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Breque

Breque

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Breque
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  • If the guy camp me and tunnel me, I will Tbag for every window that i see

  • @boomer34 said:

    I have 2,000 hours in this game and I really feel a bit silly because I will never be able to escape from a spirit... could you tell me the counter to start applying it?

    This is assuming the spirit has stridor, refrain from "Iron Will" comments.

    I really hope your answer devs. 🤗

    Summary: It does not exist, you can't counter that.

    Seriously, why hasn't this killer received his due nerf? He has almost the same capacity as the nurse, however you don't need to spend more than 50 hours just to be completely lethal.

    God nurse: Needs 300~400 hours (dedicated just for this killer).

    • It requires you to learn muscle memory to use blinks.
    • You have to carefully manage your power.
    • Missing an attack with power has punishment.

    God Spirit: Needs 20~50 hours (dedicated just for this killer).

    • Just buy some good headsets, the power takes you 2 hours to control.
    • She isn't punished for failing his power.
    • She don't need to have experience to play mindgames, just stay still.

    I'm main nurse with about 400 hours only to her, I have no problems with a nurse passing over me (deserved?, so many hours I see it fair), but that a Spirit with 50 hours in the game passes over my 2,000 hours I can't make sense of it.

    I'm really waiting for an answer, How do I counter Miss Mechanics?

    Dont die ez counter

  • @SMitchell8 said:

    Slugging is fairer than tunneling.

    Yep but i dot had any idea to resolve tunneling and ds is alredy here so

  • @Desh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1581785#Comment_1581785

    Because me slugging someone who got hook farmed instead of hooking them again immediately isn't toxic. Me staying around the area of a hooked Survivor because 1-3 others are in the area isn't toxic.

    You at least read that i said that if a survival is in chase the timer count

    and why would you slug someone that was hooking farmed just pick him and put him in the hook again

  • Why, everthing that camping and sluging do is to increase toxicity and its not even funny from the two sides

  • @milwaukee354 said:

    DBD is a very fun game its my 4th day playing and I've already given up 2k and cod I've prestiged my meg but the probably I'm having is that the killers run way to fast and their so many objects in your way when your trying to escape killer then their hit box is way to far I've made a vault and continued running and still got hit then the gen speed is way to slow if gen speed is slow why not make them farther apart the killer shouldn't be able to see or camp the last three gens I've had a game where the huntress threw a axe mid map beginning of the game without moving and hit a survivor I've played ten games so far today made it out once and seen two other single survivors make it out on separate games their should not be a perk where if the killer smacks the gen it loses all progress so now the killer knows if it's been worked on because bout time the killer circles the whole map and you've got the gen to a laughable 20% he knows you're in the area so know you're dead it's left for the last survivor to find the hatch or open the gate well the problem with that is you have to be very stealthy as survivor while the killers gets to run free and much faster the hatch should spawn closer to the survivor not at random or make you use a key when you might want to run a different item it's like this game has this weird fascination with the killers killing survivors maybe this is more then a game for somebody and they get off on video game characters played by real people dying by killers played by real people lol and hatch findings are done 90% of the time so now the killer closes the hatch now it's up to you to open the gate LOL out of the 4 to 5 days I've been playing I've only seen that done once and the killer was rank 20 the gates should be on the farthest ends of the map or opening gates should be much faster not having it where killers can stand mid map and camp both gates killer shouldn't be able to run both sides and you still won't make it in time then you give the killers perks?! Really, they get ADDITIONAL SPEED,SURVIVOR LOCATION, PROGRESSION STOPS, I've seen an oni with a perk where he could track survivors the whole game let alone all natural weapons killers get chainsaws, traps, invisibility,warping abilities, electricity, torment trails, A SPEAR A FREAKING SPEAR, rush down ability, portal transportation and LEAPING ABILITIES what has this game become LOL, tracking abilities and no HEARTBEAT WHAT LOL projectiles I mean while and this is without perks poor survivors I mean I don't know to many maps yet I mean I can imagine trying the play killer but their so overpowered maybe and mean seems to me I don't need to much map knowledge with this much going on with killers nowadays I know survivors have perks to but they last 3 to 15 laughable seconds and most you have to wait 20 to 40 seconds so you're so scared and just want to wait for your perks just a little bit that you can't work on gens then what's up with scratch marks more good news for the killers huh I know you could also destroy totems but with slow gens helping out other survivors being chased and now you have to find well hidden special totems not the regular totems those are everywhere the special totems I've found two out of the few days I've been playing, so gens should be farther apart maybe make one mid to make it easier for killers since the devs love them so much, the killer shouldn't be able to see all gens mid map or make gen perversion

    1 he is not overpowered

    and this game is 4v1 its supposed to you win in an 1v1

  • Killer make good combo because his is good

    Survival do a good combo SmAlL Pp BuIlD

  • @ Antares2332 said:

    Spirit is fine.

    Nice joke bro

  • @Kumnut768 said:

    ds unbreakable when run by all players gives 4 minutes of invincibilty scattered throughout the team which is enought time to do every gen on the map, how do you not see that this is a huge problem?

    If they have 4 minutes of invicibility you are tunneling and campiing HARD

  • @SleepyWillo said:

    Have you played F13? Thats a nightmare! You have 13 year olds screaming down their mic or wannabe DJs blaring the melody of dolphins in an organ-grinder. Thats a pass for me, fam.

    I think that its funny F13 just because of the voice chat

    you can joke with other guys talk with jason and se some random kid screaming in the headphone i dont know but i think that this si super funny

  • A bubba going to face camp you

  • Its toxic because you cant use good perks combo when you are an survival because survival is op and because of that its toxic you use perks

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1577782#Comment_1577782

    You can't just "dodge moris" without dcing. Incase you didn't know, that equals a ban.

    You can dodge in the loading screen fow what i know dc in the loading screen dont count as dc i think

  • @NekoGamerX said:

    like say if you use ds and ub your bad that make more then half the survivor I face bad.

    Its kind of hard not use DS and UB when you have the chance of getting face camped and slugged

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/1531595#Comment_1531595

    Yes, I am gonna run franklin’s every match JUST in case a survivor gets a key from a chest

    Survival can run calm spirit for the case of being an doctor its the same thing as franklins

  • @Leonardo1ita said:

    @Peanits @Almo ? If you ever played as hag you'll notice how the perk is not just an anti tunnel perk, but a massive time waster that allows survivors to always play super aggresive, jump in a locker, bodyblock hits even injured just to waste time, and completely go out of the purpose of the perk. Get multiple downs and out of nowhere and don't risk anything because they have unbreakable, or get grabbed and tak because maybe they have borrowed. There are so many situations where you can't snowball anymore just because of decisive strike, so my question is if you're looking into changing it or not, and if not why not

    Lets do like that

    Ds is not an anti tunnel perk

    Is an perk that will nto let you be hooked twice in less than 1 minute

    as you killer dont like gen rushing we dont like being killed in 2 minutes

  • @Kyxlect said:

    https://forum.deadbydaylight.com/en/discussion/comment/1578939#Comment_1578939

    The question is though...who'd want to play against SWF's in general even after they re-enable matchmaking? In my opinion, matchmaking will not resolve the issue SWF's have been bringing to the table and have been for years. Even if the system matches a Killer, they may not want to deal with the frustration of playing against SWF's. With this, they at least have incentive to try since they might just win, right?

    https://forum.deadbydaylight.com/en/discussion/comment/1578975#Comment_1578975

    Everyone wants to nerf SWF's because they're overpowered.

    It sounds like you're saying that SWF is fine as it currently is since it only ruins the Killer's experience when you're tryharding. That's a pretty selfish thing to say but regardless, once matchmaking is re-enabled it should put you up against Killer's around your skill level but that still wont make it entirely perfect either since SWF's will still have that unfair advantage.

    What i was saying was i canot nerf the first grup without fucyng the seconds

    And you really wanna punish someone just for playing with friends?

    And i just tryhard when the killer is camping - tunnel or is using moris just because i just wanna that the guy that uses moris tunnel and camp be mad

  • @HittingOnHook said:

    (excluding HEXs that cause conflicts with number of totems, and optionally disable NM)

    I believe it woul be super fun ^.^ and easy to implement!

    Yes

  • @Xbob42 said:

    Not a crazy hard one or anything, just a basic skillcheck like any other, but maybe without a great check area so survivors can't actually get rewarded for a killer kick.

    This way, the killer gets at least a teensy bit of value out of kicks even when not running pop or something, and survivors can't literally undo a near 2 second kick with literally a single frame of tapping M1, which can and does happen mid-chase and is just silly.

    If multiple people try to work on the gen at once, no progress is made until the first person completes their skillcheck, sort of like when you fail a healing skillcheck and progress is paused for a second or so.

    I feel like unless someone is working on a gen solo across the map from everyone else and you completely flush out the area, basic kicks are almost never worth losing seconds of pressure, especially considering you can lose almost an entire extra second with how janky the kick prompt can be. Those seconds might not seem like much, but it's time where survivors are gaining distance, healing, finishing another gen, etc, while you do the equivalent of nothing since for some reason the gen takes like 4x longer to regress than progress.

    This will not change to much will just change that

    New player will be #########

    and experient palyers will not care about that because if i gen tap and the guy have overcharged i dont have problems in doing an skill checks while in chase

  • @Kyxlect said:

    Killers hate SWF's and Survivor's hate Mori's right? How about a change that affects both at the same time?

    Firstly, remove Mori's entirely but implement a built-in system that allows the Killer to kill Survivors that are in an SWF group naturally.

    ==========

    2-Man SWF Group: Ability to Kill one of the Survivors in the group at any time after they've been hooked once. After the 4th Generator has been activated, the other Survivor in the group can be Killed after they've been hooked once.

    3-Man SWF Group: Ability to Kill one of the Survivors in the group at any time after they've been hooked once. After the 3rd Generator has been activated, another member of the group can be Killed at any time after they've been hooked once. After the 4th Generator has been activated, the final member of the group can be Killed at any time after they've been hooked once.

    4-Man SWF Group: Ability to Kill one of the Survivors in the group at any time after they've been hooked. After the 2nd Generator has been activated, another member of the group can be Killed at any time after they've been hooked once. After the 3rd Generator has been activated, another member of the group can be Killed at any time after they've been hooked once. After the 4th Generator has been activated, the final member of the group can be Killed at any time after they've been hooked once.

    ==========

    The purpose of this change is intended to create balance. Personally, I've never cared much for Mori's and never really used any until here recently when BHVR decided to disable the ability to select a different Killer for their new matchmaking system but when they disabled that they decided to keep Killer switching disabled.

    Yes, it punishes people that just want to play with their friends but Killer's should not have to weather the frustration of dealing with the unfair advantage that playing with your friends causes. There's no way to deal with third party applications where you can communicate vital information to each other. I think this system is fair but feel free to give any feedback.

    ^- Additionally, I have it set to the 4th generator because setting it to the 5th and final generator seems pointless since again, even if you kill a member of an SWF group that doesn't mean they'll immediately leave. They can still spectate and communicate with their teammate(s). This was something I came up with based off my experience as Killer. The most effective way of slowing down the game when you play against SWF's is to cut off their communications entirely meaning that all members of the group are dead and no longer have any advantage to speak of.

    This does of course bring into question the use of alternative killing methods such as Hex: Devour Hope, Rancor and Myers' Tombstone add-ons. To me, Devour Hope seems fine since it's still a Hex. Rancor and the Tombstone add-ons are questionable. My thoughts about changing Rancor is that it randomly selects any non-SWF Survivor as the obsession. That perk combined with Nemesis seem like a problem but I feel like that's a discussion for a later time since it's already existed for a good while and Myers' Tombstone add-ons already have their negative drawbacks for their use.

    Thoughts?

    Why everyone wanna to nerf SWF

    They just wanna to play with friends and in the same way has so much survivals that play in SWF that are horrible

    i have 2 group of friends one that if we tryhard we will probably win because everyone has game sense and know loops and etc

    and the other group that if i do my best and pass all the cals we will still lose because i can be good but they have like 24Hours of game and we all that i can do is have fun and dont tryhard

    If in the second group i cant even win normally imagine if it has these nerfs

    And in the first group we will not be abble to win or we will have to let all the gens 99% to we dont have an mori

    No you cant nerf SWF if you nerf everyone that dont have the first group that i have will BE DESTROYED

  • @adsads123123123123 said:

    I find this annoying as a Nurse. It's not rare that I slug all 4 survivors with having 0-2 hooks before. After doing the math, I've found that in the worst case scenario, there is a 38.7% chance that at least 1 survivor escapes off the hook. Here's the math: there's a 4% chance to escape off the hook and you get 3 attempts, so the odds that a single survivor escapes is 1-0.96^3 = 11.5%. Now there are 4 survivors, so the odds that one out of 4 survivor escapes is 1-(1-0.115)^4 = 38.7%. With odds this high, I am not risking a kobe. Currently, I just wait until the struggle phase until I hook the next survivor. Repeat x4. If devs want to stop wasting my time and the survivor's time, then remove escape chance off hook. Asides from this, kobes in general are just bs RNG when it happens. There is no reason to force the killer to run around the map chasing the survivor again after the game is already over.

    No one try to scape from the hook because this can cause the game

  • @Bullettimegod said:

    Ive been playing dbd for little over 2 years. Let me ask you something.

    How many times have you come across this kind of camping bubba?

    Ive literally never came across this kind. Ive dealt with basement bubbas. Ive dealt with speedy bubbas. Hell one time i went against a speedy stealth bubba. Got yoinked off a gen a few times by this one. But never a bubba as you described

    I pick an facecampping bubba always that i play against it

    so if i pick an bubba i will probably tryhard to not be facecamped

  • What is the problem of teleportinfg?

  • @BaldursGate2 said:

    A video from spacecoconut:

    https://www.youtube.com/watch?v=_t7DCDGERTE

    They played like crap, still could do 4 gens. Kate / Zarina just did something else, where not even tunneled, still forced their DS out by offensive plays you could not make without it.

    Conclusion: Gen speed too fast and DS is not a anti-tunnel perk, it's just an excuse for survivors to be invulnerable for one minute.

    Lets do like that

    Sto DS is an anti tunnel perk anp saying thatd start saying that is an perk to you dont get hooked 2 timer in less then 1 minute

    Problem solve

  • @Folklore said:

    We already have enough to do as survivors. Leave us alone.

    I am a survival main and no we dont have enougn to do as


    I started to sto doing gens and chase the killer because it come boring always do gens

  • The unique solutions that i ca think is make an compliment system that if you have more compliment you have more chances to play with people with more compliments making the guy that says GG EZ play with others guys that also says GG EZ

  • @ad19970 said:

    I certainly do not agree with people that say Spirit takes no skill, i do think it‘s not that easy to Master her, but she definitely takes way less skill than nurse, that‘s for sure. What i personally dislike About Spirit is her luck based counterplay, when playing against her its more just guessing, skill doesn‘t really affect the counterplay in a chase against her. And when injured you don‘t really have any counterplay at all. At least when the game‘s sound works.

    I buy spirit and i smash my SWF friends that has like 400 Hours of game when they was playing seriously

    I almost dont play as killer i think that i had played like 15-25 times in my hole life

    If you has and fone its super ez


    ok that i had all the perks and addons that i wanna to put but in the same way i NEVER play as killer and if i was abble to smash an SWF you can think what is gonna happen if someone that play as killer play with her

  • @WalkedMoss92 said:

    I don't know why so many people prefer Sprint Burst over Lithe, in my opinion it's not that good.

    Do you know how many times I've died on hook because someone didn't want to use their Sprint burst to come get me? It wastes so much time too, you're just walking 70% of the game because of it. Like all the times I've played killer and they tried to Sprint burst away and yet I still catch them in only a few seconds?

    Lithe is honestly such a AMAZING perk and I only see a few people use it. I've won over thousands of chases because of it. All the matches I've played Sprint burst in were my worst matches because I was worried about using it to soon and then getting hit and then chased down, and then dying on hook because no would save me cause they didn't want to use THEIR Sprint Burst.

    I stopped ussing lithe because its really sucks when i am trying to loop someone in the jugle gym and i used lithe

  • @TangledNoodles said:

    I know people have been complaining about this since the beginning of time, but can something be done about this already?

    I personally don't care too much if it happens to me because I have an idea of how to deal with it, but I've had a couple of friends start the game and it's really discouraging to new players when this stuff keep happening.

    I even try to throw myself at the killer to give my friend a chance or use BT but nothing. It's not even giving them a chance to play to get better so they quit, and I'm sure it's happening to a lot of other people too.

    Rant over lol.

    Use ds Unbrakable BT and dead hard, and if you dont have this perks you just cry

  • @NivlacACE said:

    I used to get frustrated whenever I was playing killer against survivors who were constantly clicking the flashlights on and off, but I recently realized the majority of survivors who were doing it were intentionally trying to start a chase.

    In most cases (at least with good survivors) the clicky clicky is a distraction to pull killer away from something important like a gen that’s about to get done or a healing team mate. It’s also commonly used with SWF groups who can call our when to start a distraction.

    It can be helpful to think about what they are trying to pull you away from before committing to a chase.

    An example of this working would be that I downed someone on death hook, slugged and looked for another survivor. Rather than having to look someone runs in front of me and starts clicking, this tells you that they’re very eager to start a chase. Using that info I decided to check up on the slugged survivor, and sure enough their teammate was about to finish picking them up. By realizing the nature of the clicking I was able to prevent a pickup and continue applying pressure.

    When i do that its because i just wanna make a chase because sometimes you just dont wanna do gens

  • lets nerf cesive strike tto everyone starts tunelling

    i will be against ds nerf until they stop saying that camp and tunnel is an strategy

  • @Jill10230 said:

    Nerve all the killers, okay, now the survivors!

    Decisive strike, 4 survivors with decisive strike is boring, and the perk of David (I forgot the name) and William, and many others... no! Enough, stop, the killers have become snails, too many pallets, too many windows + the distant generators stop !

    What do you think about it ? Don't tell me "you don't know how to play", if you know how to play it's because you play against randoms, you'll never be able to win against the survivors who know the game and have a microphone !

    WAIT DO YOU WANNA NERF NO MITHER

  • New players its wasaant such ability to always do great skill check everyone starts using and it was boring to go against and dont take any skill

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1556857#Comment_1556857

    It's not really that simple. If the person is running DS + Unbreakable, they're basically invincible for a minute after being unhooked unless you're planning to stand outside their locker or stand on top of them while they're slugged for 60 seconds. As killer I've seen people with DS and Unbreakable intentionally take hits for healthy teammates who were on death hook. I've seen many DS users jump on risky central gens right after getting unhooked and just run to the nearest locker if I try to pressure them. Plays like that are honestly crap. DS should exist as a deterrent to tunneling, not a get out of jail free card for playing more aggressive than you should. I would change it so that it's disabled if you're healed to healthy, disabled if you work on a gen for more than 3 seconds (just to allow you to tap regressing gens on the way by without losing DS), disabled if you start unhooking another survivor, and disabled if the killer hooks another survivor. If any of those things happen, you're clearly not getting tunneled and you should not still get to have DS up.

    You can let the guy in the ground the teamates will need to help him while you are going to the other guy that saves him

    its all game sense you dont hook you will take time from survival

    you down the survival that save the guy that has ds

    in this time no gens are done an you gain an hook take time from survivals because they played dumb

    if survival do dumb technic you can just been smart

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1556136#Comment_1556136

    Unbreakable is fine, DS is not imo. DS isn't even an anti-tunneling perk right now. At high rank it's more often used as license to play insanely aggressive for a minute.

    And you cant use ds because the guy dindt tunnel you

    if they play agressive you can just count how many seconds he have

    i do the same when someone use BT agresavelly i just count down 7 seconds and i get him down easy

    you say that you cant use ds when someone dont tunnel you its the same as i say that you cant use NOED if they dont gen rush

  • Until they resolve camping and tunneling i am against ds and unbrakable changes

  • @csandman1977 said:

    https://forum.deadbydaylight.com/en/discussion/184131/i-would-not-use-meta-perks-but-it-seens-that-force-me

    Not every killer face camps. Outside of brown ranks i never see a face camper. Not all killers tunnel. Yes more than face campers but also most instances of tunneling are just bad luck. Killers patrolling and happens to find the person just got unhooked. It happens way more than survivor mains like to think.

    Just like killers dont always lose to swf. Many times they are just really good solo players.

    We remember the oddities much more than we remember the usual. Think about a drive to work. Never remember it, many people go the whole drive and get to where they are going and cant remember even driving. But, you remember the wrecks, or the police chases. Human nature

    I know that it isnt every killer that facecamps i just generalize because i was in rage in that moment

  • @OldHunterLight said:

    It is not mandatory, you need the skill to back it up which a lot of survivors can't back it up and rely on second chance perks.

    Just like how survivor mains tell many killer mains, you have to git gud.

    how are i going to get gud if i cant even play because my teamates will just ######### for me and do gens

    i dont even had the possibility sometimes to play and try to improve because of this ######### bubba that make me rage

  • I think yes

    maybe he can be just lucky

  • Some times i am playing with friends and they dont wanna wait

    and its uselles up the timer just because someone put a flashlight in the last second and now you are afraid

    i just wanna to paly with whateaver i want and sometimes i just remember to change my character in the last second and rarely it works

    i can do before match yes but if i can do when loading why i shoudent

  • @kodd1000 said:

    Hey guys, short post here. I don't like to tunnel or slug or anything in-between as killer. But I've noticed the main problem I face with Decisive these days is fearless survivors working on gens right after being unhooked within that minute time frame because they feel invincible.

    I believe a good rebalance for this perk would be retaining all of the current functionality, but if a survivor interacts with a generator, it should deactivate Decisive. If you are deciding to risk it while injured and repair a generator, you should accept the consequences of indicating you have fully recovered from being unhooked so to speak.

    Thoughts and honest discussion encouraged. I'm sure there are many flaws with this perspective and I'm curious to hear other people's input.

    If someone is abusing you can just hit in the back of him and flick and hit him



    Ds dont need hanges if you dont tunnel or camp you can count until 15 that ds should be dasactivate

    You will learn how to counter ds with experinse is the same as noed

    dont go picking everyone and think if was this guy that you hook

  • @johnmwarner said:

    Just had a SWF that stacked the purple lips and one of the green ones so heading in I’m assuming slippery meat build... I down the first pretty quick and stand in front of her she proceeds to immediately try and does escape on the third try I smack her down and she DCs.

    Rest of the game went pretty korma but she stuck around to call me trash in endgame. I was right they had Slippery and DS/unbreakable.

    Sorry, I don’t face camp but this is clearly the time. I’m not obligated to give you a free unhook, and no I don’t have to respect the 4% it’s no longer 4%

    Baby killer

  • @Lavos99z said:

    Yeah, I get that you guys are likely gonna suggest playing around it...but even as a fairly savvy survivor...it ain't happening. I can run the killer, pallet stun them, and still get tunneled if they choose to play that way. It is very tiresome. Why isn't there a penalty for this type of play? There really should be. I refuse to do it intentionally as killer, I see no reason to. Toxicity is a real problem. It's more than just what people say in post game, it's also HOW people play, and I'm getting fairly sick of it. I enjoy this game, but I hate the people for this reason. There's just nothing I can do. BHVR needs to step in and penalize these scummy folk.

    Bring DS unbrakable and a friend with BT and see the same killer that says that camp is an strategy cry

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1548157#Comment_1548157

    It's not 50/50 if you ever play killer, or have observed the spirit at all.

    You start to understand what moves to make when, and what moves SHE makes.

    It's only a guessing game if you have zero situational awareness.

    No its always a guessing game isnt like o i understand how she moves

    no its an random guy that i never had seen playng aand i dont know how he play

    and as the same way if it was an friends i just has played as spirit and some times i play dumb but the survival just jump the pallet and i pick him

    the only thing that i can do is using spine chill but if i decide to remove

    rip

    and you are right its not 50/50 because she can know where i am by my sound of runnig my scream but i cant know where she is or if she i acctuly moving

    so no isnt 50/50 because spirit has more advantages

  • @bubbabrotha said:

    Seirusly broh, iv lust so many gaems cause of Dark Sense. Pls nErF

    Pls i cant dont tunnel or camp a guy that i get stunned

  • @dugman said:

    It bugs me when people say it’s “random” when you want to guess what Spirit is doing. People aren’t literally random, they’re naturally predictable, and making good educated guesses about what someone else is doing is a skill. It’s why the top poker players are consistently in the top ranks, getting into people’s heads to know their intentions is not just “luck”. Likewise acting in a particular way to make an opponent do the wrong thing is also a skill.

    Outwitting a Spirit isn’t just a coin flip, if anything it’s way less “boring” than mechanically watching for a visual cue of an attack and then dodging it 100% of the time.

    No Spirit is literraly an guessing game

    you dont know if she is bating or really phasing why because the funcing sound sometimes dont appear

    is 50/50 if she is bating and you get out she will hit you

    if she is not baiting and you stay you will die

  • @TeabaggingGhostface said:

    It's a rather annoying problem I've noticed quite a few survivors doing, to protect their keys and flashlights.

    I think it can be prevented by making the survivors auto lock at 10 seconds left on the timer so that they can't change anything at all

    Somethimes i just wanna to up my characters and in the last second i swap for my main that has my build


    Please no

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