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Blueberry

Blueberry

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Blueberry
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  • Even with zero perks or addons 4 survivors would generally wreck any killer but nurse unless they just played dumb. That's how bad the balance is.

  • Their placement was "supposedly" already fixed. However, their placements are still utterly atrocious and terrible.

  • Krampus has been one of my most wanted killers personally. Would be a great add for a christmas time killer. I think he could fit the theme too

  • @MasonHugsCats said:
    Blueberry said:

    The Boogieman

    @Blueberry
    That's Micheal Myers. In the movies he's referred to as the boogieman. 
    And his in-game name was going to be The Boogieman before being changed to The Shape

    He's not even remotely close to what I think most people including myself typically think of when we say Boogieman.

  • I wish they'd just get a little more flexible on the "humanoid" requirement so that we could see some more creature ish killers. Something that runs on all four legs for instance would be cool.

  • @AntiJelly said:

    @Blueberry said:

    @AntiJelly said:

    @Blueberry said:

    @AntiJelly said:

    @Blueberry said:

    @AntiJelly said:

    @Blueberry said:
    Then everyone will be running the same survivors and you'd have no variety. Not a good solution imo

    How would you know?

    It's quite clear. There are a few base survivor perks that are extremely more powerful than the others.

    No. I'm talking a full rebalance. Change perks to reflect a character's attributes and such.

    If you're talking a full reshuffling of perks and re balancing them all then that's just way, way too big of a project that they would not undertake. Also because there are much, much simpler solutions. This wouldn't even effect the core problems of the game.

    There aren't simpler solutions. DBD is in a rut because of all of the band-aids from the beginning. It needs major changes to be fun or balanced.

    They already looked at doing this idea of yours a couple years back idk if you were here but they decided against it.

    The core issues with the game are map design, some unbalanced perks and the imbalance of time that the two sides have to complete their objectives. Changing survivor individual perks and re balancing them only touches on one of these areas. I also think it would be even more of a nightmare trying to balance them the way you're intending. Not to mention we would lose a lot of survivor diversity with certain ones being better. People wan't to play the survivor they like, not be forced to use a certain one for its perks. Just balancing perks in general would be a lot easier than locking survivors for certain ones just because, it doesn't solve anything.

    Well, I think it's a nightmare in general at this point, devs have A LOT on their plate:

    • Map Redesigns
    • Overpowered/Underpowered Perks Changes
    • Imbalance of time between killer and survivor objectives (Gen rework)
    • Killer Reworks

    It's true, they do. They have been starting to move in the right direction at least, we'll see if it continues.

  • Actually the que's are back to being really good again. Nice bait post tho

  • @AntiJelly said:

    @Blueberry said:

    @AntiJelly said:

    @Blueberry said:

    @AntiJelly said:

    @Blueberry said:
    Then everyone will be running the same survivors and you'd have no variety. Not a good solution imo

    How would you know?

    It's quite clear. There are a few base survivor perks that are extremely more powerful than the others.

    No. I'm talking a full rebalance. Change perks to reflect a character's attributes and such.

    If you're talking a full reshuffling of perks and re balancing them all then that's just way, way too big of a project that they would not undertake. Also because there are much, much simpler solutions. This wouldn't even effect the core problems of the game.

    There aren't simpler solutions. DBD is in a rut because of all of the band-aids from the beginning. It needs major changes to be fun or balanced.

    They already looked at doing this idea of yours a couple years back idk if you were here but they decided against it.

    The core issues with the game are map design, some unbalanced perks and the imbalance of time that the two sides have to complete their objectives. Changing survivor individual perks and re balancing them only touches on one of these areas. I also think it would be even more of a nightmare trying to balance them the way you're intending. Not to mention we would lose a lot of survivor diversity with certain ones being better. People wan't to play the survivor they like, not be forced to use a certain one for its perks. Just balancing perks in general would be a lot easier than locking survivors for certain ones just because, it doesn't solve anything.

  • @AntiJelly said:

    @Blueberry said:

    @AntiJelly said:

    @Blueberry said:
    Then everyone will be running the same survivors and you'd have no variety. Not a good solution imo

    How would you know?

    It's quite clear. There are a few base survivor perks that are extremely more powerful than the others.

    No. I'm talking a full rebalance. Change perks to reflect a character's attributes and such.

    If you're talking a full reshuffling of perks and re balancing them all then that's just way, way too big of a project that they would not undertake. Also because there are much, much simpler solutions. This wouldn't even effect the core problems of the game.

  • @AntiJelly said:

    @Blueberry said:
    Then everyone will be running the same survivors and you'd have no variety. Not a good solution imo

    How would you know?

    It's quite clear. There are a few base survivor perks that are extremely more powerful than the others.

  • Then everyone will be running the same survivors and you'd have no variety. Not a good solution imo

  • I'd support this. Would give us a few new builds to work with and maybe make some other perks more viable when combined with it.

  • This isn't a perk to buff lightly. This would become highly abusable and cause a lot of issues.

  • @Goretex said:
    Well, that's the point i guess.
    The game is not Always played perfectly.

    A team of strong survivors will have a great chance to win the game of course but isn't that in every game??
    A strong killer will have a great chance to win the game also in my opinion.
    When you talk about balance, you should not Always only look at the perfect scenario because it almost never is......

    I think the game is very well balanced at the moment.

    It's not balanced well. A strong killer has a lot more of a chance if the survivors play dumb, not as much because he played strong. The outcome has a lot less to do with how good the killer is and a lot more to do with how good the survivors are. You don't have that much control as killer.

  • @Master said:

    @Blueberry said:
    The game is heavily unbalanced in favor of survivors still. Bar a few exceptions (like nurse, really strong addons, etc) you're only winning if the survivors are dumb ( which can happen a lot ). Both sides played perfectly the killer will lose every time.

    If both sides played perfectly, nurse is the only killer that has a chance

    Basically what I said.

  • I agree, the stalk limit should be removed. Also, bring back the multi-stalk.

  • It's highly unreliable and costs a lot of time as well. Also, by the standards of some of the people commenting that it's an exploit, by those standards looping is an exploit as well because you're abusing the fact killers have larger hit boxes to negate their speed gains when looping pallets. I wouldn't call either of them exploiting and at least looping is consistently reliable unlike the other.

  • Hard to say as it depends a lot on which killer you're using.

  • @Rebel_Raven said:
    As much as I hate being looped into oblivion, I feel like without it, to an extent, the survivor would have no chance once found. 

    That's why there's also an issue with map design.

  • Honestly it shouldn't even exist anymore. Survivors already got the mind game advantage with third person.

  • A lot of the killers need to be made much less addon dependent. Aside from like the top 4 killers I think most the rest the killers need buffs to varying degrees. Freddy, leatherface and trapper especially are just embarrassingly weak.

  • She doesn't have anything that impressive yet so I like her p3 the best myself

  • They don't allow threads like this about your bans, it's going to get locked and unanswered here. Also, regardless of the situation you are never allowed to file edit.

  • The games not even remotely close to pay to win. Even with these changes the best it would effect is you got to play your stronger map a lot, that's not a big deal.

  • @Vietfox said:
    Blueberry said:

    @Vietfox said:

    Blueberry said:

    @Vietfox said:
    
    @Blueberry said:
    

    Doesn't really seem that much of an issue at all in my experience. Laggy host at lobby? Just dodge A lot of the time people just blame lag when they don't think something should have landed. @Blueberry

     If you played as a survivor more often yoi would know it's not that easy.
    
    I always dodge red ping, but even with green ping you still get lag spikes sometimes.
    
    Play as a survivor for a straight month and tell me how was it.
    
    
    
    You're speaking to someone with over 2,200 hours and I play both killer AND survivor at rank 1 every reset. I know clearly how the game play is.
    
    
    
    Lol at that entitlement.
    

    If you know then i don't get why you say " Doesn't really seem that much of an issue at all ".

    Either you ignore it or just wanna have it easier as a killer and take advantage of that issue.

    It's not entitlement. You said and I quote, "If you played as a survivor more often yoi would know it's not that easy."

    You said I didn't have experience and I showed otherwise. All I did was provide a rebuttable to your argument and you didn't like that.

    I say, " Doesn't really seem that much of an issue at all ", because it's not. If you played the game more you'd agree. The entitlement is you blaming lag many times instead of excepting your mistakes, which is why I also already said, " A lot of the time people just blame lag when they don't think something should have landed."

    Instead of accepting your own mistakes? Thats what most killer mains do when they blame the game's balance instead of their skills
    Same way as you, i've been playing both roles at rank 1 every month for 2 years and i can tell that you just need one month to realize that lag creates too many unfair situations towards survivors in this game, if u want to ignore it then it's your problem.
    Of course servers are not a problem for killers since they are the ones who host.

    Sure you do lol.

  • I will say, Bloodwarden is so rarely ever used that it is almost never expected and will net you quite a lot of extra kills at the end when they don't see it coming.

  • Most of the killers are not using "lag switching". This is just an excuse for something survivors think shouldn't have landed or just normal lag which is avoidable by looking at the connection in lobby. I've only seen a real lag switcher maybe once or twice ever in the last almost 3 years.

  • @Vietfox said:
    Blueberry said:

    @Vietfox said:

    @Blueberry said:

    Doesn't really seem that much of an issue at all in my experience. Laggy host at lobby? Just dodge
    
    A lot of the time people just blame lag when they don't think something should have landed.
    
    
    
    @Blueberry 
    

     If you played as a survivor more often yoi would know it's not that easy.

    I always dodge red ping, but even with green ping you still get lag spikes sometimes.

    Play as a survivor for a straight month and tell me how was it.

    You're speaking to someone with over 2,200 hours and I play both killer AND survivor at rank 1 every reset. I know clearly how the game play is.

    Lol at that entitlement.
    If you know then i don't get why you say " Doesn't really seem that much of an issue at all ".
    Either you ignore it or just wanna have it easier as a killer and take advantage of that issue.

    It's not entitlement. You said and I quote, "If you played as a survivor more often yoi would know it's not that easy."

    You said I didn't have experience and I showed otherwise. All I did was provide a rebuttable to your argument and you didn't like that.

    I say, " Doesn't really seem that much of an issue at all ", because it's not. If you played the game more you'd agree. The entitlement is you blaming lag many times instead of excepting your mistakes, which is why I also already said, " A lot of the time people just blame lag when they don't think something should have landed."

  • @Vietfox said:
    @Blueberry said:

    Doesn't really seem that much of an issue at all in my experience. Laggy host at lobby? Just dodge

    A lot of the time people just blame lag when they don't think something should have landed.

    @Blueberry
     If you played as a survivor more often yoi would know it's not that easy.
    I always dodge red ping, but even with green ping you still get lag spikes sometimes.
    Play as a survivor for a straight month and tell me how was it.

    You're speaking to someone with over 2,200 hours and I play both killer AND survivor at rank 1 every reset. I know clearly how the game play is.

  • Doesn't really seem that much of an issue at all in my experience. Laggy host at lobby? Just dodge

    A lot of the time people just blame lag when they don't think something should have landed.

  • I'd like to see a video as well, I find it quite hard to believe it was actual speed hacking and not just getting out played. With 2,300 hours I've never seen a speed hacker.

  • @only1biggs said:

    @Blueberry said:

    @only1biggs said:

    @Blueberry said:

    @only1biggs said:

    @Blueberry said:
    If you think this way and you play trapper then props to you. I don't think you play anywhere close to rank 1 with those thoughts though.

    rank matters btw

    /sarcasm

    It quite does.

    It quite doesn't

    Said by people who can't get there.

    What? I'm rank 1 sweetie :) Means nothing.

    Then it's delusion. While the ranking system is ridiculously flawed and bad, someone at rank 20 is not the same as someone at rank 1.

  • @only1biggs said:

    @Blueberry said:

    @only1biggs said:

    @Blueberry said:
    If you think this way and you play trapper then props to you. I don't think you play anywhere close to rank 1 with those thoughts though.

    rank matters btw

    /sarcasm

    It quite does.

    It quite doesn't

    Said by people who can't get there.

  • @only1biggs said:

    @Blueberry said:
    If you think this way and you play trapper then props to you. I don't think you play anywhere close to rank 1 with those thoughts though.

    rank matters btw

    /sarcasm

    It quite does.

  • This feels like a nerf to me, not a buff.

  • If you think this way and you play trapper then props to you. I don't think you play anywhere close to rank 1 with those thoughts though.

  • Why would you save your mori's for easy low ranks? I save mine for the SWF groups or people I know are toxic.

  • @Poweas said:

    @Dragonredking said:
    You counter trapper by having eyes and common sense

    I am talking about in chase, not out of chase. I need to know where to go so I wont get downed in seconds.

    Don't walk through grass, that's pretty much it. Look where you're running.

  • These survivor perks are almost all way, way overpowered lol

  • @CashelP14 said:
    Since he can travel between lockers maybe he could hide in them as well? If so then when a survivor opens a locker the killer is in he grabs them and pulls them into the locker with him. They are then both teleported to one of the basement lockers where the killer now has the survivor on their shoulder.

    Love the idea of using lockers btw. Would make lockers have more of a purpose and the jumpscares would be brilliant. Problem is how many lockers are their per map? Some have more than others

    The basement thing would be too strong and also the killers don't have enough time in the game currently, much less to sit in a locker and hide.

    The locker amounts is a little issue as like you said, there are some maps with quite little and others with a lot. However, even the lower ones would be functional. Just like all killers, some have stronger maps than others. The lower locker amount maps would just be weaker maps for him.

  • @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:
    I'd consider Myers but they gimped him too hard. If they gave him back multi-stalk and didn't put a stupid cap on how much you can stalk each person per game then I'd definitely put him on the list. Taking those things away was just too much of a handicap on him and lowered his skill ceiling potential a lot. He should be encouraged to try and capitalize on bad plays where multiple survivors are out in the open at once or focusing his attention on the weakest of the group to help handle the harder ones, those skillful plays were taken away.

    How is staring at multiple survivors at once and not having a limit to how much you can stalk survivors more skillfull? Personally I find Myers to be a very solid killer, especially with certain add ons he can become insanely good even against really organized survivor teams.

    Because you are then able to recognize a missplay and capitalize on it appropriately where your choice of actions would have been quite different if you knew you were only limited to one person at a time. If you are also not limited on stalk per person then you focus multitask on draining the weaker players to better handle the stronger ones. This is something I already said and isn't difficult to understand nor should it need to be explained. I think it's quite obvious. I also never said he wasn't solid, he just isn't "great". I think there's quite a difference between the two.

    Yeah but if anything being able to always stalk the weaker survivors to get to Evil Within Tier 3 would make him need less skill, although that can only be applied to rare survivor teams with very different skill levels, made possible thanks to the ranking system we've got at the moment. Nevertheless, personally I think it's good that he has a limit on how much he can stalk a survivor, since he's extremely strong when he can just one shot any survivor. Giving him some kind of limit is a good thing. I never had a game yet though where I wasn't able to stalk anybody anymore. Without a limit one survivor can just screw over his entire team really, really badly.
    About the multi stalking, I guess that would be fine. Than again I find him already very strong, and don't think he needs any kind of buffs personally. So just letting him reach Evil Within Tier 3 even faster is not such a good idea in my opinion. Especially since this is a buff that hurts inexperienced survivor teams more than experienced.

    He's still extremely weak to pallet looping and a group of strong survivors that don't make stupid plays will destroy him. He suffers from what most the other mid/low tier killers suffer from which is relying on capitalization of bad survivor plays and being very limited on actually making the plays happen by his own volition. We see this issue quite prominently when we contrast him with someone like The Spirit. While the spirit can capitalize on misplays, she is not reliant on them. A survivor could play very well and a good spirit can still win with an outplay, she doesn't need them to mess up.

    I suppose my point is that as long as the game is designed and balanced in the way that it is he will be fundamentally held down by that, which is why I don't think those buffs being given to him would be an issue. I also like the idea of them because those buffs would allow him to better capitalize on the chances he gets and make those misplays more punishing than they would be against say the spirit even though he still relies on them. A slight compensation I suppose.

    I get that. I never felt though that Myers fully relies on mistakes of survivors to be honest. At least not since the wonderful pallet density nerf that helped killers who struggle with pallets a lot. I mean it's not always the survivors mistake if they can't find a pallet in time now, and there are a lot of pallet loops that are mindgameable.
    However it does depend on the map, I'd say. Sadly coldwin farm maps have very few pallets that can be mindgamed, since the jungle jyms on those maps for some reason need to be transparent. The AutoWrecker maps also suffer from many pallets that aren't mindgameable. So i'd say it definitely depens on the map, but since the pallet density nerf, I feel like Myers has become very strong and viable. Mid to top Tier for me. Rather Top Tier actually. Don't have that much experience with him yet though, still haven't got optimal perks for him as well, not even Hex: Ruin, so this is just my opinion, should not be taken as a fact. I never believe my opinion is fact.
    I get that Myers has to deal with pallet loops like any M1 killer in this game. Personally though I always felt like his one shot potential made up for that.

    Well since you said you don't have much experience with him, are you saying you are also not playing him at rank 1? If that's the case rank 1 is much more difficult than playing him at say rank 10, it's a completely different atmosphere. I'd call him viable as well, strong I would not however. Like you said though, a lot depends on the map. Some are a nightmare and some not so bad. I still think there is a plentiful amount of pallets and windows to loop for quite a long time even with the changes. I think they still need to weaken windows some and make much more pallets equally mindgameable. There are quite too many just plain safe ones still.

  • @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:
    I'd consider Myers but they gimped him too hard. If they gave him back multi-stalk and didn't put a stupid cap on how much you can stalk each person per game then I'd definitely put him on the list. Taking those things away was just too much of a handicap on him and lowered his skill ceiling potential a lot. He should be encouraged to try and capitalize on bad plays where multiple survivors are out in the open at once or focusing his attention on the weakest of the group to help handle the harder ones, those skillful plays were taken away.

    How is staring at multiple survivors at once and not having a limit to how much you can stalk survivors more skillfull? Personally I find Myers to be a very solid killer, especially with certain add ons he can become insanely good even against really organized survivor teams.

    Because you are then able to recognize a missplay and capitalize on it appropriately where your choice of actions would have been quite different if you knew you were only limited to one person at a time. If you are also not limited on stalk per person then you focus multitask on draining the weaker players to better handle the stronger ones. This is something I already said and isn't difficult to understand nor should it need to be explained. I think it's quite obvious. I also never said he wasn't solid, he just isn't "great". I think there's quite a difference between the two.

    Yeah but if anything being able to always stalk the weaker survivors to get to Evil Within Tier 3 would make him need less skill, although that can only be applied to rare survivor teams with very different skill levels, made possible thanks to the ranking system we've got at the moment. Nevertheless, personally I think it's good that he has a limit on how much he can stalk a survivor, since he's extremely strong when he can just one shot any survivor. Giving him some kind of limit is a good thing. I never had a game yet though where I wasn't able to stalk anybody anymore. Without a limit one survivor can just screw over his entire team really, really badly.
    About the multi stalking, I guess that would be fine. Than again I find him already very strong, and don't think he needs any kind of buffs personally. So just letting him reach Evil Within Tier 3 even faster is not such a good idea in my opinion. Especially since this is a buff that hurts inexperienced survivor teams more than experienced.

    He's still extremely weak to pallet looping and a group of strong survivors that don't make stupid plays will destroy him. He suffers from what most the other mid/low tier killers suffer from which is relying on capitalization of bad survivor plays and being very limited on actually making the plays happen by his own volition. We see this issue quite prominently when we contrast him with someone like The Spirit. While the spirit can capitalize on misplays, she is not reliant on them. A survivor could play very well and a good spirit can still win with an outplay, she doesn't need them to mess up.

    I suppose my point is that as long as the game is designed and balanced in the way that it is he will be fundamentally held down by that, which is why I don't think those buffs being given to him would be an issue. I also like the idea of them because those buffs would allow him to better capitalize on the chances he gets and make those misplays more punishing than they would be against say the spirit even though he still relies on them. A slight compensation I suppose.

  • @ad19970 said:

    @Blueberry said:
    I'd consider Myers but they gimped him too hard. If they gave him back multi-stalk and didn't put a stupid cap on how much you can stalk each person per game then I'd definitely put him on the list. Taking those things away was just too much of a handicap on him and lowered his skill ceiling potential a lot. He should be encouraged to try and capitalize on bad plays where multiple survivors are out in the open at once or focusing his attention on the weakest of the group to help handle the harder ones, those skillful plays were taken away.

    How is staring at multiple survivors at once and not having a limit to how much you can stalk survivors more skillfull? Personally I find Myers to be a very solid killer, especially with certain add ons he can become insanely good even against really organized survivor teams.

    Because you are then able to recognize a missplay and capitalize on it appropriately where your choice of actions would have been quite different if you knew you were only limited to one person at a time. If you are also not limited on stalk per person then you focus multitask on draining the weaker players to better handle the stronger ones. This is something I already said and isn't difficult to understand nor should it need to be explained. I think it's quite obvious. I also never said he wasn't solid, he just isn't "great". I think there's quite a difference between the two.

  • Bamboozle should be base imo.

  • It's fine. Run Premonition or Spine Chill, boom, countered.

  • I'd consider Myers but they gimped him too hard. If they gave him back multi-stalk and didn't put a stupid cap on how much you can stalk each person per game then I'd definitely put him on the list. Taking those things away was just too much of a handicap on him and lowered his skill ceiling potential a lot. He should be encouraged to try and capitalize on bad plays where multiple survivors are out in the open at once or focusing his attention on the weakest of the group to help handle the harder ones, those skillful plays were taken away.

  • @Damarus said:

    @Blueberry said:
    Oh please do enlighten me on what qualifications you are using to deem me a "killer main". I have played BOTH sides at rank 1 for years. Here's my profile and proof with hours, let us all see yours.

    https://steamcommunity.com/profiles/76561198018661768/

    Unlike you I actually have experience playing both sides at rank 1 and no rank 1 is NOT the same as rank 20. Keep deluding yourself.

    If you weren't dense. I never said "Oh, and killers DO see all the auras I listed so, what you are calling opinions, are FACTS" wasn't true. I said I never said they didn't Mr. Bright.

    You're acting just as a killer main would, darling. I want to have the game balanced for both sides, and playing killer is easier than having bots doing it for you. I don't want survivors to escape everytime, including myself, nor do I want killers to get 3-4ks everytime. Balance is still far from this game, and many more things need to be done. I do not have a steam profile, since I play on console (as I already made clear enough). You can look at that as an excuse, I don't care. But I will just post one of your answers to another thread.

    @Blueberry said:
    Lol at this post. So out of touch with reality.

    You "think" no one cares about balance because you yourself don't understand what good balance for this game is and simply disagree with them. With your comments it's quite clear you don't have much hours or play this game at high enough ranks to really know what is or isn't balanced, much less what is actually going on.

    Those seem to be your one-liners, are they not?

    That one liner still seems to fit you quite perfectly it seems.

    Someone disagreeing with you does not make them a killer main. It just makes you a child who can't stand someone telling them no even after they've explained why. I've already posted my credentials to prove otherwise. I'm done with this conversation here, you're wasting my time. You're inexperienced at this game and clearly bad at it based on your low ranks. I'm not going to try and rationalize with an irrational person.

  • Quite a long way to go still, but yes, they are tacking small steps in the right direction.

  • @Damarus said:

    @Blueberry said:
    Your opinions are so out of touch with the reality of how the game actual goes that I find is highly unlikely that you actually play both sides at rank 1 or have a decent amount of hours to back up these opinions on balance. No one with these qualifications would think this way.

    And there we go, with the usual killer main enlightenment. You killer mains believe you are so undeniably right, it is just a waste of time trying to elaborate things that contain more than one word, with you. I'm not saying you said that, that's why there was a very noticeble "FOR INSTANCE". You should see it written now... Nobody ever played in rank 1, if they disagree with you killers LOL
    We're forgetting that rank 1 only means longer queue times here, aren't we? A level 20 could be just as good as (and even better) a rank 1 is. But again, I can't blame you for smashing my head onto the wall, since I knew it would be a waste of time. I guess examples are not so easy to understand and I would like to elaborate them in a way that feels more suitable to you. But how can I, when killer mains only think this?

    "Me killer. Me 4k. Me best. Survivors no good. Me kill them."

    The whole point here is that killer mains, aka you, want the game made easier and easier and easier than it already is. I am surprised nobody has still proposed to completely remove pallets or make survivors only walk, and only three steps per minute. I know truth burns, and that is why "my opinions are so out of touch". Oh, and killers DO see all the auras I listed so, what you are calling opinions, are FACTS. ;)
    Now, if you can provide me decent reasoning and no ahead of yourself arguments, we can start talknig about the right things, but you providing reasoning is "highly unlikely".

    Oh please do enlighten me on what qualifications you are using to deem me a "killer main". I have played BOTH sides at rank 1 for years. Here's my profile and proof with hours, let us all see yours.

    https://steamcommunity.com/profiles/76561198018661768/

    Unlike you I actually have experience playing both sides at rank 1 and no rank 1 is NOT the same as rank 20. Keep deluding yourself.

    If you weren't dense. I never said "Oh, and killers DO see all the auras I listed so, what you are calling opinions, are FACTS" wasn't true. I said I never said they didn't Mr. Bright.

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