Bennett_They1Them
Bennett_They1Them
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@BubbaDredge said:
Today I decided to learn how to play nurse, take advantage of the Hunt, maybe figure her out a little bit. Figured the extra points would make up for how boring games against me would be. I'm just trying to blink places, like I said, I'm completely new to any of the alternative-style killers, I'm a Bubba/Demo/Nemesis type of player.
I'm cranking out old challenges about chasing glyphs, kicking gens, etc. Stuff I can blink around and do. I'm trying to patrol using blink, I'll take a swing, try to chase, but I'm not really at the point where I can hit anyone after a blink unless it's just good luck. I'm not going for kills, I'm at top MMR and wouldn't mind sliding back to the middle where I belong. I'm just trying to learn the basics.
So today I got two 4k's, four 3K's and lots of 2Ks. So many douchebags playing this game drooling for any chance to bully someone. Didn't you people have parents? What the hell makes skilled players act like sick weirdos? Nobody thinks you're cool.
So anyway, don't bully a baby nurse with the assumption they are a baby killer. I will down you on loops using the slowest killer, I'll blink around you until you die, I'll get others from your team if they come for you. Ask the ones I took out today. You can't escape from a non-blinking nurse? Don't make me embarrass you like I did multiple survivors today.
Now leave me the ######### alone when I'm doing my thing. I'm going back to my blinking, be nice and you'll get most the points. Act like a douche and I'll kill you on first hook.
sorry people are bullying you.
I'll go the extra mile to not be toxic.
if I see you in game, I'll nod at you. it's unlikely I'll see you, though.
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@k0reant3a said:
Hey guys what do you think of a buff to stridor to counter iron will? I believe every perk a killer have should at least counter one or two survivor perks, since the stridor lane nerf no one is really using it 🤷🏻♂️🤔
nerf iron will, don't buff stridor.
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O.k.
sorry for being obtuse.
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@Tr1nity said:
Heres a change
BLOOD ECHO
- When hooking a survivor, all injured survivors suffer from the exposed status effect until they are healed.
- When someone heals an injured survivor affected by Blood Echo, they scream, revealing their location and suffer from the exposed status effect for 40/60/80 seconds.
"Attack an enemy with precision and their allies will feel it" - Renjiro's Doctrine 6:3
wait, what do you mean by "injured survivors are exposed" if they're injured they're already a one hit down.
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@ven0mancer said:
i officially give up on killer i deal with alot for the extra blood points clicky swf groups fine whatever devs hating killers and making sure you have a total 1 minute before the gates are open fine i can manage even when we begged for help with hexes getting destroyed as soon as you spawn and they answered by giving survivors hexes they get to choose where they go and can repair as soon as you find it sure i love a little masochism in my games but now literally making dead hard a perk so used its basically base kit bugged out on killer side to the point where you legit cant wait it out because they can just use it after they get hit i would need 100k bp just for queueing as killer because all killer is now is a meat puppet for survivors to t bag theres no point in even bothering to hook
wait, we were getting paid?
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@dnj510 said:
https://forum.deadbydaylight.com/en/discussion/comment/2661840#Comment_2661840
I've been monitoring people's experiences with killer for a good while now, so I'm a bit hip to all of their experiences too, although I haven't played in a long time. Solo survivor is just so stressful but you'll never see me do this; "Oh, there's only two of us left, let me run to the killer and get him to make a truce with me so I can rat out the other survivor so the killer will let me get hatch or escape through the gates." That is so ratty and unsportsmanlike.
That's true, but it's better than a stalemate while both survivors refuse to move on.
also, you can be the change by making the truce, finding them both, and ending things off there.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2661622#Comment_2661622
wait who has a backpack?
Elodie and Kate, as of recently.
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@Zephinism said:
https://us.v-cdn.net/6030815/uploads/MZVKWUZMG01G/screenshot-1338.png
https://us.v-cdn.net/6030815/uploads/MWMIZTQV6WK3/screenshot-1339.png
5 minute game at best. Once everyones injured and they can aim with Victor what are you supposed to do?
I love playing as and against Twins.
as long as they don't play like the dated stereotype people seem to take as advice. (which is to say slugging)
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@dnj510 said:
This is coming from a Survivor main who hasn't played killer in a long, long time.
I play this game solo most of the time, mostly by preference and also because I can't really find anyone chill enough not to take each game too seriously. If we can keep each other alive, do gens and escape, great, if we can't, we can't. I try hard to just have a good time playing the game, I don't want to hear anyone complain every match that they happen to die. When I play solo, I do try to help the team, take hits when opportune, etc., etc., but if I can't do everything like a pro survivor, which I'm not, then the game might just turn towards the killer's favor. That's natural, sometimes you "win" as survivor, sometimes you don't.
What I absolutely hate is when my fellow teammate turns to work with the killer to get me out of the game. Why? I don't know why but I do have inferences. If we're the last two standing, then I'll try to get a gen (or more) done safely. If the other person happens to give chase to the killer, I'll absolutely do my best to complete the gens, but it's hard to do when you're injured yourself. But if I'm the one looping the killer, almost every time, the other person just hides and does nothing; that I can tell. I'm so sick of the other teammate somehow convincing the killer to make a pact to find me, just so they'll probably live. I absolutely hate this practice and it happens more times than you think. Can't control how [BAD WORD] <--(rhymes with kitty) a person decides to be.
And to take it even further, if I get caught and there's a chance the other person will live, I'll try to kill myself quickly on hook so they can possibly get hatch.
There's various other gripes I deal will as a solo survivor, but above is what I hate the most about the experience.
So, is it worth switching towards playing more killer? I used to play killer a long time ago like Legion or Ghostface, but I found Survivor much more fun. I just really hate what I have to endure when I play this game, plus people say killer is much more stressful now. A part of me only wants to play killer as a way retaliation against "certain" people, but I know that's not a good excuse.
What should I do?
it's fun. I like it, at least.
it's probably changed a long time since the last time you've played, though.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2660968#Comment_2660968
"decent" players.... for sure
ah, you know what I meant.
decent enough to prove my point. :P
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2661258#Comment_2661258
Twins
Gemini Rampage
Recall Victor to you. For the next 120 seconds, Victor will automatically leap at any survivor within 12 meters of Charlotte, damaging them for one health state and returning to Charlotte immediately. Victor will also leap at dropped pallets, breaking them instantly. Leaping incurs a 6 second cooldown. If a leap fails to hit any survivor or breakable object, this cooldown is reduced by 50%.
While Gemini Rampage is active, you cannot control Victor.
that's a better super power.
the stun removal should just be base it though.
maybe something about stealth and awareness? maybe something to do with items?
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@BigChapAlien21 said:
Once a match your Killer gets to utilize a really crazy power to shake the game up or as a last ditch effort to seize control of the trial.
For Pyramid Head, I'd give him an Otherworld Transition. Just like the Silent Hill games, sirens blare as the world transitions from one of Fog to a dark world with pitch black skies, rust and rain. The torment and guilt of the Survivors has temporarily smothered the trial. While in the Otherworld, the aura of Survivors are revealed, Survivors suffer from Blindness and Oblivious effects, and all action speeds are reduced.
For Nemesis...the rocket launcher. Obviously. 4 rockets - one for each Survivor.
What super power would you give your Killer?
Twins:
Victor gets to be immortal for a minute.
alternatively, drop all the unnecessary stuns, and no super power is needed.
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@itsquiet27 said:
https://forum.deadbydaylight.com/en/discussion/comment/2661132#Comment_2661132
easier said than done. With unbreakable being a big part in their quick recovery. Oh also forgot to mention medkits can get a quick revive. ohh wait theres more. WE'RE GONNA LIVE FOREVER. ohhhh wait wait theres more. boon totem circle of healing OHHH WAIT THERES MORE. multiple survivors getting them up quick....... Think before u post
People generally only use wglf for the bp, and they're usually extra altruistic (to a detrimental extent) when running it. you can utilize that bp greed to your advantage.
in all seriousness, try running furtive chase and you won't accidentally tunnel, thus avoiding ds.
thrill and undying help with boons. nobody's going to bother to bless during thrill, and undying gives you massive information when used on its own.
as for flashlights, try to look at walls before picking up if you saw a flashlight in the lobby. overwhelming presence, lightborn, and franklins can also help. you can also bait the save by standing over the survivor. usually, if someone's going to save, they'll get in position when they think you'll be locked in animation, so they'll usually come out of hiding.
if you need to slug, knockout will considerably delay pickups. franklin's and sloppy also mitigate med kit saves.
as for unbreakable, no mither, or soul guard, you can bait that too by pretending to go around the corner.
did I miss anything? let me know, and I'd be happy to try to help. :)
gl in the fog!
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@Ssajbambusa said:
@Bennett_They1Them Good for you, hope it keeps going like this for you. It doesn't for me though.
yeah, I'm not delegitimizing your frustrations. to be fair, I was also playing slinger at pretty low mmr, since I hadn't played slinger in so long.
also, I was running devour, which is a really powerful perk. my other perks were low tier, tho.
sorry if that came off as bragging. that's not what I was trying to do.
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@coolmacc said:
Seriously who are these people complaining on the forums that killer is to hard mmr is giving me crap teammates and competent killers a few mistakes and killer has an easy 4K. All the killers on here whining are entitled
false.
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@Ssajbambusa said:
Honest question
just 4k'd and had a blast playing with non-meta perks against decent players having not played him for a few weeks.
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@coolmacc said:
Just had a game where a 4 escape turned into a 3k because we missed one totem how is this not a crutch perk for easy kills. Killers have had this broken perk for far to long and are outraged and entitled when survivors get good perks. Devs we demand a nerf or survivor queues are going to keep getting longer. Losing a game last minute because of a cheap perk isn’t fun
There is no try, only bones.
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@RainehDaze said:
Like mmmm, I haven't downed anyone yet to bring survivors to me, and we're now in the usual inane hold w -> pallet drop -> more hold w situation. What's actually a good response? Abandoning a chase doesn't necessarily do anything except change who you're holding W at.
And indoor maps with lots of LOS blockers are the worst at that.
I mean, Wraith and Hillbilly are good for anti-W. most killers are, actually.
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@dugman said:
Neither is “dumb”. They need a way to leave the game in case something comes up in real life. And they need to temporarily suspend people who abuse that.
that's fair.
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@RoaderFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2659314#Comment_2659314
How about resolving hit condition after animation is triggered and distance traveled?
sure.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2659283#Comment_2659283
Mm.
This sounds a bit like a 'tomato tomahto' situation - the issue is that, to my understanding, this essentially shifts the validation issue from the survivor side (DH 'failing') to the killer side (fake hits). It doesn't really sound like there is a way to fix this as there has to be validation somewhere. Naturally, I could be misunderstanding this.
I guess the problem is that DH was the most meta of meta perks before this change, which unfortunately amounted to a buff to an already very strong perk. It can feel overwhelming: fake hits almost always result in a dropped chase as, in the moment, you can only act on the information you receive from the game and when the game tells you that you got a hit, you move accordingly.
I'm not sure if there is a solution here. But I'm no netcode expert, so fingers crossed.
yeah, being exhausted on the ground is more fair.
I'm of the opinion that overcome is just fair dead hard.
maybe Dead Hard should give slightly more distance, but not give I frames.
alternatively, using Dead hard should make you broken and exhausted for 60s (minimum).
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2658551#Comment_2658551
I have a fum Build....its a niche build but strangely fun.
Trail of Torment, Discordance, Tinkerer and Surveillance. Its strangely effective against mid tier survivors.
wow, that's basically my build.
fun.
also, forget the advice thing, I'm so rusty as PH.
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@Azx said:
For the first time, a charm showed up in the Rift that I felt personally excited about. I couldn't wait to unlock it and add it to my hook.
However, it turned out to be a Survivor-only charm. I can't use it as Killer. This is painful to me.
I also noticed one of the coolest-looking charms in the Rift right now is Killer-only. I'd assume this made someone sad as well.
I feel like charms having role restrictions is really unnecessary. It just seems to arbitrarily stifle potential expression. Is it just me?
also, Pride pins shouldn't take up a charm slot. also, there should be more pride pins. and pronoun buttons.
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@StarLost said:
Mm.
I disagree.
The old rank system was amazing for people at high MMR and utter hell for everyone else. Before MMR, I'd be getting matched against high rank streamers and I had to sweat every single game for the 2k. Playing chill or trying different killers/perks and the like...wasn't even an option.
It was miserable.
Now, the system means that high MMR people will face other high MMR people and I'll generally face other intermediate types.
Your killer - that was fine. If your other killers struggle, their MMRs will fall.
The system definitely has some idiosyncrasies and needs improving, but honestly - going back to ranks now would probably me just leaving.
I second this.
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@WishIcouldmain said:
For about my entire time in DBD I just couldn’t get these characters down. But then suddenly it popped and was doing good with them. I use to hate them now I love playing them. But I’ll never abandon Billy or Nemesis
Good work!
gl in the fog!
Edit: If you want any advice, ever, I'm underqualified, but I'll try to share a fun build or two. maybe some tips and tricks if I think of any!
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@RoaderFrost said:
MMR should depend not on amount of Kills / escapes, but on many factors, like:
*Time. How fast you do the gens. How long your chases are. How long your game overall is.
*Your "finest hour", moment you play best (Early game, Mid game, Late game, Collapse).
*Your determination towards the objective. Mercy and second chance politics. Relaxed or toxic behaviour when you almost won.
*Hatch moments. Ability to actually find a hatch and use it / close it.
*Amount of pressure on the other side. How often you stun or blind / get stunned or blinded. Chases escaped / finished.
So, example.
Killer starts queue. System get statistics of how he performed in previous 20+ trials.
System knows that killer mostly spend 7 minutes to get 3 kills. Not a good chaser. Finest hour is Late game. He's mostly related and allow unhooks, camping is rare. 67% time last player escapes. 80% of that are hatch escapes. Killer is getting stuns and blinds too often.
Now system determine his strengths and weaknesses. Next trying to reward him for one of the strengths and punish for one of the weaknesses, wile keeping rest in balance.
But he won't be getting expert flashlight users that will save often, use every pallet on map and do all gens in 4 minutes :)
I'm honestly shocked the system doesn't care about bp gains in a catagory (before modifiers), since they directly connect to different skills. it would make perfect sense to have your grades effect your mmr.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/2658202#Comment_2658202
LOL. I appreciate the correction.
I don’t use the phrase, I’m sure thats evident 😂
git gud.
(joke)
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@Fuzzels said:
It kinda baffles me to see these sometimes but then I remember that I've played for 6 years and BP means almost nothing to me. But then it makes me think about NEW players.. and then I think about the absolutely insane paywall that exists, that as an old player I don't think about at all. 5-10 dollars every 3 months was never an issue when it's all split apart, but like.. as a new player joining the game, holy hell I can imagine that's a terrible feeling.
Makes me kinda wish we had occasional auric drops, or the.. other currency.. I can't think of what they're called but the things you can buy NON licensed dlc with. Why don't we ever get double events on those?
honestly, I've never had an issue with bloodpoints or paywall, and started playing during the 5th year anniversary. I did buy a bunch of characters, but most hobbies cost money, and I would've been fine waiting for the iris.
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@Iliketoplaykiller said:
I was watching ohtofu last night and he brought up the current state of killers. Tdlr he essentially was saying that killers are being babies because mmr is doing it’s job. I mean sure we’re not 4king every game but a lot of us are still 4K at least 50+ percentages of our games. The mmr is working as intended and putting us against skilled survivors, the way it should be. Kinda was a wake up call to me personally and gave me more perspective on the games I lose. Instead of thinking the game is inbalanced (which I still think it is to a certain degree) I took tofus advice and now am thinking more or less what I did wrong during my matches instead of thinking this game is just 1 sided.
Just my last piece of advice I’d like to leave all my killers out there is unless your getting paid to play this game (content creators) why do you care if you lose? Sure it’s annoying to get teabagged / Bm’d but it’s not worth working up a stress over this game.
I agree on the killer front.
as for the survivor side, I'm getting a lot of really new killers and afk killers... I don't know why. I usually escape.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2657982#Comment_2657982
I mean to play devil's advocate
"GET THE BOX" turns into "Get tunnelled until he makes you drop the box with franklins" and "Never be able to solve it before then because he has hoarder + 2 solving time addons" and couple that with the weird chains still attacking you while solving thing and yeah
I don't think anyone complains about basekit Pinhead when it comes to the box itself
I think the fact that the solve time addons are getting nerfed is good, and that the chain interrupts being gone is healthy.
now they just need to buff the summoned chains a touch, in my opinion.
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2657913#Comment_2657913
How tf is asking if I've taken math when I'm a engineer not a insult? I haven't switched topics once I've stated that 6 secs isn't winning games and I meant it your the one that keeps changing the subject their is no fight 6 secs is garbage and that's a fact if you can't accept that, that's on you. The only thing that hurts me is low intelligence which I'm seeing a lot on the internet lately
I'm done with this argument cause it's become quite clear English is your second language language you aren't that profound in it nor can you read it fluently I can give you instructions if you insist
It's pretty cool you design plane wings for a living!
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@beatddb said:
Lately I've been trying to mess around with my builds but most killer perks are so bad or have little impact that it doesn't even matter if you run them or not.
- Brutal strenght: 2.6s to break a pallet to 2.08. Unnoticeable in most chases as they can get to another tile in most maps (The Game map has so many pallets that it won't make any difference).
- Unnerving Presence: Only works with newer players, I don't remember missing a single UP skill check since years ago.
- Stridor: It was nerfed considering that IW is meta (and probably the strongest survivor perk), now that the Spirit has been nerfed, it should affect IW again.
- Territorial Imperative: Why is this even a perk? Better yet, why does it even has a cooldown?
- Fire Up: The idea is good on theory but in practice is useless, by the time you get its full effect you probably already destroyed most, if not all, pallets and walls. And the game never lasts long enough after all gens are repaired to actually get to use the perk.
- Hangman's Trick: A really cool but specific perk that helped counter sabo, now it's been nerfed. It won't help you, ever.
- Cruel Limits: Only usable 5 times, and in most maps you won't get value in any of those procs.
- Dead Man's Switch: This perk is just straight up bad. It blocks gens that people stop repairing after hooking the obsession, it has a 45s activation window but if someone gets off a gen after 30 seconds of the perk activated, it will only block the gen for 15s.
- Hoarder: It would be ok... maybe... if only didn't spawn more chests and it affected the entire map.
- Oppression: The cooldown makes this perk not being worth picked over other gen regression perks.
- Eruption: 6% of regression when you down someone, that's 4 seconds of gen progress. Go figure.
- Hex Pentimento: A cool perk in theory but only works with broken totems. This has to be the worst possible time to release this perk, who breaks totems now that boons are meta? #########?
- Monstrous Shrine: monstrous shrine.
There are many more perks that are garbage, these are just a few. But it's really sad cause at higher mmr you're forced to pick the same perks over and over unless you want to be genrushed. Maybe if devs actually buffed some of these jokes they call "perks" people would start using them more, making the game more fun and less stale for both killer and survivor. And keep in mind that some of these ######### perks are get only after you spend money on a character, so not only they're bad but you get them while paying for a character.
It seems like the devs are scared to release perks that are strong, but remember that this game is a 4v1, 16 perks against 4. Those 4 perks should be equal on power to the 16. Survivor perks are SO strong nowadays that they can win you games. Dead Hard can get you enough distance to loop for who knows how many seconds, forcing to drop chase in most cases. Decisive Strike can straight up make you lose a game if a survivor uses it (even if you weren't tunneling). Boon totems are a lose-lose for the killer, remember when devs said hexes were supposed to be high risk high reward? seems like they forgot to add the "high risk" part to the boons and only added the high reward. And there are so many second chance perks to the survivor side that sometimes you have to go against the equivalent of 8 survivors.
I'm not saying that survivors don't have bad perks, its just that you have less variety on the killer side and its really unfun, while on the survivor side you're able to run whatever build you like and if your teammates are running the meta, you will still win.
Monstrous Shrine is s-tier, wdym?
(snark)
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@VolantConch1719 said:
https://forum.deadbydaylight.com/en/discussion/comment/2656939#Comment_2656939
That was from a time when we were debating who Killer 15 was going to be, since we knew they were going to be the oldest by a long shot. Victorian era was one of my guesses, but, as you see, I figured that was too close to Huntress (who was confirmed to be the oldest at that time) to be right.
Then Plague came out, way further in the past than the vast majority of people were expecting. Good times.
cool!
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@VolantConch1719 said:
Actually, victorian era is close to Anna. So that wouldn't work.
I think Huntress is from WW1.5, according to her war.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2656837#Comment_2656837
The tagline of the video - he's unsure whether people dislike it or like it.
The title of this thread is deliberately misleading.
Remember - people seldom come to forums and make a thread about how much they like something. When they take the time to comment, it's usually a complaint.
yep.
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@StarLost said:
Which video?
He talked about it a bit during the stream, and pointed out that Steam numbers look fine and that the '2 kill' thing only makes sense when you look at it that most games are either a 0-1 out stomp or a 3-4k massacre.
The only negative thing he had to say was that he gets paired up with newer survivors a lot and that there seems to be a ton of hackers right now.
yep, that's the one.
(https://www.youtube.com/watch?v=N5KjhbxVZrs)
honestly, MMr is working for me about 75% of the time, but the other 25% (almost always while playing as survivor) I get put up against some real "thanks, MMR" matches almost as ridiculous as some examples of "Go home, chat filter, you're drunk".
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@sionthydroineas said:
https://forum.deadbydaylight.com/en/discussion/comment/2656790#Comment_2656790
Thank you for your kind answer.
alright, my bad, I misunderstood your problem.
sorry.
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@Ryan489x said:
Here is where I come up with that Idea.
I've heard from some survivor and killer players that I've played with that they get bored because you're essentially doing the same thing over and over again and the results are the same. However whenever something is changed or a new element is brought into the game no matter how small people freak out because they're not able to do the same things they've always done that make them get bored of the game.
Not all changes work out for the better, I'm not implying that at all but it sometimes feels to me that the devs are damned if they do and damned if they don't.
yes they've made some huge errors that shows just how weakly the game itself is held together code wise but that's not the point. here are some examples; some stronger then others.
- updated survivor movement. yes some of it looked bad I'll admit that but again people complained had to switch it back.
- people complained about too many infinite loops. they added breakable doors, people complained about that.
- they've changed how keys work because killers complained about how they worked. Now some people have quit playing the game because they don't like how the keys and hatch work now. and others don't believe it when you tell them about the change.
- they changed moris twice. first it was one hook now it's two yet people still complain about killers bringing them at least what I've seen anyway
- The change to DS took forever to die down and we knew it was coming for months.
- boon totems gave survivors and advantage and now they're adding a killer that can relight a hex totem or any broken one as part of their power, how much complaining is going to come from that????
some of the community complains about how the game is just the same thing over and over again but some of those same people as soon as anything is changed it's
OH NO CHANGE IT BACK.
doing that insures that no real change will ever happen
thus this community is collectively insane. Sometimes
I must cordially request you repeal this statement.
(joke)
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@sionthydroineas said:
Is this what the fourm banner is about or is it something else?
yes, it's called DDossing, and there are resources.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2656566#Comment_2656566
That's not the problem. Challenges like this work fine if you can get undetectable from another source, as long as Beast of Prey is in your loadout. It doesn't matter if Beast of Prey is the thing granting undetectable while the hit is gained. Though for posterity's sake, I also watched a guy do it with 7 undetectable hits using only Beast of Prey and it still didn't work.
oh, never mind.
ignore me then.
sorry about that.
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@LiunUK said:
hit 6 survivors while undetectable whilst using beast of prey in a single trial
I'm trying to finish the past tome but no matter what I do to complete this challenge it wont count any of my hits i have tried every killer and every possible perk and addon combo to get it and I know for a fact that I am getting well over 6 hits in these matches
in one match as ghost face I got 26 hits while undetectable and yes I had beast of prey equipped before any of you say that I need beast of prey equipped to complete the challenge.
you have to get bloodlust active before it'll count.
which is a pain.
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@Pizzasauce said:
"I think he saw me."
"If only I hadn't 'sploded that generator."
What are some of your famous last words from playing DBD?
"I'm sure I can still crawl out."
"you have noed, don't you?"
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@landromat said:
He's not super underrated. he's an ok killer, but far from great
Im not talking about zombies getting stuck on any object on swamp
or any concave surface.
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@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/comment/2652732#Comment_2652732
But Jane isn't linked to any deaths?
no I meant because jane's done more wrong then plague.
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@wewantbetterfun said:
Title, is it this week or next week?
I think they said the 30th.
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@StarLost said:
I know that it sometimes does weird things and pairs experts with newbies (and sometimes throws me to the multi-thousand-hour SWF monsters) - but compared to what this was like when I first started playing?
I'm having a much better time.
I started out mid last-year, when killers had zero matchmaking protections and 3 games out of 4 was either me up against a solid wall of red and purple or me vs a brown/yellow rank smurfing SWF with fancy skins.
It was miserable. I'm honestly surprised I stuck with it.
Now?
Barring the omnipresent DCs, maybe 3 out of 5 games is really good, 1 is a bit easy and 1 is really sweaty. I get to play a lot more chill, give the odd survivor (or sometimes two, if you've been fun) gate and fool around with silly perk combinations.
It's also better than it was even a month ago. Either BHVR have been tweaking things or people's MMRs are stabilizing.
Either way, while it's certainly not perfect - I'm having fun.
That said - I see a lot of negativity about SBMM. Is this just the standard 'I had a rough game and need to vent at something' videogame forum mindset? Or have people actually been having a worse time of it?
Genuinely curious.
I'm having fun.
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@ThiccBudhha said:
I wouldn't ever use cells to buy original characters. The grind is bad, but it is always better to use them to buy a licensed killer. Even if there is no one you are interested in at the moment, there might be in the future. Don't rush to spend it. Just wait until there is something you actually want from the shop. I believe some weapons are only 300, or certain costume parts.
I was going to use some of my remaining ones for the school girl Spirit outfit, uwu.
Thanks for the reminder, I was actually planning to use them to get a more covering spirit outfit. thanks for the reminder. (feel free to keep answering, though, everyone else)
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2654956#Comment_2654956
Your right. I am being a bit too snarky sorry
nah, I love snark.
not being snarky, I love snark.
damn it, I bet this sounds sarcastic.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2654900#Comment_2654900
What makes you say that
it's totally possible for anyone to make a mistake.
I know you're being snarky, but I don't want anyone getting the wrong idea.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2654771#Comment_2654771
Only if your the survivor everything is toxic. Not killers though. They can do no wrong
false.