C3Tooth
C3Tooth
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@Apexgnifrums said:
https://forum.deadbydaylight.com/en/discussion/comment/2515961#Comment_2515961
Go argue about stretched in csgo or apex community and watch how you get destroyed. Those are highly competitive games and stretched is even allowed in tournaments. What makes you think DbD should be the exception for not allowing stretched? Just because you don't like and think it's the reason you lose matches? You lose matches because 99% of other reasons before stretched comes even into the discussion
Stretching increase the PoV, in return everything you see reduced in size which is a downside in shooting game.
Survivors have zero downside for stretching in this game, plus it allows them to see over walls at loops, break GF stealth when they should not. The only de-benefit one are perhaps Huntress & Slinger.
Beside, no one argue about stretched screen in csgo, all we see is you argue stretched screen in DBD and get destroyed.
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Something like both W & looping arent fair?
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What else can satisfy you sir?
@Foxfire47 said:
This is wonderful XD Thank you for this 💖
: D there are more of these little thing in my profile.
@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2514624#Comment_2514624
Feel like the addon allow you to carry all traps (but still start with 2). Would be much better than this.
i feel like that should be basekit.
it would permanently get rid of these annoying scenarios where you want to place a trap down in a slightly different spot than before (so the trap deadzone covers it), but cant do that because you already carry 2, so you have to set one of the ones you hold in hand, pick up the one you want to move, place it down and then repick up the first one again.
it would just make it easier to move your trap setup around, thats not something i'd want to see locked behind being an add on.
I dont think it should be basekit, but at least come at a green / yellow addon with no downside. After all he still able to make a lap around the map and do 3 Gen.
For now I can see they try to make Purple addon a play style changing, which is good. But its often stab the Killer more (like Scratch mirror Myer in open map and waste the addon). Play style changing addon should be dropped to Yellow at least.
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@Warcrafter4 said:
The Trapper is getting the Clown treatment:
Making a single low rarity add-on baseline that doesn't truly address his issues and nerfing the rest of his add-ons.
I mean both purples they have shown are actively detrimental to the trapper.
His start all traps addon only work good with either Bloody coil or Iri stone (Iri stone is better to pair). Traps reset 2sec after trapping, I also cant think of a good use. Most of the time you want to place somewhere else after a success trap. Or some worse scenario that survivor trapped in a narrow place, they escape the trap and when you come there, the trap already reset itself and you have to pick up.
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We will see about that
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2515611#Comment_2515611
Short bursts are literally unreactable. Spirit moves at around 7m/s while in phase, so good luck reacting to that if she phases for 1 and a half seconds.
This is why I think "standing mind game" is a part of her kit. Its her short burst makes too little windows for survivors to do anything. Example you're 5m away from Spirit at a loops. She only needs 1.5sec activation + 0.7sec traveling to reach you invisibility. Which you have only 2.3 sec to react + juke...
The rework will kill her surprise phasing from afar. Her short burst would still work wonder which is the true problem
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/282131/the-new-trapper-sack-is-going-to-be-really-bad
Honestly i think it would be really neat if it was more lik "You can not pick up SET TRAPS" so you can only pick up ones that have been deactivated.
I have this one. Keep the downside, but Survivor cant disarm traps. Now the addon atleast lock down on both side
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2515397#Comment_2515397
@C3Tooth i need your help, please send some cute Spirit art.
Reinforcement has arrived
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@HealsBadMan said:
That carry all traps addon is good, but the downside is hell. Maybe after setting traps down Trapper goes back to holding the base of 2 traps, you could even force this and have it cancel out other bag addons that increase carry limit.
@Mister_xD said:
and dont forget about the general Trap amount increase!
they just made him have 8 Bear Traps by default, when previously he was stuck with a random number between 5 and 7.
only thing i feel like is missing from this is the ability to carry all traps at once (so you're never actually "full" on traps).
Carry all traps is op, but a wrong placement will make you permanently M1 killer, since survivors already know where traps are and disarm.
Feel like the addon allow you to carry all traps (but still start with 2). Would be much better than this.
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Give 3 tokens, everytime you're injured + in TR. You consume a token. A token gives you mute for 1min, after that you make noise again and have a cool down of 1min.
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EGC is 120sec. Any down/hook survivor will slowed down by half . Which is middle between 120 to 240 sec. BW is only 60sec so there are alot of time to react.
BW user will self open gate. BW user tend to slug a survivor until EGC dropped down to at least 45% (~55sec normal / 110sec with down survivor) and hook them, then walk away from hook on purpose to trigger the time goes fast.
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@Huge_Bush said:
I just hope they remove the “bear traps can no longer be picked up” from the Trapper Bag. It is unnecessary. With how fast gens go, going back to collect set traps is enough of a penalty/waste of time for Trapper. All this will do is make Trapper players locate a three gen, trap the crap out of them and make him as insufferable as a 3 gen doctor.
Remove the downside would make the addon too op, he can easily lock down half a map in 1min. But not able to pick up bring a huge downside (survivors know where your traps are and constantly disarm).
Rethink of it, either pair with other Purple addon (auto reset if trapped) they can simply disarm them. Pair with Blood coil will waste your time reset them, especially an injured goes for disarm. Pair with Iri stone is the only best answer.
I cant think of a better solution.
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Rambo
Exposed
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@miketheratguy said:
I feel sorry for killers when they get Haddonfield and I'm a survivor main.
I feel sorry for survivors when they get Haddon and Im Trapper main.
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Poison Ivy
@C3Tooth said:
Killer type: Trap
Speed: 110%
Size: Medium
Realm: Red forest
Basic action:
Press M2 to perform planting action. Takes 2sec.
https://us.v-cdn.net/6030815/uploads/TBSMEIMH3CZF/image.png
Press 2nd ability button to select a type of seed before planting.
https://us.v-cdn.net/6030815/uploads/JT17SBUNS6WA/image.png
There are 3 types of seed for you to choose.
Thorn seed:
https://us.v-cdn.net/6030815/uploads/CQ7OYSAI688Z/image.png
After planted, the seed takes 15sec to grow into a plant. Its hard to be seen as Trapper's beartrap. Take 3sec to disarm
If Killer in 10m close to the Thorn plant. He can activate the Thorn plant, it takes 1sec before spike up, any Survivor in the zone will be damaged.
Noxious seed:
https://us.v-cdn.net/6030815/uploads/R5ROORW7B34K/image.png
After planted, the seed takes 10sec to grow into Noxious plant. Take 8sec to disarm
Any Survivor in 4m radius from Noxious plant will get affected similar to Clown's tonic. Though they dont scream.
Trunk seed:
https://us.v-cdn.net/6030815/uploads/SPEXPD5FNQU3/image.png
After planted, the seed takes 30sec to grow into Trunk plant FULLY. Take 24sec to disarm a fully grown Trunk plant.
After 10sec, Trunk seed grows into level1 Trunk plant, which is Survivor can disarm in 8sec. If you're disarming a level1 Trunk plant and it grows to level2, it adds 8sec more disarming time.
- The Black thumb has 10 seeds + plants at any given time.
- If there are 10 plants, Survivors have to disarm a plant so The Black thumb is able to plant again.
- Only seeds that grown into plant can be disarmed.
- Killer doesnt get noti when a plant is disarmed.
- Killer can see aura of grown plants.
Add-on:
- Increase number of seeds.
- Decrease planting time.
- Increase Noxious plant's gas radius.
- Decrease Noxious seeds growing time.
- Increase time to disarm Trunk plant.
- Decrease Trunk seeds growing time.
- Iri seed: Now Trunk plant also release gas, Noxious plant disable.
- Iri seed 2: Seeds instantly growns into Plants. Lose 4 seeds.
Magneto
@C3Tooth said:
This killer idea is inspired from Dwight's teachable perks
*Number is just for easy explaining, not for balance
Power: its all about pull Survivors closer to each other. Make them harder to control their movement direction.
M2 power: Magnet object.
Press button to aim & throw a magnet on a Survivor. If 2 or more Survivors stand 12m close to each other, they get pulled closer (if they're not moving) to the center of all Survivors in affected area.
https://us.v-cdn.net/6030815/uploads/QOSWY7GU1BZS/image.png
Survivors get pulled close to each other at 5% speed. Which mean if they run away from each other, they get 95% speed. But if they run closer to each other, they get 105% speed.
Killer has a cool down of 10sec each time they throw Magnet object
- Survivors can help each other to remove Magnet object for 5sec
- Hitting survivors also remove Magnet object
2nd ability: Magnet zone.
Press button to create a magnet zone (that the center is your location when create the zone). Every survivors with Magnet object will get pulled to the center at 24m radius. The affect stay for 15sec. Has a cool down of 60sec.
https://us.v-cdn.net/6030815/uploads/Q3ZVHJK61XLM/image.png
When Magnet zone is created, all survivors with Magnet object are no more pulled to each other
2ND ABILITY: MAGNET mine.
*Replace Magnet zone by Magnet mine
Press button to place a Magnet mine on the ground. Any Survivor with Magnet object goes into Magnet mine zone will get be affected.
https://us.v-cdn.net/6030815/uploads/3FCKYK6YVD0B/image.png
The effect of Magnet mine is 12m radius
There are maximum of 3 Magnet mine in the field. 4th placement will remove the 1st one
Survivors can remove Magnet mine for 5sec
Survivors are no more get pulled to each other
Add-on
- Faster recharge power
- Increase charge by 1
- Increase range of Magnet object
- Increase range of Magnet zone
- Replace Magnet zone by Magnet mine
"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield
Ps: I know this belong to Share your work but this may get more attention in Discussion (or not)
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It was Tuojiang Town in China (translated from my language is Ancient Phoenix town).
Im South east Asian so I wish to visit Europe one day.
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@Clevite said:
I feel you. I was the most chill killer I could be for the last year or so, and even I have begun to sweat again, just a bit. But, if I wanted to win more games or returned to caring a bit more about the results then I would indeed be sweating more.
As a solo q gamer tho, I have not enjoyed this SBMM. I was kinda hoping for style based, chills with chills and all that. But even this is a sweatfest. I think what is going to happen, many will just decide to SWF, which in turn will make killers sweat even more which will continue to increase SWFs.
I dont think that will happens if sbmm work as it should be.
If a killer sweat, his sb will be increased to a higher one and you would be still in lower one. SWF will have their sb increased too. But I cant tell how sbmm work for SWF.
I heard that your time in a trial also count into sb. Im afraided that killers slug me for 4mins to increase my sb, when I could die earlier.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2513140#Comment_2513140
I love survivors who tbag and then cry that they got tunneled for it.
It is easy, if they don't want me to be toxic, they shouldn't be neither.
I had so manytimes killing a tbag survivors at gate with Bloodwarden. Just happened once that Bill tbag at gate with 2 crows on head.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2513286#Comment_2513286
- yes devs said the game has to be balanced around rank 1 in the old system, so yes.
- old matchmaking system where potatoes were rank 1. I had almost 100% win rate at this time, nothing impressive lol
- never said i thought i was at the level of "Ronaldo" at Dbd, it was a metaphor to compare high skill and low skill. Do you know what a metaphor is ? Did you graduate ?
- Giving proof.
- So because you dropped to below 100%, you complain? (let say you're Ronaldo of DBD).
- Then why you brought in "random regional soccer player" talking with "Ronaldo" about soccer in the first place? Wasnt that your metaphor between me being low rank talking with you being top tier player about how game should be balance?
Beside, if you "sweat" at high mmr, you should not be there in the first place. The true rank that a player should be is they can "relax" for 2k.
I can fight toe to toe a cheetah an equal fight and have fun. You sweat to beat up a tiger, what you get in the end? Sweat more to beat a lion? Then lose and complain asking Devs to nerf the lion? What else after that? You can beat the lion then again losing to an elephant and complain some more?
Was my metaphor easy to understand?
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2513228#Comment_2513228
Nope, but i don't see why you come on this thread arguing about something you don't know. A game has to be balanced around high skilled players, not the bottom level.
So you play at a low or average MMR, why do you come here while you have no argument at all as you face potatoes survivors ?
It would be like a random regional soccer player going to C. Ronaldo to explain how does soccer works and how to git gud at it... Do you see how absurd it is ?
So if you have no idea of what it's like to play at high MMR when both sides are good, what is the point to talk ?
It reminds me some unfit ppl coming to me and trying to explain me how fitness works while i have a FFMI of 22 with 10% bodyfat. That was so ridiculous.
1: Did Devs say the game is balanced around high skilled players?
2: You made a mistake thinking me Im at low MMR because I cant, Im at low MMR because its my choice. To bring fun to everyone, especially new players.
3: If you think you're at level of Ronaldo equal like DBD players, you can also see how absurd it is.
4-5: Again, how do you know?
One: No slow down
Second: No bag, these matches were to clean useless addons
Third: Lowest survivors score was 15k. That requires 2 Gen with some skill check (5000), 2 safe unhook (3000), some heal (2000), some stun (3000), made some good chase and die (2000). Proved I didnt tunnel.
Fourth: 4k
Fifth: I sweat.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2513191#Comment_2513191
Then you are not allowed to talk about balance. You play at low MMR, you don't know what is the balance of this game.
You're telling me you have the right on not allow me taking?
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2513108#Comment_2513108
It doesn't change that you have 0 down doing so.
So you suggest to injure and change target. Okay, the first target go heal somewhere where there is no point of interest on the map (gen already done, dead area etc...) and then comes back in.
Meanwhile you have chased another survivor that hold W in another direction.
It's funny how you can defend such a gameplay design while it's just broken. Do you even play killer at high mmr against SWF the hold W ? I don't think so.
Because you said continue chase is impossible, then why still chasing them? Since you also said they will heal and go back to Gen, then so why change target? In the end, why play killer...?
- It's funny how you can defend such a gameplay design while it's just broken.
Then tell me how should survivors play if they dont W? Loops? I think not because you will complain about how broken looping. Standing still for hitting. I guess thats the answer.
- Do you even play killer at high mmr against SWF the hold W ? I don't think so.
Im proudly say I dont play at high mmr. Because my goal is to have fun and 4k isnt my fun. I once though 4k was my fun, but it wasnt. It caused by toxic survivors asked me to sweat and I know how to avoid it.
HIGH mmr is there for a reason, its a place for sweat. You sweat, I dont.
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Im sure the sweat coming from survivors who tbag, clicky that asking killer to sweat (and it works most of the time). In general, if a Killer doesnt need to sweat to 4k. It would be so wrong on survivor side.
To my perspective since SBMM as survivor, because I dont sweat and die often (since I use only one 2nd chance that Lithe). Most of the time I facing killers who dont camp/tunnel, and thats enough for me to have fun.
As Killer, many times survivor tbag despite I use useless perks to kick 40 Gen/pallets. That causing the sweat on me.
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@JohnWeak said:
https://www.youtube.com/watch?v=YBNGrTbNWbE
LEGION WILL OUTPACE
BRUH
https://youtu.be/bpADNPhgf5I?t=188
Gunslinger has range. 1 hit sprint boost + 1 pallet to break, look at the distance between the killer and the survivor... continuing the chase is impossible.
Gunslinger has range. 1 hit sprint boost + 1 pallet to break, look at the distance between the killer and the survivor... continuing the chase is impossible.
I suggest to injure them then leave them and go for another survivor? Because if the game is designed to be impossible, why complain in the first place?
(most of the time 5 Gens are around the edge & 2 in middle)
Example you hit a survivor and he W straight to 1 of 7 paths. Which path he goes that will not cross his team mate Gen and get disturbed? None. And you pressure 2 survivors + 1 Gen
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@GannTM said:
I have tested it out and Insidious actually does trigger when you are phasing because of your husk standing still and maintaining the terror radius. Honestly don’t know how that benefits you in a real scenario in game but I thought it was interesting.
But that also makes survivors hearing phasing sound because they're not inside TR.
Beside, if you phase in Kindred range, your husk aura will slowly disappear because of insidious. Survivors knows youre in phasing and go for unhook earlier than they usually do.
I made a topic about playing with her TR. Distressing is actually give her more benefit to me.
@C3Tooth said:
I dont have head phone, so I never use Stridor on Spirit. But I have another strategy to play Spirit since the early day I started to play her.
We all know Survivors can hear Spirit phasing if you're outside the husk's TR, and dont if they're outside TR.
https://us.v-cdn.net/6030815/uploads/LBNQ8Q2FC2OA/image.png
Killers TR have 4 layers of music, that break their TR range into 4 parts.
The further you're, the less tense TR survivors can hear. Phasing when survivors are at the edge of your TR is the 2nd best way to phase (just below standing mind game) to catch survivor off guard. Since they dont hear phasing and only little of TR.
https://us.v-cdn.net/6030815/uploads/W71TF72CU1G8/image.png
The best surprise phasing is to phase at your Low TR range (18-24), but how do you estimate the range to phase?
Use The Nurse's calling.
Nurse calling 1 has 20m range. Which is if you see survivors healing. They're at 20m distance (Low TR).
https://us.v-cdn.net/6030815/uploads/DMT9QWM3YJE1/image.png
Incase you unlock Nurse calling 3 that has 28m range. If you see survivor healing and start to phase. They will hear you phasing because they're further than your TR range (24m).
Then how do you fix it? Prestige?
Use Distressing.
Distressing increase Spirit's TR to 30m. It also extend the Low TR range section (from 6 to 7.5m). And with Nurse calling 3 has greater range. Its far easier to spot survivors in healing.
https://us.v-cdn.net/6030815/uploads/3KAWYIIZRQ7O/image.png
To make this tactic works often, suggest to use Sloppy Butcher & Thana to force them heal more than they should.
https://us.v-cdn.net/6030815/uploads/2MBQS6S43PA4/image.png
Beside Doctor. Spirit gets benefit if her TR larger due to how phasing sound works.
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@Midori_21 said:
Not reportable. You don't have to like it, but that is a strategy the killer is allowed to use. Eventually the game will end.
OP said "slugged to death", not even slugged for 4k.
Who like to be slugged on the ground for 4min and unable to play? You?
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Cant rework them without buff them alot. This happens with escaping Bear trap RNG that survivors no more stuck more than 6 attempts, but they still have 16% chance to escape on first try.
I have many ideas for luck, but all of them would impact the game too much.
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First step is to have Kindred as basekit. And there is a sign to tell a teammate being chased (like Obsession).
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Killers should not be powerful. But all of them needs a passive slowdown like Nemesis and Pinhead.
There is no fun from getting down in 10sec vs god Nurse/Spirit. And everyone rush Gen so hard before 1 death at 1 Gen left, incase Killer decides to tunnel/camp into Noed.
The game is unbalanced to watch between a survivor down really fast, or having a survivor at Aayrun,Zubat level.
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He starts at Tier1: slow, no terror raduis. Tier2: normal speed, small TR. Tier3: 1 hit down, large TR.
Some of his addon allow him to stay permanently Tier1. Make him completely a stealth killer. Some allow him to instant kill at Tier3.
You dont know his play style until its too late
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I tried to put Raging demon in to see what it feel like.
https://www.youtube.com/watch?v=SB2-00cfsqEOriginal vid from Lostygirl, used for visual.
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Open exit should only progress when survivors' animation pull the switch down (which is 1sec startup). And for me, thats enough for the risking of leaving 99 door.
Startup animation should also apply on doing Gen (prevent tapping), open chest, healing...before the progress continued.
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/2511074#Comment_2511074
Buff suggestion: Make her 3 times her current size.
You mean make her curves 3 times larger her current size?
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Pinhead is what they should have apply in the beginning. A power that not op but has build-in slow down. Allow Pinhead to make a long chase without punishing much.
Most killers able to make a fast down, forcing survivors either to rush gen, or there is no chance of any able to escape.
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I highly believe her phasing not able to tell is a part of her kit.
I feel the problem is more on her short activation time with super high speed, makes survivors barely have anytime to react (to do any juke and mind game). Mind that if you're ~10m from her, she only need 2.9sec to reach to your position (1.5 activation + 1.4 traveling). With minus 1sec to react (notice she's start standing), you have 1.9sec. What will you do with that 1.9sec?
And that not even mention addon that decrease activation time & increase phasing speed.
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Killers have soft easier to find perk with Hex:
Now imaging
Aura: Bond
Aura: Empathy
Aura: Kindred
Exhaustion: Lithe
Exhaustion: Sprint burst
Exhaustion: Balance landing
Healing: Botany
Healing: We will make it
Healing: Desperate measure
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There were so many times I sit on Gen and thinking why other 2 didnt unhook team mate. Wonder if they rushed Gen. I ran across the map and saw killer proxy camp the hook, and other 2 already attempt to unhook. Then I ran across the map to continue on gen. I lose at least a min just to run across the map twice. All those time should be on Gen. Since I was middle of the 4th Gen.
Have the perk also work on stealth killer too
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@GannTM said:
https://us.v-cdn.net/6030815/uploads/F6M81VMDS2NN/e4d55560-2c32-4a95-a7ce-3013849ff8ca.jpeg
Body is one character too short
All spirit mains are tryhard
proving shes cutie
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I believed because his POV was too low that not even able to see short height loops. Combined with the thought of you can only dash straight. But now hes able to J flick, so yes. Every killer can be strong if they buff them enough, no matter the power.
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These are the best dishes I can offer.
: D there are more on my twitter
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Just need to spawn more skill check. +3% is too much. Since people always pair it with resilience.
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You just cant host this party without inviting me.
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You have something in your teeth
This was a 4men swf. I met this team again right after this match. It was also a 4k.
Funny that I only M1 twice in 2nd match. The rest were grabbing from traps.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2504037#Comment_2504037
It's as toxic as tunneling a survivor, both are non toxic.
Im still confuse what is the similarity between tunnel off hook & blinding an afk killer. Flashlight save is sure annoying. But you bring the whole "Isn't that toxic? As toxic as tunneling anyhow." to blinding an afk killer.
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Say no more.
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@Myla said:
I don't use Spirit but I'm more fascinated by the art. 👍️
: D thanks, there are more in my profile.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2503500#Comment_2503500
If you've chosen to go afk, then the killer is entitled to kill you. To say otherwise is extremely entitled. If they slug, and you've come back, they have gotten nothing for their time unless they double down and slug you to death. You have chosen to put your survivors in that situation, not him. Don't act like this is the killers problem, it's yours.
And tunneling off hook is a strategy, to get more pressure. They're literally just securing their win. They don't owe you anything.
And then you say "when the killer is afk, I'll go blind him repeatedly". Isn't that toxic? As toxic as tunneling anyhow.
Killer is afk, hes not present in game to know hes getting blinded. Blind killer is the best way to earn BP. As Survivors' BP is low. How is that toxic especially hes afk?
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@ccactus623 said:
https://forum.deadbydaylight.com/en/discussion/comment/2503869#Comment_2503869
At that point it doesn't matter if they have noed you've lost
Its the little tight moments that taking a hit at 99 gate and escape while killer on cool down.
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As survivor, seeing afk survivor would just accept my fate and earn as much as BP as I can. Afk killer I would do a Gen then hunt totem, chest and try to claim open a gate.
As killer, seeing afk survivor, I will just farm with other 3. Of course not obvious farming. Just slash them alot, double hook and let them escape.















