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Bennett_They1Them

Bennett_They1Them

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Bennett_They1Them
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  • @PNgamer said:

    hey,

    there have been many threads posted about this totem perk and I'm not saying that all survivors are too lazy to make totems, because that's just a bad statement and doesn't help anyone. The only real reason many players complain about Noed is because they lost a game because of this perk. There is no other explanation for this and it doesn't matter what justifications come from the players involved. In principle, it's always the same.

    But there are also moments when the game is very tight and the survivors just don't have time to look for all the totems. Especially when someone uses a strong killer with 3 slowdown perks on a map with very well hidden totems. ( Meanwhile there are very many tools to find totems, no matter how well they are hidden ) However, I would like to point out the following points, which are often ignored by survivors. ( I play both sides myself and can therefore judge this well )

    1. the killer plays the whole time only with 3 Perks before the Exitgates are activated.

    2. noed can be completely deactivated by survivors.

    3. for example, if the killer is not lucky enough to get many survivors before the Exitgates are activated ( for whatever reason ), then the survivors should still be able to clean/destroy totems without the pressure ( the time pressure to make yourself ) that gives the killer no noed advantage.

    I think, if the survivors allow the killer to get kills at the end with noed, ( for whatever reason ) then they have made mistakes in the endgame. So it is up to the survivors and not the killer. Do I think this perk is perfectly balanced? Yes, definitely. You can't balance a totemperk any better than that.

    I think it's as much a "crutch" perk as it is "crutch" for survivors to get downed by zombies. it's avoidable the overwhelming majority of the time.

  • @Verconissp said:

    https://forum.deadbydaylight.com/en/discussion/295438/what-qol-changes-would-you-give-to-twins

    Rework the Iri Addons,

    The no terror radius is fine, the expose? Eeeeeh....

    I'd probably change it to along the lines: You can now recall Victor at any point during the trial, But has a cooldown of 20 seconds, So you can't mindlessly spam it

    I mean addon reworks would be fine, but wouldn't everyone just run that one whenever possible, then?

    I think that's less a buff and more a QoL, but I could be wrong.

    I was thinking if you were going to rework the iri addon, it would just make Victor invincible. it'd be funny as killer, scary as survivor, and just the right amount of unbalanced to be a good iri.

  • @Pulsar said:

    Yeah, I went on a 75 game 4K streak with Legion at Rank 1 two years ago

    I could probably do it again, but I might get more DC's than Kills.

    damn, good job!

  • @TAG said:

    Report them?

    true. I do that too.

    O.K, I can probably delete this post ,since I already do this stuff.

  • @[Deleted User] said:

    I usually do not say anything. Hard to reason with people online

    Yeah. the joke in my original comment was I basically just say goodbye and leave.

  • @C3Tooth said:

    https://us.v-cdn.net/6030815/uploads/JA3LLS3Z43AT/bc-rc.jpg

    One with the most votes will be open on Xmas. Choose wisely.

    how about both?

  • @Lenox said:

    When vaulting, breaking pallets, hooking, etc., do you rapidly mash your button to do those actions or try to time them?

    if the hook's getting swarmed, I'll mash, but usually, I'll just time.

  • @nfochairman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2643155#Comment_2643155

    You know it's a shame because it can be fun.

    But it's like a girl that treats you like garbage once in a while. Sure she's fun but there's other girls that don't make you feel like an a**hole half the time

    I hope you find a game you have more fun with.

    I do get what you mean, though.

  • @Bennett_They1Them said:

    so that it blocked the nearest X windows instead of having an AOE.

    my reasoning is that it can be insane on indoor maps, but useless on outdoor maps.

    *claustrophobia.


    side note, what do people think of this "phobia" build:

    Coul

    Thana

    Cruel Limits

    a "presence" perk/ Infectious fright.

  • @OhEtsu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2642322#Comment_2642322

    Ok, I know you're a troll and all, but what is even the point in making bait this obvious 😂

    clown op, IMO.

    :P

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2643041#Comment_2643041

    The problem with that is that it's easily abused - it's incredibly easy to just disconnect your internet in that case.

    The DC penalty has to punish all disconnects because of the very fact it's easy to manipulate. This is also the reason that it's kept at such a low amount initially, so if you are thrown out for Steam Maintenance for example, by the time Steam is back up the penalty is already over.

    what if people are moving/doing things in game?

    if someone's healing someone else, or midchase, I'd say it's pretty safe to assume that they're playing.

    also, there's that built in ping reader, couldn't it just track your ping and cancel the penalty if it deteriorates? I'm no expert on ping, but if you just unplugged, it'd all go at once, right? but if you have a hiccup, that'll be somewhat gradual?

    I'm not sure.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2643144#Comment_2643144

    Except nothing for half a year then 30 uploads at once

    understood.

    my channel, I generally upload a few times a week for a few months, but recently I've been using ableton, so I need to get a video editing software so I can actually upload my work. (I'm a musician, which I'm sure I've already mentioned*)

    *I literally have a song called shameless self promotion.

  • @OhEtsu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2642809#Comment_2642809

    Am I the only one who genuinely finds this game fun?

    I do know I'm the only one who finds the toxicity amusing, but I'm not getting into that 😂

    I find it fun.

    otherwise I wouldn't play.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2642892#Comment_2642892

    The point is all of these perks come with healing speed increases, which stack. (Selfcare increases medkit efficiency so you extend your medkit use)

    I think CoH could do with a nerf to +50% instead of +100% (still faster than selfcare and still the biggest single speed increase)

    And then, there should be a cap, so that no combination of stacking buffs can exceed +100%.

    I agree with this.

    CoH is fine-ish, but it shouldn't be faster to heal yourself without a medkit then it is to have teammates heal you. maybe it should take 24s to heal using CoH?

  • @EvilJoshy said:

    Trapper. If someone steps in a trap it feels like they were out smarted.

    I actually almost added Trapper, Hag, and Nemi to my list for this reason,

  • @tea said:

    Positivity only please. Imo it’s not the best map by far but in 5 hours (or less) it’ll be gone forever. Enjoy it while you can! :) Just want to see what people will miss about the Hawkins map.

    The hooks were neat, and I'll miss the overall aesthetic.

  • @unluckycombo said:

    Uh... Boon Totems also only have a certain area of effect, the Killer can snuff them out faster then a Survivor can Bless one, and the action of even Blessing totems takes time off of Survivors doing gens. There are also plenty of bad Totem locations for Survivors to put Boons on which make them easy to snuff out.

    Idk, I play Survivor mostly, but if anything I've found that there strength more so lies in a mix of where I put it, if my team actually understands how to use them (As I've played with plenty of people who don't understand how boons work.), and if the Killer pressures them enough.

    I think they meant infinite as in "you can just set them back up", thus the reference to undying.

  • @TeabaggingGhostface said:

    I use it on ghostface to mindgame

    sounds fun!

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2642541#Comment_2642541

    They talked about turning them into something you earn during the trial.

    cool!

  • @Laurie268 said:

    The best part about the hatch was finding a key with plunderer and then searching for your only remaining soloQ teammate without getting seen by the killer. Sneaking around the map actually made this game feel like a horror game.

    I understand keys weren’t balanced and why they were nerfed but they made the game more fun to play, all you do as a survivor now is get chased and do gens. There’s no randomness anymore. I hope BHVR brings back the hatch when they make moris and keys basekit.

    wait, keys are being made base kit?

    I'd heard about moris, but I don't know any of the details.

  • I just meant the S tier mobility killers.

    I'd say every killer, when played at a high enough level, is S tier.

  • @Tr1nity said:

    I really hate how pressing enter posts the draft instead of going to the next line

    yep. I can second this.

  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2642505#Comment_2642505

    Yes, the comedic value entailed can be classified as a “pun” not to be confused with a “dad joke”

    I appreciate that.

    see ya around.

  • out of the ones that aren't "other".

    Twins are good too.

    all the S tiers.

    Nemi.

  • @Bennett_They1Them said:

    https://forum.deadbydaylight.com/en/discussion/comment/2642494#Comment_2642494

    Joke:

    Why are demos seen as toxic?

    They're constantly tunnelling.

    Sports Joke:

    Why is Volleyball so emotional?

    It's full of up-sets.

    I thought you'd appreciate these jokes I just thought up.

  • @rednightmare said:

    Before all the killer mains and noob killers lose their minds and start crying No One Escapes Death needs nerfed.

    What NOED should be is Once the Doors are powered you get the exposed status if you are on Death hook. NOED doesn't help killers become better if all they run is NOED. They get looped all game long and only get two maybe three hooks all game long. Then bam let's get this guy on the hook and facecamp. It happens everytime a killer runs NOED. AND I MEAN EVEEY SINGLE TIME. Then they might get two or three kills because teammates try to get the survivor. but can't.

    And before I hear killers cry about D Strike. Well the Devs nerfed D strike into the ground into basically being useless. NOED should get the same treatment.

    If you are on deathhook then you get exposed once the exit gates are powered. Not this not even getting downed all game long, pop the last gen, still don't know I'm exposed until I'm half way to the guy on hook just to get hit once and oh look I'm exposed, and I'm just now finding out. These kinds of perks enable killers to continue to play bad.

    I know it's not helpful advice, but it's fun to say.

    D O

    B O N E S


    (Yeah, still fun to type, too)

  • Joke:

    Why are demos seen as toxic?

    They're constantly tunnelling.


    Sports Joke:

    Why is Volleyball so emotional?

    It's full of up-sets.

  • @Tr1nity said:

    do you want to know something about birds?

    they were used by miners to see if there was carbon monoxide, the small lungs of a bird meant if the bird choked and died, there was carbon monoclxide and it was time to be elsewhere. As they would die before the miner

    yep.

    the canary.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/295084/mmr-has-lowered-the-skill-level

    That's not MMR.

    That's your MMR, finally working correctly.

    For a long time, during much of the rank days (and for about half of last year) killers had their matchmaking protections completely disabled due to complaints that red-rank survivors were waiting in queues too long.

    Keep crushing it and your MMR will steadily reach a point where you start struggling for a 2k.

    Every now and then the system seems to crap itself and give you a really bizarro match (I suspect either smurfs or a lobby dodge before I came in) and occasionally seems to be completely offline but for the most part it's sort of decent at getting me where I should be.

    If I get several 4ks in a row, I'll generally find myself up against a 6000 hour sweaty SWF boonsquad that flattens me.

    I second this.

    I'm finding that I'm getting mostly 3 and 4ks, and then getting stomped once or twice*, then getting some close games again.


    *the fact I'm playing a lot of Nemi, who I just got, is not helping with this part.

  • @PigMainBigBrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2642156#Comment_2642156

    Depends on the map. IMO they should have never added map offerings and just left it up to RNG to determine. But it works both ways, if I see an SWF thats clear and blatantly trolling from the lobby I'll throw on an RPD map just out of spite.

    I only ever use RPD badges on Nemi, and only when there's at least one RE survivor in the lobby.

  • @[Deleted User] said:

    "Oh these 3 people putting on medkits will be fine, I'll just throw on ye olde Franklin's"

    Gideon and Haddonfield offerings

    😐️

    Gideonfunham

  • @[Deleted User] said:

    Shoulda lobby dodged. I always do lobby dodge if i feel like it wont be an enjoyable match. Leaving match has a penalty but not leaving lobby

    Yeah.

    I don't normally dodge lobbies, but I did it for the first time in a long time tonight when I saw someone with an obviously racist name and I just thought "no matter how well the game goes, this person's going to retroactively ruin my fun."

  • @Meg_Survivor said:

    I always see the same killers each game, Huntress (85% of the time), wraith, trapper, hillbilly ect....I never see any of the "fun" killers i would say (45-50% hit or miss) like Trickster, Nemesis, Pyramid Head, Blight, Twins, Spirit, Oni, Demo, Nurse, Pin Head (hes okay but not that interesting) It just seems like i see more of the free killers then anything else. I know more new killers are playing the game lately but its so boring going against the same killers everytime.

    I switch up which killer I play almost every game.

    once every five times at the very least, and that's only if I have an archive or a daily that I'm having a really tough time working on.

  • @VolantConch1719 said:

    Since I have nothing better to do, I decided to put together a timeline for when each Killer's story took place. This took, honestly not that much time, but some of it is obviously questionable. And since a lot of these stories could have taken place during a large time period, obviously some Killers are in the wrong spot, but this is the best I could do.

    Obviously, Adiris is the oldest Killer in the game. Babylon existed during 2300-539 BC. There are no clear indicators as to where in this timeframe she falls under (in fact, the gods mentioned in The Maiden Guard don't appear to even be actual Babylonian deities). However, knowing that she became the high priestess after all of the other priests got sick, I think it's safe to say Babylon's time was nearing its end. Her archive, The Maiden Guard, takes place some time before this, and my interpretation of it was the Entity testing the waters with her before she became a real killer, manipulating her into killing her adoptive father, Haban. Nothing much to add there that would change her placement (and I can't find anything of a Maiden Guard existing, so once again, a fictional version of an ancient religion). But since every time I look up Babylonian plagues, I instead get an album from a band called Iced Earth or the Ten Plagues of Egypt from Exodus, I'm just going to leave her at Babylon's end. Either way, she is infected (likely through that toe she chopped off, exposing herself to the plague) and exiled herself. Out of desperation, she made one last prayer to her gods, but the Entity heard her instead and bent her to its will once again, turning her into the Plague.

    Kazan Yamaoka, or Oni-Yamaoka was a samurai (though his actions make me believe him to be more akin to a Ronin, or samurai without a master, as his father, Renjiro, was his master and DID NOT approve of his actions. Plus the whole patricide thing). The question is from what time period. According to several sources, a former peasant by the name of Toyotomi Hideyoshi became a samurai and would eventually become one of the leading men of Japan, roughly around 1590, succeeding ODA NOBUNAGA. After this, he banned non-samurai from owning swords, in an attempt to keep Japan safer. You were either born a samurai, or you weren't (however, as Malum_Midnight has shown in another thread, it wasn't exactly enforced very well, so that's something to think about). So Kazan has to be from before this time, as he was brutally murdering hundreds of peasant samurai. The period that Hideyoshi (Japanese names, at least back then, were family name, then personal name, so Kazan is actually Yamaoka Kazan, but it makes sense either way) ended was the Sengoku Period, from 1467-1600. That's a long time period to work with, but I'd say he's from around the middle of it, around 1530 to 1550ish, but that's just me.

    We are told the Deshayes Twins were born in the 17th century, but beyond that there's really nothing telling us when in the 17th century their story takes place. So I did some looking and found a law passed in Northern France in 1624 that made witch sentences to be confirmed with the Parliament of Paris before being carried out. From the lore of Élodie, we know newspaper clippings with Madeleine Deshayes' burning exist, which would logically mean that the burning was confirmed. Or she was burned sometime before the law. Or she was burned in one of the many villages that didn't follow this law, which I don't think to be the case because Élodie's looking for her skull in the Parisian catacombs (which is in Northern France). I'll use 1624 because it's an actual date and not something off the top of my head. The Twins were taken by a cult and were probably held for one or two years before escaping (with Victor's death). We know Charlotte was a teenager on the run, ending somewhere in Southern France according to the Blade of Marseille she uses. If she was five in 1624, and she's around eighteen when she was taken (her story only really goes to her teenage years), the Twins would have been taken around 1637.

    Talbot Grimes operated on prisoners of the First Opium War, a real life event that occurred from 1839-1842. Unfortunately, there's really no clear way to tell HOW long he did this testing, but, considering he was sent to Mangalore, which was an active war zone at the time, we know he was beaten to near death and found by the monks before the war ended. I'll run with the assumption that this event happened towards the war's end and move on to the next question: how long was he at the "monastery"? Again, not very clear, but he shouldn't have taken much longer than a year to year and a half. Shortly afterward, he was kidnapped and sent to an opium den, the "monastery" trying to prevent him from going too deep. Following this logic, Talbot was taken by the Entity around 1843-1844, initially as a Survivor that we've simply known as the Alchemist from The Hunger, experimenting on the Killers that he somehow managed to capture. Eventually, he lost hope and was sent to the Void, but he got out and the Entity started messing with him, as we see in Doors Unknown. Eventually, the Entity stops toying with Talbot and gives him the flower he wants, which then proceeds to transform him into the True Blight (presumably, after this ends, he begins using the serum to transform himself into the base version of Blight we have, trying to maintain that form).

    We actually have a decent understanding of when Caleb Quinn, the Deathslinger, is from. Through the lore given by Zarina, his Survivor, we know that an "Irish-born inmate" was sentenced to fifteen years for assault in Hellshire Penitentiary in 1860. This aligns almost perfectly with Caleb (and, in another thread, I've gone into detail about how the inconsistencies between their backstories makes sense, but I'm not reiterating it here). Due to Caleb's lore, we know that he was let out early because he was helping the warden. This is where things get a little tricky, because this can be interpreted in one of two ways. 1. His sentence was fifteen years and he was released earlier OR 2. His original sentence was longer, and it was shortened to fifteen years. I believe the former to be the truth. The question is... HOW early? I'd give an estimate of between six to ten years. As Spooky13 pointed out, Caleb's uncommon cosmetics very plainly state that he originally had a longer sentence. Now, I almost never consider cosmetics canon, but I never said anything about the DESCRIPTION of them (unless they are so obviously not true... looking at you Lunar New Year Susie). So, Caleb was released 15 years after his arrest, in 1875. After that, it's a straightforward six years before Caleb realizes he's being used and takes his posse to get revenge, getting claimed by the Entity in 1881.

    Anna the Huntress's archive, A Lovely War doesn't exactly help narrow her place in the timeline because she was already well established. She comes from WWI. During the last paragraph of her backstory, it is mentioned that German soldiers are "on the march to attack the collapsing Russian Empire." Notice it says RUSSIAN rather than SOVIET. Germany declared war on the Russian empire in 1914. Instead, it focuses on how she reacted to the invading Germans. We also learn that her father was murdered by soldiers, according to her mother. Perhaps this is the reason why they retreated to the wilderness in the first place. She was taken by the Entity after the war ended, in 1918.

    The first Killer archive, Blood, Brass and Grit, gives us a look at Evan MacMillan's childhood before becoming the Trapper. We learn that he is from Seattle and the workers at his father's mine are planning on getting the union involved. In Seattle, there was a union strike in February of 1919. I point this out as it involves unions and took place in Seattle. If the MacMillan workers were trying to get the union involved, then this event either took place already, or is about to. We also learn that Evan's uncle and mother were murdered by Archie an unspecified time earlier. Eventually, Evan's friendship with the workers is discovered after his friends sell him and his sketches out.

    The Cleansing of Crotus Prenn doesn't seem to do much for Sally Smithson's placement. However, her default appearance states that her outfit was pretty standard apparel for a nurse in the early 20th century. While it's appearance doesn't seem to line up EXACTLY with how WWI nurses looked, it's still similar enough. Looking at the state of Crotus Prenn, I really don't think the government would be spending money on changing the nurse outfits (and they were pretty similar in WWII as well), so Sally more than likely (given the two decades between her husband's death and completely losing her mind) started working around 1920, give or take a few years.

    "Kenneth Chase was born in 1932 by a difficult labour, which his mother wouldn't survive." Word for word in the Clown's backstory. I don't have to think of dates that sound plausible when it's literally right there. Though I don't really have much else to add here, since Kenneth's story takes place over a long time, it should be noted that he seems to have split away from the Kenneth Chase name from a young age, as in the flashback to his youth we see in Finger of Chaos, he's already calling himself Jeffrey Hawk in his head. Either the name "Kenneth" is too hurtful because it was given by his abusive father, or BHVR did what BHVR does best and forgot. He also seems to have developed his finger fetish here.

    With two decades passing between Sally becoming a Nurse and The Cleansing of Crotus Prenn, I believe her story to end around 1940ish. Her mind finally snaps and she follows the Broken Woman's advice in purging the "genetic abominations" in the asylum, starting with the person who gave her the idea. After everyone is dead, Sally is brought to the hospital, but presumably crashes the ambulance along the way and got scooped up by the Entity.

    Later in the 1940s, Kenneth was becoming quite accomplished at killing animals. The last date mentioned in his backstory is 1954, when he drugged and killed a young man, whose finger was found by his father. Knowing he had no other choice, Kenneth bolted and would eventually join the circus.

    Ascendance is easily my favorite Archive so far. It's graphic as hell, but is also full of dark humor. It also gives us a reliable timeframe for Doctor Herman Carter. His Archive mentions PAPERCLIP, BLUEBIRD, MKULTRA, MKDELTA and MKSEARCH. Since he has knowledge of all of these, we just have to know when these projects happened. PAPERCLIP lasted from 1946 to 1959, and consisted largely of former Nazi scientists. BLUEBIRD began in 1951, but I had trouble pinning the details down. Something about hypnotism in the official document from the CIA website, but I'm not going through a 29 page document for something minor. MKULTRA is the one everyone knows, and, alongside MKDELTA, it began in 1953. MKSEARCH is the last one, beginning in 1964, attempting to find the ultimate truth serum. Herman had knowledge of it, so it had to have been after this. He was inducted into MKAWAKENING, which he would begin spearheading later on.

    Philip Ojomo's archive, the depressing The Algebra of Infinite Night tells us that he was "born in newly created Nigeria," which not only confirms his origin to be Nigeria like many of us believed, but also gives us a clear idea of when it takes place, as Nigeria was officially created in 1960. I don't think this is actually the year of his birth, but the pure hell he went through occurred a few years after this, which was found by MeltingPenguins. The anti-Igbo Pogrom of 1966 almost perfectly mirrors what happened to him. These events begin shaping him into the Wraith that we all know.

    Kenneth, now fully embracing the name of Jeffrey Hawk, goes on for another decade, bringing us to the 1960's once again. Sometime during this, the completely insane story of Finger of Chaos occurs. We can tell this because of his seeming familiarity with everything around this circus, meaning he hasn't slipped up and let the one girl go yet. I honestly can't tell how much time passes after this event, but eventually, he rides his carriage into the Entity's realm. Since he clearly spends a little while traveling the U.S., I'd say this takes place around the late-60's to early-mid-70's, but again, there are no real markers to tell us.

    We pick back up for a brief moment for Herman for the 1970's, as the Institute thrived, and he began to spearhead MKAWAKENING. But there isn't too much else to tell for a little bit.

    I'm just going to put Lisa the Hag here, in the 1970's, but she is one of the really annoying ones. There are NO markers to tell us when her story takes place (except for a few things about her home being from the 1800's, like the lightbulbs and paddleboats, but she wasn't before Anna), but I'm placing her here since, from what I can tell, the 1970's brought a resurgence of witch culture, which Lisa has plenty of. Even her WIP name was the Witch. But again, her story could have taken place at any time.

    A Man Named Boy doesn't really provide much to help us determine the Hillbilly's placement. We have information about some of the shows he watched on TV as a child. The older of the two is "Leave it to Beaver," which ended in 1963. So we know he was likely a child around this time, which works well with older information we have from the Coldwind Farm realms. The Thompson House describes some sort of horrific event in 1972, which matches fairly well with the event of the archive. After this massacre, Boy learns (presumably, since it isn't shown) that his real name was Max, named after his father, like he always wanted.

    Rin is the MOST complicated. Her story has no years, no significant events to talk about, and none of her add-ons help. I thought that her baseball cap would be something, but sport caps were invented in 1849, which is WAY before Anna. Then something caught my eye. "That evening, Rin came home from work. She'd stayed late to entertain customers that lingered at the restaurant. As she parked her bike in the shed, she heard her mother's scream the house."

    As she parked her bike (I have no clue how to increase the font size here, so bolding will do). What's the relevance of this? Bikes weren't introduced to Japan until 1971! I can't place her exactly, but I can tell her story takes place after this. We will have to deal with this.
    Of course, that was no help. As GamingZebra pointed out, the Japanese military used bikes in their invasion of China in WWII. So Rin is a serious issue that needs addressing. She is probably pretty modern, as PigNRun says, since she was working at a young age and her father was a salary person, but we might have to wait for something more concrete with her (got it, as I'll explain below).

    In the revamped Ironworks of Misery, there is a calendar that, while faded, clearly states the year as 1972. Given the information that the original Killers are at least 30, we can definitely place Evan as coming from this time, as he would be well into his 60s, and if we assume his father was in his twenties when he was born, he would be in his 80s, maybe 90s. By this point, Evan would have taken over the mines, and would go on to, either on his own whim or by Archie's orders (depending on which lore you prefer), proceed to execute everyone in the mines, and then lock his father away before being taken by the Entity.

    If you count the licensed Killers as canon (which I do), then Leatherface arrived in 1973. Having actually watched the movie that came out in 1974, I know that the events of the first movie (where Leatherface actually comes from based on his last few paragraphs) took place on August 18, 1973.

    Same goes for Michael Myers. Halloween was released in 1978, but I can actually find the timeline there. The movie starts in 1963, then 15 years later, Michael goes on his killing spree. 1963 + 15 equals 1978, so that adds up. But I am not putting Freddy here, because, like it or not, the in game Freddy is from the remake.

    I had no idea where to place Lisa Sherwood, our lovable Hag, for the longest time. I always stood by the 1970's due to a resurgence in witch culture at that time. However, in Stroke of Luck, we can see people at the funeral wearing bell bottoms. There is another guy with an afro, African Americans and Caucasians are intermingling with little problem (that we can see), and Pam's English teacher was a "pill-popping bore." All of these were things that happened in the 1980's. Are all of these connections loose as all Hell. Yes, but it's the first true information we have in regards to Lisa's placement in the timeline. I'll take it.

    EDIT (January 17): The Léry's Memorial Institute was condemned in 1983, allowing us to take a break from licensed killers and finishing off Herman Carter. After his experiments become torture to find mind control (which, let's be honest, they already were), he murders everyone and the Entity finds him.

    Although it's being removed from the store (at least, as of typing this on Pinhead's release), the Demogorgon is still a permanent fixture on Dead by Daylight. As such, it remains in the timeline. When I initially looked it over, the lore we were given for Demo gives nothing for its placement. At first, I believed that it was the original Demogorgon from the first season in 1983, because it made sense from a satisfactory story point, and coincided with how Nancy and Steve were presented. However, Mikeadatrix pointed out that the Demogorgon we have uses the Season 3 model, seen at the very end. This coincides with the mish-mash of add-ons Demo has from all over the show and seems to make the logical answer the correct one. While disappointing from a story standpoint, it works from a logical standpoint and places the Demogorgon in 1985. It's better than it being a RANDOM Demogorgon at least.

    The Cenobite known as Pinhead, formerly known as Captain Elliot Spencer, hails from the 1987 Hellraiser movie, very specifically. All of his add-ons seem to add up (besides the Original Pain, which was the first pin in Elliot's skull, and from what I can tell, Pinhead's origin wasn't seen until the second movie). Interestingly enough, I don't think the Entity planned for him to appear. As far as I can tell (with my limited knowledge of Hellraiser) it can show up pretty much anywhere without explanation. It's entirely possible it showed up in the Trial Dwight was being chased in (since we can see he's the one who found it in the trailer), and he activated it without knowing the consequences, summoning Pinhead to the realms. Perhaps he saw the hooks placed around and decided to stick around for a bit, and the Entity just let him provided he follows its rules.

    It's impossible to tell when Lisa Sherwood was actually taken, but she was 16 in Stroke of Luck, so she could have been taken in the tail end of the 80's.

    Originally, I placed Philip in the 90s due to his boss, Azarov. During the 90s, the Russian mob was pretty active, and Azarov's surname is clearly Russian, plus he gets rid of people with very moblike methods. Basing Rattman's statement about the original three Killers being at least 30 years old, looking at his apparent age in 1966 (he appears to be around eight to ten), we get the minimum years he could have been taken from being around 1986. This makes his involvement, however unwilling, with the Russian mob during it's most active time very plausible. It would put him in his forties, but I think he could probably pass for that age range. After Azarov reveals (or, in the old lore, Philip figures out for himself, which I much prefer) that Philip was turned into one of the same monsters that butchered his family a few decades ago, Philip loses it, becoming the angel of death that is the Wraith and being taken by the Entity.

    I'm going to place Rin Yamaoka's archive, Steeped in Blood (which horribly butchers her name by the way), around 1991-ish. We know she practiced kendo, but that honestly doesn't help. At all, since kendo became popular among women from 1960-1970. We do learn that, during her kendo training, Rin is in junior high. We know that she would later go to Takamatsu University (see below), which is where I got this timeframe. She seems to be on the older end of junior high (14-15), so I added 15 to her birth year (which I assumed she was 20 when she went to Takamatsu since she does not look much older than that, and found 1976, but that's honestly quite finicky), and that is how I got 1991. Obviously, give or take a few years, depending on the real, unknown numbers). We also learned that the Entity has been trying to get her father for a LONG time.

    For all the hell that Chapter 12 was, from Danny Johnson's initial powerlessness to not having a map or Survivor, there is one thing that they did pretty well. The lore. Told in the style of a newspaper, we get to somewhat know who Danny/Jed Olsen/Ghost Face really is. And they give us a pretty much exact date. The newspaper is a week old, published on June 18, 1993 (can we just appreciate how this is also his release date? Again, for the hell that it has been, BHVR has seriously impressed me as well). So he was taken roughly around June 25, 1993. Thanks for making my job easier here.

    As I've stated before, I usually don't consider cosmetics canon, but the Legion is different. Joey's Reaper-esque sweater/mask and Susie's pink haired sweater are both seen in the teasers for them and in their portrait. Through Susie, as well as the group photo that sends you to Ormond, we can establish that they were taken in 1996 at the earliest, something that Soldiers of Mayhem doesn't actually seem to retcon. Which, given how much of a disaster the rest of the archive was, is a good thing. I only have one explanation for this, and it's something that others have theorized. Memories vs Reality. In reality, Frank came up with the name, paying Jeff Johansen to paint it. Perhaps Julie saw this and forgot it later, but the image stuck with her. Same for her stabbing the janitor second instead of Joey. That was a traumatic event, and memories are generally mixed during them.

    Rin was an issue to place for a long time. It wasn't until January 15, 2019 that it finally clicked in my head to check her university, Takamatsu University. I learned that it wasn't founded until 1996. This made that year the earliest she could have been taken. And she was likely taken later than that. She goes home one day to find her father performing his own vision of Kazan's rampage, he cuts her all to hell, and her wrath, established to have been growing since she was about 15-ish in her archive, got the Entity's attention, leading to her being taken instead of her father.

    The Nemesis was created by the Umbrella Corporation for the express purpose of hunting down S.T.A.R.S. members such as Jill Valentine. He appears to have entered the Fog while on the hunt for her, during the third Resident Evil game, which takes place in September of 1998. While our Nemesis is from the remake, the timeframe is still the same.

    Torment Creek mentions a storm that knocked over the silo happening in 2003. With the knowledge that the Entity creates the realms from the memories of the Killers and the fact that Max was young in 1963 (or was growing up around that time), we can safely say that he would be quite a bit older than 30 at this time, making 2003 the earliest he would be taken by the Entity to become the Hillbilly.

    This may seem odd, but I'm placing Executioner Pyramid Head around 2003-2004 instead of the 90s like Silent Hill 2 took place. Yes, I know. BHVR have stated that our Pyramid Head was ripped straight from the mind of James Sunderland... but they themselves are the reason for this placement. The description for the P3 Pyramid Head says "A manifestation of guilt, this punishing force took shape in Cheryl's dreams and tormented her with nightmarish visions of gore." As I said with Caleb, I may not consider cosmetics to be canon, but their descriptions are fair game. Silent Hill 3 takes place in 2003 (according to 90% of sources I can find, since I've never played the games), and Cheryl (you can't make me call her Heather, even though I much prefer that name) was taken AFTER those events. There doesn't seem to be a clear time she was taken, but I'd say anywhere from a few months to a year, hence 2003-2004.

    Amanda's story includes her death from Saw III. "She failed the test and took a bullet as a consequence. Bleeding out on the tiled floor, darkness engulfed Amanda's vision, accompanied by a sound like creaking wood." With Saw III being released in 2006, it feels to me like that is when her story takes place, but, if I'll be honest, the timeline of Saw makes this really hard to pin down.

    As I said earlier, Freddy Krueger is from the 2010 remake of A Nightmare on Elm Street, likely because they couldn't get the rights to Robert Englund's character, so they settled with Jackie Earle Haley instead (I know people are going to hate me for this, but I like this version of Freddy a little bit more, just without the sexual predator part. Englund's version got a bit too comical, and I like the burn effects).

    Ji-Woon Hak has a very futuristic appeal to him, but I wouldn't say he's from the future. BHVR coordinated their efforts with the producer of BTS, so I figured that NO SPIN must be BHVR's take on the K-Pop group. BTS debuted in 2013, so I placed Yun-Jin bringing Ji-Woon into NO SPIN in that year as well. Now, I know what you're going to ask: What about the neon insanity around him? Well, I took that into consideration and looked up Seoul (where we know Mightee One was stationed) at night in 2013, and the place was Neon City even back then. So it seems that works out. After the first album came out, there is an untold amount of time before the fire that kills Ji-Woon's bandmates, but I'll say around a year between the release and the fire. It could be more, it could be less, I don't think it really matters. Ji-Woon would become the Trickster, stylized by Yun-Jin after the dokkaebi trickster spirits, and the killing spree of the most realistic killer in the game would begin. We know from Yun-Jin taking over Twitter that Mightee One would have their private show a year after the fire, which puts the Trickster roughly in 2015.

    TL;DR
    Plague (Roughly 539BC)
    Oni (Around 1530-1550)
    Twins (1637)
    Blight (1843-1844)
    Deathslinger (1881)
    Huntress (1918)
    Nurse (1940's)
    Clown (1960's-1970s)
    Trapper (1972)
    Cannibal (1973)
    Shape (1978)
    Doctor (1983)
    Demogorgon (1985)
    Cenobite (1987)
    Hag (late 1980s)
    Wraith (1986-90s)
    Ghost Face (1993)
    Legion (1996)
    Spirit (Post 1996)
    Nemesis (1998)
    Hillbilly (2003)
    Executioner (2003-2004)
    Pig (2006)
    Nightmare (2010)
    Trickster (2015)

    That took way too long to type. If there are any glaring issues, please tell me. I'll see what I can do to fix them.

    good work!

  • @Shaped said:

    It won't be a joke when she gets nerfed.

    shush you, this is just a bird joke.

    I'll be sad about the nerfs in a week.

    it's birb time now.

  • @Ghouled_Mojo said:

    Gotta know when to hold em.

    know when to fold em

    know when to walk away

    know when to run

    my thoughts exactly.

  • @ThiccBudhha said:

    Absolutely, how dare you camp them? Killer mains are so BM it is ridiculous. That SWF was wrong unless you were tunneling them, which you probably were. But camping is still just as bad. You can be better, you just need to work at it.

    On an unrelated note, you're the one who inspired me to buy bubba. I thought you'd want to know that. :)

  • @bm33 said:

    Is there anything weird you do, or have done, in video games that really were not necessary to game play? Can be any game, not just DBD.

    I'm playing Assassin's Creed Odyssey right now and I tamed a bear. I've become very attached and noticed I'm making the game more difficult/take longer than it needs to be because I'll reload my last save if my bear dies and go for killing people in extra stealthy way that will take longer to keep him safe. He dies pretty frequently, not so much from fights but rather falling from a steep hill or off a cliff when he's just randomly walking around.

    He disappeared after one mission when I went to an area he couldn't go - I didn't play for week because I considered loading old save to get him back since I am way too attached. Didn't reload and figured I'd move on without my bear until I came across a bear just sitting next to area where I killed everyone. Since the game obviously wanted me to have my bear back I tamed this new bear to get weirdly attached to and play in a way to keep the bear safe even if it means making the game take longer to complete based on fighting style and reloading when he randomly dies. 😂

    If you read this far enjoy screenshot of inside of my bears head from when he's running behind me.

    https://us.v-cdn.net/6030815/uploads/X60B5ZGGQ2B4/17d2ac07bca-9852911274424a496c1-74240f3ec8827fa9-message-419097350774676-1637099026463.jpg

    1. play life is strange. (any of them)
    2. press A and D while you walk.
    3. laugh at the stupid movement.

    side note: all those introspection simulators would be better with a slap button.

  • @malatruse said:

    Hit 6 Survivor(s) with your weapon while you are Undetectable while using the perk Beast of Prey.

    Complete this challenge in a single trial.

    Do you have to be granted Undetectable from Beast of Prey, or will any perk work?

    I have tried several different perk and killer combinations but I can't seem to get it. Has anyone had success with this challenge, and if so, what build were you using?

    beast of prey needs to be the source.

  • @Mandy said:

    When we have positions open we advertise here and on our social media, it's an application process.

    cool.

    if it was a more casual thing, I'd probably get involved.


    are there any other ways I can help?

  • @Mandy said:

    The moderators are volunteers and are here in their free time.

    As for reading all threads, we pretty much get through them all yes, I specifically go through certain sections - feedback, bug reports etc.

    How do you become a mod?

  • @BabyCameron10 said:

    I have 2 actually. Second Wind is the first. For some odd reason I thought this perk was going to be meta, boy was I wrong. It has received a smaller timer (I think it was 32 before) to what it is now. I always saw it as a insta heal sort off perk but it needs you to heal another survivor a full health state in order to activate. This is really difficult to achieve when playing solo.

    I personally believe it won’t ever be meta, as there are better options for healing perks. Maybe if it activates when healing yourself?

    Opression is the second one. The 80 second cooldown hurts this perk a lot. It has potential to be strong but it’s isn’t there yet. Start off by lowering the timer to 60 seconds (if generous enough, 40 seconds) or leave at 60 seconds + incapacitated status if missing the skill check. This can also apply to overcharge.

    Now I ask you guys, what perk did you think was going to be meta?

    Oppression and power struggle.

  • @my_name_jeff_69 said:

    When you load into a match as survivor, and see the killer for the first time, what killers make you happy to play against them?

    all of them!

    Twins especially.

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