Boss
Boss
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- Boss
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Comments
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@Vortexas said:
If you have Garbage internet STOP trying to host lobbies.That's not for you to decide.
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It's fine.
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- Hex: Devour Hope. I love it for the pay-off it can give. Doesn't always work and getting 4K isn't easy at all. But that just makes the times that you're able to that much more satisfying.
- Also, Barbecue & Chili is just great to have overall.
- And then Enduring. I'm sick and tired of 95% of Survivors pallet looping, and i'm sick and tired of all 4 Survivors running Decisive Strike. Enduring isn't a solution to pallet looping, but at least you can end loops very quickly, whether you were successful during that loop or not.
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@Bravo0413 said:
Out of chase you move the regular 115% so kinda like an M&A type deal??Yeah.
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@Paddy4583 said:
Kuroyu said:I think some stuff has been changed way too fast in way less time. Unexpirienced players left or started playing killer. I think less people are trying to get used to that new changes or never tried lol. Still good luck for your search!
If people moved to killer after these changes then it was a change too far....
which I don’t think is the case at all, the changes weren’t even that muchWell opinions will differ.
I'm not saying what mine is, but if people are switching, they'll think different than you, probably. -
@ASpazNamedSteve said:
Devs said matchmaking is bugged right now.Oh good, that's much better than not having anyone nearby.
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Beast of Prey
Fire Up
Iron Grasp
Knock Out (Thanks, SWF.)
Monstrous Shrine
Overwhelming Presence (Just don't use the Item in their presence. Countered.)
Predator (NEVER had problems following Survivors, the only thing that ever fooled me was the random appearances of scratchmarks with no one nearby.)
Shadowborn
Sloppy Butcher
Stridor
Surveillance
Thanatophobia
Unrelenting (Just don't miss, bruh.)On a side note, Territorial Imperative is usually underestimated, ESPECIALLY on Hillbilly.
Once you get someone on the basement hook, you can't lose due to Survivor altruism. -
Bring back both old STBFL & old Unrelenting?
You must be out of your mind. -
Running NOED in 2018, kek.
But seriously, i wouldn't have to replace it, i generally don't like running late-game-only Perks. -
Hag, no doubt.
Especially if you have Make Your Choice on her, that #########'s devastating. -
I don't want another Nurse anyway.
Her HHHUUUUUUUUUHHHs are annoying enough already.
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@Crazy91Girl said:
Am I the only one who disslikes those killer buffs?No.
@Crazy91Girl said:
I was biggest fan of this game before, but now... Sorry but this game pissing me off nowdays.This game's pissed off everyone at some point, join the club.
@Crazy91Girl said:
You keep buffing killers because what?Because they were in a place with too little power, which was silly because they're the ones who have 0 teammates.
@Crazy91Girl said:
If you gonna do that, so start ban people who camps, tunnels others (you have no chance at ALL to play any single match).Unfortunately for you, you're not one to decide who gets banned for what. And i just played 3 Survivor games in a row with lots of chances to escape, so idk what you're talking about it being impossible.)
@Crazy91Girl said:
And stream snipers (i'm a streamer and this happens too often)!!! It's a cheat! Why don't you do anything about this?Using voice communication to avoid having to equip Bond, Object of Obsession and Empathy sounds like cheating to me, and it happens WAY WAY WAY more often than stream sniping.
But hey, you wouldn't mind that kind of cheating, right?@Crazy91Girl said:
Those 3 groups of people should be seriously get a ban.That's your opinion, not necessarily what should be.
@Crazy91Girl said:
This game is no more fun because of those things.That's your opinion, not necessarily what is.
@Crazy91Girl said:
And waiting time to play as a killers are insane.Gonna have to agree with this one on a personal level: I always play my music playlist in the main menu and lobbies, and never have i had to listen to an entire song before at least 1 Survivor joins my lobby.
While an outsider, like someone reading this, might chalk it up to not enough people playing in my area at the time, i deny that theory wholeheartedly, since i've never had to wait longer than 5 minutes in my 1800 hours. -
He's ehh to me in practically all aspects.
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@Bravo0413 said:
This perk does work with the pigs ambush used it last night and it continues to increase the tokensYeah, but it doesn't benefit from the decrease in animation time.
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@KillingInstinct said:
I mean. It's nice I guess but it was better the way it was at release.
Of course the release version was better, but i'll gladly take what it currently is as well.
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@Oink_Oink said:
is it good again? well than,time to use it on pig!Oh, do note that this Perk does NOT work with successful attacks made by Pig's dash attack.
Trust me, i know: Had a Daily to do with her and i had already equipped the Perk on her. -
@Orion said:
It's good, but then I had to go and run into the Obsession. :PYeah, it can kinda suck if you run into the Obsession, but if you find them as the first Survivor, it's no big deal since you won't lose anything anyway.
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According to the Steamcharts, the amount of players currently is how it normally is.
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@BLUE_APE said:
I know killers are weak, I've played killer before, but even so why play them if all your going to do is not have fun?Who says they're not having fun?
Some people thrive on seeing Survivors up close, suffering on the rusty meathook.
I prefer not to, i don't like standing still. -
@Jeeperrs said:
Im already seeing more hacking
Very annoying updateHow in the hell do you even relate those two?
@Jeeperrs said:
Killers now have the advantageLike they should, being the side with less people.
@Jeeperrs said:
they can pretty much see exactly where you are nowLike they said, you can't keep hiding forever, the devs do not want this.
@Jeeperrs said:
and with the nerf to sprint burst there is no getting away.If you could never get away without Sprint Burst, and i mean truly away, like losing them and not prolonging the chase, then you need to git gud.
@Jeeperrs said:
Your gonna get hookedPart of the game. It's also part of the game for Survivors to escape, yet no Survivor has ever complained about that.
@Jeeperrs said:
and if you have one crappy player or DC then you lost guaranteed.Though you're not guaranteed to lose (hatch escapes often give me chills as to how tense i get, i love it), but i can agree someone disconnecting is frustrating and can lead to hard mode.
@Jeeperrs said:
So now the toxicity is going to go up and Im already seeing more tunneling, camping killers.And all Killers had loopers and teabaggers 24/7. They're no saints, but the other they aren't saints either. It's just a game, ignore their taunts.
Not even gonna address the last part, it's too silly to take seriously.
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As a Hillbilly main, i'm not complaining.
I mean it's much less effective on most others, but hey, Monstrous Shrine is pure ######### on everyone, so there's that... -
Flashlights everywhere + no skill required + during animation + gotta wait for animation to end + not everywhere where you pick someone up is a wall + face a wall with 1 degree to the left or right and you'll still get blinded + Lightborn was useless = Hell for any Killer who went up against a Survivor that read the patch notes.
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To me, they both look like they tap, though it also seems to me there's more power to it than just a tap.
The only difference i see is one "taps" with the heel and the other with the toes.
Surely, kicking with the heel would be more effective and less painful, but in terms of how they move i don't see a reason for change. In fact, the newer animation slowly moves the camera up, while the older one flicks up at the end of the animation.
This i would prefer to stay how it is now, for you'll be able to see more in that fraction of a second, for things like where the Survivor ran off to. That 1 second could be very important. -
My favorite build is clicking any other Killer instead.
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Well the devs stated they want "short and intense chases".
Sprint Perks would either need to have their movement speed reduced to 125% or the duration reduced to 1 second.
Not only do those Perks straight up lengthen the chase, they don't make it a make or break either for the Survivor. It's nothing but a few seconds added that can make it lead up to more additional seconds because of windows or pallets, there's no win or loss.
Looping needs to go altogether as well, meaning upright pallets and windows would gain Entity Blockers immediately after Survivors pass them, which stay until the chase has ended.For Survivors, there just need to be a LOT more hiding spots than just lockers, like being able to enter certain bushes or hedges on Haddonfield, hiding under beds in Lery's Memorial Institute, laying down in tall grass on various maps etc. etc.
Lockers hide the Survivor's entire body, so bushes, hedges, beds (the sheets cover them) etc. would make them invisible to the Killer's eye as well, but they can still be heard breathing. -
And Survivors whine about Killers, but you're not upset about that?
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@Spaaaaaace_steam_ said:
@Boss said:
Trapper & Nurse.
All that Trapper needs to utterly fail is a greedy Survivor following him and disabling his Bear Traps.
And Nurse just goes HHHUUUUUUUUUHHH for 60% of the time and watches the ground 70%, annoying.take whispers and you will see when you can safely put traps
That's overboard.
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Stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth stealth.
If you didn't know, because of her either slowly gliding around or going into fatigue after Blinks, her simply moving around takes up a LOT of time. -
I agree it shouldn't be deleted.
What should happen is it getting its own matchmaking, the unranked version. -
But i like watching fights.
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Trapper & Nurse.
All that Trapper needs to utterly fail is a greedy Survivor following him and disabling his Bear Traps.
And Nurse just goes HHHUUUUUUUUUHHH for 60% of the time and watches the ground 70%, annoying. -
@Paddy4583 said:
I think you should stay there too, then we won’t have to see countless threads about SWFLegit problems won't stop being addressed.
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It's funny cause the game actually looks better on Low too.
But i mostly run it to avoid frame drops. -
@DukeJukem said:
and should just carry a portable noose around.You're playing a dangerous game with the moderators here...
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The developers WANT the Killer to be able to have the ability to see Items in the lobby, though.
Whether one views that as fair or unfair is kinda irrelevant. -
@TeambossFloze said:
Just curious really on other peoples thoughts -So you've just been hooked by the killer, first time (stage 1) - Do you

a) Try for the 4% and get to Stage 2 faster
b) Not press anything and just look around to figure out what them yellow jelly babies are doing dancing in front of your eyes
c) Tap "Escape from hook" button when you are free to get and killer is around
d) Tap "Escape from hook" button when killer is camping your face as a warning to let ppl know not to bother coming and your sitting there just wasting his time so ppl can Gen up and escape.Personally if you do A - I tend to not bother coming to save you, but that's just my personal preference.
I kinda like doing B, whether the Killer camps or not.
Let them figure out what the Killer is doing.
Though sometimes i'll feel kind and throw on Kindred + Open-handed. -
That would need some serious moderation.
I can already see people stream-sniping a streamer and just voting them down constantly. -
@Unit said:
Boss said:Seeing Survivors be unable to play a game without friends having their back makes them the laughing stock to me.
It's not that we don't want to play with friends it's the fact that you prefer solo play
Yeah.
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@IronWolf115 said:
@Boss said:
Look at what you caused, Tyde!
Lol, funny thing is I didn't create this post with malicious intent towards tyde, I actually really like him I just have a disagreement. It all seems to have spiraled out of control though
It's the DbD community.
What's new?
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Not really.
I only dislike how 90% of the Survivors are Megs and Claudettes. -
Look at what you caused, Tyde!

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Seeing Survivors be unable to play a game without friends having their back makes them the laughing stock to me.
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I do like the Crooked more, though i'll love him the same.
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@F_Demiside said:
@Boss said:
@Jack11803 said:
@Boss said:
@Jack11803 said:
@Paddy4583 said:
Jack11803 said:@Boss said:
Because leaving only once every 3 matches won't get you punished at all.
And even if you'd leave just a tad more than that, i'm not sure you'd get punished.
The % for a ban is WAY TO HIGH. It’s like 60-70%. If you played 100 games. You’d have to DC AT LEAST SIXTY OF THEM!
Over what time period is the % applied.
That stat on its own can be made to look however you want:
2/3 matches
3/5 matches
and taking into account a % for error that % sound reasonable if it has a standard time frame or number of games to which its applied.i still don’t think rage quitting is that much of an issue and IMO I don’t feel it warrants reporting
On ps4 it’s a massive issue. It’s really common, and can compromise your save data. If the killer decides to close app; survivors lose ALL CURRENCY ITEMS AND XP THAT GAME, a chance to lose stuff NOT THAT GAME, and a chance to have complete data loss, thousands of hours gone. I lost 7 hours yesterday. From a single DC. And they do it at the drop of a hat too, on PS4, it exits are powered and killer has no kills, there’s a solid 20% of a close app DC. Not to mention, it STILL EFFECTS you if you escaped. You’re only safe once you’ve been official escaped for AT LEAST 20 seconds
That sounds horrifying.
“We do not plan on addressing this issue anytime soon.” -Actual devstream quote to someone asking if it’ll be fixed.
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No seriously, i got no words for that stupidity.They would have a hard time addressing it is because killers are ######### and tunnel and camp, and unless they can fix that first there is no point in penalizing for DC's. The game is more balanced now than ever before, but you still have killers camping hooks and tunneling off the hook. And as far as I'm concerned killers shouldn't DC because they didn't get any kills and all the gens are done, it's called get good or don't play.

Why fix? They want tunneling and camping to stay.
They are incentivizing you to do other things (look at Borrowed Time and Barbecue & Chili), but they don't want to remove them. -
@Jack11803 said:
@Boss said:
@Jack11803 said:
@Paddy4583 said:
Jack11803 said:@Boss said:
Because leaving only once every 3 matches won't get you punished at all.
And even if you'd leave just a tad more than that, i'm not sure you'd get punished.
The % for a ban is WAY TO HIGH. It’s like 60-70%. If you played 100 games. You’d have to DC AT LEAST SIXTY OF THEM!
Over what time period is the % applied.
That stat on its own can be made to look however you want:
2/3 matches
3/5 matches
and taking into account a % for error that % sound reasonable if it has a standard time frame or number of games to which its applied.i still don’t think rage quitting is that much of an issue and IMO I don’t feel it warrants reporting
On ps4 it’s a massive issue. It’s really common, and can compromise your save data. If the killer decides to close app; survivors lose ALL CURRENCY ITEMS AND XP THAT GAME, a chance to lose stuff NOT THAT GAME, and a chance to have complete data loss, thousands of hours gone. I lost 7 hours yesterday. From a single DC. And they do it at the drop of a hat too, on PS4, it exits are powered and killer has no kills, there’s a solid 20% of a close app DC. Not to mention, it STILL EFFECTS you if you escaped. You’re only safe once you’ve been official escaped for AT LEAST 20 seconds
That sounds horrifying.
“We do not plan on addressing this issue anytime soon.” -Actual devstream quote to someone asking if it’ll be fixed.
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No seriously, i got no words for that stupidity. -
You tried Identity V last time?
Impossible, you liar! -
@powerbats said:
@Boss said:
@powerbats said:
@Boss said:
Mmmm no, too powerful.
Franklin's Demise should though.Oh to the hell no, Franklins procs off melee attacks, ehre let me throw an axe at you from across the map for free dura loss and item drop. There's enough wide open maps where huntresses can already nuke anyone she sees.
It's very easy to not get hit by an across-the-map hatchet.
For example, here's one thing you mustn't do: Stay still.
And another one: Repair the generator on the side that faces the map wall/faces a not-open area.That doesn't help since a good huntress will just anticipate and she'll also arc her shots and hit you still. Giving a ranged champion who already can get an instant down with a addon makes her op. She doesn't need it and the arguments above are invalid.
And a good Survivor can anticipate that they shouldn't be still.
No matter how well a Huntress can anticipate, the Hatchets go one direction only and can't travel through objects.
If she can arc-hit you, she's already close enough for the Survivor to know she's that close.And besides, it's just a ######### Item: You get tons of 'em in Bloodwebs.
"Oh to the hell no" Acting like it's the end of your Survivor life.She's allowed the FD buff and the arguments i make are valid. :P
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@Jack11803 said:
@Paddy4583 said:
Jack11803 said:@Boss said:
Because leaving only once every 3 matches won't get you punished at all.
And even if you'd leave just a tad more than that, i'm not sure you'd get punished.
The % for a ban is WAY TO HIGH. It’s like 60-70%. If you played 100 games. You’d have to DC AT LEAST SIXTY OF THEM!
Over what time period is the % applied.
That stat on its own can be made to look however you want:
2/3 matches
3/5 matches
and taking into account a % for error that % sound reasonable if it has a standard time frame or number of games to which its applied.i still don’t think rage quitting is that much of an issue and IMO I don’t feel it warrants reporting
On ps4 it’s a massive issue. It’s really common, and can compromise your save data. If the killer decides to close app; survivors lose ALL CURRENCY ITEMS AND XP THAT GAME, a chance to lose stuff NOT THAT GAME, and a chance to have complete data loss, thousands of hours gone. I lost 7 hours yesterday. From a single DC. And they do it at the drop of a hat too, on PS4, it exits are powered and killer has no kills, there’s a solid 20% of a close app DC. Not to mention, it STILL EFFECTS you if you escaped. You’re only safe once you’ve been official escaped for AT LEAST 20 seconds
That sounds horrifying.
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Because leaving only once every 3 matches won't get you punished at all.
And even if you'd leave just a tad more than that, i'm not sure you'd get punished. -
I just eat them with Enduring, i need that ######### out of my matches ASAP.
I will dribble if it's obviously doable though, mainly to just say f u.