Breque
Breque
About
- Username
- Breque
- Joined
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Comments
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Mostly SWF, normally with 2 and sometimes with 3, 4 people almost never because some of mt friend dont like more dbd
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Freddy and spirit
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@Justalittlepeeck said:
Not it didn't.
It just made dealing with Spirit laughably easy because survivors didn't have to do ANYTHING to deal with her because they literally knew 100% of the time where she was, thus making Spirit the only one having to actually "Read" or "guess" what her opponent does. Moreover, this bug didn't change the "headphones for win" Spirits, but literally killed any mindgaming as Spirit because survivors had too much info about her.
I suppose that's fine because as long as you aren't the one suffering, it's all good.
I cant see any downpoints in this
she will stop being mindgame ( that its sucks to play against)
and the power will have to be used smart instead of just hmm i am going to stand still
And this first 2 lines represent how spirit is nowadays
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@Orion said:
If a few hours were enough, it wouldn't have reached 48 hours in the first place. In DbD, there's also no way to allow someone to reconnect without completely ruining the game's balance.
OK, but, why put an bot untill the players connect again, will destroy the game balance?
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i think that this could be cool but the problem is
Everyone complains about SWF and add voice chat would probably do every game be an SWF game
toxity i dont care to be honest you would just be abble to mute the guy or even just disable voice chat
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@Saikarie said:
Platform: PlayStation
This is from the survivor side, as I was playing as Nea. I just played a match with a spirit and I noticed that I could hear her normal breathing/voice when she was in the middle of a phase walk. At first I thought I was mistaken but sure enough two more phase walks and I can still clearly hear her both times.
I'm hoping this is a one off or limited to one platform at least because if this is widespread it really ruins the gameplay for spirits since in my instance I could easily dodge her just by listening to how close she was. Also if anyone else can let me know if they've experienced it too that would be great so I don't feel insane lol.
If I play against another Spirit and it happens again I'll make sure to put a video here to help out.
Its a bug, dont fix it
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now she cant just fake their phase, and know she gives at least some information to survival
And if she stay with this ''nerf'' i would not be against an little buff in she speed when phasing
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Yes perfect nerf
Now she is not just ur i will stand still and you will have no info about what i am doing
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Yes now she is actully balanced
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1694579#Comment_1694579
Yeah cuz now they can only do it for 2 minutes. Killer BM such as mori spam was removed, but survivor BM remains untouched.
Ok what do you wants to do to remove survival BM, dont let them crounch
And 2 what this have to add in the discussion about gates
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i know that this isnt the topic but
Why the ######### do you have an switch lite and an switch
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You know that the EGC was not make to help the killers
It was make survival stop tbagging for 15 minutes in the gates
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Yes
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No
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@nursewannabe said:
If it's a bug, don't fix it.
agree
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@OneClownMain said:
https://us.v-cdn.net/6030815/uploads/VSRNXVFRVQ0C/image.png
NEW SURVIVOR
Name: Rick Astley
PERKS:
Together Forever: You're never gonna give up on others. For every other survivor that is healthy or injured, you gain a stackable 4/5/6% buff to Healing, Sabotaging, Unhooking, Cleansing, Exit Gate Opening and Chest Unlocking speeds.
"And don't you know, I would move heaven and earth to be together forever with you." - From Rick Astley's "Together Forever"
Pray With Me: Your prayers to get rid of hexes is rewarded. When you cleanse a Dull Totem, you leave no scratch marks for 16/20/24 seconds. When you cleanse a Hex Totem, all survivors leave no scratch marks for 20 seconds.
"If you pray with me on your knees under the willow trees and pray with me for what we need." - From Rick Astley's "Pray With Me"
I'll Never Let You Down: You'll never run around and desert your allies. When you revive a survivor, I'll Never Let You Down activates. When activated, the revived survivor is instantly healed from Dying to Healthy. Afterwards, I'll Never Let You Down deactivates for 130/120/110 seconds and you become Exposed for 50 seconds.
"I'll be there whenever you need me. I'll never let you down, come what my way." - From Rick Astley's "I'll Never Let You Down"
Its just sad that its a joke i woudnt be sad if this actully happen
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When its your last hook pallets saves and in the end game
Just remeber that if you are gonna to take the hit DONT DROP the pallet
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Traduction
Title : i was banned unfairly because my internet failed
Text : Please disban me, my intention was not disturb, i was kicked from the game because of my internet, pls remove this penality
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@DaisukeJP said:
É uma penalidade de 3 minutos. Levanta, pega uma água e quando voltar já vai estar desbanido. Sua internet instável não é motivo pra remoção do timeout, que desencoraja muita gente que daria DC (como vimos nos períodos em que ele fora removido) sem motivo se ele não estivesse ativo.
mas dps o tempo vai aumentar é meio ######### ser banido por uma semana porque sua internet caiu
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When i stay at gate its more becasue i want some points or too have i sure that any of my teammates will die
But if the guy its there just T-bagging doing nothing he just want to be toxic
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You probably is playing solo
I dont know how to explain but when you are playing solo the games boring as #########
But when you are with friends its just 10 times more fun
Porbably because you dont are with some sshit teammates so you can have so much more fun i dont know how to explain but if you have a friend with dbd try to play with him
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Its because you recive 1500Bp points and more points in survival
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1655975#Comment_1655975
a. Most killers aren't 5k hour Spirit mains who can guarantee a win just by existing.
b. Survivors should have to work for their safety and not have times where, regardless of what the killer does, they can't be touched.
See how that can be turned around?
I literally played spirit against my SWF friends in a KYF
I never play as killer and they have like 300 hours of survival
In the end i was forbiden to play with spirit against my friends because i do 4K 2 gens
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@Orion said:
Define "doesn't work". Worked just fine for me when I used it.
You get exausted in the ground
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I dont read
But no you cant give dissavantage for someone that palys with friends
And i dont even had to explain that its not 100% of SWF that its an fuckyng swat that ######### everyone ass
i have sure that 80% of SWF that you go against you dont even notice that their are iin an SWF
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1655383#Comment_1655383
So it ok to Nerf all of the best perk killers use but not survivors like now only good killer perks are ruin tinkered and maybe still pop and some others but survivors got better like ds unbreakable sprint burst dead hard little and more so don't tell me survivors don't need nerf because they always get buff and killers always get Nerf but I guess you a ds player who always want killers to lose.
Bro you are saying that its ALWAYS KILLER THAT RECIVES AND NERF
You obviusly dont know what you are talking about
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@BaschFonRonsenburg said:
https://forum.deadbydaylight.com/en/discussion/comment/1655636#Comment_1655636
20*8=160
60*4=240
so 8 pops is still less than 4 whole minutes of immunity after a hook to work on gens without fear of having to do anything else. But pop is active for too long?
You know that 99% of time you not use DS
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@[Deleted User] said:
"Oh, you're running toxic perks" - chicken
"DS, BT, Unbreakable, etc. YOU'RE the reason" - egg
What came first? Chicken or egg?
https://us.v-cdn.net/6030815/uploads/1PJ2J6Y3RUB2/4gvowe.jpg
Ds i can understand But why did you dont like BT its 5 seconds of protection
And no always had camping the camping dont occurs because of survival their occurs just becuase the killer is bad
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@MeneLaw said:
Then why ur playing? U complain about bug, tell us one not just sayn there are bugs.
In other words what you just said
If the game is broken and have 99 milhoes of bugs just dont play and dont complain
And the bugs that i know that exist is the DS/ Hook/ hitbox/ dead hard/ consoles fps
Like some of this that i say isnt bugs but you understand that is fault of behavior
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No
Spine chill dont tell where the killer is just tell that he is loocking for you
you dont know if the the killer is in chase if him is really coming for you or he just looked
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@DcForTheWin said:
Hi, my player account is DcForTheWin, it's been a while that I have been playing and more than ever, now that cross-platform is activated, I see plenty of new cases of facecamping and it really ruins the fun out of this game.. and you really need to have a specific build to be able to counter those toxic killers, something that almost never happens... wouldn't there be anything more we could do against them? I feel like report for unsportsmanlike isn't even doing anything..
Yes you can only DIE
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@bubbabrotha said:
I hate trapper with a burning passion. It is horrible.
Legion i hate mending my self every second
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@Mr_Madness said:
I would say a CreepyPasta DLC like Slenderman since can't go wrong with a classic nightmare that people remembered when it was a trend back in the Golden days of Creepypasta.
Or maybe something tad Generic but lot of possibilities like a Scarecrow cause you know lots of crows, a corn field map, and can't go wrong with a soul harvest for the entity.
Last idea would be The Headless Horseman because its a real horror classic......too bad no one uses him anymore in the media.
Those are my thoughts so name a DLC yourself that no one will expect but will still be amazing.
Rick astley
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@OllieHellhunter said:
Sounds similar to a lot of other suggestions, and sounds good on paper, but what stops survivors just looping the killer around the hook?
The survival is still going to die if you dont leave the area
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Spirit to make abble to know when she is phasing
And moris
The rest or is ok or need an buff
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I dont give really good idead but i think that you guys understand that this will give so many possibilitys to thiink to do
And i it dosent even had to optimize the maps like i really dont think that someone is going to put 99 survival to break the map
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Its kind of the only objectivy
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@ZCerebrate said:
The main thought is that "any buff a solo survivor receives - a magical SWAT SWF will benefit and abuse it far more" - it's always going to be a frustrating experience playing with randoms over a "friend" that you have vetted for personality etc yourself. The largest impetus to this is that solos are directly denied resources to communicate in the same manner through ingame means: Things like Pings, Preset Text macros or the potentially toxic ingame voice or text chat. In game lore could be the Archivist or Entity is psionically connecting the survivors to give them more hope before the killer crushes them etc.
This would NOT effect BHVR's bottom line as long as killer's perks and powers were now compensated appropriately with the baseline assumption that all survivors have the ability to communicate. OoO could be adjusted down as would some other aura perks, chase potentials or at least map traversal and sizes would have to be adjusted since all survivors will now be able to make use of spreading out effectively etc
Until that day comes without "immersion" being the dev excuse against why ingame solo communication of any form could be introduced - we're just gonna have to suck it up and leave the game in it's strange seesaw state where everything is bandaided together into a Bethesda-esque working product... or a new game comes out that addresses issues like this so you don't have to buddy up to enjoy a facet of the game
How aurea perks are gonna buff SWF
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@Slashstreetboy said:
Neither camping nor slugging are toxic. They are game mechanics that contribute to achieving the Killers goal (with varying degrees of effectiveness). In fact, slugging is borderline mandatory if the survivors dont suck.
So yeah you are the toxic one if u trashtalk someone for just playing the game.
Thhe diference between Dont play the game and being face camped is that your Gpu is at 75 degrees and other is in 50
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@Slashstreetboy said:
Neither camping nor slugging are toxic. They are game mechanics that contribute to achieving the Killers goal (with varying degrees of effectiveness). In fact, slugging is borderline mandatory if the survivors dont suck.
So yeah you are the toxic one if u trashtalk someone for just playing the game.
I can be ine of this toxic players but say thats slugging and camping its not toxic
Like you literally dont let the survival play the game and see the survival die it literally dont have diference between DC and being Facecamped the 2 you dont play that game but the unique diference is that DC is not strestfull
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Yes
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No bodyblock is fun ( when you are bodyblocking )
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Solo is ######### and play without friends is unfun
Or what do you think that people play survival because they think that its more fun? no they play because of friends
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@JAZC_CR said:
SWF is broken af i really hope they nerf the SWF cause is totally broken
Do this and see if the game dont die
You think what that Swf play survival because they think that its more fun? no man every SWF play as survival because you can play with friends
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@mrteekat2u said:
I was thinking how lonely it must be for a killer when survivors can work together, but what if there was a big enough map for 2 killers and 8 survivors. They would have to do about 7 or 8 generators with three exits but still 1 hatchet
I remeber that this was all that i always want but just in KYF
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@xmenfanatic said:
https://forum.deadbydaylight.com/en/discussion/105778/rip-balance-landing
Don't be dramatic, it's still a very useful perk even with the change.
No the boost is the same as the Sprint burst and BL cant even be use in some maps
Compared to others exaustions perks BL is #########
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@NivlacACE said:
I just had a game where all four survivors switched to blendettes plus toolboxes and one key when they were all random characters with no items previously.
This did not give me time to set my loadout, otherwise I would have brought Franklin’s and maybe a mori, instead I had to force quit the game during the loading screen to dodge what would have no doubt been a very toxic lobby.
could we lock survivor selections a little before the game starts to prevent last minute switching?
Like i woudnt last second swtich if everytime that i pick an falshlight they bring Lightborn and franklins or lobby dodge
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You cant be banned
If just cant sandbag your teamates but if you and the killer decided to be "friends" you will be ok as soon as you dont bodyblock/troll your teammates
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@Zender said:
Nothing to solo queue, just make it so for each person in your SWF group you get to use one less perk per person. (2 = 3 perks, 3 = 2 perks, 4 = 1 perk). There are countless videos online where no perk 4 man SWF win like 80 matches in a row. Even if you think those guys are the bee's knees of DbD we can all agree that SWF gives you at least 4 perks for free.
I alaways say that to every one that wants to nerf swf
No
i have 2 types of friend one if like you said one that we will be abble to win some games without perks but just if we TRYHARD AS #########
and the other that we cant even do 2 gens i can be good but my friends in this second group has like 15 hours think with this big nerf
its like 1% of swf that can win 80 matches in an row you saying that is the same as i pick and extreme streak win of OTZ and say that the killer is op because of that
And at the same way solo queue will still be ######### and you could be more horrible if pick 3 horrible mans SWF
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@GreyWolfofNorth said:
The grammar of OP severely hurt my ability to take the post seriously.
Sorry english is not my first language and i was kind of mad