the box is in a good spot. Definitely not a hard punish, but it comes with manything.
- Chainhunt is like Dreamworld, the clock keeps counting up. Unlike Dreamworld that survivors can ignore and easy to disable. Chainhunt force at least 1 survivors to focus on the box. Make the game 1v3 just with his basekit.
- If a survivor tries to box hostage, a fail awareness can lead him into Pinhead. Being chased while Chainhunt clock counting, a down come with chainhunt on other survivors is inevitable
- The box existence is unique, spawn as far as possible from all survivors. When a survivor is in chase, he should not run near the box or Pinhead will take the box. And the best place to chase is being as far as possible from other survivors who doing Gen. Because of the box, it survivor will likely to run into his teammates on Gen.
If you look at a single aspect, his power is weak. But look at a whole, he's not that bad.
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I really dont get it.
You win 50% of the game, your skill is level 5. Facing people who are similar skill (5)
After a while, you do a good job and win 60% of the game, then now you should facing people who have skill level of 6.
From there, if you win more, you facing people whos even better (skill level 7). Though if you lose more, you dropped to 5 and have easier games.
If you aim to win all the time, well, facing people who also win all the time? Expecting sweat.
I died 5 of 7 matches, and I didnt care. Knowing I will drop my skill base and face easier Killers. One thing for sure that none of Killer camp or tunnel, thats already a win for me. Rather than seeing my teammate getting tunneled and I M1 on Gen then escape.
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@BadMrFrosty said:
https://forum.deadbydaylight.com/en/discussion/comment/2484438#Comment_2484438
You mean kind of like how Pinhead almost never gets a chain hunt without being in the right place at the right time? That's luck, by the way (we know BVHR loves their RNG). Bear in mind, that the cube takes 6 seconds to solve without any add-ons, so you're booking it across the map (possibly out of a chase, should you choose - a risk) to try and find the survivor carrying the box, hopefully down them, and then use it. With add-ons it's about 12 seconds to solve, and even then, you're not making that journey across the map before the survivor solves it.
On top of that, you have to pray they didn't take the box to a strong spot that they'll loop you at when you arrive. Should you choose to TP instead of walk to the box holder, you get no chain hunt. Lateral move.
One think you know that there is always a survivor have to go for the Box and not Gen.
3 times for them running to the box and solve it should consume them at least 80sec. a Free Gen.
You dont get a benefit of free chain hunt doesnt mean survivors dont lose anything.
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I'm noticing that survivors are ending matches so quickly with top scorer getting less than 20k points.
If you are escaping and getting less than 20k this means in terms of actual gameplay you got less than 15k points worth because 5k alone is escaping.
Let me count how much thing you have to do to earn 15k BP as survivor
- 1 solo Gen 1250
- 1 coop Gen 2500
- Gen skill check 2000
- 2 safe unhook 3000
- 5 heal 1500
- Heal skill check 2000
- 2 killer stun 1400
- 2 escape from chase 800
Total: 14.450 BP
This is the average actions a survivor "should" do. Note that if you do more than this list, means your team mates have to do less which they will earn less.
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I died 5 or 7 matches today (because not skilled enough), but no match was tunnel or camping. 2 Trickster, Bubba, Nemesis, Legion, Pinhead, Trapper.
The most important is there was no Wraith. Before SBMM, it faced Wraith 5/6 matches and most tunneling.
Im content with recent games.
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Haddonfield shadow buff...
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- If I have enough skill, have over 60% escape rate without using 4 2nd chance perks. I deserved to face a better opponents.
- If I dont have enough skill, and still have over 60% escape rate because I sweat and using all meta perk. Yes, I deserved to face a better opponents.
I dont see the problems of a game between "a great casual player" vs "a bad but try hard player". You can NOT put either of them vs a bad casual player.
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"Stop spawning survivors next to each other"
Survivors spawn on 4 difference Gens.
"We cant pressure 4 Gens"
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I wished they make Killers so addon dependence. But in return remove useless addon, reduce the rarity, or buff them to make an addon really changing an aspect of their power.
Something like Yellow Jaw cause both Haemorrhage & Mangled. Honing stone decreased to Green rarity. Purple Coil decreased to Brown rarity ect. And Im happy with his lack ability to carry more than 1 trap.
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Its crazy how RB1 was 1st Sep & RB2 was 20th Oct. Only over 7 weeks.
And it was 3 months after Nemesis, we dont have another RB.
And strange that Lery got changed 3 times. (First updated map, then the windows flap animation, then the lighting)
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You said you dont have time to hunt Boom, so you dont have time to set your Hex.
Beside, good luck with your Hex build if 4 Survivors bring in Boon. You're not able to use your perks.
Though I guess Boon only lit for a limited of time, then gone completely, or requires them to bless again. Im not sure after Boon un-lit and become Dull again, will Noed spawn?
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Success touching the husk
Escape as Survivor. Or may be have some good chase, do some gen, some unhook and die is also acceptable
For Killer I want to make Survivors struggle hard, kill doesnt matter. Which is why I use End game build.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/2472051#Comment_2472051
Defending bm is not the right approach. Try again please.
This sounds stupid.
But if people saying tbag, clicky is just some pixels on screen. You can tell them "go die" in chat is also some pixels on screen so why get mad and just move on.
If the game has a button to have your character saying death threat to others. Im sure people will not tbag and clicky anymore, you know what I mean.
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I just drew our girl, wallpaper material
https://forum.deadbydaylight.com/en/discussion/277590/yui-kimura#latest
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I want this one on Spirit.
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I just dont understand, her power is to slow down (who is trapped). Why they just tunnel the trapped survivors and ignore others on full power on Gen.
Last time I faced a Pig was tunnel Nea who already dead (her timing is 10% left) and ignore me who was nearby.










