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Bot_Salvo88

Bot_Salvo88

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Bot_Salvo88
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  • Any range killer I think will be 4.4 and killers that must catch up on you will be 4.6

  • The only problem I have with survivor challenges is that they require you to throw the game in order to get them. "Hide near the killer for x seconds in a single match" or "open 3 chests in a single game" shouldn't exist. Killer challenges require you to normally play the game, you don't waste time. I have to give them credit that now challenges are way easier than they used to be. I'm doing Tome 2 challenges and one of them is "take 10 protection hits" and you can already see the problem.

  • if this should be considered cheating, then what about survivors using filters to see better killer's red glow or simply by making the game brighter to see better than the intended experience. For you these things might be cheating, but many people can attack you by saying that it makes their game look better. Just like stretched resolution to have more FPS ;)

  • Leatherface. I like the noise he makes when he uses the chainsaw πŸ˜‚

  • @jamally093 said:

    I want to know how long I've been in a chase for how many skill checks I've done and how many times I've blinded the killer it doesn't even need to be a progress bar it could be something simple like a noise que saying hey you completed your challenge.

    I agree. There are many challenges that require you to count a lot of seconds like "get chased by the killer for 75 seconds in one match". I would like to know if I did it or not while I'm playing.

  • Or wait for Matchmaking incentives coming back when Project W drops

  • @Pyrosorc said:

    https://us.v-cdn.net/6030815/uploads/VNMN1FCAACNW/endgamechatnonames.png

    Some players go out of their way to just be the biggest ######### possible - queueing with their friends and teabagging all game long is weirdly contended as "okay". But there's no way that communicating like this in end-game chat should be tolerated by any serious devs or even communiity. Or are they likely already banned and playing on hacked alts with their private "60 hour" accounts?

    Yes I've sadly had to censor the names, I've been in trouble with the forum mods for not before. Which I still think is dumb, but that's another matter (honestly, people should be given the tools to avoid being exposed to people like this).

    From what I can see, this is the classic "I won, you noob, get better" situation. It happens everywhere. No need to make a report on that. You need to only report very important stuff like Death threats for example.

  • Personally I check profiles to try to understand what I'm going against (SWF or solo players) since the game can't tell me this very simple information. This helps me to change perks that would work with solo to other perks that cannnot be countered by simple communication. Also, I can play knowing that they will call out all my movements, so I try to be tricky with that. Plus, I can also see if someone had a ban and I can straight up dodge the lobby entirely.

  • Damn! How didn't I see that before ?🀣

    Thanks for letting me notice it

  • @UnknownKiller said:

    https://forum.deadbydaylight.com/en/discussion/341990/i-had-3-players-giving-up-in-6-different-matches-i-asked-them-why

    So on the first case he didnt like he couldnt boon a totem not a reasob to leave the match tbh.

    2 -Didnt like claudette but does that claudette was trolling? Playing immersive have u seen something weird?

    3- nemesis is easy to use idk why he say so

    For the second reason, the Claudette wasn't trolling or anything. She was just selfcaring when the one that gave up was on the hook. That's when he gave up

  • Let's not act like survivor queues weren't over 5 mins long for the past 7 months, please...

    Plus, what I see as killer and survivor is a matchmaking issue more than "killer buffs" and "survivor nerfed into the ground". I mostly go against 100 hour players when I have almost 1000. It's not working, that's the main issue

  • I use shadowborn, devour hope, undying and retribution. Usually no add-ons.

  • @d3vi1 said:

    That's why DBD needs replays. So when you die you can check killers POV and you'll understand way more or not at all.

    God if I would love to have a replay system in this game. Even just to check the opponent POV if I'm sus about something.

  • MMR doesn't reset on 13th. Grades do. MMR and Grades are 2 different things. Matchmaking uses MMR to work.

  • I just keep active Nvidia Instant Replay feature in case i need to make a video evidence for a report ticket or something like that. I set it so it saves 1 minute since i press the save button. It's so useful

  • @EntitySpawn said:

    100%

    I'm sorry but their systems are bad, I dont get why anyone is even supportive of them when it comes to cheaters.

    Sure they said they banned X amount of cheaters but what's that? All the really obvious ones any other system could instantly track and ban automatically?

    Worse game with anticheat iv played, played evil dead which had a few hackers and they dropped am update to their systems instantly and never seen one after.

    BHVR need a better automated system, like how can a bot cheater not be detected and banned...

    You clearly haven't played GTA Online

  • @Mozic said:

    Oh shoot, I thought the one on live (that replaced the photocopier one) was pretty slick. Is this version intended?

    I have no idea. Every patch they do they always make changes to Ghostface Chase music. I hope it's not intended, otherwise I may drop Ghostface and change killer πŸ₯Ί

  • @Lx_malice said:

    Why does it just sound like a slower version of the second version of the live chase music? Not a fan tbh.

    I don't like it too. I thought it was a bug at first. Then I did a few more games with him and this version is even worst than the washing machine one πŸ˜…

  • You can't even say terms like "teabag" or "facecamp". You can't also say some names of maps, survivors, perks or killers. It's a poorly made auto filter that doesn't work half the time ###

  • In the second video (without pressing play) you can clearly see a middle finger

  • @S4ShadowWolf said:

    Just made a post pointing this out, but I'll write it here to outline it again.

    Counter to Facecamp bubba is do gens. Which will now take longer.

    And with the wonderful new changes to monstrous shrine (which every facecamp bubba will use) kills them faster.

    So survivor gets camped, dies faster and then he moves to his next victim.

    Buff much?

    Just letting you know... The new Monstrous Shrine will kill a survivor 20% faster BUT when the killer is 24 meters away.

  • When I play solo, I never burn any offering or use any item unless it's a challenge because I never know what can possibly happen.

    When I play with some friends I use sometimes BP offerings or even items and also different perks to meme around.

    They are two different worlds, solo queue and playing with friends

  • @burt0r said:

    Just open the gates yourself, let them out and decrease kill rates. Play the long con and wait for more buffs.

    I don't do this but I play for hooks more than kills and I often see myself with 3 hooks all game and no kills.

  • Trapper - Trappy Boi

    Wraith - Bing Bong man

    Nurse - Nurse

    Huntress - Huntress

    Hillbilly - Bill

    Clown - Clown

    Spirit - Spireh

    Hag - Lisa

    Plague - Plague

    Ghostface - Ghostie

    Pig - Piggy

    Legion - Leg

    Leatherface - Bubba

    Myers - Miguel

    Oni - Owni

    Blight - Bouncy Boi

    Nemesis - Nemesus/Nemo/Nemesos/Nemi

    Doctor - Doc

    Twins - Twins

    Deathslinger - Slinger

    Trickster - Tricky Trick

    Pyramid Head - Pyramid

    Demogorgon - Demo

    Pinhead - Pin

    Artist - Crow Lady

    Sadako - Creepy Girl

    Dredge - Turkey

    Freddy - Fred

  • I don't see a reason to play PTB after the first day. If you already try what you want during the first day, it's pointless to play the same thing again if it will probably change 3 weeks after it.

  • In my opinion blindness is OK as it is now.

    Regarding your opinion about hexes being dull totems: I think hex totems should appear after 30 seconds in the match. It's pointless to bring a hex totem when survivors spawn next to it or next to generators (their main objective).

  • @Cybil said:

    I wish they'd rework stunning in general.

    Killers shouldn't get stunned 1 foot away from the pallet and certainly not 7 feet away from a head on play. IMO they should be susceptible to stuns during the entire pick up animation when it comes to pallets and head on.

    No, just no. Imagine how boring it will be for killers

  • I don't know if you'll ever see games like "Hooked On You" on consoles due some specific rules where some type of games aren't allowed there

  • @WitchWalpurga said:

    Hey, I just have two small suggestion to make:

    Some perks, especially DS, work much better on some killers than others. Against a Nurse, 3 seconds (effectively now 2.5) is nothing. There is no chance to build up enough distance with the change to 3 seconds, purely from the time of the stun. Against a Blight it is similar, at least you can sometimes save yourself for the next loop. Why can't certain perks have different effects depending on the basic strength of the killer? DS 5 seconds stun for Nurse, 4 for Blight, 3 for the rest. Same with basekit BT, 5 seconds against a Nurse? Just wait a blink if you want to tunnel. As a blight just start the rush a second later. I think there is high potential for adjustments which would counter "unfun" siuations on better than with the changes now.

    Same goes for the gate mechanic. It's pretty much impossible to open the gates on the Midwich map once the hatch is found. Even if you only open the gate at first until just before the first light bulb flashes and continue later. Effectively, the killer has to walk 10 metres back and forth in the yard to see both gates. What does this last more or less guaranteed kill have to do with skill? When the hatch is closed, the time to open the gates should be less than on other maps where the gates spawn further apart so that there is at least some tactical gameplay of both sides needed and not just pure luck by finding the hatch first.

    Regarding your DS change: I think it's fine as it is now. Devs made it so that people will change their perks instead of using the same ones. One perk like DS will become maybe useless but other perks will become useful, meaning you will change your perks

    Regarding BT basekit against a Nurse: You can bring Off the Record which gives you 80 seconds of Endurance instead of the basekit 5.

    Regarding the exit gates on Midwich: If you're the last one on Midwich it means that the killer killed the other 3 survivors. It also means that it took skill from the killer side to kill the other 3 survivors. There are perks that will speed up the time to open the exit (Wake Up, Resilience and the upcoming Sole Survivor change) meaning that you may have a chance to escape. Or you can find a chest and hope to find a key so you can open the hatch if the killer closed it earlier. It's not impossible when you can have some chances to escape. One thing is "hard to do" and another thing is "impossible".

    Hope you understand. Have a good one ^^

  • I'm sure that it's not intended to work this way. If this will make it in the live version, you can say bye to the last few killers available 🀣

  • @amazing_grace said:

    To be fair, the PTB I think is taking the game when it wasn't fixed yet from their first accidental ghost face music swap and they just didn't feel like changing it for the PTB because it won't make it to live server on release... right?... they won't forget right?... ...

    they did it once, they can do it twice

  • Not gonna happen

  • @Nos37 said:

    Totems are impossible to cleanse during a chain hunt. Not unless the totem's in a corner and someone's bodyblocking to take your chains.

    Plus, the box is much harder to solve when the chains won't stop harassing you.

    ----

    Stop the chain hunt from interrupting actions where progress is reset (stays for gens, exit gates, heals).

    Instead, apply an action speed debuff for every chain on you, and maybe increase the max chains beyond 3.

    There's not point in reaching chain hunt if the chains do absolutely nothing at all. There are 4 survivors, meaning that 1 of you can go and solve the box. It might be hard to coordinate when you're solo, but devs have already said in the past that they're working on solo Q improvements already. Just run Bond and Open handed to see if a survivor within 52 meters of you is actively going to solve the box, so you will be fine

  • They can't "change MMR" to avoid finding "toxic" players. You will always find toxic players, with or without MMR.

  • Update: with patch 6.0.2, every perk and add-on has their own descriptions in the Italian language fully translated and nothing is missing. Thank you ^^

  • @Bot_Salvo88 said:

    Platform: PC

    Description of the issue: If you switch to the italian language of the game, you can't see what this challenge does in the Twisted Masquerade's second page. In the english version it's fully explained what you have to do. In the Italian version you can only see "Do this 2 times" and that's it.

    English version:

    https://us.v-cdn.net/6030815/uploads/Z80IUJ0LOLY2/translation.png

    Italian version:

    https://us.v-cdn.net/6030815/uploads/OE9NX39ULPKU/immagine-2022-06-23-232901392.png

    Steps to reproduce: switch to the italian version of the game to see that this description is missing

    How often does this occour: every time you switch to the italian version of the game.

    UPDATE: with the most recent patch (6.0.2) the challenge description is now fully translated in the Italian language. Same goes with perks and add-ons that were missing descriptions and now they're there. Thank you for listening ^^

  • @lemonsway said:

    Cmon just end them. Queues take forever and there's barely any killers playing....

    Just no. I don't want as killer that every survivor quits if they don't loop me for 5 minutes.

  • @alpaca_boyyy said:

    Disgusting map

    Still better than "The Game" aka "Pallet breaking simulator"

  • That simply won't work because of matchmaking reasons. Imagine if everyone blocks Nurse, Bubba and Legion. People who will use those killers will have a hard time finding a match, or maybe they won't find a match at all.

    Imagine if killers don't want to play against the same 4 survivor perks and they block them. How long will it take to find a match? Probably over 30 minutes for a full lobby if you count MMR too. It's just not a good idea.

    Regarding your off topic question: I suppose we have the 1 Million BP cap because if you accumulate more than that, it will take you hours to spend them all (it already takes a few minutes to spend a million). Another reason might be that you accumulate for example 10 million BPs, you will not play the game at all until the next Killer or Survivor drops.

  • I love having lightborn with 4 flashlight survivors. When they try to blind me, I just nod at them and they begin to macro click instead (which is less annoying than getting blinded every pallet they drop or every window i vault)

  • If any macro should be removed it's macro flashlights

  • @Firellius said:

    It doesn't. You may want to pre-emptively cleanse a godspawn totem if you come across it, but you definitely don't want to pre-emptively cleanse anything else unless you have strong indicators that NOED is in play.

    Let me just lay the situations out...

    Situation A: 5 totems cleansed, killer has NOED = NOED disabled, killer loses one perk. Does also mean a loss of 70 seconds of work, so it still worked as a slowdown.

    Situation B: 5 totems cleansed, killer does not have NOED = Survivors wasted 70 seconds for no gain, making it work as slowdown without taking up a perk slot.

    Situation C: 1-4 totems cleansed, killer does have NOED = NOED activates in full force, survivors wasted 14-56 seconds for no gain. Survivors still have to hunt down NOED totem in post-game.

    Situation D: 1-4 totems cleansed, killer does not have NOED = Survivors wasted 14-56 seconds for no gain.

    Situation E: 0 totems cleansed, killer has NOED = NOED activates full force, survivors have to hunt down NOED totem in post-game, same as situation C. however this time they did not waste 14-56 seconds.

    Situation F: 0 totems cleansed, killer has NOED = No time wasted, no NOED in play.

    Legitimately, pre-emptively cleansing totems is the wrong move in 90% of cases. I've broken more NOEDs by leaving totems up than I have by taking them down. The way NOED is currently constructed, it just makes it a mistake to try and cleanse totems, unless the killer is practically guaranteed to have NOED.

    It is a risky gamble with a 14 seconds time investment to cleanse a non-hex totem. You are more likely to lose out than to gain.

    This is not a comment on NOED balance-wise, but an explanation of something the devs seem to misunderstand.

    the way you're wording it seems like a 1v1 situation

  • @Marc_123 said:

    In german as well.

    There is only "do this 2 times" - nothing else - i also wanted to ask what this challenge is.

    Basically to do this challenge you have to down 2 survivors within 60 seconds and hook 1 of them within 30 seconds right after you down them. Seems very hard to do on paper but in game it's much easier than it looks

  • @Krazzik said:

    There needs to be a way to refuse healing from a teammate, I don't see the issue.

    They can just move. I don't see the reason to remove the prompt entirely making my perks useless. At least that's how I see it

  • I guess I will do what you said because it's pointless to die because of someone else's mistakes

  • @TeabaggingGhostface said:

    Sometimes it bugs or they're under a pallet and they don't want you to pick them up midchase instead of dropping the pallet

    To me it happens most of the times in end game. If a killer has NOED and another survivor gets downed at the exit gate, I want to pick him up with For the People but he won't let me do that because he's holding a button and the prompt will not appear. What happens is that he will escape and I will die because of him holding a button

  • Sometimes as Dredge people use to rage quit if they get caught while they're trying to lock a locker early game and they call me "OP killer".

    Other times, also as Dredge, when I use devour hope, they do gens very quick without checking totems and I'm about to Mori them with the 5th stack.

  • Today for me as Killer I have to wait 5 minutes to find a match but the groups of survivors I see don't deserve to go against a P3 dredge with a lot of experience

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/329671/will-we-ever-get-cross-platform-chat

    Whenever it's brought up, and I think is was again in their last Q&A, the devs have stated they have no plans to add it.

    Also not too many PC players will stick around and wait 14 minutes for me to painfully type out a sentence or two...

    You're right. As a PC player, when I see someone off platform I just move on. Maybe they can add some preset comments like "GG", "nice chases", "better luck next time" and also some emojis too like "😠, πŸ˜’, 😱, 😎, πŸ‘‹" and so on. That can work in my opinion

  • @Nathan13 said:

    Could those numbers that we saw yesterday in the prestige teaser be the MMR levels?? Idk if you saw that.

    Those nurmbers are simply your prestige levels.

    @DBDVulture said:

    Please give us honesty. Show us MMR if we want to see MMR values. Let us see the MMR of everyone in the game after the game is over.

    For what purpose do you hide MMR?

    - Is it so you can pull hidden strings? If so then this is exactly what we suspect. My guess is that MMR is not displayed because people would be upset if they saw the types of games the matchmaker gives them.

    -Is it to protect feelings? If so then let players hide MMR so they can remain ignorant.

    I don't think they have plans to show us MMR for the future.

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