Anara
Anara
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- Anara
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Comments
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@SleepyWillo said:
Or just... Leave? Move onto your next match. Dont have to look at it and dont have to comment on it.
I know but I like to chat, thats why Im using the forums. Its just me, I like to chat with people..
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2276858#Comment_2276858
On mobile they added a mode where you can play against ai. You can choose what killer you want and it's not just the default 4 survivors in every trial. The ai was actually smart too so it was challenging.
Did the AI use perks on mobiles ?
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@Squirrel_Thicc said:
It's absolutely insane to me that they got an offline mode that was near perfect on mobile, but still have yet to do that on the main platforms.
I dont play on mobile, can you explain to me ?
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I love Alert, but im waiting for the graphical update to be complete, so every maps will have breakable walls so Alert will be even more useful.
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@humanbeing1704 said:
If I may be honest I don't have a issue with twins because I haven't played against her enough I got back into the game almost 3 weeks ago and I've only played against them 3 times
I wish you a great comeback to the game :)
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@CoalTower said:
Basically what everyone else said.
Their entire playstyle is using tactics that aren't fun to go against, Victor is OP in chase, and no matter how many times you kick him, he'll be back on you in 20 seconds.
Am I allowed to say that I think Victor is cute and I like to kick him ?
I loooove playing against The Twins !!
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@tippy2k2 said:
The same reason so many survivors hate going against Bubba; their powers encourage a unfun way to play (namely camping).
You personally may not be doing any camping but survivors will still hold it against you for some reason.
I know camping is not fun, but I think Bubba is easy to loop, I have no problem with him. And sometimes we have to leave one survivor being camp to finish the generators.
Its not fun for the one being camp, but the three others can escape. And camping is not every games. Ive seen many Bubbas who didnt camped.
But yes, I think survivors thinks every Bubba players are the same, but its wrong, so The Twins.
@TheClownIsKing said:
Because theyβre Hag 2.0. Many Twins players use the scummy tactic of either planting Victor next to a hook before hooking a survivor, or leaving Charlotte just outside the 12 or 16m range of the hooked survivor.
Itβs not fun at all to deal with.
I know what you mean. I always try to for a first hit with Charlotte and second hit with Victor, so I used to leave the hook and go for a generator.
But sometimes I know a gen far away is almost complete, so I have to leave Charlotte near the hook and go for the generator with Victor.
It depends on what happened in the game.
@YuisPinkBob said:
I actually like the concept of the Twins and think that they could have been a fun killer, if the community didn't use them the way they do. Unfortunately, their power encourages camping, which is incredibly unfun, and means that almost all Twins you go up against will camp and tunnel you.
Im more into slugging with The Twins and hunt survivors with Victor π
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2243170#Comment_2243170
Yeah I can understand that but they nerfed it some time ago.
The scenario you are saying is not possible anymore.
Right now undying will always go first.
Not second, not third, not fourth but always as the first hex that will be cleansed.
Undying will go first 100% of the time, so you will only have 1 time haunted ground.
It used to be possible but not anymore.
Did you never wonder why it was always haunted that they cleansed as first every single time?
Thats not right.
With the old Undying I could have 3 times the Haunted Ground. Because my hex was teleported to other dulls totems.
Now Undying replace the hex which is cleansed.
So I can still get two Haunted Grounds.
Undying is NOT always the one which is cleansed first. It feels you that way because when ruin is cleansed first, undying become another ruin.
You should read again the perk. And try the build, it still works.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2242874#Comment_2242874
How?
You get 3 lit totems, 1 is undying and the other 2 are haunted.
No matter what hex totem they cleanse, it will and shall always be undying first and the next hex they cleanse will be haunted.
And since undying is gone, haunted won't spwan anymore.
So how do you manage to get haunted ground 2 times then? ππ€
If Undying is cleansed first ok no second Haunted Ground, but if Haunted Ground is cleansed first, Undying will become a second Haunted Ground.
Thats a build I used to play with.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2242284#Comment_2242284
Doesn't work like that anymore mate.
When running undying, the first hex that is destroyed will always be undying first.
The nerfed it a while back already π
You can still have two Haunted ground in one game with the current Undying
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I would love it !
For Winter I can imagine a little town like in The Grinch but creepier. They done it with Santa Clown, both Christmas and Horror.
For Summer I would love a beach theme. A night with a full moon, in a seaside area.
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Haunted Ground will be reeeaally good with Counterforce, add Retribution to your build and people will think twice before cleansing π
Maybe Undying to have a second Haunted Ground π€
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@[Deleted User] said:
Isn't spirit and Oni related?
They are, but there is still the Spirit's dad that could be a killer I think.
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A Mansion map would be so cool, I love indoor maps.
But I would like a map with a summer beach vibe, with a full moon in the sky, I can imagine the title of the chapter "Dead on the Beach" with a Sea Creature as a killer or maybe a ghost of a Pirate.
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I hope as a legendary skin
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I want this skin too Im here for it !!
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Leon :
RE4 skin, Chris Redfield
Jill :
Claire Redfield, Ada Wong
Nemesis :
Mister X
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Thank you !
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2219301#Comment_2219301
That's a game by BHVR, from before they were BHVR. If anything, they'd add that game, not FNAF.
I didnt knew, what game is it ?
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When I saw this charm, and the "secret dlc" I though about a FNAF chapter.
They said 2 new maps this year, so one other license chapter.
Im not a big fan of FNAF but there is a lot of us that asked for it. And it could fit very well dbd.
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@AVoiceOfReason said:
Camping should never be your first resort. If everyone is around you, fair enough but if you just stand there with no one around then complain about gen rush, you're the problem. Tunneling is sometimes the best option if they aren't trying to do gens. If they are, get them off of gens until someone is down. If you tunnel someone over and over again and they're actually wasting your time while others are on a gen, again, you're the problem. You lost because you played bad. Learn your tiles as killer.
I agree, I always try to go for the one on the generator. But Ive seen killers that just dont care and camp and tunnel whatever happened, and I just want to understand them.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/251707/does-camping-and-tunneling-need-a-valid-reason
Your question is based on a false premise. The only reason you need to justify Tunneling, Camping, Slugging, etc. is that you decide to do it. They are legal, valid tactics within the rules. You don't need justifications. If you want to do it, or feel it is important to do it to win a given match, you should feel free. There is no Survivor's Guide for Killers. That is a joke, and only funny because so many bad sport Survivors seem to think it exists (or should). You do you. Only you know what you need to do at any given moment. If YOU want to set rules for yourself, feel free to do so. Just remember that whatever morays you apply to yourself do not apply to others, nor should you judge anyone else if they choose not to adopt your personal code. The only things anyone has to do to be a good sport in Dead by Daylight are:
- Don't cheat, either by hack or lag spike.
- Don't disconnect; if you start a game, finish it.
- Be humble in victory, and gracious in defeat.
If the DEV ever decide they want something against the rules, they will tell us and/or create mechanics to appropriately charge us for the activity. Tactics are not strategies; they are tools. Sometimes Tunneling and Camping are the right call, and sometimes they will hurt you more than help you. Used correctly they are potent; used incorrectly they are no different from shooting yourself in the foot. Only time and practice will hone your instincts to know when one is right and when one is wrong.
I needs to be stated that newbie Killers tend to face newbie Survivors. New Survivors are weaker than new Killers because the strength of Survivors is in their cooperation. They don't know how to work Generators to milk hooks, how to deal with a camper via Perk or coordination. They don't know any of the slightly more complex tactics required to beat the brutal, simple approach of camping and tunneling. They will learn, but it will take them longer. That is why we get so many damn complaints here. It feels very unfair to them, because they don't know how to do anything yet. The real irony of the matter is that newbie Killers should NOT Camp or Tunnel because it hurts them in the long run. The balance of power eventually shifts, like a see-saw, to the Survivors. Once they know what they should be doing, Killers are always behind the Eight Ball. Does that make sense? Newbie Killers SHOULD be taking advantage of the easier, early games to hone hunting skills. You need to know how to Search & Destroy. Trying to learn it later when Survivors know what they are doing is painfully difficult. :)
Thats why Im asking, sometimes its the right call, sometimes not. And I understood that when I started playing killer.
But there is killers that just do it all the time and Im asking why. I still not understand them. Im not blaming them, I just try to understand them.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2202193#Comment_2202193
That's your choice, this is mine.
Of course. Im just sharing my point of view ^^
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2204224#Comment_2204224
So you've Made your Choice... Feeling exposed?
Is it bad if I laughed ? x)
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2202598#Comment_2202598
still be careful it still applies you could still get hit as you get the stun. and the pallet will break because spirit fury so basically it was all for nothing.
I play both sides (survivor little more) and Im careful with pallet stun, I prefer getting hit and not use the pallet. I would say 80% of the time I stunned the killer Im not getting hit.
But I will still be careful.
And I can still improve myself at the game, im not bad but still far from a streamer gameplay ! ^^
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2202590#Comment_2202590
As killer I've swung through many pallets getting and getting stunned as a trade off.
Me too, but I was speaking in the scenario where the killer uses Spirit Fury and the survivor Smash Hit
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2202557#Comment_2202557
You'll still need toi be careful because killers can swing through pallets if timing and distance is correct.
For now, I never had this problem, but I will still looking at it, thank you :)
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2202544#Comment_2202544
Maybe only Smash Hit i can give chance because 4 seconds 150% speed is good. But other perks have not chance. And thank you :)
Dont forget that Smash Hit is the best counter to Spirit Fury, it was the best discovery with this perk.
The killer try to be stunned but surprise ! Smash Hit
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2202523#Comment_2202523
Well seem like there is different 2 opinions. :) And nothing will change.
I am glad you liked those perks but for me they are useless because i have better options. For that i wanna see different and effective perks because last 3 chapters did not give me anything useful.
Yes we have two differents opinions and I love to debate ^^
I hope you will find some good perks for you, but dont underestimate some perks, give them a second try !
@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2202531#Comment_2202531
######### yeah I don't. Swing through em all day.
Yessss Swing Swing Swing π
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2202486#Comment_2202486
We agree with Appraisal, Deception and Self Preservation.
Power Struggle could be good perk but it is so situational. Killer has to walk on pallet when carrying you. Or you also need Flip-Flop and you will go to pallet. And then killer will carry you and that will work. I mean when this works, that will be perfect. But most of times that will not happen, we both know. So i can not say that is good perk.
Fast Track is really so bad perk. You will finish one gen so fast but cost is your teammates suffers. And that will help your escape? I do not think so. Egc is killerside, so even you finish gen alone you will die %90. And i will put Prove Thyself for genrushing. PT is more effective and stronger and also gives you more points.
Smash Hit is also bad. I would say that is worst exhaustion perk but there is Head-On. That perk can be useful only low ranks. Because red rank killers respecting pallets so much.
Everytime I play with Power Struggle I got one or two pallet hit.
Smash Hit bad because red ranks killers are respecting the pallets ? Are we playing the same game ? In my experince only low ranks killers respects the pallets. Ive faced a lot of rank one killers that tried to hit me threw pallets. Only low ranks killers are afraid of the stun.
And what I like the most with those two perks, use them both. Its very powerful and underrated.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2202380#Comment_2202380
I know how to use perks, problem is they are not good enough.
Appraisal - Chest perk, i am only using when i have search chest mission. Normal times, it is not worth it.
Deception - This perk can be good with some builds. But you can not use everytime.
Power Struggle - Situational perk and %90 of times you can not use that perk. That can be good on some builds but those builds also so situational.
3 perks, only 1 perk is not bad.
Fast Track - This perk is not good. We already have better options for genrushing. And those perks does not need to sacrifice of your teammates. But this one wants that. Bad perk.
Smash Hit - Situational perk and if you are playing with good ranks, killers respecting pallets. So most of times you will not use that. Lithe, Spirint Burst and Dead Hard are better than this one.
Self-Preservation - This perk is also useless. Because if killer is hit someone near you, it depends on whether the killer saw you or not. If killer sees you, 10 seconds no scratch marks, blood will not save you. If killer is not sees you, so you are already safe, you do not need this perk.
3 perks, all bad.
And Felix has also bad perks. So last 9 perks were so useless for survivors.
Appraisal its bad.
Deception work with any build, its a very good perk alone.
Power Struggle one of the best perk against slugging killers, and there are a lot of them lol
Fast Track one of the best perk for genrushing, its a brand new part as a perk
Smash Hit best exhaustion perk
Self Preservation bad
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@OniWantsUrLocation said:
https://forum.deadbydaylight.com/en/discussion/comment/2202380#Comment_2202380
You are both right. What is good for you may not be good for someone else. For example, Smash Hit and Deception are good perks imo. Are they meta? No. It doesn't make them any worse, but I guess some people only consider perks as good if they are meta worthy.Β Β
Exactly, people just focus on meta perks.
Why are they meta ? Not because they are the best perks, just because they are easy to use and effective.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2202311#Comment_2202311
They both got really bad Perks.
@Topic:
Yeah, would be nice, but since they nerfed Lucky Break before release, I dont have high hopes for good Survivor Perks. I mean, I did not have the hope for them since two years, but now, even less.
You just dont know how to use their perks, but thats not a problem, it works really well for me ;)
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/2202311#Comment_2202311
Yun and Elodie got one good perk each. Cheryl was the last survivor to get two very useful perks. that's just my opinion.
https://forum.deadbydaylight.com/en/discussion/comment/2202323#Comment_2202323
sarcasm noted.
Elodie and Yun Jin got two useful perks both.
@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2202311#Comment_2202311
Yes that is why i am seeing those perks so much.
Its not because people dont know how to play with those perks that they are bad.
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I dont agree with you, Yun Jin and Elodie got really good perks.
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@GoodBoyKaru said:
we got a good david skin
we got a good david skin
look
https://us.v-cdn.net/6030815/uploads/M4H5DJLRKB0Q/image.png
look at this
look at this beauty
https://us.v-cdn.net/6030815/uploads/7Q4XNX6B3F2L/image.png
look at this m a s t e r p i e c e
https://us.v-cdn.net/6030815/uploads/LNFVALKJACMN/image.png
the gays won.
we really did.
Not all the gays won, I still want my drag queen horror fantaisie π€·πΌββοΈ
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@Boss said:
I love Wraith's skins, but it's one of the last reasons for me to play him.
Since Killer gameplay is 99% firstperson, i'd rather have...
"God this one looks awful, but i can't see it and it plays great."
...than...
"God this one looks great, but i can't see it and it plays awful."
I understand what you mean but I cant play a killer who looks awful to my eyes. I dont want to try Hillbilly because he looks too ugly for me.
I dont want a pretty killer (I love the twins) but I want a killer that fit my aesthetic.
I know we cant see the killer because of first person, but I I like to know that survivors see me with that skin, it add something special for me.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2199800#Comment_2199800
Imo dbd isn't horror anymore, but that's just my opinion. I feel like Ulquiorra would fit, but no one else. No one from Soul Society, vizards, other arrancar, or bounts would ever work. But I think Ulquiorra would be perfect because of his nihilistic personality, as well as his need to serve someone more powerful than him. It would be an agreement, like with Pyramid Head.
Also, no one wanted Trickster. Let's be honest here π
Trickster the big flop of the game ππ
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2199774#Comment_2199774
I've heard the opposite, they said somewhere they would eventually get to it
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2199774#Comment_2199774
Did they? I sorta-ish recall them not really giving a definitive answer either way.
The Q/A after the Twins they said they wont, but since the Trickster Ive heard many people said they will, but where ? I dont know. But Im sure they said they wont in the Q/A after Twins release.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2199767#Comment_2199767
I don't know. If they did someone from Bleach, I feel like it would be Ulquiorra. He's one of the most popular characters.
https://forum.deadbydaylight.com/en/discussion/comment/2199764#Comment_2199764
Ulquiorra didn't have anything to do with knives. They wouldn't do that for Trickster. Also, we have multiple horror movie killers, so why not manga characters?
Its a horror game, not a manga game.
I was a Bleach fan in my teen years, I know Bleach has a dark vibe. But I dont think it fits dbd.
For me, dbd is around horror movies, not horror manga.
That said, I would have prefer Ulquiorra over Trickster...
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Thank you :)
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@Brokenbones said:
Maps for the killers who didn't get one hopefully?
Blight, Twins and Trickster need maps
I want it too, but devs said they will not get a map :'(
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Legendary skin for Trickster ? I think one manga killer is enough.
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Good old days πππ
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Do we know which time start the stream ?
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Twins. They are powerfull and fun to play.
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@Badonkadonk said:
https://forum.deadbydaylight.com/en/discussion/comment/2194164#Comment_2194164
I was actually surprised when it wasn't in the game's category, Dark Descent is probably one of the most influential horror games of the last decade.
Grunt would be a cool killer, he's the most iconic. Regardless of who the monster is, they need to implement a sanity mechanic for survivors(different from doctors), becoming more insane the longer they're chased by the grunt or within their terror radius which would basically lead to a built-in Stridor (Making survivors louder though not necessarily screaming) and reducing their actions speed slightly and making the vision blurry.
That's how amnesia basically worked with sanity, it would make you easier to find and make your vision blurry. I also imagined the torture devices could be an alternative to the hooks for the Grunt, but can only be used once and inflict permanent status effects on the survivor who was 'tortured'. Brute could also work for this concept, but I think grunt is more iconic to those outside of the community for Amnesia.
I don't think MFP or Rebirth should be implemented, not because they are bad, but they definitely make the monsters and gameplay a tad less engaging which made Dark Descent really unique and spooky. Daniel would be a good survivor, or they could go for another protagonist. Daniel does have a confirmed appearance in the game so there is something to go off of for the model.
Brennenburg would be a ######### amazing medieval-ish map. I could see it being the Choir, though there aren't many places really 'built' for dbd.
Soma would also be dope as heck, mostly for the map though, it really lacks a good killer in my opinion since there's no real consistent threat other than WAU who wouldn't really work, plus the monsters are all really generic. The theme would be unique though.
Penumbra is another good option from Frictional, but it's a tad too obscure for it to have a real chance in my opinion, but I actually see great potential for Clarence's power even though he never really had one, he could infect survivors to 'link' to them and get their information or even mess with them, much like how Clarence did to Philip and how the Tuurngait were a hive mind.
Thats a really great concept, you should send it to the devs in the suggestions forums.
I like the idea of sanity, it could work very well in dbd.
My only concern is the grunt, I think he looks like too basic. Or maybe its because the game is old, I think they should rework him visually to fit the game.
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@Badonkadonk said:
The Shining, Attack on Titan, Bioshock, Spawn
I put in Amnesia, as a series they missed, I'd cry if Amnesia got put into dbd.
Im a Amnesia fan since the first one came out, it would be so cool, but I didnt played the third already, did you ?
Which killer could fit dbd in your opinion ?
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@Tsulan said:
Found the perfect solution for both old and new RE fans: Lady Nemesis
https://us.v-cdn.net/6030815/uploads/REFICU8QGVUR/lady-nemesis-most-beautiful-in-all-the-land.jpg
Too sexy for the game
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@NephilimDiosa said:
https://forum.deadbydaylight.com/en/discussion/comment/2165661#Comment_2165661
not in comparison to another female killer, to me :P just stating my opinion
She cant be already an icon, she needs more time. One day im sure she will be a RE icon, but she is not already.
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Dead on the beach
