Angelicus23
Angelicus23
About
- Username
- Angelicus23
- Joined
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Comments
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Well u guys forget that there are stats telling trapper is the most deadly killer
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well I actually enjoy more playing with female survivors than male survivors
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@TheMythicalCat said:
I'd assume it's to prevent you from going against that Player again. So if someone facecamps you with 5 gens left you can make it so you don't run into them again.
I thought the same, but let's see if a dev iluminates us with their knowledge.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/1302642#Comment_1302642
when you mouse over the tome numbers in game, it said 1 day yesterday and says one day today, I noticed it too.
https://us.v-cdn.net/6030815/uploads/1BP9CXZ1VDOJ/tome-date.jpg
my bad then
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@GreenPufferFish said:
https://forum.deadbydaylight.com/en/discussion/comment/1302368#Comment_1302368
because it said 1 day ago yesterday
and 1 day toady
uuh where
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you're talking one month early
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1302396#Comment_1302396
They might, or they might not. In that case, it would be banning the custom icons that would be the problem, not making their own available for purchase.
that's why monetizing something already free is a bad idea, and would make all the pc players who use them upset
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1302372#Comment_1302372
But it's not like they're stopping people from using the free customised ones. They could just create their own "official" icon packs and sell them in the Store for shards. I'd buy them, because I don't like any of the ones I've seen available for free. The only problem I can see is that it might not be lucrative enough to be worth the effort, but that's an issue of resource management, not exploitation.
if they actually asked people to buy icon packs I don't think they would let people download others fan-made, waste of work and time by the team and money invested for the artists bhvr hired, just to later let people download them externally, so that would lead into making the custom icons banable
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I guess you're talking about deathslinger
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1299849#Comment_1299849
Out of interest, what makes you say that custom perk icons would be a bad addition to the Store?
monetizing something which is already free maybe?
it would be like:
-community: so we spent hours making new icons for the game
-bhvr: aight now pay for it
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you have the dates in the igame news already why asking
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all DLCs and some auric cells packs, for a total of almost 300€
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/1299845#Comment_1299845
https://www.youtube.com/watch?v=SAZYTNlkYk8
Relax have some fun, have some laughs
I go to reddit for that
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@GreenPufferFish said:
https://forum.deadbydaylight.com/en/discussion/comment/1299849#Comment_1299849
dbd doesnt ban u but they advise you not to becasue eac (easy anti cheat) detects it as someone messing with the game files
eac cares ######### about PNG files from the icons folder since non of them change your gameplay experience
you get banned if you change files for example the .pak ones, which are the ones that textures, sounds, models, etc are in
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I left it as my last challenge, it took me like 3 days, just casual playing, I got it with oni in hawkings in red ranks.
The bad way of doing a challenge is going with it on mind, when every single of those can be completed in casual plays, they don't ask you something you never did before. You just end pissed after attempting it several times and you just fail.
extra from that story: I made friends with one of those survivors, we still play together sometimes
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1- it's a terrible idea to make custom icons purchasable.
2- you're not getting banned for changing png files, if I were wrong, devs would have told us not to use custom icons when half of the pc community uses them.
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@BeHasU said:
https://forum.deadbydaylight.com/en/discussion/comment/1299816#Comment_1299816
Why are you so pressed lol
well @toxicnancymain isn't wrong, this is not even a discussion, just a media picture, we have the forums for discussions and social networks for things like this, memes, that's why is not great to mix both concepts, like you don't go to a gun store to buy a doll, well we come to the forums for discussions
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You don't like people pamming M2 with a flashlight ok, but I think neither survivors like you spamming Ctrl to tbag. Nice username
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@Zoophage said:
https://forum.deadbydaylight.com/en/discussion/comment/1293712#Comment_1293712
What to you mean by "survivors share items, add ons, and offerings"? They all have access to, say, Dwight's soon-to-be green medkit (Pharmacy)? Or they can just trade items with each other w/o dropping & picking them up?
I want to agree with Lycidas's view that they are just testing stuff out on a relatively easier system (mobile) to see how it works out in the long run before implementing it on PC or console. Hopefully!
the all share the same items, addons and offerings, but not the perk, also because of "how easy it's to get items for everyone since all share them" you lose your item, no matter if you scape with it.
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@Dolls said:
How come the friend ended up with no BP??
He disconnected and his character became a bot.
Yeah an amazing feature, again exclusive to mobile, because DC penalty is really 100% better
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a friend of mine from ps4 got it, I came to pc and it's here too, another friend says it's on mobile too
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you forgot the best part, free shards and auric cells in daylies and mystery boxes
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I got told the same question by a friend because he says a youtuber/streamer uses it, but I told him not to do ir because it's graphically beautiful but makes it harder to spot things like survivors in corners if you're moving the camera. I don't know if there is any game filter about it in the nvidia geforec experience which is not banable. You can also try to search for settings for the engine.ini file, wouldn't be banable too since it just enables/disables ingame settings, but I wouldn't recommend you try other way because that would be banable.
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since you're using a third party program to have unfair advantages not intended to be in-game (stated in the eula) I would say it's 100% banable
@Elk you made my day lmao
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There are already 3 in the shop what do you mean?
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Bubbas, they are all the same, using M1 perks (noed, sloppy, etc) not even using the chance of their power to end chases faster, they end getting entiltled and facecamping the survivor after 5 gens (oh now you use your chainsaw)
EDIT: yes I say they are all the same because I literally never faced any good bubba using his brain in my 1500 hours. Never.
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-Trapper is bald, has a white mask and a machete=we have jason? no
-Is the license impossible to get? no, there is a table game of F13th coming this year
- He would be weak, and his powers would be stupid? Omg I wish this game had something called game designers, how would they give Myers a power? He's just a man with a knife!
-Game programmers aren't the ones who search for new content,
-Extra: people said the same after the ghostface leaks, he wouldnt fit because of legion. Look now, he's better and people love him
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lmao why is this discussion active again? I created this in November 2019
@jagz explain me please xd
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they started touching it since here
@not_Queen said:

NEW MATCHMAKING SYSTEM
In the coming weeks, we’ll deploy a new matchmaking system. It will address the edge cases that caused some of you to experience longer matchmaking queues and should even out waiting times, thus making them fairer for all players at any given time.
Why are we making changes to the current matchmaking system?
The current system attempts to find the best possible match for a player, given their rank and geolocation. It starts by searching for lobbies that include other players who are both close in rank and geographically. If it doesn’t find such lobbies, it expands the search, both in rank and in geolocation. It continues expanding the search until a lobby is found.
The current system does, however, have the drawback that some players will get matched very quickly, while others will take a long time to be matched depending on the time of the day, the player’s rank, and geolocation. In other words, a new lobby can still be preferred over an older lobby if the new lobby is a “better match” in terms of rank and geolocation. Simply put, some players might wait for a long time because other players keep finding better matching lobbies.
How is the new matchmaking system different?
The new system puts a player looking for a match in one of two queues: a queue for killers and a queue for survivors. Then at a fixed time interval (for example, every thirty seconds), it takes a bucket of players from both queues and matches them together, creating multiple lobbies, and trying to find the best possible match for a player with every other player within the bucket (again, according to rank and geolocation).
Why is the new system better than the current one?
The objective of the new matchmaking system is to address the longer matchmaking edge cases and even out the waiting times. Whereas in the current system, a small portion of players could find a match very quickly (under 5%) and another small portion of players could wait a very long time (under 5%), the new system will reduce these edges case and make sure all the players, at a given moment, have about the same wait time.
When will the new system be deployed? Will it be deployed all at once?
We are looking at testing the new matchmaking system during the Chapter X PTB. It might not go live on the first day but later in the week.
If all goes well, our target is to release the new matchmaking system on the main live environment by January 2019 on all platforms. We will keep you informed when we are ready to roll it out.
We will roll out the system gradually to make sure the system behaves as expected. We will start with a small percentage of people, and if the results are satisfactory, activate it for more people, until everyone uses the new system.
Will an update be needed to get the new matchmaking system?
No. The first iteration of the new matchmaking system will not require an update. All the changes are on our back-end services.
I am playing as a killer. What changes will I notice with the new matchmaking system?
As a killer, the noticeable difference is that you will see all four survivors appear almost simultaneously in the online lobby.
I am playing as a survivor. What changes will I notice with the new matchmaking system?
As a survivor, the main difference is that you will wait in the offline lobby instead of the online lobby until you get matched. Once matched, you will join the online lobby at the same time as the other survivors you have been paired with.
# Will this new system radically improve the matchmaking wait time?
The objective of the new matchmaking system is to reduce the waiting time edge cases. This new system will not necessarily be a miracle solution reducing the overall matchmaking waiting time. Dead by Daylight is an asymmetric multiplayer game, which means that if there are too many players playing killer then killers will wait longer, and if there are too many players playing survivors then survivors will wait longer.Will I see the estimated wait when looking for a game?
While the first version of the new matchmaking system will not give feedback to the players about how long are the expected wait times for both killers and survivors, such improvements are on our roadmap.
2018
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(when the whole community gets over you for asking a nerf to spirit and for shame you have to edit the title and description)
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Ngl this made me laugh
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the crossplay is already developed and ready to be activated as some dataminers found in the code lines of the mid chaper patch, but maybe it still needs more work and won't be enabled soon, but since this recent leak came I'm pretty sure devs will give a stimated date on today's livestream ot the anniversary special one of the 26th
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I know you're joking about the AFK part, just gonna make sure everyone understands is banable
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it's funny how you blame a youtuber when you clearly don't watch him. Since his first videos his gameplays were carrying his team and showing teamwork, I recognised he used to be toxic towards killers but he stopped doing so and started just making normal boring gameplays not even being toxic since 2 years ago.
You either can't blame the devs for letting people have fun, while there are toxic survivors, there are toxic killers too (and youtubers who promote toxic killer gameplay but I'm respectful so I won't mention any) it would be bassically saying: hello player, here you have the game, but make sure not to have personal fun, just the enemy player can.
I'll let you here this too which you should take a look into:
My personal recommendation: don't care about what other people think or tell you and care about your own fun, because listening them is your own fault, and you can simply say ggs and instantly leave to get into the next match. You shouldn't make inportance about something which just lasted less than 10 minutes of play and you're gonna forget when the next match finishes. Wasting time making a forum post is just worse for yourself
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remember to claim the rewards by visiting the rift, also you need to buy the premium pass to get the ones of the second line, also, check in your character inventories.
If for some reason you got confused, this is not like fortnite, player level is not the same from rift tier, you need to check the number 27 belongs to the rift tier, not level
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@Fussy_Nielsen said:
At least several times a day in-game there will be a pop-up that says EAC has detected files have been modified and that they need to be verified, then it forces me to DC and quit the game. I've verified the files multiple times, but it hasn't helped and this keeps happening no matter what I do. It's frequent enough that my DC penalties are going up to about an hour. Any advice and help is appreciated, thank you.
try repairing eac in the game files which you can find in the propperties too or reinstall the game, if nothing works, support ticket https://support.deadbydaylight.com/hc/en-us
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@Woodywool said:
https://forum.deadbydaylight.com/en/discussion/comment/1275625#Comment_1275625
Not in the engine. You can add Nvidia filter while using GeForce Experience for example
More information about it here:
https://forum.deadbydaylight.com/en/discussion/147491/i-fixed-the-anti-aliasling-issue
@OmegaXII said:
Is it in-game option or you still need yo edit the engine?
even tho the nvidia game filter is very recommendable, it still makes a very high difference to still edit the Engine.ini too. Thanks for recommending my discussion btw, glad it helped other players
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@Anara @DelsKibara Ah yeah I know now, I had it yesterday when I was playing as pig and I started to farm with them, idk how it happens but I hitted someone, then other person used head on , and while I was stunned the person I hitted got inside me and I noticed when I kept crouched without moving, but I could get him down with no problem : /
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what? if you mean myers, it's a counterplay, also to avoid him getting a free tier 3 by blocking someone in a corner.
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@danielmaster87 said:
It's all Greek to me. Can someone what they're talking about?
(better disabled)
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in the end game collapse a survivor lasted the 2 minutes and then died by the entity. He said it was impossible and unfair because I was "camping the gates".... Yes this comment came from a red rank
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@angematias I think people answered you enough. Play with wose graphics if you want while others prefer not to play a blurry blinded game, and don't lie about things without even getting informed, because days ago I published a post in the forums teaching many ways to improve visuals in dbd with sharpness, hdr, etc and even tho that discussion has been in the main page for days, devs didn't even say any word... Ah yeah I'm not banned if you wondered :)
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@Malkraz said:
Angelicus the commands you've listed have absolutely nothing to do with Anti-aliasing. This is what you need:
[/Script/Engine.GarbageCollectionSettings]
r.DefaultFeature.AntiAliasing=0
https://forum.deadbydaylight.com/en/discussion/comment/1273334#Comment_1273334
Meddling with the Engine.ini config file is not "dangerous", you're just changing built-in commands that do not have an equivalent in the in-game menu. You cannot "turn anti-aliasing all the way down to exploit a few things". Anti-aliasing in this game is either On or Off, and all it does is attempt to smooth out jagged edges in the screenspace. You're thinking of other commands that could do things like disable fog or mess with the FOV.
https://forum.deadbydaylight.com/en/discussion/comment/1273425#Comment_1273425
They re-enabled specific commands such as r.DefaultFeature.AntiAliasing=0. I don't know if others like r.DefaultFeature.Bloom=False work still.
https://forum.deadbydaylight.com/en/discussion/comment/1273431#Comment_1273431
Engine.ini
https://forum.deadbydaylight.com/en/discussion/comment/1273464#Comment_1273464
They didn't threaten us with bans. What they said was that the EAC client (which they have no control over) could for some bizarre reason change and instead of spitting out file modification errors (which it does right now), it'll just ban you from the game. I have no idea why this would ever happen and I suspect they've understood this too since config editing is possible again.
well these and the fps unlock thing are my only modifications in Engine.ini and it's actually disabled.
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@RepliCant said:
Engine.ini file or GameUserSettings.ini ?
engine.ini
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https://www.youtube.com/watch?v=6upErMXSd04@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1273352#Comment_1273352
They were able to remove some walls via special settings.
also, never saw what that thing of removing wall anywhere, are you sure it's not simply hacking?
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absolutely not, this is a very useful feature for not 4 man swf and to record more gameplay from someone doing reportable stuff
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@angematias said:
I would not recommend meddling with the configurations in the game, it sounds dangerous and it is known people have turned the Anti Aliasing all the way down to exploit a few things. So I would recommend being extremely careful and probably spreading this information has good intentions but it might get used wrongly by other users.
you know, players have been using these kind of settings since 2016, it's not even banable and it's to change simple basic settings devs are lazy to inplement in-game?
also ######### exploit for changing game settings? no lmao
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tbh I didn't know that
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not only celebrating the AA disabled again, this means behaviour listens to the community if we all are agreed, either survivors or killers.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1272148#Comment_1272148
Its not even fun to play casually at high ranks
that's what I'm refering. You can't call it casual play if you're playing high ranks, it means you're taking the game seriously and you spend too much time every month playing to reach red ranks.



