Aven_Fallen
Aven_Fallen
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@Rivyn said:
@Aven_Fallen And yet, that still doesn't change how poorly made the map is.
I dont really disagree on that one, I also do not really like the map.
However, the amount of discussions about it shows me that DBD-players seem to live a very good life if a bad map in a videogame is one of their biggest problems.
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Currently I like to use Lullaby and Oppression on Freddy, paired with the Add Ons which increase Skill Check-Penalties.
Works good, if Lullaby stays up. But it is basically hit or miss.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/2406644#Comment_2406644
I mean, I'm in this for my own enjoyment, not to make others feel good about themselves. If I'm not having fun, in whatever shape or form that happens to be, why even try? At the end of the day, that's what gaming is about, isn't it? Self enjoyment? Be it by yourself, or with others. In this case, I play DbD by myself, so I look out for myself. If that's entitled, then I'll freely admit it. Still won't change how I see this poorly designed excuse for a map.
Yes, this is entitled. You care for your own fun but completely ignore the fun of 4 other players in the same trial.
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@Deon_1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2406791#Comment_2406791
And cheating with friends is an invalid pathetic way to play the game , instead of going to custom games that only SWFs can play . Keep making excuses without jack-S** to back it up. thats all you sweatsquads do is point-fingers at the OP because you have no rebuttal for your garbage game-breaking playstyle.
The Devs confirmed that playing with friends is not cheating. They even provide the option to do so on the DBD-Discord Server.
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@Deon_1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2406724#Comment_2406724
''custom games shouldn't be the only way you can play with friends ''
What more can you ask for , thats literally the best mode in the game . People just want to group-up and pub-stomp and ruin solo players experiences for both sides. SWF sucks. whether you're killer or survivor you're the stooge to them .
Yeah. I grab the person I know for 20 years now and we decided, we just want to play together to ruin other players experience. Like, not that we enjoy playing together, we solely play to make the life of others miserable.
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"I wont play on it"
"I will DC"
Man, you are entitled. Prime examples why this community can be awful.
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Yeah, first DC is 5 minutes of Matchmaking block, second is 15 minutes. I think the third time is 30 minutes and the maximum is 72 hours.
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IMO The Game is THE map which should not use Breakable Walls. All those Breakable Walls created Deadends, which got compensated with more Pallets.
Get rid of some Pallets, get rid of all Breakable Walls and the Map is as it was before. This is by no means good, since The Game was always one of the most boring Maps to play on, but I doubt we can get a proper Rework anytime soon.
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Yeah, the grind always feels extra-painful after a Double BP-Event or the Anniversary.
But I am almost finished with all Characters now, just Ghostface and Blight are missing a few Perks. So really looking forward to do all of it again in a few weeks because a new Character was released... :(
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If you get run around those Rock-Pallets (or even worse, those next to Snowpiles or the Benches), this is on you.
Most Pallets on Ormond are really unsafe.
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Either they will do it later, or they decided to scap it. MIght be the second one to ensure that every Player can see directly that it is a breakable Wall.
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@Orion said:
If I'm not mistaken, they implemented this for the basement stairs, so killers can't block survivors from the stairs any more.
This is correct. After some time (I dont know the exact amount of time) the Hitbox of the Killer will become smaller, allowing the Survivor to leave the Basement.
@Topic:
Such a thing does not exist (except for the Basement Stairs), but honestly, it should exist. If the Survivor gets afk-Crows, they lose Collision. This would help to escape bodyblocking Killers and Survivors.
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But she has nice feet.
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10% off is the regular price. Usually it is 400 per piece, so 1200 for the whole Outfit. If you buy the whole Outfit, you get a 10% Discount.
If a Outfit is reduced by 20%, this does mean that they go for 20% of 1200, not 20% of 1080.
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"Being downed without using all the resources would be a terrible misplay from the Survivor."
Eh, I would disagree on that one.
Keeping ressources early in the game is not a terrible idea. Especially if you would create Deadzones otherwise. Like, I have no problem going down and on the Hook (for the first time), if it saves a strong Pallet in an area which would be a Deadzone without this Pallet (if Gens are nearby).
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I rarely get frustrated in games, most of the time it is my own mistake. Like, if I play Isaac and there is the curse active which hides the items, and I am greedy and grab one of those Items and destroy my run...
However, frustrating games:
DayZ... I tried the Standalone with a friend of mine and we were unable to find each other. On top of that, we started basically thirsty or were wounded after a few minutes, so slowly dying. It is probably a cool game, but after we played for like 4 hours without achieving anything, it was uninstalled.
I wanna be the guy is also quite frustrating, but I dont know if this is called a game. It is more like torture.
And, I got mildly frustrated in Code Vein - I played the game Solo, but it is meant to be played with an AI-Companion, and sometimes you really notice that. E.g. there is one boss near the Endgame, Blade Bearer and Cannoneer... Basically Ornstein&Smough in Weeb Souls, and I got so annoyed that I grabbed an AI-Companion for this fight after hours of trying.
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Nothing changed on her, so why should she be any more balanced than before? Obviously Stridor was not broken, Spirit was and IS broken.
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Killers really need to stop thinking that SWF is activating some secret Godmode. 4 Potatoes playing in an SWF will not turn into Team Oracle, they will be 4 Potatoes on Comms.
The only problematic teams are tournament squads and you dont even see them in public games.
Every Killer has probably beaten hundreds of 4 man SWFs already, what should those groups do when they get nerfed? Lose even harder?
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This is a Red Glyph. Do you have the respective Challenge enabled?
Also, I am wondering if this might be the Red Glyph of another player who is having a laugh while hiding. (If they work this way that players can only interact with their own glyph)
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@blue4zion said:
It seems to be stacking right now, thats an issue. Anyone know if this is true?
This is just a visual Bug.
@Topic:
If the game only lasted 3 minutes this is NOT because of Prove Thyself. You have to mess up heavily to have a game last only 3 minutes.
In general, Prove Thyself is not even strong, most people just run it for the BPs. Yes, it speeds up the Gens, but it only removes the penalty which would usually happen if two Survivors repair one Gen.
And two Survivors on one Gen with Prove Thyself is still better than two Survivors on two separate Gens.
(And you cannot really blame Survivors for bringing this Perk, a Gen only gives 1250 BPs when completed Solo...)
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2399686#Comment_2399686
"Pallets are working as they should"
https://www.youtube.com/watch?v=HQ4fUJrYirA&list=LL&index=1
Meanwhile in practice it grants Iframes regardless of it should or not AND BROUGHT BACK PALLET VACUUM!
Big fan of videos which cannot be played.
Anyway, I dont really know anything of Pallet Vacuum, I did not experience it so far since the Patch. However, indeed Pallets should let way less hits through than before, and Killers WILL have to get used to it, even without Pallet Vacuum (this should obviously go).
But, I am pretty sure the loud Killer Community will complain enough so it all gets reverted.
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Other players.
Really, I just witnessed this situation:
I am dead (got camped and tunneled by a Pyramid Head)...
1 Gen left, Yui gets hooked. Jane, injured sits on a Gen and has Adrenaline...leaves the Gen with 95% progress to get Yui.
In the end, Yui and Jane died, last Survivor escaped via Hatch. If Jane would have stayed on the Gen (massive time to get Yui, she was just hooked), all 3 would have gotten out.
And then some people wonder why Survivors prefer SWF...
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This is not a tech. This is a Hit which was not meant to hit, so you dont get it.
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Maybe you should get used to not getting so many Hits at Pallets anymore? And dont swing at them that often?
For me, I got three Hits rejected so far. Other than that, I dont notice any difference. MAYBE as Survivor, but I cannot say for sure, since I dont see the Killer perspective.
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The Pallets are working as they should - the information you got not.
If the Survivor does not go down/is not injured, this means that your Hit did not count - it should not have been a Hit. However, you still get the information that this is a hit.
This is the only thing which works incorrectly. But in general, if this happens, the Hit was not meant to hit.
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@ouroboros_world said:
https://forum.deadbydaylight.com/en/discussion/comment/2398699#Comment_2398699
I find ruin tier 1 useless since it take forever to regress compared to its tier 3. Sure it still regress gens without kicking but I find it take forever to regress a gen that’s like 90% complete.
bbq is useless tier one just like wglf sure you see auras but the bp is what everyone want, maybe if the bp bonus was swapped for the aura reading for the tiers so we always can get 100% bp even at tier 1 at the cost for shorter aura reading, but 4 seconds is already really short lol
But you already get 50% Bonus-BPs for BBQ 1. And 50% is more than nothing.
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I played Plague a lot yesterday to get all Perks on her. And I did not notice that at any point.
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@adam1233467 said:
https://forum.deadbydaylight.com/en/discussion/comment/2398694#Comment_2398694
I Think I remember, the RBT timer does not go down if u are on her terror radius right? Pig op
This was something they tested on a PTB, but scrapped it. For the better.
@Topic:
IMO Pig does not really need a straight up Buff. She is a solid Killer. But, this is coming from someone who plays (or rather played, I did not touch her that much anymore) her a lot.
What she needs is an Add On Pass and MAYBE some love to her Crouch and Dash when it comes to her Basekit. Add Ons which should be reworked:
Busted ones-->Namely Tampered Timer in Combination with Crate of Gears or Jigsaws Sketch which makes it impossible to search all Boxes
Add Ons which promote an unhealthy playstyle-->Like Exhaustion and Mangled only promote Tunneling, because you know that this Survivor does not have an Exhaustion Perk at this point or will most likely not be healed when you return to the Hook due to Mangled
Add Ons which dont work like they did when released-->Workshop Grease, Razor Whire (increase Skill Check Odds, bad Add Ons since Lullaby and Unnerving stopped affecting Box Skill Checks... And this was changed years ago), Interlocking Razor (increases the Penalty by A LOT, but since the change I mentioned before, this only affects newer Survivors and does not bother experienced players)
Also, I really hate this Hemorrhage Add On, it should be Basekit, the person has a Trap attached to their Jar, they should bleed more.
Add Ons should mainly add to her Dash and Crouch, like increased Movement Speed while crouching (Ghostface has it, so no reason why Pig should not have it). Or maybe an Add On which adds 2 Extra Traps. Or, I always wanted to have an Add On which makes it that the Key is always in the last Box, but the Timer is increased tremendously (to a point where you basically cannot die from the Trap), just to have maximum Slowdown.
(This would be a pink Add On and I would push Amandas Letter to purple and remove Amandas Secret completely)
But yeah, overall, I think her Base Power is fine when it comes to Traps. Some people want to buff her Traps, but I also feel that sometimes players think that she only has Traps as her Power and Crouch and Stealth dont really exist. And I am also not in favor for RNG-Kills, they dont really feel rewarding, sure, a Head-Pop is funny, but it does not really feel earned IMO.
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@ouroboros_world said:
Stridor, distressing, corrupt, ruin, dragons grip, dying light, bbq, play with your food, remember me, and probably the new no way out perk
Ruin Tier 1 useless? BBQ useless? You still get 50% Bonus BPs, better than not having it.
@Topic:
I will only list those which I think are really useless, others are also not great either (e.g. Tier 1 Bond), but they do something:
Iron Will-->50% Reduction is basically nothing
Autodidact-->Only 3 Tokens make this Perk barely have a use at the cost of having the two negative Progressions
Lightweight-->Not an amazing Perk, but Tier 1 being 1 second is too less. (But also impossible to buff if you look at the seconds, because the highest Tier shoulud not make Scratchmarks really hard to read)
Whispers-->Great Perk on Tier 3, but Tier 1 basically only tells you "There are Survivors on this Map"
Not many Perks, I have to say. But, other Perks are not great in general and the Tier 1 is even worse then, however, I tried to name Perks which are really useless at Tier 1, but may become an Option when fully upgraded.
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Because it is hard to change something on him. He has really bad Map Mobility because he is a 4,4m/s-Killer and has to reload after every Shot and on the other hand he has a really oppressive Chase Power. Makes it difficult to adjust.
IMO he should not be the stealthiest guy around. There is 0 sense why Trickster has a Lullaby and Deathslinger has 16m Terror Radius with M&A, while begin able to thoot 18m. He should have a Lullaby, some whistling or anything like that.
Other than that, I have no real idea how to change it, because his 1v1 has to be strong, since his 1v4 is lacking.
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For some things (Overcharge, BNPs) those Skill Checks might be good. But not for Snap out of it. IMO Snap out of it-Skillchecks should be as easy as possible.
Not everyone is a veteran player and if a new Survivor plays against Doctor and gets those Skill Checks, they might not be able to snap out. And missing Skill Checks for e.g. Overcharge are one thing, but Madness 3 prevents from playing the game, so it should not be that hard to snap out of it. (At least for newer players those will be very hard to hit)
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If you are in Red Ranks and want to be in purple or green Ranks, you just want easy games.
I prefer Red Ranks, the most boring games I had was when Rank Reset happened twice (which happened quite recently), so I was Rank 9 on both sides and playing Killer was so boring. At least I got some Adepts done.
I cannot really understand why people want to go against opponents which are not close to their own Skill Level.
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Depends.
If this happens on Hawkins, they still have around 300 unsafe Pallets left.
If this happens on Shelter Woods, there are no Pallets left.
So, yeah. Depends on the Map and the safety of those Pallets. If those were safe Pallets, getting rid of 5-6 is worth losing a Gen.
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You still have all the other problems which make Smash Hit a Joke of a Perk:
- Not every Killer really gets pallet-stunned, e.g. it is useless against a Nurse (most of the time) and less likely to be useful against Ranged Killers
- You still dont want to leave safe Pallets, so if you stun the Killer at Shack or a Jungle Gym, you want to stay there until they break the Pallet
- It is still HIGHLY situational and there is not really a point in bringing it over Sprint Burst, Sprint Burst is guaranteed safety, even in Deadzones, Smash Hit is useless if you dont have any Pallet nearby
- Killers can still respect unsafe Pallets, which means you wont get the Stun and they will get the Hit
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@Customapple0 said:
Now will everyone stop complaining that it’s survivor sided hit validation?
Nah, they will complain until the Devs change it back. This is how Killers are.
@Topic:
It is indeed possible that both things (stun and damage) can happen, if the Survivor drops the Pallet too late. So it is still possible to lunge around a Pallet to hit a pallet-camping Survivor and if they are not fast enough (the Pallet is more than 50% down on their end, this would be "fast enough"), they still get the Hit, despite also getting the Stun.
This is still a thing.
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This should have nothing to do with the Stun Validation.
However, today I got all the Perks on my Plague and I noticed that it happens very often that I puke on someone, they do the animation, but dont get sick. This was a thing before, but it happened rarely. Today I played like 7 games of Plague and got it in 5 games at least once (two times in one of the games).
So something seems off.
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They are rare, but they are in the game. I had one shortly after the Trickster-Chapter.
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@Boosted_Dwight said:
BUT THE ECONOMY!
https://us.v-cdn.net/6030815/uploads/PCYRP7WIW11M/20201203-161029.jpg
Seriously though I think maybe one every 2 weeks or a month could be fun. If not then at least delete perk tiers already they're not necessary with this many perks in the game.
IMO Perk Tiers should not be deleted. There are also new players in this game and those will run out of Perks to get pretty quickly. I have calculated it at some points, but both sides would have all Perks unlocked before they even get their 4th Perk Slot.
I would do other things to help with the Grind:
- Increase value of Category-BP-Offerings-->Brown 100% in the categroy, yellow 150%, green 200% to make them actually worth using
- Remove Category-Cap, but keep 32k Cap
- More Perks in each Bloodweb... 1-9 1 Perk, 10-25 2 Perks, one can be picked, 25-39 3 Perks, two can be picked, 40-49, 4 Perks, two can be picked, 50 6 Perks, three can be picked... And on top of that, let players keep their Perks when prestiging, either all of them OR at least Tier 1 OR a selection of Perks by their choice
- Teachables get unlocked automatically like Perk Slots.. So you dont have to pick them in the Bloodwebs. Small change, but every bit helps.
Those things would already reduce the grind.
@Topic:
BPs after the Anniversary were really miserable. And they will be miserable again after the Bloodhunt. IMO each weekend should have a 25% BP-multiplier, it will not be compareable to a Bloodhunt or anything, but it is something. And, on top of it, it encourages playing the game.
Like, usually, I finish a Survivor before the next Survivor is released. I finish Killers eventually, but since I dont have them fully levelled (still missing out on 7 Killers currently), I dont level a Killer immediatly when it is released. But, with this Chapter being two Survivors, I am very sure that I would not have finished them before the next Chapter, if there would not have been an Event.
And there will be the point where I will not be able to fully prestige (with all Perks) a new Character AND get their Perks on other Characters, before the next Character is released.
So they really should do something to ease the Grind. I dont have any friends who would be interested in playing the game, however, I dont even know if I would really recommend it. I have fun playing DBD, but if I think about telling them how much time they have to spend to unlock all Perks...
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I never see the Offering. I saw it once since it got enabled again, burned by myself because I actually want to play on this Map more often.
But so far, my Killer games have been alright on this Map. I won all of them, even tho the Legion-game I had on the Map was pretty annoying, since the Killer Instinct does not do much if you cannot figure out how to get them, lol.
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@Customapple0 said:
Seriously, everyone needs to educate themselves on this before commenting “SuRvIVoR sIdEd”. Look at the dev blog and they explain very clearly what the hit validation is.
The ghost hit you get as killer is the server rejecting your hit, all BHVR need to do is remove the ghost hit so that everyone and their dog doesn’t come on the forum to cry about how they got “robbed” of their hits.
https://forum.deadbydaylight.com/en/discussion/262994/developer-update-july-2021#latest
^ This.
And I agree, the Ghost Hit needs to go away, because Killers are not "robbed" of their Hits, they should not get those Hits in the first place.
AND Killers need to learn that they cannot swing at every Pallet and expect a Hit. However, I have little hope that the system stays if they complain as much as they do.
(Killers are complaining more about getting "robbed" by Hits in the past few days than Survivors getting hit through Pallets over the last years)
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Maybe you Killer Mains should accept that you cannot swing at every Pallet and expect a Hit anymore?
But dont worry, I am pretty sure the Devs will make the Pallets work in your favor again when you complain enough. :) Window Hits were also fixed at some points and are now bad again, so just keep opening Threads. :)
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@shalo said:
With the perk challenges it's more likely that BVHR will go "see, 30% of Killers used Monstrous Shrine this week, no need for changes", without mentioning there was a Monstrous Shrine challenge.
This is not true at all. E.g. they acknowledged that Trapper was played so much when they released Stats because it was during the first Tome and this is one reason why we have 2 Killers featured in each Tome.
@Topic:
Glyphs - might be possible, however, I really hope they stop with the Glyph-Challenges. They are incredible boring and basically "Play X games", while "X" means "Y times the Glyph was found + Z times you did not find them".
However, the Skill Checks might get some use (e.g. Overcharge).
Perks - I doubt that you really get reliable Data. Because there will be players who basically ######### up the entire game to get their Challenge done, if it requires a Perk which is not really good.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2395346#Comment_2395346
Do you play killer?
If yes, you should know how hard early game is for killers like trapper, clown, legion or whoever.
Tons of people complain that they only see the same perks but then say stuff like ,,Just use this and this".
Dont you want more perk diversity? I do.
Yes, I play Killer and play Corrupt Intervention on every Killer except for Pig and Billy. And I am fine with using a Perk Slot for this.
Basekit Ruin will not lead to more Perk Diversity. 100% sure about that one.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2395320#Comment_2395320
You shouldnt be forced to run perks to combat bad game design.
Dont you guys say the same about stuff like BT and DS?
And i agree with that.
I am fine with running those Perks and dont ask to have them Basekit. I am fine with using up Perk Slots for strong Perks.
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"What would you think about it?"
Killers dont need one of their strongest Perks Basekit. The pressure in the early game should come from a Killer, not by some mechanic they get for more handholding.
If someone wants to bring a useful early game Perk, they should run Corrupt Intervention.
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@Sonzaishinai said:
150% laceration
100% from the knife and 50% from the shatter effect.
So instead of 6 knives it's 4. Not 3
Also only works when the survivor is practically in the open as you have to be able to throw through them.
It makes him stronger where he already is but does nothing in a high wall loop with tight corners.
It's one of his stronger combinations but i don't think it's as insane as he makes it out to be.
That it's a coconut video also is a pretty good indicator that it's probably not that big of a deal.
He will grasp at any straw available to thrash talk this game
Either I am really bad informed and CoconutRTS is really trashtalking the game quite often (I have seen a few videos from him and they are alright, but I did not watch him very often) or you are thinking about a different Coconut.
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This would be really bad and frustrating.
I dont want to go down to a Killer just because they got a Haste-effect out of nowhere. Or getting hit by a Killer because they are Undetectable without any notification before (e.g. if the Killer has Tinkerer, I mostly know when they will be Undetectable, but if it just happens...eh).
Same as Survivor, if I play Killer, I dont want to hit a Survivor just to see that they got Endurance. And I dont want to go down as Survivor instantly, just because I get exposed.
I dont have that much problem with RNG, but this would be way too much RNG.
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I swear, Killers are complaining more about being "robbed" (from Hits they should not have gotten in the first place) the past days than Survivors about getting hit through Pallets for years.
Like, this is Thread Number 4 from the OP about this topic.
This here is 100% true:
@Bwsted said:
Not true at all. If you drop too late the hit will register. The stun definitely happens midway down. I've been hit on 30 ping.
You will still get hit through Pallets. But it is more fair than before. However, Pallets are still not 100% safety, if the Survivor messes up, they will get the hit.
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Usually this happens when all Servers in your Region are full, so you will be connected to a different Server. For me, I end up with around 130 Ping at this point. And this is not me, everyone in this Trial will have around the same Ping, because they are from my Region as well.
If this happens, you should wait a few minutes and queue up again. Searching for a match immediatly again will most likely have the same result and connect you to a Server which is not even close to your location.
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@Chaotic_Riddle said:
The new stun-detection should have some looking into, yea. Was playing a lot of SWF games yesterday and the stuns just felt too easy to pull out, not really much risk to it right now if you just camp pallets. I haven't experienced much lag though but that could be due to me playing on PC. I'm sorry for all the console players who still have to deal with that stuff, it sucks, hopefully it's fixed soon for you guys that read this. 💜
I mean, could also just be because Killers were able to be way too confident before, because they got so many Hits in despite the Survivor dropping the Pallet.
Killers need to get used to not swinging at every Pallet anymore for free Hits because of Latency. Once this is done, the Stuns will most likely not be as easy to pull of. (Or, the Devs back up and revert the change, if I have to bet, I would bet on the second one... Killers are already complaining more than Survivors during the past years, lol)
@Topic:
"I have a video coming out today of me actually touching the Survivor as they late throw the pallet and they are completely rewarded off it."
Nah, this should not have hit. It looked on your screen as it should have hit, but it did not. There are hundreds of videos from Survivors who get hit in their air by Killers at Windows/Pallets, but those were supposed to hit, despite not looking like it on the Survivors End.