Aurelle
Aurelle
About
- Username
- Aurelle
- Joined
- Visits
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Comments
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Most Cheryl's I get are good at looping and being altruistic.
Lisa's are really altruistic, so much to the point where they would sacrifice themselves trying to body block for someone.
Cybil's are kind of a mixed bag. Some act completely new and then decide to throw everything at you, and then others are just really good at the game and don't hide it.
James's are ok, they're usually decent players who help the team.
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Probably just another unnecessary change (Like the title screen font and cover art changes). I liked the Roman Numerals as it made the tomes look unique and fit a bit into DBD's lore.
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Legion still feels garbage to play as, especially against competitive survivors and SWF. Their buffs just made them more annoying to play against if anything, and that's not what they needed.
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Haddonfield also has an increased chance of appearing so removing offerings isn't going to do anything.
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Yeah I saw the regular numbers and I was like "what the heck happened?". The Roman Numerals looked so much better and I have no idea why they would change it.
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The map is dark, so hex totems will stand out more because of their glow. No amount of hiding them will help.
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I like the backpacks on some of the outfits, but others not.
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Yep, that was around for the Resident Evil chapter. It was a reference to the RE announcer that said "RESIDENT EVIL" when you first started a RE game. It was pretty cool.
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Thank you as usual.
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@PlaysByShady said:
https://forum.deadbydaylight.com/en/discussion/comment/2923480#Comment_2923480
That's why you fake which way you're going to run, because once she's committed to a blink, she can't stop.
Also, the small walls are great for jukes because if she doesn't charge up her blink enough, she won't pass it. And if she charges up too much, she'll overshoot. Plus she also has to work around your own hitbox, and try to land somewhere to hit you after that. You can easily switch sides in the mean time.
In short, there's plenty you can do. You just don't have the skills to do it. Get good, and stop crying for nerfs as a bandaid to your lack of skill.
Only inexperienced Nurse's do those things. You can't do anything against a good Nurse that knows what she is doing.
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Yeah, it makes him look really different. When I first saw it in game I was like "Who the heck is this?" because I didn't recognize him at all.
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It's ok, but the healing speed wasn't the issue, it was the fact that it gave all survivors infinite self care.
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Haddonfield still has a lot of strong loops and pallets, so I don't see what the problem is. Conserve pallets as much as you can.
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Went against a couple of Ghostface's and ended up getting a major headache from the chase music. My ears hurt and I also felt really overwhelmed, so much so that I had to take a break after those matches to give my brain a break. His chase music needs changed immediately.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/2922263#Comment_2922263
The second part of your comment is telling us that "YOUR THE ISSUE" and not nurse because your not trying to change your playstyle. your just trying to Ring-O-Pallet so that you can have an easy time
You try running at the Nurse, she blinks at the ground to make sure she doesn't pass you. You hide behind a wall, she can just blink through it and hit you. Pre-drop a pallet to slow her down she just blinks through it. There's literally nothing you can do against her.
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It reminds me of old t-bagging,tbh.
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@katoptris said:
It fine but I haven't seen a ghost face yet.
Probably because of his chase music.
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Same and this is on PC.
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Nothing has really changed about it other than the volume. It's still annoying and headache inducing. The repetitiveness and high pitched notes wasn't changed and those were the main issues with them.
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I love Artist's skin so much and it's one of my new favorite outfits for her. Blight's is ok, but it looks like some of his other outfits imo.
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@Chocolate_Cosmos said:
Finaly a new skin for her. I was kinda feeling dry with all her outfits because I used them a lot allready :D
Same. She was in need of a new outfit. All of her skins look pretty, but this one's probably one of her best so far.
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The fence bug has been in the game before the Haddonfield Rework, it was also on old Haddonfield.
But the generator thing seems horrible. I expect to see a lot of Haddonfield offerings because of this.
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That bug was in the old Haddonfield map too. Nothing new.
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I would trade NOED for a Dead Hard nerf any day.
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Nurse needs an entire rework, not a nerf. Her ability to ignore every defense is an issue.
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The only way to do that is nerf his power or camping completely, both relatively bad options. Every killer can camp, Bubba is just the best killer to do it with.
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@DrDeepwound said:
Of all the things, this is the stuff that will hurt the game the most. People continue to play because it's fun, but even me, I have run into quite a few hackers, have caught some on video recording, and it makes me question many matches, where things just do not seem right.
Bill seems like he has Hope all match
Jane can sabo a hook as fast as the sabo animation plays and can sabo another hook with no cooldown
Hey wait, did Nea just deadhard me twice around shack?
etc,... its little things that if you don't know you would never notice.
The only thing that will make me leave this game is cheaters.
I agree. Usually I don't come across cheaters that often, but lately they've become a bit more common. I've went against a couple of survivor hackers as well.
I know that anti-cheat can't detect everything because the hackers change things up all of the time, but there needs to be stricter measures applied. For example, the game should be able to detect when someone instantly dies on hook or when a gen gets instantly repaired. Then it should mark that player and that player gets monitored and banned when necessary. That would be one solution to help against the hacker problem.
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It depends how difficult they're going to be. But knowing how rift challenges usually are, I'm saying nay.
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Pig is not OP. Her traps rely heavily on RNG and most times survivors can just get their RBT off within the first to second Jigsaw Box search. Once she's out of traps, she becomes a M1 killer with a mediocre dash ability that is rarely ever useful. She's fine.
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@Blueberry said:
It's because the devs don't want to balance for high mmr. They force tunneling to be necessary.
I get that, but this is almost every match. It gets annoying after a while and makes playing survivor just miserable. I'm just trying to get simple rift challenges done, but can't really do that when the killer decided to tunnel the whole game. 😐
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Bubba.
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Yes. I get having a lot of pallets because of the lack of windows, but having a pallet at every step is just ridiculous. And most of them are really safe and have to be broken, but even then survivors can just run straight ahead to another pallet.
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Swamp is still a lot more darker than Autohaven (At least from my experience). Autohaven doesn't bother me that much.
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Artist is my favorite with Sadako being a close second.
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Make survivors carrying a tape suffer from the Oblivious status effect until it's deposited. And remove her unnecessary lullaby.
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Bring back his old power with some buffs to compensate. No idea for Demo, though.
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Honestly, good riddance. That's one of the things what made Hag annoying to go against in the first place. I'm going to be sad if it gets fixed.
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The whole point of body blocking is to help the carried survivor wiggle off. Also there are plenty of perk to counter this: Starstruck, Mad Grit, Iron Grasp, etc.
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@GuyFawx said:
Honestly i wish we had a randomized perk option so we could discover new builds that we might not of thought of b4
Honestly, I wouldn't mind that as an option. It would make the game more interesting.
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@CodeDB said:
https://forum.deadbydaylight.com/en/discussion/320324/more-random-perk-ideas
Isn't Neverending Madness just Pain Resonance without the regression and including a skill check but for the possible multiple gens? Maybe you can add something to it like incapacitation for the survivors (similar Eruption)?
Neverending Madness is kind of a mix between Oppression and Infectious Fright in a way. But good point on the Incapacitated effect. I might add that to the description.
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@sizzlingmario4 said:
Neverending Madness - I like that. It's like Oppression kinda but without having to kick a gen.
Relentless - I like the idea but that might be too strong. I'm not sure though, I'd need to see it in action.
Broken Bonds - Isn't this just Third Seal but way way better? Like yeah it has to be a basic attack vs. any injure but that's well worth the extra effects.
Acuteness - Solid perk, although when would the aura reveal occur? Would it be at the start of the 20 seconds or at the end? A lot of healing actions won't take 20 seconds to finish.
Silent Approach - I like this one. Does this affect notifications from killer perks as well (eg. Tinkerer/NWO/Discordance)?
Within Reach - Seems very strong. Basically Second Wind but on command and you can stack up multiple uses.
Thank you for your feedback, it's very appreciated. But to explain and answer some questions:
Broken Bonds is basically a buffed up Third Seal now that I think about it. Maybe remove the Blindness part of it and keep the Mangled and Exhausted effects.
For Acuteness, I was thinking that the aura reveal would start at the beginning of the healing action. I would probably lower the 20 seconds to 8 seconds (So seeing the killer's aura every 8 seconds while healing).
Silent Approach could effect killer perk notifications too (Like Tinkerer, for example), but I don't know if that would be too strong or not.
Within Reach - Forgot to mention that the tokens cap at 2. So you can't farm tokens. Still don't know if that would still be too strong, though.
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Until Dead Hard is nerfed, NOED is staying as it is.
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I would love this, but I highly doubt that it would ever be added.
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Generators don't reward much BP and survivor BP gain is just bad in general. Of course there are other objectives, but the BP gain would still be low regardless.
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Nope. They've been added to new Haddonfield so they're sadly here to stay.
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Sprint Burst.
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Yeah, I wouldn't mind the skill check being removed. Why add a difficult skill check to a very situational anti-tunnel perk is beyond me. I can understand why for it's previous versions, but not it's current one. Missing the skill check means you're not getting tunneled, apparently.
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Yes. All they do is just waste time, imo.
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Best is definitely Silent Hill. Cool killer, cool survivor, cool map and decent perks.
Worst goes to Ash vs. The Evil Dead. Forgettable survivor and awful perks.