AnchorTea
AnchorTea
About
- Username
- AnchorTea
- Joined
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Comments
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Does EVERYTHING need to have an option through the settings menu? Deal with it.
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A few are at 50. It'll happen much quicker than you think.
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Techniques that require game knowledge and skill should not be removed.
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Some of the earlier ones need to be revamped/nerfed. A few are hard af
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Not sure if this counts. When learning to play Trickster I didn't get a 4k until like 20 games in. He's hard to use if you don't proxy camp.
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̶M̶a̶k̶e̶ ̶T̶r̶i̶c̶k̶s̶t̶e̶r̶'̶s̶ ̶e̶v̶e̶n̶ ̶s̶m̶a̶l̶l̶e̶r̶
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Do bones
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A little bit, but I prefer intense, high-paced matches even if it ends on a loss.
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@Icaurs said:
Majority of maps have a perfectly fine amount of pallets. I think around 15 give or take 1 or 2 is a good amount of pallets.
The bigger problem is not the quantity of pallets, but rather the map RNG. Sometimes loops are just so heavily on the side of survivor that done correctly they can connect 2-3 loops and be borderline uncatchable for M1 killers. Other times loops can be so spread out that it becomes extremely easy to just brute force pallets.
The vast majority of DBDs problems can be fixed by removing the RNG aspect of DBD. By making things predetermined they can ensure a fair amount of loops, and gaps between them for killers.
This comes with a few drawbacks. If hexes and totems are predetermined then they can be sought out and cleansed very quickly. Doesn't help the hex issue. Also a little RNG in a game (even balanced competitive ones) isn't a bad thing. It makes things exciting. It'd get boring playing on the same layout in every game.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3138981#Comment_3138981
You are missing out.
//
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Wouldnt hurt to have this!
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@tendyhands said:
https://forum.deadbydaylight.com/en/discussion/comment/3137984#Comment_3137984
The entire basement expedition? It's some stairs and a small room lol. Let me guess, killer main right?
I rarely tunnel the unhooked survivor out of basement.
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Basekit Kindred can work for showing survivor auras. But not killers. Knowing where the killers exact position can be really powerfu
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@versacefeng said:
Basement should go honestly.
It shouldn't go honestly.
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Just gonna throw this here:
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BHVR's business team won. I'm buying all the auric cells for this chapter.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/3138122#Comment_3138122
It's unintended and an acknowledged bug.
Gods be praised!
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@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3137984#Comment_3137984
It should. Its litterly for that. But 5 seconds are not enough.
Basement is supposed to be a risky place for survivors
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It should not cover the entire basement expedition.
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@Laluzi said:
What's stopping them from using that to catch up to a survivor who held W on them, or to zip back to a hook from across the map?
Impossibility of a mechanic that only allows gen protection aside, I don't think it's necessary.
Someone finally said it. Thank you.
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Attack on Titan has scenes of people being eaten alive with graphic gore and blood. It's not horror but it's awfully close to it.
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Now he's mostly fine. But when he was released you can tell there wasn't much forethought. In some ways he's better than Huntress now but overall you have to be really good with him to get good results.
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Huge maps aren't as problematic anymore for killers since the 90 second gen buff. Now, ironically, it's a problem for survivors more then killers.
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@SekiSeki said:
I want to see an aerial spider killer haha
I seriously wonder how a spider killer could work.
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@OrangeBear said:
They just released a mid chapter with big killer buffs and big survivor nerfs. Killer queues are now longer than survivor queues and you are still calling them survivor sided?
With how miserable soloq has been you'd think they're killer sided
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@HNTR_Green said:
https://forum.deadbydaylight.com/en/discussion/341515/curious-is-this-an-abuse
I would assume not because technically there is the other box for them to try, and the other survivors can be getting gens done while you're wasting time on the second box. It sucks for that one player for sure, since they have to either risk getting downed by you or death by party hat, but a good group of players will use that time to get enough progress down that all you've done is screw one survivor, and yourself, out of points.
I think AFK Pig is impossible now since there's 5 boxes and four are needed to escape a trap
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All of them should be seen only when someone is on hook
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*laughs in Trickster*
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@Aneurysm said:
Assembling my legal team as we speak. Not just going for BHVR, Amazon too. I'm going to have Bezo's head on a stick
Send him to the Entity's realm.
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@GoodBoyKaru said:
I'm gonna be honest it sounds like someone used the choir option on a keyboard, I don't think they're saying actual words.
this
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I'm a diehard Splatoon fan. Strange contrast tbh
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Nemesis has funny zombie moments though
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@GannTM said:
I’m pretty sure it does a whole lot of nothing.
Tbh I plan on asking the purpose of it in their next Q&A. If they have another one at least.
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From personal experience he isnt strong at all. But he CAN be strong thanks to zombies. Unless if I'm just playing him incorrectly.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3133730#Comment_3133730
I think it should, if it is done right.
FNAF may have lost some of its original essence, I don't deny that, but at the very beginning it was a very mysterious and macabre story about an elusive killer and bodies of dead children stuffed inside animatronic suits.
That is the FNAF I strongly believe could work in DBD.
The first fnaf game did everything right. It was a truly original horror concept. It lost some of that magic though.
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@Zeta_JK44 said:
…Killers’s queue times!
7 minutes to find a game as killer is (banned word)! Most of the time I end playing against stupid players that get wrecked like noobies despite the fact they have more than 4k hours and they hit prestige 15-20+
On the other hand, I can find pretty fast games as survivor with THREE SECONDS queues. But hey, when I don’t verse tryharders (and I expect to verse tryharders) I verse stupid killers, unable to do what they need to do. Guess they’re ex-deadhard addicted-boosted survivors.
Fix matchmaking and give me fast lobbies against either noobs or tryharders, I want my 10 seconds queues back. My blades are thirsty
Killers got buffed now the majority are playing them. Thats why its slow
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Isn't Eleven an adult now?
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I love threads like these
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Badass pose
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In my last 25 killer games I had two matches where two survivors had key escapes. Did not see it coming at all.
Also:
@Neprašheart said:
Keys aren't worth taking into the match, unless you're doing the Rift challenges to „Deplete X Keys“.
I've been suggesting a rework, so they'll allow you to instantly open a chest while certain add-ons would guarantee you what type of an item it will be, including its rarity, its add-ons, and the rarity of those add-ons.
However, it seems like BHVR isn't interested in such a change.
This isn't a bad idea!
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@Konnor24 said:
https://forum.deadbydaylight.com/en/discussion/comment/3130592#Comment_3130592
No i get that, im not new, i know camping has been around for a very long time. Ive never noticed it as bad as it is now.
My rant aside, id still like it answered by people on here who do it or see no issue with it. I accept its a game strat tbh, but as a former killer main who played 1-2 killer games per day until now, i legit do not understand peoples mind sets to this.
The issue is as much the player as it is the design.
It's the same reason why players in fighting games camp in a corner of the screen with projectiles. It's easy to pick up and inexperienced players fall for the antics and the camper ultimately wins
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Both been tested wouldnt work
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@KayTwoAyy said:
I played a ton of Haddie, until I ran out of all my puddings. Now I'm back to my A 1 Day 1 Yui Kimura--especially following the release of her Mikasa AOT cosmetic. You won't catch me playing any other survivor, now that they've implemented the new progression system and I've dropped $$$ on a Yui cosmetic.
I think Haddie looks badass, tho.
That outfit looks badass in game but in irl it'd be a horrific sight
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Because believe it or not a big crowd of Dbd players don't roam the forums or social media communities where game etiquette gets shared around a lot. You'd be surprised how many killers unironically prioritize facecamping and tunneling just to win. Or survivors who rely on staying hidden and going for hatch escapes. The issue isnt the players but the game design.
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@GoodBoyKaru said:
I was genuinely concerned this would be NSFW actually
Sex in Dbd is already here what's your point?
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Why: A 7ft tall bloody kids party animatronic running at you with it's jaws dislocated and hanging would be terrifying.
Why not: Everything else
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The dash for DH made it overpowered. Not the invulnerability.
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@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3128883#Comment_3128883
Well for Ash is certainly made sense for them to do this as Ash's chapter was a survivor only. Without a "must have" perk it probably would not have sold as well as survivors are just skins and Ash is the loudest and biggest of them all.
For this chapter I attribute it more to incompetence and a lack of quality assurance by BHVR. This chapter doesn't need a broken perk to sell it. It's just that nobody did the easy math and said "Hey just one survivor alone can use this 5 times in one hook state and make a sing hook state last over 3 minutes, does that seem broken to you?"
The fact that it's Ashley Williams from Evil Dead in a horror game is good enough as it is.
Now this is Resident Evil. A horror game franchise on horror game. The numbers last year from the first chapter was huge. BHVR knows having a 2nd DLC would be another smash hit financially. The perk conspiracy holds no value.
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I third this
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@ByeByeQ said:
This is expected behaviour from BHVR. Sometimes they release a licensed chapter with a ridiculously broken perk to help it sell. For example, when Ash vs Evil Dead launched Mettle of Man was grossly overpowered only to be nerfed a few months later.
This was like the only instance of this ever. What about perks that get buffed after they release? BHVR has slightly unethical ways of incentivising purchases but this one's not true.

