Bot_Salvo88
Bot_Salvo88
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- Username
- Bot_Salvo88
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Comments
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Interesting. You're not even exhausted from the video you posted. It looks like the game can't keep up with your extremely good precision. I've never seen that before.
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@Rastabooze said:
https://forum.deadbydaylight.com/en/discussion/comment/3163973#Comment_3163973
im not in deep wounds - not at all
That's so weird then. I never had that happen. I'm sure you're missing something or like the killer swings right after the dead hard animation ends and you don't notice it. It's 0.5 seconds so it's easy to miss it
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@Rastabooze said:
https://forum.deadbydaylight.com/en/discussion/comment/3163861#Comment_3163861
no dude. I didnt even get the animation ;)
Are you in deep wounds while you use the perk? If you're in deep wounds, you can't get another endurance hit, since they don't stack.
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That's been in the game for almost a year. Seems that nobody cares about it, somehow.
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3159003#Comment_3159003
This. Can we please finally practice killer instead of getting murdered our first game because we are fighting against our MMR survivors?
That's targeted for the end of the year.
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You can do that with farming games. While you're auto-farming on one game, you play another.
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Not a Bug. Read better next time.
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Can you open 2 different steam games at once? I remember that if you try to open one game, it would ask you to close the other one already opened. Maybe I'm wrong and I live in the past.
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@get_barted said:
https://forum.deadbydaylight.com/en/discussion/comment/3162606#Comment_3162606
It would be nice to play killer and not have 10 minute queue times.
You don't have 10 mins queue times. Now, during the day, I have 2 mins queue (before it was 7 or 8). Give it a try.
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It's not that tragic. The map is smaller and now I can finally find the basement as killer. I can also get to hooks without getting crazy since there are many holes on the map. It's a good work, overall.
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Play killer then for a couple of days.
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@LeFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/3161960#Comment_3161960
Please offer this map as killer because it's literally the freest map in the game with how many strong chaining loops are open. You can run killers forever and predrop pallets that make it practically an infinite with strong windows.
As long as I have fun in the match, they can do whatever they want. Maybe for you it's a little stressful since you have a competitive mind, I can understand that. But not everyone is a comp player.
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You just need to learn the map. As killer, I had very fun mindgames there. I let a survivor go one way and, thanks to the rework, I can predict where they go and gain a hit.
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This is completely normal as you can't stack multiple endurance hits. The hit you take off the hook counts as you using off the record since it stacks with basic endurance you get by default.
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I don't think that the killer will have an unfair advantage if he has more FOV. I don't even know why this option is locked behind a perk. FOV should be an option to select in the settings, from 85 to 105 or even 110. You're in first person, you're not gaining an unfair advantage at all, just a quality of life update.
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Just let the gen go before that happens if you're having troubles with it. If you see that the gen is almost at 90% and the killer is about to hook a survivor, just let go a bit earlier than that. Or run Repressed Alliance, a perk that makes you block a gen for a certain amount of time, so the gen won't lose progress at all.
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I agree. They're just useless since they make the game unfun for the opposite side. Either gens go super quick for survivors or the killer completely obliterate the survivors. No in-between. I don't think I've ever used a map offering in a year of playing this game. Maybe when I was a bit noob only a couple of times. Now I don't even think about it.
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Tall grass may act like a wall. You just need to get closer or start the chase directly. You waste less time.
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I played a few matches today, no problems for me
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According to the devs, Fractured Cowshed should is the most balanced map in the game with 50% chance of kills/escapes.
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@smappdooda said:
Can we talk about how Billy's chainsaw hit starts at the top of his swing above his head when the chainsaw isn't near the player? It feels more unfair than huntress beach balls... er.. hatchets.
That's mainly a latency problem. On killer's screen you clearly got the survivor, but on the survivor screen it's like you're getting hit where you shouldn't. Server issue more than anything
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I agree ๐๐ป
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If the last survivor has been downed and you can't find him, just go make yourself a coffee untill he bleeds out or he finds hatch. You won anyway, so no big deal
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I use devour on Blight. When I get at 5 stacks and the totem is gone, I can still Mori people on the ground but they're not one hit down. I typically never abuse bugs but I did this once just for test and it works. You can kill a person with the totem gone. I don't know why the perk hasn't been killswitched yet. It's clearly not working as intended.
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@ShinobuSK said:
Basic hit (damage) with any killer makes them scream
Thanks. Sadly for me it's bugged and i have 0/20 after 4 matches with clown, deathslinger, trapper and hag. All survivors screamed but none of them counted for this challenge.
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@JacobiusWick said:
Add it to the list.....
https://forum.deadbydaylight.com/en/discussion/339316/tome-challenge-bug-thread#latest
Thanks, I will. That list should be pinned in my opinion. It's better to have all bugs in one list instead of multiple discussions. Good job !
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@Wowie said:
https://forum.deadbydaylight.com/en/discussion/343231/challenge-make-survivors-scream-20-times
I got it with Deathslinger. Might just be a bug on your end.
I also tried Deathslinger since survivors scream once they get shot. Still nothing. It's completely bugged for me
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Tome 3 - Level 1: Terrified
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I also remember that I've done this challenge in the past in other Tomes. It must be bugged then
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Clearly op killer in super killer favoured map. They couldn't handle it and gave up. Jokes aside, this happened to me a couple of times a week ago. 3 afk and the last got hatch because I gave it to him
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Yes, I just had 2 different matches as survivor where I died because survivors had self-care and they spent more time healing by themselves instead of doing a generator.
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@Alcuin said:
I'm a PS4 Hag, not a scroll wheel Hag. Why is it when I play solo survivor, lobbies are instant and I'm matched with teammates without purple perks but when I play Bubba with just BBQ or Hag without scroll wheel, the lobbies take 5-7 minutes?
Survivor queues are now instant, killer queues during the day are like 5 mins long. Funnily enough, for the past 8 months it was the opposite
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3152939#Comment_3152939
The reason that killers can't crush boons base kit is because that's a very silly idea that fundamentally undercuts the entire purpose of the boon totem mechanic; it being on a perk is more justifiable, but there's absolutely no reason to make boons break on snuffing basekit.
At the topic - I'd love to see Shattered Hope have some kind of benefit if there aren't any boon totems. I don't know what, exactly, but it could be something very minor and that'd be fine. Maybe the ability to see all the dull totems? That way any cleansing would be revealed to you if there aren't boons, I dunno. Something to make it less of a gamble would be ideal.
Yeah, something like your idea. Maybe let me see survivors aura if they break dull totems too. Right now it's just a dead perk to me
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A little feedback on perk loadouts: please, give us a way to copy a perk loadout from one character to another. It will make this feature so much better and smoother to use. Thank you ๐
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How about getting rid of the scroll wheel flashlights first :)
Some survivors become crickets because of them
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Without that fog, the game completely lost its horror aspect in my opinion.
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I totally agree on Ghostface position. He sounds like a moving train ๐
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Thanks all for the tips ^^
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@kisfenkin said:
My only tip is: Don't do this challenge. It isn't worth the effort.
If I ever accomplished this since they broke hatch I would expect nothing short of 10 million blood. It is nearly impossible and you have no control over it. Survivors rarely leave until the last second, so the hatch won't even spawn until then. Then the killer would have to find it in that small amount of time AND close it AND not kill you AND not close it right away again before you can use it. I have no clue if a key blocks the hatch being closed but if you and the killer are both at the hatch the game gives the killer the priority to close it.
So skip it. Maybe bug it in the bug forum. It is broken and nearly impossible.
You're absolutely right. I've seen nobody using keys to open hatch since the hatch itself got changed a while back. I think they should change this challenge in "get the hatch" and that's it. Way too situational in my opinion.
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Yeah that's what I always thought since the updated points. There's no way a killer can get 10k sacrifice points if they were designed to get max 8k.
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Yeah that's what I have to do. I just need to hope I won't be the dead teammate :P
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@prion11 said:
Hop in a random locker in the end game so teammates don't feel like they need to stay for something?
I tried everything. Sadly in solo I have no way to say to my teammate "leave" even if I point at the exit. I'm hopeless. I'm also sure that this challenge is too situational. I need to hope to arrive to end game (which is ok) but I also need to hope that my teammates leave and that the killer closes the hatch. I've never seen a killer closing hatch when all survivors escape from the exit gates. The only realistic way is to play like a useless teammate. Never touching a gen or saving, hoping that they die so the killer is more motivated to close the hatch and go for the exit gates.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/3150128#Comment_3150128
How is it that dark
That's what I've been saying since the map was on PTB ๐
I also wonder how it got pushed to live servers. But it seems just a problem for PC players
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3150133#Comment_3150133
Well dbd is pretty unplayable with old consoles so at least they have something to their advantage. I do like the dark personally if im not playing killer.
@Bot_Salvo88 said:
This is me breaking the wall
https://us.v-cdn.net/6030815/uploads/VW6RS4XY2KDB/immagine-2022-06-13-110051309.png
And this is the room with the chest with a survivor on the right.
This dark is a little too much
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3150141#Comment_3150141
As someone else said it may be brighter for me simply because I'm on old console so it's their way to help with the poor optimization of the game. I do find that hard to believe though when playing v the Dredge the darkness is like your pics so why bother brightening a map for performance issues while having a killer that goes that dark anyway?
I think they simply forgot to add lights in the pc version. That's the only reason I can see if many console people say it's very bright
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3150128#Comment_3150128
Room with chest on PS4, again it's darker as killer so imagine a bit brighter as survivor.
https://us.v-cdn.net/6030815/uploads/7RM5BP049NG6/sketch-1661367015311.png
Damn If on console it's a complete different story. Hope you got the idea from my screenshots. I don't even know how this got pushed to live
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This is me breaking the wall
And this is the room with the chest with a survivor on the right.
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I just want to know if someone at BHVR even knows about this on PC
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3148372#Comment_3148372
Pretty sure it just checks if the killer swings and if they are within a range. You can cheese it out if you knew someone is running it, but most of the time you are too focused in the moment to really think much about it.
To bait auto dead hard, swing at a pallet when you're on the other side of it. The survivor needs to be on the opposite side as you. I did it a couple of times and it was funny to see them dead harding in place ๐ธ
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There will be the usual patch notes and bug fixes list when the new update comes out



