C3Tooth
C3Tooth
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Someone suggested how to make Nurse not suck. So here we go
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Perk: Life insurance
- +100% BP when you die.
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Increase Gen time equal to direct buff on Gen perks. There for Killer will use Gen perks even more than usual. Which is never good in balance.
We thought survivors need another objective. But eventually it will be too much vs 1v4 Killer. You can see example of Pinhead with Ruin in indoor map, 1 in chase, 1 on Box, 1 on Ruin. Later even if Ruin is out, 1 on hook, 1 on unhook, 1 in chase, 1 on Box.
We need all Killers to be 1v4 like Pinhead.
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A little Heaven safe spot.
Wait until Boon is something like "gain 100% healing speed when youre 8m near Boon.
A selfcare would be far better than a Boon working like that.
Im still afraid about Boon pre-disable Noed.
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Since hatch now can only be used by a single survivor. Survivors will always leave key at somewhere and let his team know where the key is, incase the match didnt end well for them. Previously many survivors still holding key in the trial, there is a chance that you might drop their key with Franklin. This is actually indirect nerf for Franklin on key.
Since hatch now only spawn when there is only 1 survivor left. Staying at hatch at the end game waiting for team mate to escape is not preferable (when the invisible hatch spawn bug is fixed).
Goes on both sides.
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@KeiOrtem said:
https://forum.deadbydaylight.com/en/discussion/comment/2523018#Comment_2523018
in another thread, MandyTalks said that survivors can turn hex totems into boon totems too
I dont really like that Boon over Hex. Even if Killer able to regain Hex from Boon, its a waste of time for Killer. Survivor can use 1 of 16 perks to disable 1 of 4 Killer perks.
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I think if there is 1 totem left (Boon), and Killer has Noed and go to disable Boon, Noed will activated. Since their condition is Gates powered + any Dull left will randomly spawn on a Dull.
Just like Adrenaline doesnt necessary to activate right at the Gate powered moment.
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SBMM started pretty good to me, as I use 0-1 second chance most of the time. Killers rarely tunnel/camping. Kill & death happens. But since I escape more and 'rank up'. Im start to facing hardcore tunnelers every match, there is no choice for me & teammates but rush Gen, ignore healing/totem and escape.
When you're rank up. Either you face players better than you, or face a worse players but tryhard using all kind of meta. And most of the time you facing tryhard. Which isnt fun.
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@PanicSquid said:
Lets wait and see what the boon totem perk actually does.
Also Undying will reveal the survivor setting up a boon totem, since its a dull totem when they approach it.
I wished they have Survivor perks & their Killer's perks & power counter each other.
Technician & Doctor skill check
Hoarder & Appraisal
Dead hard & Hatchet
Diversion & Phasing
It was strange that Blight cames with double Hex and Felix has no totem perk.
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As long as you have Deer Stalker and hook everyone when all 4 down. Its more fun than tunneling.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2521890#Comment_2521890
https://forum.deadbydaylight.com/en/discussion/comment/2521967#Comment_2521967
The problem I find with boon totems, besides giving killer more crap to do when they are already pressed for time, is how strong they can be in mass. The devs clearly don't think all 4 survivors will bring the same OP perks each match. If a boon perk is even remotely strong than 4 of them will be unfair.
The one thing Im afraid the most is Survivors bring in 5 Boon and my Noed doesnt have a place to use.
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Its already Monday morning inmy place, where is theupdate ? -
Currently, if you're in her TR, you dont hear phasing. If you're outside TR, you can hear phasing if she (the player)'s in a certain range to you
In the next patch, Im not so sure.
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@Thrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2520899#Comment_2520899
i want more grass upstairs on the game
The game used to be dark down floor, now bright everywhere. Lery used to be dark, now bright everywhere. Autoheaven used to have grass. Yamaoka estate pillows used to hide traps. Collapse walls in Hawkin used to hide traps. ect
All gone.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2521045#Comment_2521045
I never said it would compensate for the time he wasted. All I said was it would be "better", not "good", which is true. It's still a net loss for Trapper regardless, it just means he loses a tad less.
If you want to add a skill check sure, but it really wouldn't matter. Skill checks in this game are so easy that they're irrelevant. Even them being called "skill" checks is quite silly.
People miss DS sometimes. And that comes with a hook. I dont think everyone will never miss a "disarm skillcheck". And unlike other skill check, missing this one may come with a hook.
Here is the link of customized Skill check. https://dbd-stats.net/skill-check/
Set both Good & Great to 30 (equal to DS), try to do 10 skill check to see if you miss any. Reminding, miss one may cost you a hook. If you're doing ok, try set both to 20 (with decrease skill check addon for example). In the end, skill check idea is to giving a risk, not free hook everytime they try to disarm.
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@Labrac said:
And people will say "just run meme builds and wait until your MMR drops". I'm way over 100 games with Huntress using NO slowdowns and I still get matched with those squads that hold W early, pre-drop every pallet and slams gens in 5 minutes. This BS is a lie.
Either W predrop pallet, or know how to loops. Which one is your choice?
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@BadMrFrosty said:
I mean, if the survivors want to slam every gen and leave early, let them. Everyone wastes their time and gets no points.
Exactly, just like Killers say "Camper gets no point, thats the punishment", just like Survivors Gen rush and get no point.
For Op, try to use Endgame build (Noed, Bloodwarden, Rancor & either Remember or No way out). I often went from 2 hooks to 4k. It doesnt matter if they Gen rush.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2520954#Comment_2520954
Bloody Coil gets nerfed into this effect.
One finger of the Monkey Paw closes ominously.
Isnt this would buff it? Since you will always get trapped that also cause injured? Though I feel its too much.
@Blueberry said:
It's better than nothing but no, it won't change much. He needs significantly more buffs than what he's getting.
Longer disarm doesnt matter when 1 guy follow after you to disarm even if 3sec increased to 7sec. Because you lose more than 7sec to return and resetting it or find somewhere else to place. As @MrCalac123 said, it should come with a skill check, just equal DS skill check (30 degree) that can be decreased with addon
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2520973#Comment_2520973
U can, i don't say it will be easy but 3-4 survivors will do it. Cause killer can't chase all of them. Not to mention map size. On big one's it's even easier.
I dont like maps like Suffopit, Azarov, Sactum. Those maps had 4 Gen clustered in one side that impossible to complete. But in general, Killer can just play on a single side of map for easy 3 Gens.
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- You can save at least 20 sec to double traps a strong title
- The choice between double strong addon and handicap, or a strong addon with bag. Is no more.
- You can shift your traps (2 of them without bag) easier. Image you double traps a strong title with Gen, then that Gen done and you have to shift your 2 traps, but you have to travel 2 times because you dont have a bag.
- The number of traps from unlucky 5 traps into fixed 8 traps. 3 more loops can be blocked.
What he needs are disarm traps should come with a risk, they just cant disable your power just by holding M1. And maps need more grass
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What if the perk completely mute Gen noise, Gen working sound, no fail skill check noise...But smaller the skill check by half & no great skill check zone?
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The least thing to buff it is increasing the time to 32 sec so at least a token can fully protect you healing from Nurse calling.
The other way is have it start with 1 token but earn another everytime you protect hit, heal, safe unhook with 8 token max.
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@Hektic3000 said:
I will never understand, if people dont like to be camped they need to either not be found first or learn to run the killer better.
Why is there so much hate for the killer doing what they're supposed to do which is killing survivors?
Survivors wont leave a gen 99'd and start another one, they'll finish the gen and move on with their objective. A killer camping to secure the kill or next hook state is them just defending their objective, while gens are important to defend a hooked survivor has more priority since a 3v1 is easier than a 4v1.
The killer has no reason to ensure survivors get to play the game, that's entirely on the survivors.
The last time Survivors actually getting better was able to run Killer for 3 Gen. You know what happened next...
1. Survivor should die in 2 hooks
2. Survivor should do 6 Gen
Something like that
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2520687#Comment_2520687
I doubt that many people would blame you.
Im just increased my SBMM and all matches today were full tunnel the first guy that died at 3 Gen. Cant complain about survivors have to Gen rush at that point. Eventhough me & other 2 escape. There was no fun in any of those match. Slam Gen & escape
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Anyone can test if you have Calm spirit and your teammate fail healing skill check on you. Would Killer hears noise noti?
Because you dont make screaming?
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I just reached to higher sbmm, and suddenly all 4 matches I played (GF,Nurse,Wraith,Slinger) were hardcore tunnel that 1 guy had under 7000BP. The moment 1st hooked guy downed just 20sec later, all I think is slap the Gen real hard and ignore dull totems then escape with no Altruism. Despite I escaped all 4 matches. There was no fun in any of these matches, far worse than dying in non-tunneling matches.
Gen rush & Tunnel/Camping goes for both side.
Often I have 1-2 hooks as Trapper and all Gen done. Its easy to see Survivors start to toy with me to earn some Boldness when they know the Gates are ready. Often I got from 2 hooks into 4k after the last Gen done with End game build.
Killer losing early doesnt mean he lose. Survivors losing early mean 3-4k.
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@NoObzBoiYT said:
yall are overhyping the change. All they did was give him an extra trap, nothing more. he's still bottom 2
Consider Brown bag is his S tier addon. Plus now its guarantee he has 8 traps instead of 5-7.
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Vault and disappear
Healthy life
Everything for you
Noise (can replace Bond with Anymean, but its not to doom your teammate)
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2520191#Comment_2520191
Sounds interesting, but survivors are already too good at skillchecks. I really couldn't think of anything else that could help him so I just went with increasing disarm time.
I would give disarming skill check around 30 degree (DS is 30 which people often miss). A Brown coil would drop 5 degree, a Yellow coil would drop 10. Put 2 coils for impossible skill check.
And you dont want it to be op. You only need 1 or 2 failed skill check per game at the right moment to make game changing. Because how traps work, survivors forced to disarm his trap all the time to open loops path. They must at least once in ten attempts
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@Yamaoka said:
Yet another hacked match. Cheaters are having full control over DBD it seems. I already came across multiple god mode survivors that picked themselves up instantly.
I had a match that cheater made all Dull become Hex to disable my Noed (my only Hex)
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10sec to escape is likely 3-4 attempt and equal to ~40m traveling. And thats alot.
I just want disarming his trap should come with a risk. That you have to success a skill check to close it, or get trapped. Disarming skill check zone can be decreased with Coil.
Someone can dedicate in following you to disarm traps. Increase disarming time doesnt help Trapper
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Im sure people still DC. Because standing still doesnt kill them. Her speed is.
. Any Survivor within 24m of The Spirit will now hear a directional phase sound. This lets you know whether or not she is phasing and also gives you a rough idea of which direction she’s coming from.
I dont know this 24m is fixed number or her TR. Because if its a fix number. I can use Distressing to play around with it. Chase down survivor isnt my style.
@C3Tooth said:
I dont have head phone, so I never use Stridor on Spirit. But I have another strategy to play Spirit since the early day I started to play her.
We all know Survivors can hear Spirit phasing if you're outside the husk's TR, and dont if they're outside TR.
https://us.v-cdn.net/6030815/uploads/LBNQ8Q2FC2OA/image.png
Killers TR have 4 layers of music, that break their TR range into 4 parts.
The further you're, the less tense TR survivors can hear. Phasing when survivors are at the edge of your TR is the 2nd best way to phase (just below standing mind game) to catch survivor off guard. Since they dont hear phasing and only little of TR.
https://us.v-cdn.net/6030815/uploads/W71TF72CU1G8/image.png
The best surprise phasing is to phase at your Low TR range (18-24), but how do you estimate the range to phase?
Use The Nurse's calling.
Nurse calling 1 has 20m range. Which is if you see survivors healing. They're at 20m distance (Low TR).
https://us.v-cdn.net/6030815/uploads/DMT9QWM3YJE1/image.png
Incase you unlock Nurse calling 3 that has 28m range. If you see survivor healing and start to phase. They will hear you phasing because they're further than your TR range (24m).
Then how do you fix it? Prestige?
Use Distressing.
Distressing increase Spirit's TR to 30m. It also extend the Low TR range section (from 6 to 7.5m). And with Nurse calling 3 has greater range. Its far easier to spot survivors in healing.
https://us.v-cdn.net/6030815/uploads/3KAWYIIZRQ7O/image.png
To make this tactic works often, suggest to use Sloppy Butcher & Thana to force them heal more than they should.
https://us.v-cdn.net/6030815/uploads/2MBQS6S43PA4/image.png
Beside Doctor. Spirit gets benefit if her TR larger due to how phasing sound works.
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Even if Killer doesnt camp or tunnel, if they're not chasing anyone else, they will go back to the hook and search for the unhooker. Because the hook is the easiest way to find 2 survivors.
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I just had a match that all Dull were Hex, while I only had Noed. Last gen pop for 2sec and gate instantly opened.
The scary thing that nowaday we're not so sure who was the cheater to able to report
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The best counter to Trapper is have low graphic setting, brighten screen. Then its easy to see his trap.
This is why I dont want to have him carry all traps (that would be unfair for those who play Ultra & dark screen). I want disarming traps giving some risk.
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@ThiccBudhha said:
As someone who dies a lot... It hasn't helped. Not yet, anyway.
I heard that the time you stay in a trial affect it too. So if killer decides to slug you for 4mins...
@humanbeing1704 said:
Mmr has just been putting me with teammates who have like 3 hours on the game at this point games are a 1v1 lol
Just 1 bad teammate in your team can destroy the whole. There was 1 on basement hook, 1 in chase injured, I was injured, Meg was healthy decided to do her whole Gen and the one on basement hook death. After that Huntress coming to Slaughter house where has alot of fence, Meg healing & blocked me, I took a hatchet.
@burt0r said:
Damn i really love your art style, it's so cute 😍.
There is a whole library in my profile : D
@meatisadelicacy said:
I've been dying in the majority of my games. Killers seem the same, my teammates are shockingly bad. I'm lucky if the three of them do a single gen between them. I'm usually found and chased first, and often times even though I run the killer long enough for three gens to pop, not even one gets done. Then I do a gen while I'm injured, and my teammates just heal each other nonstop until I kill myself on hook since no one else is doing anything. It's unplayable. The last 18 hours of DBD games have been like that for me since SBMM. I'm close to just being ######### done.
Im afraid the system spotted you to be on a very high level. Which causing die so many but still facing sweat killers. I died alot in the morning, guess it pushed me back down in the evening.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2518845#Comment_2518845
Like if the OP wanted to say that the game is balanced better than it was before that'd be fine to say. But like others have said there are too many factors out of a players control at times to claim the game is balanced.
With how system works, if you win more and rank up, either you face a worse player who tryhard using 3 slowdown & Noed, or an actual better player. You cant tell which one you're facing and often you have to try hard just incase the other side is a tryhard. But it works as it should be.
But if you look at the common complain, Survivors have tunnel/camping, Killers have gen rush. These can be fixed with core gameplay (adding another objective to soft slowdown, hook work exactly like PH cage to soft prevent camp/tunnel). People will still complaining when they lose. But at least that will make the game more fun for both side.
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The game 'may' be balanced, but player's skill & mindset arent. A bad player with 4 second chance perhaps have equal chance vs a good player with meme build. But if you look at a newbie player without any second chance vs a Zubat level of 4men swf 16 second chance. The gaps is undeniable huge.
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@IlliterateGenocide said:
i wish it was "Set traps cant be picked up" so unset/deactivated traps can be. so it takes more skill and honestly would be fun.
Brilliant, so its either you pick up. Or pair with other purple addon that auto reset
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2516582#Comment_2516582
You know I'd have more respect for most spirit mains if they admitted she's busted but they just really like her gameplay/design/lore etc or that they want to play a strong killer without putting in the hours other strong killers take. Those are reasonable enough.
But no, there's this weirdly insecure need for other people to agree that standing still and owning expensive headphones are gigabrain strategies that only the most elite gamers could possibly pull off.
Youre not die because of her standing mind game. You die because you dont have enough time to react to her standing.
Youre at a loop, shes 5m away from you. Activation 1.5sec and travel 0.7sec to your place. what are you gonna do with 2.3 sec? Run with scratch mark or walk for merely 4m when her speed is 7m/s?
If anything, the nerf she needs is increase activation time much more for survivor has time to juke. Not obvious info.
Still have to see how it turns out
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@Aneurysm said:
You'll generally know it's either legion or slinger when they first encounter a survivor, even if not you.
Pyramid & Slinger sound so similar. Can only tell with deep wound.
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Was meme one day and faced a sabo squad.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2515887#Comment_2515887
Well let's just say that, if you were to make an animation for Wraith, i'd follow you to the ends of the earth! 😎
Sorry, I really hate Wraith for how people playing him.
friendship denied.However, I made a few simple arts of him : Dv Wraith buff in April v
v 5th aniversary v
@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2514481#Comment_2514481
I’d rather the bag let’s him start with 4 traps and be able to collect and carry the maximum amount of traps he can have. He will still have to waste time collecting and repositioning the traps.
Locking down the traps is just too much. Maybe they can cap him to carrying 4 traps and have a new affect on his traps, such as giving him undetectable for 15 seconds every time someone steps in or disarms a trap.
Manytimes I cant understand how survivors know all the traps I set (they had no map) even if I set traps on invisible places. Which makes I feel hopeless in the match. Otherwise, many matches had survivors constantly step on traps and won game so fast, this is the reason why I think if he can finish setup all traps under 90sec, he can be op.
The true thing that need some buff that disarming trap should come with risk (as I said, a survivor following you can make you an M1 killer), along with escape trap when injured at least come with Hindered or Deep wound. Not buffing the number of starting traps.
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@NerfedFreddy said:
More like "this is why i think killers should not able to use map offering". You want play mirrors myers than adapt to any map you get instead of trying to build comfy free hit bully simulator
I was a survivor.
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His key problems are Dead hard over & traps spawn too far away. But people is quite underestimate with what Brown bag basekit can do.
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@Maphusail said:
https://forum.deadbydaylight.com/en/discussion/282113/i-m-hoping-they-don-t-overkill-spirit
Typical surv whiner now pretends he's for fairplay. Thanks for killing Spirit!
Did you just both assume & attack OP 'typical survivor whiner' and complain about common toxic...
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@Seanzu said:
So survivors shouldn't be allowed map offerings for niche builds that rarely show up. but it's completely ok for killers to do that so they can run their niche builds on a map that makes it incredibly strong and often quite obnoxious to play against?
I know personally of a lot of people that hate mirrors myers honestly.
Or at least weaken the offering like slightly increase hook distance is Purple on survivor, but decrease one is Yellow on killer?
Impossible skill check is a pain, mainly it prolong the game way too much. Jump scare is fun
@LapisInfernalis said:
This is very unfortunate, but it could have been worse. It could have been Red Forest, Ormond or Coldwind.
I think there should be map offerings (exactly for some map dependent builds like Mirror Myers, Impossible Skillchecks Doc etc) but I think they should narrow it down to remove the cluttering of the bloodweb (f.e. licensed map vs original map or indoor vs outdoor). Or give you map tokens and a shop where you can buy the map offerings you want (as Survivor I don't need 20 The Game offerings, on Doc or Myers I would love these...).
It is true that offerings of the map that wasn't used or a Sacrificial Ward that had no map offerings to counter, is refunded like Shroud offerings.
The idea of giving only generic map offering is brilliant. Indoor, outdoor, license, original.
Though all license maps arent as good as original.
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@GoshJosh said:
‘Delete survivor map offerings because I didn’t get to set the tone of the game with mine as killer.’
I was a Survivor.
@Aven_Fallen said:
I mean, you got unlucky. Happens. It is not like the Survivors burned an Offering which was in their favor (at the moment they decided to throw it in), since MacMillan-Maps are pretty balanced and normally go-to Maps when someone wants a normal game.
IMO the only change which should be done is that Offerings which are not burned are returned. E.g. in this case you get your Midwich-Offering back.
I was a survivor. But still unlucky that Scratch mirror Shape is fun to vs, despite most of the time I will die from that build.
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@Apollos said:
sux 2 b u 👉️👽️👈️
I was a survivor.
@ThiccBudhha said:
It has less to do with survivor's bringing offerings and more to do with a terrible offering system. They need to refund that stuff, cuh.
But yeah, killer should have priority if they bring a map offering for obvious reasons.
Map offering is bad in general, but some game changing addon like Scratch mirror is the reason it should not be removed. Unless they nerf aura range and buff him to 110% so Scratch mirror would not be so much map dependance.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2514190#Comment_2514190
I literally have for a month straight to prove she was easy to pick up and do well with like 2 months ago 💀
Why do you have to use word when you can use a single image?
This is addon less Spirit. What are the red lines on the left?











