Haddonfield is a bad map

Whoever made this map didn't put much thought when it comes to balance,its literally impossible as killer to put any kind of pressure when everything is safe with narrow corners everywhere,this update did nothing to balance the most broken map in the game,when you're againts rank 1 swf on that map is laughable to even try as a killer.This map should at least be disabled until its properly balanced.

Comments

  • This update was focused on god windows/loops, not entire maps. Also, when Haddonfield is reworked it will most likely get a few additional variations, the devs wouldn't have had enough time to do everything achieved in this patch AND rework a map along with 4 other variations of the same map.

  • Just like very other map.. This map is made for certain types of killers. It's made for stealthy killers

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/147969/haddonfield-is-a-braindead-map

    Just like very other map.. This map is made for certain types of killers. It's made for stealthy killers

    trust me,it sucks even for stealthy killers

  • if you said Haddon for survivor....I will says laboratory for killer... terror radius always heard... for pallet very useless...

  • @indieeden7 said:

    This update was focused on god windows/loops, not entire maps. Also, when Haddonfield is reworked it will most likely get a few additional variations, the devs wouldn't have had enough time to do everything achieved in this patch AND rework a map along with 4 other variations of the same map.

    It's funny cause mother's dwelling is still the biggest map and has it's god windows in the main house while other maps got shrunk or lost the god windows but to OP that map needs a whole rework theres no way they can fix every map in one patch, they even forgot one of the worst ones.

  • I personally want Haddonfield and the game fixed i hate the two floors

  • How about we disable all the killer sided maps, too? Oh wait, now there wont be any maps left.

  • @LetsPlayTogether said:

    How about we disable all the killer sided maps, too? Oh wait, now there wont be any maps left.

    Majority of maps are balanced. Please stop being biased.

  • Haddonfield is on an entire level when it comes to being survivor sided comparing to any other map that's slightly killer sided only.

  • @Dzeikor said:

    Haddonfield is on an entire level when it comes to being survivor sided comparing to any other map that's slightly killer sided only.

    @Peanits said:

    Stats are back at last! We've taken some time to gather some data and make some fancy graphs for your viewing pleasure. Be sure to let us know if you'd like to see more regular stat releases in the future! Since it has been a while since we last shared stats, these graphs show data from the past three months unless otherwise stated. Please keep in mind that numbers are not everything; there are a whole bunch of factors that could influence these numbers.

    Note: If you're having trouble viewing the charts, clicking on them will open a larger version.

    Killer power vs. popularity

    Starting off with how frequently killers are played compared to how well they tend to do on average. A 50% kill rate would be the equivalent of two survivors dying and two survivors escaping.

    https://us.v-cdn.net/6030815/uploads/230/KSPIKOCTC8RD.png

    https://us.v-cdn.net/6030815/uploads/910/6KD3I8P3L1V9.png

    Maps

    We went ahead and checked which three maps are safest and which three are the most dangerous.

    https://us.v-cdn.net/6030815/uploads/275/ZYOLAR28JADQ.png

    Mid-chapter 3.3.0: Outcome

    The Nurse was changed in the last mid-chapter patch, and we've been keeping an eye on her performance since then. Below, we've listed her performance on PC before and after the changes, both in all ranks and in red ranks. Like the charts above, the numbers shown here are her kill rates (where 50% means two survivors escape and two die).

    https://us.v-cdn.net/6030815/uploads/864/BDOZ0GYZMPZW.png


    In the November stats, Survivors only died 56.73% of the time on Haddonfield compared to dying 69.48% of the time on Hawkins.

  • @Zephinism said:

    https://forum.deadbydaylight.com/en/discussion/comment/1244838#Comment_1244838

    https://forum.deadbydaylight.com/en/discussion/106566/stats-november-2019

    In the November stats, Survivors only died 56.73% of the time on Haddonfield compared to dying 69.48% of the time on Hawkins.

    So if the objective is 2k the problem is Hawkins

  • How would you have recreated haddonfield in a videogame?

  • @LetsPlayTogether said:

    How about we disable all the killer sided maps, too? Oh wait, now there wont be any maps left.

    The only blatantly Killer-sided map is Hawkins due to 95% of pallets being unsafe. The game is balanced, as it has like 3 god pallets and a bunch of safe ones besides. Lery's is also balanced for anybody that isn't Scratched Mirror Myers due to the ease of breaking LOS and hiding spots

  • Killer mains. Give 'em an inch, they take a mile. How about....no. Haddonefield sucks ever since the Balanced Landing nerf. If you can't manage then you're not very good at mindgames and need to learn to git gud.

  • Depending on the windows that spawn, survivors can abuse the hell out of that map. Very unfair for killers.

  • Don't really know anything about balance of this map or something, but I hate this map both as the killer and as the survivor. It seems to be for me just ugly as hell with blue color all around and weird textures. Maybe even worse than old Lery

  • @Orionbash said:

    Killer mains. Give 'em an inch, they take a mile. How about....no. Haddonefield sucks ever since the Balanced Landing nerf. If you can't manage then you're not very good at mindgames and need to learn to git gud.

    That's funny. Remember freddy? I do.

  • Ya but Freddy is OP. Haddonfield isn't.