AnIntellectualClone
AnIntellectualClone
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- AnIntellectualClone
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Comments
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@MegaWaffle said:
@AnIntellectualClone said:
@mint said:
surveillance, territorial imperative, overwhelming presence, predator,...I disagree with Monitor and Abuse being an useless perk. Doctor really wouldn´t use it and Myers doesnt need it, but other killers can find a reduced terror radius helpful, at times.
Where in that quote did they say Monitor & Abuse?
Also the perk on Myers gives him 0m terror radius in tier 1 and reduces his tier 2 radius to 16m. Its great.Am I going mad? I cant really say.
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With threads like these, we'll be needing a fan fiction section soon enough.
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I never really cared much about clowns...but mimes shudders never, never again.
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@scoobydoomh said:
@DocOctober said:
@Tombstone218 said:
@DocOctober said:
@scoobydoomh said:
@DocOctober said:
Very unlikely considering that she came into the game very recently.That doesn't mean she hasn't already been The Entity's Realm for a while.
That's nevertheless stretching it. And with the Killer theme? Did she somehow get an electric guitar and an amplifier?
Well they seem to have things somewhat planned out content wise, maybe she was planned?
She's been in the files since Leatherface, but still not long enough for that.
Actually, shes been a part of the game much longer then that. There's a picture that was a teaser for the game before it came out. Here it is.

See the girl on the left? Doesn't that resemble Kate? She has a similar top and tattoos. So it is possible that they planned her.I think that's the early version of Meg man, and Jake, and Claudette, and Dwight. They most probably didn't have those names originally, but it does look like the main cast.
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We'll have to see if any of the really talented people in this community decide to start a project like this, but until that happens, well just have to dream.
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@mint said:
surveillance, territorial imperative, overwhelming presence, predator,...I disagree with Monitor and Abuse being an useless perk. Doctor really wouldn´t use it and Myers doesnt need it, but other killers can find a reduced terror radius helpful, at times.
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@ItsDaEmuDood said:
Huntress - She was just going hunting with her mom. Damn elk. I hope we find that beast and bring it to the vengeful justice it should be served.Her mother killed the elk before she died. I dont think we will ever find it.
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I love bond. It compensates for my poor survivor skills and helps me not sell anyone to the killer.
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Meg, every time I grab her as killer, I just hear saying "sieg heil" and Im like, "ok Hitler, you're going in the basement".
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I once was playing with a friend against a newb wraith. One of the survivors let everyone including my friend die to get the hatch and I was the only other survivor left. I somehow managed to convince the wraith to chase him and I escaped through the hatch once the survivor died. I think he reported me, but I dont really care.
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Prestige is just for the achievement, and the bragging rights. If you want both, then do it.
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Mhmm, I think the third variation says right at the start "58". I also think the fourth variation does say 5-2 is in route to (gibberish) asylum (gibberish) but I dont think its the Crotus Prenn Asylum they are taking about.
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Its always nice watching a person post something to get attention and be immediately trashed by the whole community.
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@ChesterTheMolester said:
Had a game end in like 1 minute as LF, found someone just as the game began, brought him to the basement and the three stooges came for the rescue before i was even able to leave.
After your comment I just had to make this thing. -
From Nea the killer to Nea the goth, like that idea.
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What annoys me most of that notification isn't the notification, but that it sometimes stays there the whole match. Come on, fix that bug.
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@Techn0 said:
I'm wondering what's going to happen with the holidays as well. I feel like at most we'll get things like Christmas sweaters for survivors though. I don't think the devs would make Santa and elf cosmetics because, they wouldn't want to ruin all of the atmosphere of games for the rest of the year.True. True. I would like those sweaters, but one can always hope.
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If you do make a Discord server, count me in.
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Devs like their lore vague, so who knows.
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I dont think that's how it works. The Entity can only take the killers after they have committed an act of intense violence.
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Most than anything bad manners, I've come to accept camping and tunneling, but at least you can keep some semblance of civility.
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Sorry, old meme. -
I think the engine DBD runs with doesnt allow for extremely gory moris. It would be nice, of course.
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I pretty much main Dwight because he's my spirit animal.
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His treatment mode can be counterable, I think every 360er knows how to avoid getting zapped, so dont tell me he's OP. We really fell for this ######### post, didn't we?
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It would pretty much change the meta of the game. Everyone would start playing trapper just for the random lols.
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I've been hearing the third variation and I think i got the last few seconds, I think the guys says: "But Ill continue reporting". Interesting.
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I love playing against Trapper, mainly because I just love him in general, but I do like having to take care of where I'm walking.
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@FrenziedRoach said:
@BaconMuncher9 said:
I can't currently watch the Q&A, what happened to Trapper? Also someone said something about sabatour, What's up with that?- Trap setting is now faster
- All bag add-ins buffed to hold more with a brown version added
- Diamond Stone now downs you only if you free yourself
- Added a second ultra-rare add-in, Grisly Coil. Traps that are disarmed or sabotaged injure the survivor. If I recall, this one will also arm a random disarmed trap in the world every 20 seconds.
- Sabotaged Traps will now auto-repair after 3 minutes, just like hooks
- various changes to other addins to group them in a manner that makes better sense.
may be more, but that's what I can recall
Actually, the honing stone has the instadown if you free yourself. The diamond stone will become the iridescent stone and make traps able to set themselves every 20 seconds. The "Grisly" coil is the Bloody coil, which will put survivors on injured state if they disarm or sabotage them,.
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@Someissues said:
While I am happy with the rework, the Injured survivor will still be injured after getting trapped? Why?Why can't they make them go down instead? It makes no sense. If they are already injured they really should go down
Also with the colouring addons? Why do they still exist? they needs to be removed. Trapper bag will be mandatory after the patch, didn't they said they want killers to be less relying on add-ons? Why can't the base trapper have +1 trap capacity?
The fact that he have 0 means getting trapper bag is 100% mandatory and will limits many play styles / fun factor. i don't want to be forced to use trapper bag all the time
I think the devs did say they would see if they can make survivors get downed if trapped when injured.
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Trappy boi finally got some love.
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I hate the ones who try to make the killers stop chasing them by bringing them to other survivors. Come on man, don't do me like that!
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Prestige quentins with their gollum faces and smug attitudes.
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@DreadfulProton said:
@deadwolfwalking said:
camping is a subjective term. its in relation to other survivors.... if they're close, you're 'guarding the hook'. if they're far away, you're 'wasting your time'.... 'camping' is just a dirty label made for survivors to shame killers into doing what they want....Yes. And "toxic" is a misused label killers use for survivors who use the tactics made available by the devs to out play the killer. There are legitimate reasons to camp as killer for sure. But camping your first hook with no one else near you is not only a waste of time, but rightfully labelled as camping. The glorious moment when the pig downs the first survivor, tea bags, then camps, should in no way be frowned upon lol.
Just a thing, when has teabagging been an useful tactic?, apart from infiurating the killer.
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You know what i hate and love at the same time?, Those who save their friends right after I hook them. You want to save your buddy right under my nose? fine, hell have a quicker death and you wont get any benevolence then.
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Dogs, I wouldnt stand cats throwing all my decorations to the floor,
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Will the day come when people dont discriminate the toppings of pizza? We may never know.
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Do you main Trapper? cause your smile has me trapped.
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Like the pirate idea, not so sure about the perks though.
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Well, who hasnt heard the annoying "ez noob!". I know I got wrecked, you dont need to remind me of my failures.
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Nice seeing a man lose his sanity in his own post.
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The new cosmetic is called Mother Bear...so its a bear.
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I think Ive heard people saying its real name is Maurice. None the less, good job, it looks pretty good.
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I once indulged with a friend in the practice of teabagging a killer at the gates...I felt like a horrible human being.
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Yes master, i obey the green color font.
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Now you should fear the trapper, he will be the new god of war.
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@Abyssionknight said:
I like the first idea, but I feel it's too oppressive at the end of the game. If you're the last survivor left, finishing a gen is already very difficult, and adding the regression would just make it worse. If the hatch proposal they mentioned made it live (killer closes hatch, survivor needs to do a gen to reopen it) then your proposal becomes even more oppressive end game.The way I'd fix that is by making the milestones change based on survivors alive. So 4 survivors would have milestones at 25, 50 and 75 and 100 percent. 3 alive would have 33 and 66, 100 2 alive 50 and 100, and 1 alive only the 100% milestone.
If your gen progression is below the first milestone, the gen doesn't regress (unless hit by the killer of course). So if you have a gen at 25% progression and someone dies, it's not going to regress to zero, since it's below the new 33% milestone. If you had a gen at the 50% milestone when someone died however, it would no longer be at a milestone so it would regress down to 33% (further rewarding the killer for getting a kill).
I think this set up would accomplish your goal of slowing down the game at the start, while not making the game feel impossible or oppressive to survivors at the end of the match, especially if you're the last man standing. As the match gets hard the system is less aggressively harming the survivors, because the killer gets exponentially more dangerous and effective the fewer survivors are alive.
You sir, are a genius.
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I find the Red Forest the creepiest, and at the same time the most soothing. Love the rain.
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As survivor I dont really care about which map I appear in. As killer, it depends on which killer Im using, but my absolute favorite is the hospital. I just take a detour and appear right next to the survivor.
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I hate prestige Quentins. I dont know why, but their faces...I just want to rip them off.