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Breque
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2101610#Comment_2101610
If you're not breaking the rules, you ARE being respectful towards all players (this includes post-game chat on PC as it is covered in the rules/EULA).
Your personal expectations and biases have no influence on this fact, nor does any enjoyment you may or may not obtain from any given match.
Telling someone else to leave the game because of your personal expectations is rather infantile, particularly when they have done nothing wrong.
Sucks they don't play the way that YOU want, but if you can't handle player autonomy in this or any other game, it doesn't give you a right to debase or belittle others.
Of course, if YOU do not like the game's design or rules, YOU are free to leave at any time.
And in case of questions
Hey is on google
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2101338#Comment_2101338
For sure, with reading and comprehension at the forefront, apparently.
I didnt understanted? did i read something wrong
For me is very clear, he said that its normal to put your fun over others, i replied, you sayed that its ok this behaviour cuz it isnt breaking the rules, and i said that it isnt something about the rules, and yes about being respectful
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2099466#Comment_2099466
Game needs less people that understand the rules and EULA.
Game needs more people that remember simple things that your parents should teached you when you was 7
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2100607#Comment_2100607
The games i said i played were solo q, not in swf.
Then drop out dbd, and go to an cassino, with that luck maybe you could be the next Elon Musk
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2100549#Comment_2100549
Actually no, as of now I'm playing more survivor than killer, because i have friends to play with.
So it isnt solo quee
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@Healthore77992 said:
Out if last 10 games i escaped 7, I'd say it's very playable.
Last time played as survival
4 months ago
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2098408#Comment_2098408
They promote it by saying it's not bannable since they consider ruining someone's match a "strategy". Giving this reason because someone is bound to ask.
Your opponents are not trying to ruin your trial, they're trying to win. Your enjoyment doesn't factor into the equation in any way, it never has in any game.
What an selfish way of thinking, we need less people like you playing the game
Edit: if you really think like that, you should not only improve as an gamer, but also as an person in general
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LMAO
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Solo survival is being pretty rought ):
But when i find an killer with an good soul that dosent camp me, or when find some good teammates it is pretty fun (:
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Nah DS isnt an anti tunnel perk, it is usseles
And you see pretty up desesperate to tunnel someone, your whole argument isnt more then
oh no i cant tunnel everyone more cuz i dont know if he has ds
And saying that survival have 16 perks slot is stupid
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Gonna be really honest
No it wasant
Looping did not exist at all, was like drifting in mario kart wii, you didnt know how to do it, i didnt know how to do it, and no one in your friends know how to do
So it was basically everyone running in an straight line trying to find an pallet
it was like 0.5% of the playerbase that actully know what they was doing
But if you actully finded someone that know how to abuse ( thing that i never have finded lol ) you would probably lose
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I disagree, kindread should be basekit, and probably just kindread as an buff to solo would not be enought
you really wanna know the problem with this game?
The big problem is that the only one that can compete with an death squad swf is nurse and spirit and the only one that can compete with nurse an spirit is an death swf
But for solo an Freddy/Deathslinger is enought to make an killer sided match ( depending on the map )
Why, SWF can get a LOT of information, if an killer is camping, the camped guy would just say that his is getting camped and everyone one would focus on gen
While in solo someone would need to go to there to acctully know that he is being camped, so the 3 other survival would need to go near the hook to understand that it is an acctual camping situation
In an swf everyone would in just one hook understand if he i an camper/tunneler, so if the killer made just one mistake that gives an small oppotunity to go to the save, an swf would not let it pass
While the solo would just wait for an bigger opportunity that shall never occour
So is bassically this what make the game unbaleced
Balance around solo, be against swf would be an hell, balance around swf, solo would be an hell
if they give the solo information about the perks of the other survival, if you give the information if someone is already going to the save on hook
then solo survival would acctully get the information that people in an swf already get, then this would give the opportunity to acctully fix a lot of balancing problem
I made an really big text, and english is not my first language so if i write something that dont make sense,tell me that i am gonna fix it (:
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This chat filter remember me when i played roblox and needed to spend 20Min just to say an number lol
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@Zozzy said:
You said it yourself. "imagine waiting 5 min for a game" We clearly don't have enough killers for the number of survivors and there is still a reason for that. SWF.
And above you has the reason why it has so many swf
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@EvilJoshy said:
The issue isn't there are no counters to what the killer can throw at you. It's that survivors don't feel like doing it.
"NOED OP!" "Why didn't you cleanse da bones?" "Aint nobody got time for that"
"BBQ is broken!" "Why didn't you jump in a locker?" "I dont wanna get off my gen" "Well why not run distortion?" "I dont wanna take off my meta perks"
GEN RUSH OP "just pressure gens"
DH OP "just bait it"
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Nah (:
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1) No
2 ) the five matches that i played yesterday 3 was facecampers and the other 2 was hard tunneling
3 ) i normally die cuz always in the end game i try to save my teammates regardless of the situation, so normally i die an them escape, But for me this is an win so i am ok (:
4) Cant say that all the killers are plaiyng that way , but basically yes
5) No, normally i never die for slugging, it always have an pure soul that help me and it always work (:
6) never, i removed from my build and placed iron will, ironically this two perks helped me a lot more then ds would ever do, even in tunneling situation, ds was always an weak perk against tunneling so probably never gonna put in my build again (:
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The only change that dead hard needs it is to stop letting you exausted on ground lol
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I would not quit the game, but wwould be dissapointed
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2083777#Comment_2083777
At what point did I say about getting a 4 kill game, I was talking about 4k hours my dude. It seems you can't read. So nice strawman.
Also, if there is such a difference in hours, then they should be getting 4k every game. Or at least a 3k.
They usually have 4-5k hours on those survivors they face, and easily outskill them in terms of knowledge and mechanics. However the base of the game is that the survivors need to mess up for killers to get kills, so often it's not on how skillfull the killer is, especially at these levels of play, but on how many mistakes a survivor makes. If a survivor swf with 2-3k hours, is on the same level as a killer with over 7k hours, doesn't that tell you there's an issue.
But of course, your just here to spout bull ######### and belittle people, not actually have a good discussion on something.
I wasnt making an comparing the hours, i was saying that a lot of killers expect an 4K as an win
And ######### are you saying, if an survival makes 0 mistakes why should it loose
Like it dosent even have a lot to say, if it really have such more knowledge of the game and its using an good killer like nurse, he will win
Your point about 10H killers vs 4H survival are only gonna be actully right if the killer decide to play as an killer like clown, where his power dont have enought power to show how good the killer is
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I only dont play killer cuz i cant play with my buddys ):
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2080672#Comment_2080672
Those are god killers (people who are good and use dbd as their livelihood so will have around 10k+ hours.
And they are sometimes beat or struggle against good survivor swf with 4k hours max.
Does this experience difference not tell you that if a killer with 10k+ hours struggles against 4k SWF that's an issue.
Oh no i didnt get the 4K
an balance game will have 2 kill and 2 escapes, stop expecting killing everyone
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2083761#Comment_2083761
Welp guess what.
3-4 player SWF is the minority of the player base.
So it's not going to kill the game when they leave.
Please read it again
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2083526#Comment_2083526
2 player SWF is fine.
4 player SWF is overkill and very unhealthy for this game.
and considering 4 player swf is a "minority" then removing 4 SWF wouldn't really affect the game, right?
No, just think an little bit more
If an 2 SWF have more friends they are all gonna slowly stop playing the game
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please, in the next time try to put less misinformation
Everthing that you said in the last lines arent true and the comparations makes no sense at all
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No lol
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Nice
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2074767#Comment_2074767
"if your teammate decide to heal you for 0.01 seconds you loose the ds and you cant do anything about it"
Literally not how the perk works, have you actually been using the new ds, or do you prefer to just complain about it instead?
Nice i did an interpretetion error, so are you just gonna ignore my point and talk about an error that i made, like an classic 12Y twitter user
Or are actully tell me why am i wrong?
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2073482#Comment_2073482
An opinion, but tell me how it became worthless?
DS remove now a lot of options that you could do while in chase, you cannot heal yourself with an speed medkit either get your friend up when he is 99% on the ground, if your teammate decide to heal you for 0.01 seconds you loose the ds and you cant do anything about it
If the killer hook you and kick your generator, and them you get unhooked and the killer are already on your ass, you cant even gen tap cuz, hey u are gonna loose your ds
the play that most ######### the killer for tunneling was when 2 guys are hooked, you was one of the guys, and the killer goes for you, if your other teammate are gonna die, you should go to the save if you are probably going down, even if you dont have DS, assuming that this is your 2 hook, this can bassically save the match, this would turn an situation of 1 guy dead/almost dead, and 1 on the hook, to only you on the hook
Resume: DS with good players now remove a lot of options that could save the game while in chase, It has literally no reason to bring an perk that will desactivate in normal situations ( that situations happen once per match and if dont happen in one match it will occour in the next ) DS now is now so usseles that for tunneling some other perks like DH SB Iron will started to be better to a lot better
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@Hektic3000 said:
It hasn't become too weak, its become less abusable since its core function hasn't changed. Now you just cant do whatever you want and be protected from anything the killer can do.
It didnt become to weak, weak perks have can be used, ds just became worthless
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Dbd the only horror game that your team is scarier then the killer
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Nah DH is fine
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@BioX said:
Gotta explain this one to me,
You claim to not care at all and yet you want the devs to put in the effort of a toggle feature so you can turn it off....
So do you care or not?
it isnt an efford, it takes like literally 2 lines of code to put an option to censor
I am not an game developer but i have like 100% of sure that you need to put something like
If censor =true enable censor if censor=false disable censor
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@VikingWilson said:
You just can't work on a generator in the killer's face anymore. It only took how damn long for the devs to figure this out? BHVR is in dire need of new management.
generator plus every single action*
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i would not really care about the bugs ( obviuslly if the normal mode in KWF be ok)
If i break the game cuz i tried to activate all the perks of the game at the same time, is tecnically my fault for exagerating
So yes pls (:
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2065743#Comment_2065743
Just giving an example of an accepted exploit as a counter argument for X is an exploit so it shouldn't be accepted
so lets just like, get rid of both?
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2065722#Comment_2065722
and exploits can't be accepted as game mechanics?
Just look at survivors and their stretched res and tell me why that isn't considered an exploit.
Pls tell me, where do i sayed that stretched isnt an explot
and yes if it is an exploit it isnt an game machanic
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2065467#Comment_2065467
But j-flicking isn't stretched res its a whole other beast, it is a mechanic that has counterplay to it, unlike something like strechted res which is the only reason I can stand by j-flicking because a mechanic that is both fun for the game and raises the skill ceiling of a killer even if unintentional should be accepted for the fact that it adds more depth to a character and their mechanics while not trivializing all survivor interaction with it
It isnt an mechanic....
is an exploit......................
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I got picked up
Vagina
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@Pulsar said:
Idk why people aren't running DS. It's almost like people only abused it or something.
it's core functionality of discouraging tunneling is still intact.
The issue is that people heard, "DS nerf" and decided the perk was dead.
Cuz it dosent let you to do a LOT of things while in chase, so you will need to chose, play like an bot? or do the best option
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Don't complain about tebag if you camp (:
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2060885#Comment_2060885
If you are unhooking people while being chased, you suck as a teammate. That's a textbook unsafe unhook. Why would you do that?
If he is going to the 2 stage/dying you should save him when you are 100% going down, this will remove a lot of pressure cuz if you dont save him 2 people are gonna be on the hook, if you save him the killer will have to choose between you and him
If he choose me, the one guy escape, if he choose him my teammates probably are gonna get me up on the ground and the guy if good can escape, like we have 2 exaustions perks that you can use when you get off the hook DH and SB, Just by the little boost is enought to go to an loop
And even if he chase the guy and my teammates dont get me up, it still extended more the chase that its much more worth it then just let him go to the second stage/die
If he is going to the second estage/dying saving him have not downside at all
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Having the informations providen, i would say that you was banned for posting an black square on instagram?
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2060885#Comment_2060885
If you're injured you aren't going to do those things anyway because you're throwing the chase. With old DS you would be able to do those things and abuse the untouchability it gave you.
Basically what you're saying is you can't play without an overpowered perk to carry you.
and fun fact i already removed ds from my build along time ago, the only real problem is that now is worthless so no one is gonna use
And tunneling is at all force again (:
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2060885#Comment_2060885
If you're injured you aren't going to do those things anyway because you're throwing the chase. With old DS you would be able to do those things and abuse the untouchability it gave you.
Basically what you're saying is you can't play without an overpowered perk to carry you.
Please, work on your text interpretation, you literally just ignored my hole point and sayed in an way that it seems like i am stupid, if you wanna to prove why i cant be tunelled in these situation explain why, and dont distort what i say
Thanks!
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2060885#Comment_2060885
You shouldn't go for an unhook if your being tunneled. They will just hit you anyway, since your injured.
Gen tapping is an issue, always has been, especially with no base regression to kicking means it takes 1s (the animation) to undo 5s of killers time. I'm glad it's got a nerf.
The healing thing makes sense to some extent, maybe they should look at that.
No cuz, if you are at the hook and your teammates to, and you get tunneled and have 100% of chances going down, and your teammate is at your side, probably your others teammates wont have enought time to go to him to do the save, so or he will going to go to the struggle phase or gonna die, so this save is really important to the match
Gen tapping it is really in an sort of an way unfair in some situations, but if for example you get downed and the killer kick the gen after picking you up, you get rescued and in 7s the killer is already on your ass, an you are in the direction of the gen, gen tapping at least at this situation isnt something "unfair" and shoudnt disable your ds
This 2 situations normally happen once per match or at least once per 2 matches, so in high level where you acctully need to do alot of things in an short period of time ds is basically going to be worthless
The gen one could be solved by just putting an timer of 3 seconds to disable
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2060651#Comment_2060651
"worthless"?
you realize it still helps against tunneling right?
Nah it dont, in an chase you can do a lot of things that will desactivate ds, if you are being really tunnel what the game basically does is, Ah it would be good to you to do that just as like, healing your self in the middle of the chase/healing someone that its 99% in the dying state, gen tapping, unhooking someone, but if you that we are just going to disable your perk so play like an bot pls (:
The only thing that really does make sense is cleanising totens and sabo hooks
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@Volcz said:
https://forum.deadbydaylight.com/en/discussion/comment/2058640#Comment_2058640
This. I play solo 100% in red ranks and I'm fine with it. Its how the game was designed and its no surprise that when SWF was implemented (due to community asking for it), it swayed the balance incredibly for the survivors because of voice comms and just having a ton of reliance on your teammates that you otherwise wouldn't have in solo. Being able to plan & stack perks, organize strategies, stack items/addons/offerings together, have call outs is obviously going to change the tide from 50/50 or worse to 90/10 when were talking about the incredibly sweaty SWF death squads.
https://forum.deadbydaylight.com/en/discussion/comment/2058979#Comment_2058979
Uhh why do you say this? I've been holding rank 1 exclusively solo queing w/ the rare matches where the team messes up so badly that I depip as a result. But then I just grab the r1 back in the next 1-2 matches. Crazy to think people can't solo que to high ranks and hold it or ?
I say that cuz solo is not fine, not at the point of being impossible, but definitely not fine
Like this rare matches that you say isnt such rare, the matchmaking is bad
this is basically the only reason acctully
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/237653/swf
Been brought up many times. What do you suggest?
From what I've seen, the devs won't separate queue them, abolish the game mode, nor punish/debuff them. And they certainly cannot stop the comms part at all. With more than half of all survs in at least a two-man and most revenue coming from survs, the devs are kinda boxed in.
So given all that, what do you do?
Just buff solo quee a lot at the point that it start being an swf 2.0 and them pair the killers with it
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@landromat said:
I play solo exclusively. Solo is Fine. SWF is op tho
You definitely dont play solo lol
