BillyMain77
BillyMain77
About
- Username
- BillyMain77
- Joined
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Comments
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Tl ; dr
😆
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Was billy untill they nerfed him
Now i like trapper.
Setting random traps survivors dont expect is most satisfying
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@FilledPizza said:
If it costs 2700, it's the first time that perk has appeared in the Shrine.
This is not true as gear head thats currently in the shrine has been in the shrine before.
@YaiPa said:
if a perk costs 2.7k shards it's because it comes from a recently released chapter.
You have this info somewhere from a dev or mod?
Cause deathslinger came out 3 chapters ago and his perks have already been in the shrine before.
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Object of obsession, Dead hard, resilience, DS
Edit could also swap out resilience for Mettle of man to take hits for team mates in the event the killer doesnt want to chase an object all game.
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Turned mine off, as an xbox player i feel like the community has developed an us vs them mentality and im tried of being left high and dry by cross play team mates.
I feel like i get less DCs less suicide first hooks and my team mates actually play like a team instead of solo survivors.
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@StarLost said:
Seeing quite a few threads about this today where people got rolled and don't know what happened to them.
What is a smurfcomp, you ask? Well, there's an old trick that has suddenly become so commonplace I'm seeing at least 1-2 a day now. If, say, 2 red rank survivors queue up with a buddy at level 15, they will get a much lower ranked killer to face (and easily stomp).
As far as I know, there used to be a protection against this, where SWF groups would always get a killer of a rank close to the highest ranked person in the party, not the lowest.
Why was this changed?
This is the sort of thing that is going to crush the spirits of new killers.
https://us.v-cdn.net/6030815/uploads/4796AHOTTCPS/this-is-fair-jpg.jpg
I noticed this as well, i remember when i started the game i had friends who were rank 1s and we would search and i would get stomped every game cause the killer was always a red rank like my friends.
Well now that im the rank 1 when i play with new people the MM does now pair us with a lower ranked killer which is bs.
If a low ranked player wants to play with red ranks then they should play red rank killers and the swf team just suffers from having a potato on the team and the killer has 1 easy target all match.
I feel its fair and it makes you learn the game faster. None of that urban evasion spine chill bs hiding in corners, had team mates telling me run iron will resilience ect rush gens.
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@MrLimonka said:
You can try to hide a bit at the beggining of the match to not be the first one hooked and you can run the ol' reliable: Deliverance, DS, Unbreakable. Should protect you from being camped or slugged compeletly.
throw on some dead hard and your getting away at least once.
Killers wonder why these are the perks they run into 95% of the time, well its besides these perks save you vs camping killers which we face 95% of the time.
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Thats the problem with solo queue, killers know that if they just tunnel out 1 survivor off rip then the game is pretty much gg.
Team mates need to learn how to recognize when someone is being tunneled and is on death hook.
Rushing gens doesnt do anything if the first survivor gets tunneled out and there is still 2 or 3 gens left its gg.
Even with 2 gens left its super easy to patrol the remaining gens cause typically survivors will do gens closest to the outside instead of doing gens closer to the middle, so those gens you rushed while the killer was tunneling just made it so that the remaining gens are closer and easier to patrol for the killer late game.
So now its a 3v1 with the gens closer together and with only 3 survivors left the chance for a snowball is twice as likely.
Some times you taking a hit will allow your team mate to make it to the next pallet or window and now the game might last another 30 plus seconds ect
If you unhook someone from struggle state and the killer is coming try and take a hit, try to take aggro. If the killer misses you and downs your team mate take a hit or a down while hes being carried to the hook, you never know another team mate might see this and come try and take a hit to. (Edit : if im on first hook sometimes i will take 2 hits while hes being carriedd)
A gen isnt worth a hook state unless its the last gen. Dont let your team mate hit struggle state so you can finish a gen. A team mate losing an entire hook state shortens the length of the game significantly, and will almost certainly make the late game significantly harder.
Its a team game, i know you start the queue as a solo survivor but you do have to help your team mates or you will lose the majority of the time.
Just cause you escaped the trial that doesnt mean you won.
A real win is when you pull off amazing saves and work together as a team to make sure everybody gets out or at least you do everything possible to try and get everybody out, not hiding in the corner with your spine chill and urban evasion doing gens in silence while your team mates get slaughted 1 by 1 and you grab hatch.
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My question for you is what section did you put this under to post in the general discussions tab?
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I know this is off topic but what section did you post this to get it under general discussions?
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When playing the doctor you just prethrow the pallet on short loops and then just use the entire structure as the loop and dont try and vault it as thats where you normally get hit.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/1634670#Comment_1634670
Midwich depends almost entirely on who I'm playing. Hag? Nurse? Freddy? Legion? I don't mind it too much.
Any immobile killer...urgh. I've been known to quietly dodge those. It's just no fun for me, and as I would have to reach into my bag of cheese, likely not fun for survivors either.
I'd rather see Mid than Haddon any day though.
Ty, i would rather you just dodge our game than play from the bag of cheese.
Respect. Lol
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As killer - haddonfield for obv reasons
As survivor - shelter woods / rotten fields both maps have tremendously big dead zones even before you drop any pallets.
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Nope cause they dont get any money from qol updates.
They did how ever say that there was 2 teams working simultaneously one team working on new stuff and one team on reworking old stuff.
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@sluc16 said:
I got unhook from the basement, against the huntress, she was basically camping so she downs me again at the foot of the stairs, picks me up, I hit the DS skill check and scape from her grasp, and still she was able to come out of the stun, aim, and hit me with a hatchet before I was even out of the basement. There is no way that stun time was 5 seconds.
Its a bug thats currently in the game. Stuns are lasting like 1 sec weather it be a pallet stun ds flashlight save ect.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1619786#Comment_1619786
I mean to be fair, that is how the perk was designed. It activates off hook, so if the killer is smart and want to secure that 1k (because technically that is what they got) they will force a trade.
At that point it’s a matter of strategy for the killer and RNG because if the gates are too far, you are not getting out. They will slug you for a full 60 seconds, with a possible snowball of your teammates aren’t careful.
The perk wasn't designed to give people a free escape.
You say you have to force a trade but with some killers or really just good survivors its not happening.
One will come in take a hit while someone else saves with bt while the 3rd guy takes a hit then the guy with bt takes a hit then he can even go down because he has ds and will make it out.
Its broken and anybody who says its not its tripping.
It doesn't need a nerf it really just needs this nerf to be solid.
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@Hex_Llama said:
Okay, cool, but I'm one of your bad teammates and I don't know how to save when the killer is camping. How do you do it?
You have to fake the unhook, so you run up and grab me for a second then let go so that the killer hits you. He will have a cool down from when he attacks you and then you make the save.
If you have BT hopefully the guy you saved moves to take the second hit so you dont go down or you trade and do what is refered to as a 1 for 1 where your going to trade 1 hook state for one of your team mates hook states.
You can be hooked 3 times each game, so before your team mate hits struggle stage or what would be his second hook state you would save him and then be on your first hook.
Good survivors will just trade hook states vs a face camping killer while still doing gens and everybody can escape.
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As someone who runs ds 100% of the time.
It is broken and it should deactivate once you past the exit gates. Its legit uncountable and the only issue with ds.
Saves me so many games.
Can even abuse it and go down for someone else who is injured cause im for sure getting out lol
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I dont feel like adrenaline is really used that much any more.
At least i dont see it maybe one per game but not like ds or dh which you see every game.
Me personally id rather have a perk that helps me all game sense i already use ds which is a one time perk.
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@Hex_HammerTime said:
https://forum.deadbydaylight.com/en/discussion/comment/1617347#Comment_1617347
An exposed effect would make it too weak; this perk has two downsides: you can’t just hide in the teleported locker, and you have a high chance of just teleporting to a locker right next to the killer
Not really because this would be the most clutch perk ever.
Im in basement i get unhooked killer coming down the stairs i hop in a locker and i have an 85% chance to teleport to a locker somewhere else in the map and basically turn into a ghost?
Or i get unlucky and come out in a locker near by well i just instantly hop back in it and use my ds to make it out.
All while wasting a bunch of the killers time.
Or your being chased and you make it to a jungle gym with no pallet you loop the window couple times then hit the locker... Again if you teleport somewhere else you just wasted a bunch of the killers time for absolutely no skill and the killer gets nothing.
If you come out in a locker near by its still enough distance to make it to something else or lol
Perk is way to OP.
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Would need more of a downside to not be so OP like iron maiden effect as well where you come out exposed for like 30 seconds and your location is revealed for 3 seconds.
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Its a bug then please report it in the bug section and provide what platform your playing on and the map. Looks like springwood i believe.
Are you 100% sure you couldn't get it? It looks like in the second pic you had room to go up and cleanse it.
Then again last patch they had generators that couldn't be repaired from 1 side.
Edit : heres link for bug reports.
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@Nazeef13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1615472#Comment_1615472
SuRVIvoR iS AnD haS bEen waY StROnGer
https://us.v-cdn.net/6030815/uploads/PG4E57TNNFNA/screenshot-20200911-185603.jpg
This chart says trapper is the most popular killer and thats a joke 😂😂
I play 1 trapper a week and 100 spirits a day.
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The pov has been changed so that its more upclose now than before. You can still blind just gotta get use to a different angle...again...and again....and again after every patch.
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1616595#Comment_1616595
I'm a comfortable rank 4 (or 5 on average) in survivors. Where Rank doesn't mean anything anyways 🤷♂️ I dont need to rely on anyone. I use my perks to their advantage. I dont use DS (I'm crap at hitting Great Skill Checks with it, I will admit) If this game would ever give me BT I would use it. But I dont care for Bill. So I only prestiged him once. But for you to opinionate that all solo are potato is simple minded. I dont care how you play. The fact that you fart flower pooperi doesn't bother anyone. It doesn't take skill to running around. Or else it would have a Skill Check.
😂😂😂😂 this man literally just said that looping takes no skill and holding m1 on a gen does.
I cant even reply to you anymore.
You win, i can see your dbd mindset is clearly superior to mine.
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One because those perks actually help you in game while the other 50 perks are just situational at best and most are completely garbage
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They changed the pov now its more forward than before and you have to aim the beam way up now.
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Xbox One server and turned mine off. Queue times are no different except for maybe real real late at night say 1am-4am might be littler slower.
I notice when i play without cross play i dont suffer from frames dropping as much and i dont get as many DCs / death first hook.
Idk what it is but maybe everybody's like alright were all xbox players so lets work together or what but with crossplay enabled i seem to always get someone who DCs or dies first hook.
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Id rather just have a qol update so we can play the game as intended
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Yeah the pov is completely different now its further up and you have to aim really high now to even get the blind.
Flashlights shadownerf
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1616343#Comment_1616343
Well. To me. Gens are more important 🥴
Most my trials other survivors play too damn risky. I'll go for a save but I will make sure it's a safe save. And if they rush save next to the killer. I'm gonna focus on gens and get out. I only wish survivors didnt rely on 2nd chance style. I will save. But if I see risky plays after. They're on their own 🤷♂️
Once you play at rank 1 long enough you realize thay this game isnt about escaping. Its about making sure everybody survives.
Dbd is boring af if all you do is hide do gens then just do the door and leave.
Thats no skill, real skill comes from looping, using your perks to make experienced plays, and saving your team mates.
Probably why swf is fun af because your team mates actually save you and work as a team to try and get everybody out. Where solo queue is potatoes just doing everything solo and only worrying about getting themselves out.
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@wownicedeadhard said:
https://forum.deadbydaylight.com/en/discussion/comment/1613877#Comment_1613877
these no counter to DS+Unbreakable but the Devs havent nerfed that, plus camping with any killer isnt fun
Yeah there is, eat the ds early game and then unbreakable isnt a problem.
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Its a video game... What is the world coming to.
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@ringwinning said:
I feel you. All week it seems like I've been getting left on hook til struggle phase to the point where I've been considering bringing deliverance.
You know how deliverance works, when you bring it you get caught first. 😂
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@IIITweedleIII said:
This is why I run solo and do gens and only do gens and NOT waste time on needless things. I let the other 3 survivors worry about those other things. My focus is gens and not being caught.
Your exactly the problem with solo queue games. I get 3 people with this mindset every game and im stuck being the only one doing any saving and then get left when i need the help.
Point proven thanks.
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@Funcle1983 said:
Let me guess you just got camped, no one had borrowed time, and instead of doing gens and escaping everyone kept taking turns getting downed and hooked? It happens...
BT is useless against bubba, his chainsaw will outrun BT every time 100% guaranteed.
If you get camped your screwed, all your team can do is gen rush and get to the next game and be lucky if you safety pip.
Camping bubba is the worse to play against because there LITERALLY isnt a counter to it.
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I played a game yesterday and found that if you hold down the button instead of tapping it seems to work every time for me.
I tested this in a couple games myself and everytime it would start to glitch out i would back up then go back up and just hold down the button
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I played a Freddy on the new yamaoka and it is terrible.
It is so dark its super hard to see anything when your in the dream world and god forbid someone saves you with BT.
Its so dark you cant even see where to run.
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@TheWarNung said:
I mean, all they did is change where it aims. Just shine your light at a wall to get an idea of where your new reticle is.
You must unlearn what you have learned, my young padawan.
They changed the whole pov not just where it aims.
They break flashlights after every patch its ridiculous
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Just typical dbd where they release a new chapter and it creates 5947475 new bugs.
Its a joke and it literally happens every single time.
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Ive got about 100 cakes left 60 of which are on billy who i dont like to play anymore due to his clunky feel and changed pov
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@TheCursedTitan said:
https://forum.deadbydaylight.com/en/discussion/comment/1610017#Comment_1610017
I mean hey if I don’t get saved which usually happens then idc what they think, no point in playing if you get tunneled right away, and survivors like to just screw ya over
I just died first hook during end game because i went to save a rando and then everybody left me to die.
Pc players dont give a ######### about console survivors and ima start playing the same way.
Screw saving the trashcans who keep getting caught only to be left behind once i make the save.
Boosted red ranks playing like green ranks as usual.
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@Haselden said:
This perk combined with ruin or Devour hope literally is breaking games. They're to many hex totems to worry about now with undying, it should only reveal people near totems not buff other perks.
Lol last couple games ive played ruin has been up the whole game.
Even if you pop it it just reappears again, need lady luck on your side to get lucky and pop undying first
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@kucerka said:
https://forum.deadbydaylight.com/en/discussion/comment/1608350#Comment_1608350
Well yeah, Killers don't have a heartbeat now so...yeah could be a bug...But she's making grunts instead so maybe her annoying crying have been removed, which I highly appreciate because it was the nain reason I didn't want to play as her
I doubt it has been removed and its just currently bugged at the moment.
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Not it
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@Kobeskillz said:
https://forum.deadbydaylight.com/en/discussion/comment/1608398#Comment_1608398
I’m surprised no one else is taking about this. Is literally ruining the game for me. I can’t even hear the killers at times. Is just weird. How can the devs mess that up?!
This is DBD where after every new chapter theres 957463 hundred bugs that need to ne fixed.
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@Kobeskillz said:
anyone else having this issue? Sound effects like the heart beat for killers, generators and other things are so low. It’s ruining The game.
anyone else having this issue?
Yup played a game on lerys with no sounds.
No foor steps no fast vaults no gens unhooks nothing while injured.
Was pretty weird
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@Nos37 said:
If the killer carries the survivor to the hook successfully, but the survivor continues to wiggle free even though they can see that the killer is unable to hook them, is that considered "exploiting a known bug?" Can we report for that?
If this bug negatively affected survivors, it would have been hotfxed by now, but it only impacts killers in a negative way.
Lol is this a serious question?
Regardless of weather a survivor knows its a bug or not, you cant seriously expect survivors to stop wiggling so you can get the hook.
😂😂😂
Its just like when ds use to glitch and not work even though you would hit the skill check perfectly.
Or the hill bug that just happened. Lost so many games because the killer either left me there the whole game or just slugged me their.
So if none of those killers got banned for exploiting the hill glitch then its free game on this new hook glitch.
Bout to get me some easy wins just like killers were getting easy wins because of the hill.
Edit : the hill glitch only really affected survivors and that lasted almost a whole month before they patched it.
So stop your whining and just play the game already. They'll patch it next week along with the 749584738 bugs this new chapter introduced.
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@kucerka said:
I don't know if it's again some sound bug but....Zarina finally doesn't cry when being on hook 😁
Theres lots of sounds bugs right now.
Just played a game on lerys as ash and i made no sound the entire game. No foot steps no fast vaults nothing while injured.
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@Ryuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/1487220#Comment_1487220
We have been waiting years for the console optimization which the devs promised, they have swept it under the rug...
No they didnt, they just disguised the optimization for consoles as a new dbd chapter designed to just lower everybody elses fps to match consoles.
Bam! Optimization completed!
Lol im enjoying reading all the comments from pc players complaining about their fps.
Everybody kept saying ahh its not that bad ect ect and now the pc players actually realize we werent just blowing smoke and it does effect the game majorly.
Enjoy the new dbd.