If DBD got a villian from Marvel or DC into the game who would it be?

Comments

  • Scarecrow from DC seems like a relatively horror-theme like char.

    Marvel.. hm.. That New Mutants movie seemed from the trailers a littler horror like.. maybe whatever the villain is there?

  • Hands down scarecrow

  • Carnage or Terror would be my pick.

  • Poison Ivy

    @C3Tooth said:

    Killer type: Trap

    Speed: 110%

    Size: Medium

    Realm: Red forest

    Basic action:

    Press M2 to perform planting action. Takes 2sec.

    https://us.v-cdn.net/6030815/uploads/TBSMEIMH3CZF/image.png

    Press 2nd ability button to select a type of seed before planting.

    https://us.v-cdn.net/6030815/uploads/JT17SBUNS6WA/image.png

    There are 3 types of seed for you to choose.

    Thorn seed:

    https://us.v-cdn.net/6030815/uploads/CQ7OYSAI688Z/image.png

    After planted, the seed takes 15sec to grow into a plant. Its hard to be seen as Trapper's beartrap. Take 3sec to disarm

    If Killer in 10m close to the Thorn plant. He can activate the Thorn plant, it takes 1sec before spike up, any Survivor in the zone will be damaged.

    Noxious seed:

    https://us.v-cdn.net/6030815/uploads/R5ROORW7B34K/image.png

    After planted, the seed takes 10sec to grow into Noxious plant. Take 8sec to disarm

    Any Survivor in 4m radius from Noxious plant will get affected similar to Clown's tonic. Though they dont scream.

    Trunk seed:

    https://us.v-cdn.net/6030815/uploads/SPEXPD5FNQU3/image.png

    After planted, the seed takes 30sec to grow into Trunk plant FULLY. Take 24sec to disarm a fully grown Trunk plant.

    After 10sec, Trunk seed grows into level1 Trunk plant, which is Survivor can disarm in 8sec. If you're disarming a level1 Trunk plant and it grows to level2, it adds 8sec more disarming time.

    • The Black thumb has 10 seeds + plants at any given time.
    • If there are 10 plants, Survivors have to disarm a plant so The Black thumb is able to plant again.
    • Only seeds that grown into plant can be disarmed.
    • Killer doesnt get noti when a plant is disarmed.
    • Killer can see aura of grown plants.

    Add-on:

    • Increase number of seeds.
    • Decrease planting time.
    • Increase Noxious plant's gas radius.
    • Decrease Noxious seeds growing time.
    • Increase time to disarm Trunk plant.
    • Decrease Trunk seeds growing time.
    • Iri seed: Now Trunk plant also release gas, Noxious plant disable.
    • Iri seed 2: Seeds instantly growns into Plants. Lose 4 seeds.


    Magneto

    @C3Tooth said:

    This killer idea is inspired from Dwight's teachable perks

    *Number is just for easy explaining, not for balance

    Power: its all about pull Survivors closer to each other. Make them harder to control their movement direction.

    M2 power: Magnet object.

    Press button to aim & throw a magnet on a Survivor. If 2 or more Survivors stand 12m close to each other, they get pulled closer (if they're not moving) to the center of all Survivors in affected area.

    https://us.v-cdn.net/6030815/uploads/QOSWY7GU1BZS/image.png

    Survivors get pulled close to each other at 5% speed. Which mean if they run away from each other, they get 95% speed. But if they run closer to each other, they get 105% speed.

    Killer has a cool down of 10sec each time they throw Magnet object

    • Survivors can help each other to remove Magnet object for 5sec
    • Hitting survivors also remove Magnet object

    2nd ability: Magnet zone.

    Press button to create a magnet zone (that the center is your location when create the zone). Every survivors with Magnet object will get pulled to the center at 24m radius. The affect stay for 15sec. Has a cool down of 60sec.

    https://us.v-cdn.net/6030815/uploads/Q3ZVHJK61XLM/image.png

    When Magnet zone is created, all survivors with Magnet object are no more pulled to each other

    2ND ABILITY: MAGNET mine.

    *Replace Magnet zone by Magnet mine

    Press button to place a Magnet mine on the ground. Any Survivor with Magnet object goes into Magnet mine zone will get be affected.

    https://us.v-cdn.net/6030815/uploads/3FCKYK6YVD0B/image.png

    The effect of Magnet mine is 12m radius

    There are maximum of 3 Magnet mine in the field. 4th placement will remove the 1st one

    Survivors can remove Magnet mine for 5sec

    Survivors are no more get pulled to each other

    Add-on

    • Faster recharge power
    • Increase charge by 1
    • Increase range of Magnet object
    • Increase range of Magnet zone
    • Replace Magnet zone by Magnet mine

    "We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

    Ps: I know this belong to Share your work but this may get more attention in Discussion (or not)


  • Thanos. Power, collect all of the stones. Once you have done that you can remove 50% of the remaining survivor team.

  • While not a villain, how ######### cool would it be to see Ghost Rider walking across the map? His power is basically already figured out too.

    As for actual candidates, Carnage or Venom for Marvel.

    Scarecrow is the obvious choice for DC, but I also think they could spin a legendary skin for Clown to Joker (If they did legendary skins for killers anymore, or whatever the hell they call them now.)

  • From DC I would like either Scarecrow, Bane or Croc

    From Marvel I'd choose either Carnage, Dr Octavius, Sandman, or the Scarlett Witch