Anara
Anara
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- Anara
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This map is really good and fine as it is, just play more on it then you will learn the loops, the generators ect
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2502973#Comment_2502973
Definitely not. I remember when Enduring did counter Head On- the killer could recover from the stun and grab you before you finished the animation of exiting the locker with Head On.
I dont remember that time, I can imagine the problem π
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@GoodBoyKaru said:
@MandyTalk @Anara I went into a custom game with my Switch account + tried it from the survivor and killer POV with Enduring- once as Doctor because I don't have Demo, and once as Demo. Here's the result:
It doesn't seem to be bugged, so I don't know what went on, honestly.
Thank you to tried it.
I dont know what happened to me..
Do you think Enduring should counter Head On or is it fine as it is ?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2502829#Comment_2502829
Do you have a clip?
No :( I dont know how to clip something, Im just playing the game
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@Kurri said:
Probably just a hacker
I dont think so but unfortunatly I didnt have the opportunity to Head On him a second time during the game.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2502824#Comment_2502824
Asides from pre-3.0.0 not here, and I use head on basically all the time
I love using Head On too, it surprised me.
I first though about a latence bug or something, but the Demogorgon was stunned but immediatly recovered. Like a pallet stun with Enduring.
And he had Enduring.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2492417#Comment_2492417
One of the challenges is 4 obsession hooks in a game. So yes you need to tunnel 1 person then hope someone else becomes it.
In the current rift maybe, but there are challenges in previous rifts that told you to kill the obsession.
Im talking about all rifts.
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@PanicSquid said:
https://forum.deadbydaylight.com/en/discussion/comment/2492425#Comment_2492425
If you want efficiency, turbo-tunnel any survivor and when they DS you, they become the obsession, then kill them. Repeat and you can burn though 3 obsessions in one match. (You could also run the perk Nemesis to force an obsession change with a blind or pallet stun).
Im a survivor main and I dont have Nemesis (perk) unlocked on my main killers.
And yes I use DS as a way to kill more than one obsession in one game.
That said these challenges are not healthy for the game.
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@PanicSquid said:
You don't need to camp and/or tunnel the obsession. Just play the game, and kill the obsession like you would any other survivor.
It takes too long to complete the challenge if I play like that.
At the end of the game I will still focus on the obsession because the challenge told me to.
@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2492328#Comment_2492328
I'm not concerned, I'm disappointed that the thread turned out to be about the post-game chat
I just tried to say these challenges are toxic for the game, for both sides.
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I love power struggle I hope it will get fixed...
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@Purgatorian said:
Is it a killer you have used quite often over the last three months and performed well with?
You have to play quite a few matches for the mmr score to settle with each killer, after this you should start to see more fair matches as your score gets determined. Rinse and repeat with each killer you want to use.
The problem is there is no between, its too hard or too easy.
I tried clown I killed them and no generators were done, like how ??? With clown my main.
But with doctor the most recent killer I prestiged just very hard games.
I dont understand...
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2470831#Comment_2470831
Yes it would of been nicer the way you put it. I didn't mean to come off the way you took it.
Everyday there's the same complaints about the map for whatever reason it is. IDK didn't mean to come off that way.
I didnt complain about the map I love it ! Thats why I made the post
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I like going against Twins and kicking Victor π
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2465587#Comment_2465587
The genspeed is the same as before, the only things they changed is that great skillcheck give you only 1% bonus progression instead of 2% and working coop on a gen is slower, the solo repair speed is the exact same.
The genspeed has been changed its not the same as before
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Hell no ! I watched an old video today and it reminds me how weird old animations were.
Its just nostalgia talking in this thread, new ones are much better.
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@BenZ0 said:
In general that would be a great idea and help alot, especially on the higher level of dbd players. However that would be a nightmare for casual and new players, the thing is, if you would add that rule only to rank 1 players with the extra gen, that would mean ppl would simply derank on purpose to have the 5 gens instead of 6.
Having 6 gens would fix alot of issues but however would also frustrate the casual playerbase which is the majorety of the players sadly.
Thats exactly what im thinking !
I think genspeed before the rework was better. The generators were a nightmare because of old ruin I dont understand why they changed genspeed.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2458224#Comment_2458224
I mean, you don't have to use the antidote, so I don't see why you stopped playing him unless you just got bored of him. They buffed his reload speed, which is nice.
I almost always play the current Clown without add-ons, it feels a lot better than before. He's not the strongest killer, he's slightly below average, but he's still a lot stronger. Not saying he doesn't need buffs though.
My main is Clown and the two bottles sharing the same charges is the worst thing they added to him.
I agree with this though, I think the tonic and the antidote having separated inventories would be a nice buff.
Exactly thats the buff he needs. We have to reload more often because of that.
I dont want to not use the antidote because its helpful but it takes you charges from pink bottles.
I feel like I always have to make a choice with clown now.
The one thing I really loved with his rework is the purple addon that allow you to see hiding survivors with the antidote.
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@glitchboi said:
The only nerf he got was the removal of his exhaustion add-on, which honestly needed to be removed (however I'd be down for a version that lasts for 5 seconds). His base-kit as a whole was buffed, and is WAY better than before. The antidote is hella underrated.
Sorry but reading you feels like the clown is an underrated killer, and I think you are wrong.
My main is Clown and the two bottles sharing the same charges is the worst thing they added to him.
The idea was great, but the result is bad.
The antidote is not good without addons and you have to reload too much times now.
I left my main killer (Clown) since the rework.
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It was good to add another bottle, but sharing the same charges is not nice. Thats the big problem.
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@SirGando said:
That wouldnt be a bad idea. On some big maps it would probably balance it out, on small maps it could favor it to much to the killer though. Imo the biggest issue isnt the gen speeds, its that some maps are just to big and they need to be reworked/downsized.
Some maps feels too big because genspeed is too quick right ?
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2455380#Comment_2455380
Because he's worthy of Purple, the best of colors.
Forgive me for offending the greatness of purple color, better than the pink one
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2455380#Comment_2455380
https://twitter.com/theevilswithiin/status/1371245163008385026?s=20
Yeah looks pretty great in pink
(If it isn't obvious, credit to @/theevilswithiin on Twitter; ty for letting me post this)
I think this look is too much π however the pink hair look great on him π
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@Malum_Midnight said:
Agreed. If a female character can have pink hair, why canβt Felix have some dark brown hair at the very least?
Why cant Felix have pink hair too ?
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@Yung_Slug said:
I imagine the new map will be linked to one of the original killers. I do hope they get around to adding maps for killers that don't yet have their own though.
Yes ! I asked myself ; will the original map be connected to the new killer or to an old killer ? or maybe both ?
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@Aven_Fallen said:
I would guess that it will be a new Map after they finished with The Realm Beyond. Currently, three Realms remain (Red Forest, Haddonfield and Backwater Swamp). There was nothing on the PTB, but BHVR has a few months until the next Anniversary, so it is possible that it is just a Map that will be released with a new Killer.
I doubt that we will get 3 Licensed Killers in one year (and I really hope that this will not be the case).
Bhvr said we will get 2 licence killer and 2 original this year.
We have Nemesis and Pinhead, so until next anniversary only original content :)
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I stopped reading when he said "I know its a dying game" ππ
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@xenotimebong said:
Iβm guessing it has something to do with latency and the hit validation change. Since the server now checks for and validates stuns on the survivor side, itβs probably granting more stuns since you were close enough to get hit with the pallet on their screen. Iβm far from an expert though so this is just my assumption.
I could be but I had the same issue before the pallet hit validation.
I think its more about dedicated servers.
But who knows ?
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@Xaggy said:
Devs brought Hawkins to the game and now they are going to take it away. It's like an event map. π Enjoy your last matches on the map while you can.
Sorry but it sounds boring. I just want all maps to stay.
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The RE chapter is awesome. Im a RE fan since my childhood.
The new map is so beautiful, the attention to details to recreate RE2, incredible.
Leon looks like the real Leon Im in love with him since Im 8 π³
Nemesis chase music is accurate to the RE themes. I think he needs a little buff but I love playing as him, he is like Pyramid Head but easier to play.
I cant wait to see whats next with RE in dbd, I hope for a Ada Wong legendary skin and Mr X.
But this incredible chapter was ruined because of bugs and a new map which wasnt there at the beginning.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2424194#Comment_2424194
Yeah, then it was 100% the Black Box.
It have a good synergy with Bloodwarden, honestly the gates were opened like 2sec between the addon and the perk. I made it but not my friends π
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2424026#Comment_2424026
Did you open the Exit Gate shortly before or after he picked up the Survivor?
I opened shortly before because I knew he had Blood warden.
@lauraa said:
it was 100% Black Box addon. Survivors in the Dream World have the exit gates blocked for 15 seconds.
I think it was too
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@Aven_Fallen said:
Did he have the Black Box Add On? Which blocks a recently opened Exit Gate?
I dont know.. I didnt checked but I dont know this addon
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2411205#Comment_2411205
I want to encourage clownβs to use the antidote more but if we just add more bottles total people will just throw more tonics
Exactly thats why both bottles should not share the same charges.
Clown is a killer I care about because he is the first killer I enjoyed playing with. I would not play killer at all right now if I never discovered the clown.
He will always be my main killer, even if Im now better with other killers.
I just want the devs to know that players still care about him and I wish Im not alone waiting another "rework".
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@Clowning said:
https://us.v-cdn.net/6030815/uploads/10LO76CZZ613/toocomplex.png
It's all just too complex, guys.
Maybe if we ask enough they will change Clown has he should be.
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@Guest1567432 said:
I wouldn't even call it a rework....Dr. is a rework also Freddy. Clown was a minor reload buff with a trashing of his addons.
I agree I would not call it a rework. When the devs teased a "rework" I was expecting big changes.
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@Phasmamain said:
4 of each is too much. Iβd advocate for 4 tonics and 2 antidotes that he can reload separately
I was thinking about 3 of each maybe ?
But I dont think 4 of each would be too much considering how weak he is.
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2411079#Comment_2411079
Aww but heβs the only killer I enjoy playing :(
Thats why I made a post because I love Mr Puddles.
But since I praticed Doctor and Oni, my Clown feels so weak to me....
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A perk which allows you to hide in an empty chest
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I think the game is fine as it is. Swf is stronger than soloqueue but sometimes I made kills because swf are too altruistic.
When I play killer and Im against strong swf I have no fear to camp or tunnel them. Swf means more competitive playstyle and its a good way to beat them.
And I want to say that their is so many underrated perks for survivors. Soloqueue is not so bad.
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Around the 15th I guess
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/2391868#Comment_2391868
To keep the inventory UI/switching inputs simple. We considered seperate ammo, but it wasn't worth the added complexity. The first design had 3 bottle types. :D
I would love a blue bottle π’
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The problem with clown rework is not the delay.
The problem is two differents bottles sharing the same charges. We need 4 pink 4 yellow basekit.
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Its been months since I tell everyone we can Haunted twice, but no ones believe me..
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@Mooks said:
They could very well make a chapter with Killer and map based on Greek mythology, like a Gorgon.
i would very much like this, maybe a realm with multiple maps!
I would love a Gorgon killer, Medusa is such a queen π
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2370662#Comment_2370662
I like to consider myself as a really good PH player and I still use the perk. It's invaluable to see how survivors play when they're out of sight and you can change your plan on the fly from it
I agree, its a great perk itself and still good at high level. I just think there are "perk to go" to begin with a killer and I think Im All Ears is one of them for Pyramid. Its like a perk that help to learn.
Even if its still useful for a good executionner player, I think there is others perks you can play with and you can still hit survivors without Im All Ears.
Maybe its dumb but I like to think there is perks that help to learn and even if its still useful when you are good enough I like to say to myself "Now you can play without it !"
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2370554#Comment_2370554
It's actually a pretty good perk. It lets you see someone who fast vaulted so you can try to get a shot off where you normally would have to guess.
I know what the perk does, its good when you are a beginner like me with the executionner, but I think good players can play without it.
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I like Im All Ears on him, maybe because im still bad with the executioner, but it helps.
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Romero
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I agree with you but sometimes it can be a strategy. When I play with my friends who are new to the game, I like to be tunneled because my chases are longer and they can do generators.
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This perk works perfectly fine, the real problem is protection hit validation, sometimes the servers dont consider some hits as protection hits.
But easy way to get protection hits is to bodyblock the hooks when the killer is carrying someone.
Mettle of Man is one of my favorite perks, it just takes time to be good at it ;)
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@WiiFitTrainer said:
https://forum.deadbydaylight.com/en/discussion/comment/2293724#Comment_2293724
Sure you'll get good sports sometimes who will genuinely be nice to talk to.
But you'll also get people, in back to back games, telling you they hope you die irl because they lost to a trickster :')
Sometimes it made me laugh because it was my first game as a new killer, level one with no perks, no addons, just to try lol and they lost and tell me horrible things. I laughed because it was my first game with a new killer, but some other times Im with a killer I spend bloodpoints in, and I have no reason to laugh because it was a normal game but they still keep insulting me because I play killer.
When I play survivor I often met killers that say gg or tried to be nice and who just enjoyed the game. And its nice to talk to them. Until one survivor be mad about the killer... but when I play killer Ive never met survivors who are nice with me.