Angelicus23
Angelicus23
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- Username
- Angelicus23
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Comments
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yeah, I remember a match where it was just me and the other guy as last survivors, it was yamaoka state so I could hide and get him to lose me 3 times while he slugged the other guy, until I got him up, he got downed in seconds and then he DCed. The hatch spawned near the killer, he closed it and before I could hide near a gate I randomly screamed again. It's ridiculous how he doesn't even need his power to find survivors when they can't counter to randomly scream out of no reason
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you used the best perks for her tho, if you want something more challenging you can use worse ones.
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your game is bad because people can play with friends and is not fun to play proffesionally at the higher ranks in a ranked game
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This guy was clearly abusing extreme lag in some points of the match, it's not normal he starts with 1000 ping, then he chases you with clear green ping and then 1000 ping again. Either VPN or not, he abused lag priority to killer, and he must get reported. I recommend you to send a support ticket too.
Btw forum rules are a thing, remove the video link before any mod watches it, you show the offender's name at the end of the match and it's against the rules.
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/1269590#Comment_1269590
My thread specifically focused on SWF. Not solo survivor.
you let us understand swf like a bad thing, well I'm doing the same with solo qeue, you want swf nerfed not looking into the other side, your argument of focusing your thead to the title denying counter-aurguments is ridiculous. If you're in discussion forums accept responses and don't ask nerfs like a baby
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I know behaviour can be bad on some stuff but I really trust that they aren't that stupid to make this mistake
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trapper, hillbilly and wraith. Use your power like the rest of killer but gain -10,000 bloodpoints for the same ritual. Also leatherface, he's unfun.
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@clem1710 said:
Being afk is not bannable
There is a report option where in the description literally says: "AFKing"
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8 months of dedicated servers, what's new? 20 cosmetics collections, new hacker toys, 2 DLCs.... but hey we fixed the stalk power.
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and I'm sick of getting matched with yellow rank teammates me being red ranks, getting matched with teammates with self care and urban evasion, getting matched with inmersed people who just hide instead of repair when the killer is chasing me, getting matched with teammates who DC for whoever knows why, getting matched with teammates who farm you without borrowed time, and dying on first hook.
But I guess is more important to make the game even more easy for the killer even tho the game gets frustrating for the solo player.
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1268225#Comment_1268225
yea… imagine if dbd had killers that look human...like huntress, clown, deathslinger...
yea no humans in this game!
because normal humans are 3meters tall, they have black eyes, dead skin....
Each killer has a special design, this one is just a man with an axe
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no.
for the only reason that the killer just looks like a normal human, survivor, not a dbd killer
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1263785#Comment_1263785
This is exactly not how it works. Look at the 4th of 5 from peanits drawn images. Your video is the 4th picture and is a hit, the 5th is while moving, adding latency. The injured position is leaning a bit out if the hitbox, but it still connects with the hatchet.
https://us.v-cdn.net/6030815/uploads/525/CS5GJKAH2AAT.png
What you did is flipping the center of the survivor, not the center of the hitbox
https://us.v-cdn.net/6030815/uploads/607/2VWGCOZI2L6U.png
Although I must admit that the hitbox in this video does not look like this hitbox, unless the hatchet hitbox is massively exceeding the hatchet
https://www.youtube.com/watch?v=A8SwqJJKlaY&feature=youtu.be&t=454
EDIT: Just watched it a bit further and at 10:45 there is a hitbox that looks totally different from what they showed in the editor XD and that would fit better to the hatchet video above :P
in that flip you made you took a lot from the back, you also count the head, but in the picture you dre you didn't count it
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@Raulillo said:
https://forum.deadbydaylight.com/en/discussion/comment/1263758#Comment_1263758
It hits because the survivor is still landing in a valid position. She just rotated. If she were facing the other side it would cleary be seen as a hit.
This is intended behaviour, if not you could avoid every shot just by rotating, easily. This would make huntress extremely hard to play.
It had been already discussed that the dev team is working to make things equal visually on both end points.
To the title post, pills are proper hitboxes. Any other hit box would break more than it would solve, accurate hitboxes make sense when different body parts have different effects when being hit. In our case it does not. Also to prevent survivor totems some collision boxes have to be spherical at least, pills are ideal. They make a standar too so it's easy to design maps and mechanics.
I think anyone can understand why pills are the most effective solution if they watch the Q&A Peanits posted. It's clearly explained there.
sorry what
also, you're saying that hitting air makes a killer playable? what are shooter games who use normal hitboxes, impossible to play?
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@Peanits said:
It bears repeating on a daily basis, but what you're referring to is not a problem with the hitbox, it's an issue with latency and hit authority. Contrary to popular belief, the hitboxes are not flailing around uncontrollably. The issue arises because what you see and what the killer sees are two different things. You might see yourself around the corner, but since that information takes time to get from your system to theirs, they see where you were a fraction of a second before, when you were still in the open.
https://forum.deadbydaylight.com/en/discussion/comment/1262384#Comment_1262384
They are both projectiles. Hitscan would mean you hit where you're pointing instantly, projectiles are an actual object with travel time (i.e. you have to lead your shots). The Deathslinger's spear is much faster and flies straighter than a hatchet, but they are both projectiles.
Repeat thet part where you said latency after this:
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vaults gone broken, most of the times the vault animation happens twice and the character moves a bit straight before you can turn, making these losing around half a second after fast vaulting windows. Yes, green ping.
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@BabyBubz said:
What's wrong with ppl using VPN?
It's a cheat to abuse the dedicated servers. Example: a chinesse person uses vpn to connect to american servers, you would think he had lag, but the ip of the vpn makes the server think that person has green ping, so the server gives priority to the killer's pov, and that ends into being hitted miles away from the killer smoothly.
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why is this pinned in General Discussions and not in off-Topic
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No. Dedicated servers just arrived, dead hard stopped working (hey bhvr u said in the livestream of halloween you were fixing this, it's been 8 months) and matchmaking went to the worst state, the actual one (8 months ago too)
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@Mew said:
its extremely annoying yeah, but what about the survivors fun?
having someone feed myers and he gets tier 3 99d and he just moris you instantly, kinda a boring match- its why you can counter it with lockers.
literally no one still gave me a reason to call this a counter WHEN THE SURVIVOR WAS DYING FOR EGC ANYWAYS this is what happens when people mains one single role in the game and they don't even read the discussions before defending their role with a comment.
Look here my stats of DbD https://dbd.onteh.net.au/playerstats/76561198246439888/, you can clearly see by every number that I don't main any role. You will say: "hey but you're rank 9 as killer" well the reason is that as someone commented I needed braindead survivors so I spent the last days playing killer like a boosted idiot deranking from red ranks until I sdon't find toxic heads anymore to try the archievement again. It's not fair for the noobs, but if the normal people hide in lockers dying anyways just to be toxic, this is my only way.
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@[Deleted User] said:
Try playing a dusty noose offering for the achievement. A few of my friends found success on that map in particular, because of the size, dead zones etc
The problem is that before prestiging myers I waited for him to be playable on dedicated servers and I couldn't try to do the archievement before. Now that I wasted my chances, I'm saving bloodpoints to prestige him, and try again, but I fell they will be another several bloodpoints in ultrarare addons, they are not only expensive, also difficult to get
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1257927#Comment_1257927
Imagine not understanding that you removing her fun would make her bored and have a bit of joy in making it harder for you to have some too. (:
You literally promote toxicity with this comment. You promote the game hosting by a survivor.
Correction of your message: not harder, impossible and toxic.
Don't try to hide the toxicity saying it's fun to ruin the experience of someone who spent several hours level up a character just to get 2 chances of their last archievement over all in 1400 hours.
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@Kaiju said:
https://forum.deadbydaylight.com/en/discussion/comment/1257695#Comment_1257695
She could just keep tapping the gate if she was smart and still you can't do nothing about it . tbh its fine as it is
So is it fine to have just one single archievement remaining, and there are hundreds of ways for survivors to counter it, even tho they will die, and all they want and win ez is ruin your experience?
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Is not slow uncloack is just a different ding dong sound timing.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1257842#Comment_1257842
So basically, what you're saying is.
Screw anyone who wants to have any sense of accomplishment in this game? Because that is basically what you are saying with that last sentence.
You can go ahead and act like that if you want, I'll gladly give myself up to Myers if it's obvious they are going for Evil Incarnate, because it is one of the more frustrating achievements to actively grind for (it's literally the luck of the draw with getting 4 potatoes, as you said).
Why? Because I'd rather them having fun and getting the achievement that they have probably grinded for hours for, and seeing a Survivor who would willingly help them out with this achievement. And getting it over with. Finally having it in their collection, and finally putting that whole fiasco to rest.
Because as an achievement hunter myself, I understand the pains and frustrations, as well as the mental gymnastics you have to jump through to get achievements as BS as Evil Incarnate. I wouldn't want anyone to have something like this constantly locked and bugging them because they always feel like they're just so close, if not for that one survivor, if not for that one #########.
I will always remember the moment I got Evil Incarnate myself. It was in Haddonfield, it was a SWF and they were obviously not going to make it easy for me. But they were also being fair about it. They didn't go into lockers, they didn't actively sabotage my attempts at the achievement. Hell they were playing how you would expect a SWF team to play, but they understood that I was going for the achievement first and foremost and wanted me to work for it. But not frustrate me with it.
https://us.v-cdn.net/6030815/uploads/277/SPJZC2PJI7E3.png
And it felt satisfying, it felt great. (This was way WAY before hatch closing was even a thing).
It feels great when you got an achievement, an acknowledgement from the devs that you beat their own challenge that they designed and you got it against opponents who fairly played with you.
Of course, that's just my take as someone who actively hunts achievements. Hell, achievement hunting is how I realized that Clown and Plague are not as bad as people make them to be. They can help me actively get 4ks even in Rank 1.
So while you don't hunt for achievements, I really would love for you to not downplay those who take upon the challenges the devs made for the game and attempt to finish them.
They're achievements for a reason, let people celebrate them when they do get it, and if they are attempting it, don't actively sabotage them knowing they are going for it. That's just again, a dick move. It's not countering anything, you're just doing it because you know they are going for it and the only way out is with a frustrated player and no one winning in the end. Just a bad ending for everyone all around.
This comment should be pinned on top of this discussion.
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@SunderMun said:
Being tombstoned is BS; doing actions is counterplay. Don't be annoyed at the fact there is counterplay.
Again, you didn't even pay attention to the screenshot, you counter no single #########, SHE WAS DYING FOR EGC ANYWAYS she was just being salty knowing I wanted the archievement.
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@Kaiju said:
I mean even if this was removed ppl will just do a interaction (repair,sabo,cleanse) to avoid being tombstoned
at that moment, all she could do was open the gate, after opening, I could kill her. No other interactions possible near
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1255535#Comment_1255535
If not everyone is dead it's smart. If everyone is dead it's still smart because the killer might do something stupid to try and get their achievement. I've had killers try to carry me away so they could get it, and that gives you a chance to potentially get away from them when they drop you and take hatch or make it to a gate. Slim chance, but still a chance if they refuse to just outright hook you.
Plus as I said, if you didn't tombstone everyone, you don't deserve the achievement. I'm not just going to hand out a free achievement to someone that didn't actually earn it.
Hook me or risk me taking hatch. Those are your choices. You don't get to have your cake and eat it too. If you could mori out of a locker then both tombstone and mori become insanely more powerful (because if you have DS you can avoid a 1 hook mori tunnel by jumping into a locker).
Again be mad at BHVR for making a stupid achievement. Don't be mad at the player for doing the ONLY THING that avoids instant death.
instantly killed? you have to spend the whole match stalking them for minutes unable to hit them, their defense? hiding or going around walls. Now, how do I "gain it like everyone else" with new ruin, endgame collapse and 4 lockers together every 2 meters you walk
Smart is not even the right word, just toxic, she's gonna die anyways for endgame collapse, just let me get the archievement then.
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@Kebek said:
No way that should happen. Lockers are perfect counter for this MM strat and should stay exactly as they are. If anything a very slight nerf is in order, both tombstones should have built in the open mori hand and not just Judith's tombstone.
Other then that, no changes should be happening to MM's addons or any counterplay concerning these builds.
a perfect counter? wel... how do I counter that then? how do I manage not to have survivors entering into lockers to counter this? how do I get the archievement?
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@forthelulz said:
https://forum.deadbydaylight.com/en/discussion/comment/1244421#Comment_1244421
In the rare event that you do that one specific thing sure it technically "helps" but it would be better to just re-edit the file if that one specific thing happens because it is silly and a bad idea to set read-only on an ini file.
Also, you really shouldn't just copy/paste stuff from other people which is what literally everyone always does because you're all copy/pasting the same mistakes.
Example: To disable smoothframes you only need two lines, the extra two lines you copy/pasted are completely pointless, just like having the vsync line is pointless to put in Engine.ini.
The two lines are:
[/Script/Engine.Engine]
bSmoothFrameRate=False
I only copy pasted two things. Dowsey's video and the AMD panel. The rest is all made with my settings.
Both people gave me permission.
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I'll give you a hint, one thing is fun and the other doesn't help you and your mates get on objectives while the killer is bussy
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1244427#Comment_1244427
Afraid that's a "strawman" argument.
While you and I may not care about ranking during a match MANY players enjoy the more competitive side of DBD and the pip system is meant to measure your match performance, however when it seems so "off" from the game you just played it leaves a poor taste in your mouth.
So to say "who care about ranks at this point"...well, lots of people do and they have every right to enjoy that aspect of the game.
you can be the best player on the world while your killer tunnels you and your team leave you behind, and the game still depipd you. Ranks means nothing since they reset every month and this pipping system is not well done. There's literally no single way to "enjoy" looking a red icon in a corner of the screen while waiting 10 minutes for a lobby. It doesn't even give you nothing special, matchmaking is broken anyways and you have no advantage or compensation.
So yeah, it's a fact, rank it's useless, even devs said so in their removal of ranks in leaderboard announcement.
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@thesuicidefox said:
I really don't why people are complaining about AA. I can barely tell a difference.
This seems like 100% placebo effect. Is it worth this trouble to make something across the map 10% sharper? Can you NOT tell it's a gen?
Like yea it sucks they took out this option but people are acting like it's the Pokemon TV show first season and they are getting seizures when Pikachu does Lightning Bolt. IT IS NOT THAT BIG OF A DEAL.
not a big deal?
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How would you have recreated haddonfield in a videogame?
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You have a lore section for this, this is not the place
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@Sinatyxmas said:
https://forum.deadbydaylight.com/en/discussion/comment/1244427#Comment_1244427
Rank 20 killer, say hello to 4 rank 1 swf
yeah because that happens every single time, huh? Are you even rank 20 to see if matchmaking is that bad there? Did you even check it in the new update? I guess no
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After doctor's patch, devw confirmed billy and bubba to be the next killers they would take a look into. They prioritized the map changes instead and whatever happened to billy is the half unfinished work they did but left it there.
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I watched a streamer playing wraith and I felt his post uncloack speed lower than usual
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This is not the right place for this post as the comment above, edit this and make it in english. There aren't spanish devs. If you want to post in spanish, go to the spanish section of the forum.
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Who cares about ranks at this point?
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@forthelulz said:
Good god all those screenshots look so ugly.. #########?
Reshade is 10x better than Freestyle.
No need to set read-only on ini files.. I'll never understand why every single guide or how-to says to do this, it's idiotic and that's being kind.
As I said, that is needed in case you accidentally change thevin-game settings. Setting it as read only, will make the game unable to edit the file
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nice meme I laughed
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@Jota said:
It is still ugly, they need to give us the option to turn it OFF, I hate having to use filters to fix those issues
yeah that's the best solution, until then, this is how I could help the community. Since they forced anti aliasling because of a post I made saying how bad hairs looked like, it has got to this point by my fault.
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regarding on how behaviour prioritizes their opinions over their palyers' experience, I would trust this
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@madamretto said:
I also used Nvidia Freestyle to add sharpness like OP said, but I found another filter for it. This new filter sits as a standalone option, separate from the "detail" filter, is is simply called “Sharpen”.
the reason why I used details is because there is an option included called "clarify"
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@Fiv55 said:
placeholder for amd tutorial ^^ coming soon :)
can I use this info to edit my discussion?
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@itscansubitch said:
https://forum.deadbydaylight.com/en/discussion/comment/1241870#Comment_1241870
i don't have nvidia. i do have an amd graphic card thats i have tried his solution but did not work for me tho.
so you tried SweetFX? remember to write optimized settings, and if your graphic card is bad you can't do any of this
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@itscansubitch said:
https://forum.deadbydaylight.com/en/discussion/comment/1241795#Comment_1241795
i have tried this but its still blurry to me and i had fps drops while playing. guess it is not enough for players with low end laptops just like me :/
GeForce is supported only for their higher graphic cards and this game filter feature is new. Which is your nvidia version?
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@Rin_is_my_waifu @GMan79 hey, I updated my discussion for your requests. Hope I helped you both :)






