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Alice_pbg

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  • @bbqandpgtw said:

    I saw their tweet about hitting 600k followers but they give like 100k... i was expecting 600k bps for it but alright i guess lol

    I mean... it's free. so I'll take it.

    600k woulld have been dope

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063966#Comment_2063966

    Ngl i run it on freddy just to see peoples reactions lol.

    🤣🤣🤣🤣

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063937#Comment_2063937

    Guess that means that persons garbage *sees you have a coup de grace icon* imma just... *stays 50 feet away*

    I just like the hook going through the skull. it's a cool icon.


    also...you are not far enough away...

    Untitled Image


  • you say this like it means something...

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060371#Comment_2060371

    The Twins are a mess.. not as bad as release twins mind you, but I don't see the twins..well ever..that says a lot when clown is played more

    I don't see nurse or hag...ever...

    are they somehow bad? Is wraith better since I see him more? or just played by very few people?


    go watch dowsey if you wanna see what a good twins player can do. they are really good when you understand how to play them. (and same with nurse... really bad when you don't)

  • honestly... removing the decay on the blades would do wonders for him

  • @TreSen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2059890#Comment_2059890

    No. No it doesn't. It's not "duality" when they're both agreeing with eachother.

    there's 3 threads there mate... and the 3rd one was serious

  • yep... recoil is a #########...

    I even tried different sensitivities to see if it helped... nope...

  • @TreSen said:

    Next time actually read the post.

    The "Trickster is OP" was satirical.

    I did. point still stands. 😘

  • @NomiNomad said:

    While I'm not the biggest fan of the Trickster's design, I actually really do like that animation. The part where he's dancing is really satisfying to watch for some reason.

    Also, welcome to the first day of a killer being released. Be prepared to see "Trickster (or insert perk here) Is OP/Weak!!" for the next week or two.

    believe me, I'm well aware of the posts that follow the release of a killer 😉. and they are so paradoxal it's hilarious.

  • I haven't used them. but I did play LoL on colorblind mode. not because I am colorblind, but because it made things easier to see.


    so, honeslty... I might try it out later

  • got trickster to level 50

    got yun-jin lee to 40

    had some leftovers for trapper. pretty good overall

  • have yet to try him... but I did unlock all the perks

  • @Boss said:

    I never save up.

    Maybe it's smart to do so since i always want all Teachables on Wraith, but i don't seem to care.

    When i get BP, i just go: "Oh yay, more Windstorms!"

    similar to me... but trapper and kate... XD

  • @DonkeyRat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2059361#Comment_2059361

    Awesome. I'm just glad it's today they're releasing it. Thanks for the response.

    btw... the update is out.

    the dlc comes out in the next hour.

    at least on anything that isn't the switch.

    https://forum.deadbydaylight.com/en/discussion/237929

  • @DonkeyRat said:

    I'm just grinding for that P3 on Trickster. Do you know if the chapters going to be released today? And what time exactly?

    it is today, but I'm not sure on the time. they usually come out in the afternoon (for me) so I expect it in 1 or 2 hours.

    I'm just gonna check every hour

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2059100#Comment_2059100

    Could go the cod route and make it "double bp for like a hour" for buying a monster energy drink.

    that... would be perfectly fine

  • cosmetics? sure.

    actual effects in game? please don't... that's just asking for trouble.

  • About 1 minute into the match:

    20210329212439_1.jpg


    2.30 Seconds after that:

    20210329212536_1.jpg


    gen went from 10% to 90% in 30 seconds? teach me your secrets

  • @Flippero said:

    https://us.v-cdn.net/6030815/uploads/FA1ZHP64YF3B/image.png

    This isnt a discussion. I just think Its funny that 6.6% of players are either swf or the fact that if they arent swf keys are just way too broken.

    (I got it by having an afk killer. I wasnt the one with key)

    I have literally 2 achievements left to get.

    one is downing 100 people with a hatchet 24 meters away.

    the other is this one.


    both hard to do... considering I play on console and 99% of the time, solo

  • there isn't any tips that are different than regular looping.


    taking victor hostage is the current counterplay to the twins

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/2052210#Comment_2052210

    this was my criteria:

    0 Points:

    0 Points are given to Perks which are so bad that no one would ever run them outside of maybe meme builds. Either the restrictions and / or downsides are way too overpowering compared to the main effect, or its generally just useless.

    1 Point:

    1 Point is given to Perks that can only be useful in very specific scenarios and have little to no usage outside of that.

    2 Points:

    2 Points are given to Perks that are only good in specific combinations. Whether said combination is another Perk, a specific Killer or a special playstyle does not matter. Outside of those the Perk is below average and is rarely ever seen on its own.

    3 Points:

    3 Points are given to Perks that are overall decent. Not very strong, but also not bad. These Perks can be used if someone wants to, but they are not all that common due to downsides or just generally not great effects.

    4 Points:

    4 Points are given to generally good Perks. They are overall good choices to play and can be seen quite often in games. Sometimes these Perks can achieve victories that would not have been possible without them. However, they are not good enough to be considered ''the best''.

    5 Points:

    5 Points are given to the best of the Perks. Perks everyone should go for and that you can run pretty much any time you want. Perks that have great upsides compared to little to no downsides. Usually represented in the Meta.

    and my individual killer ranking looked as follows (ill give some quick thoughts behind each one to justify the ranking i gave):

    Trapper

    Unnerving Presence: 2 (only good on Doc)

    Brutal Strength: 3 (overall decent)

    Agitation: 4 (overall good)

    Overall Score: 9

    Wraith

    Predator: 0 (useless)

    Bloodhound: 3 (very meh)

    Shadowborn: 3 (makes it easier to blind you, therefore not 4)

    Overall Score: 6

    Hillbilly

    Enduring: 4 (overall very good)

    Lightborn: 1 (only usable with flashlights)

    Tinkerer: 3 (only good on high map pressure killers, otherwise pretty meh)

    Overall Score: 8

    Nurse

    Stridor: 2 (Spirit)

    Thanatophobia: 4 (good at forcing survivors into healing, amazing on killers with powers that can easily injure)

    A Nurse's Calling: 5 (absolutely amazing perk)

    Overall Score: 11

    Huntress

    Beast Of Prey: 1 (BP farm builds)

    Territorial Imperative: 0 (useless)

    Hex: Huntress Lullaby: 3 (decent, but not mindblowingly good)

    Overall Score: 4

    Shape

    Save The Best For Last: 4 (very solide perk)

    Play With your Food: 3 (can be very good, can be very useless. requires you to drop your momentum tho)

    Dying Light: 2 (only good when combined with other slowdown perks / abilities. pretty bad on its own, too many downsides)

    Overall Score: 9

    Hag

    Hex: The Third Seal: 2 (slugging builds)

    Hex: Ruin: 3 (very hit or miss on its own)

    Hex: Devour Hope: 4 (amazing totem perk. definition of high risk, high reward. this perk alone can win you matches)

    Overall Score: 9

    Doctor

    Overwhelming Presence: 0 (yikes)

    Monitor & Abuse: 5 (amazing utility perk on everyone that isnt Doc)

    Overcharge: 3 (pretty meh, but not that bad)

    Overall Score: 8

    Cannibal

    Knock Out: 2 (slugging builds)

    Barbecue & Chili: 5 (map knowledge + double BP - amazingly good)

    Franklyn's Demise: 1 (wont work unless they brought items)

    Overall Score: 8

    Nightmare

    Fire Up: 3 (pretty decent overall)

    Remember Me: 0 (borderline useless after the nerf)

    Bloodwarden: 1 (requires very specific scenarios to work. wont do much unless you focus your entire playstyle on getting this to work)

    Overall Score: 4

    Pig

    Hangman's Trick: 0 (could have been a 5 had they kept the aura reading from the PTB)

    Surveillance: 3 (pretty decent, not that great tho. good in combination with others)

    Make Your Choice: 4 (can very quickly create a lot of pressure)

    Overall Score: 7

    Clown

    Bamboozle: 4 (deletes mindgames on many tiles)

    Coulrophobia: 0 (lol)

    Pop Goes The Weasel: 5 (amazing game slowdown)

    Overall Score: 9

    Spirit

    Spirit Fury: 2 (pretty underwhelming on its own, gets very good with Enduring though)

    Hex: Haunted Ground: 4 (great trap totem perk, can win you games on its own)

    Rancor: 3 (decent map knowledge, killing the obsession is a nice bonus i guess)

    Overall Score: 9

    Legion

    Discordance: 5 (amazing map knowledge. imho one of the best perks ingame, definitely my coice over BBQ (im not playing for BP))

    Mad Grit: 1 (only ever does anthing against bodyblocking survivors)

    Iron Maiden: 2 (Huntress / Trickster (should they allow it to speed his reload up))

    Overall Score: 8

    Plague

    Corrupt Intervention: 4 (early game slowdown)

    Infectious Fright: 5 (borderline OP - deletes any kind of stealth around you, makes flashlight saves / pallet saves pretty much impossible + has huge snowballing potential. range dependend entirely on your TR, has no cooldown and pretty much no counterplay (besides Calm Spirit, which no one ever runs))

    Dark Devotion: 3 (good, not great)

    Overall Score: 12

    Ghost Face

    I'm All Ears: 4 (very good to mindgame)

    Thrilling Tremors: 4 (good map info)

    Furtive Chase: 0 (horrible)

    Overall Score: 8

    Demogorgon

    Surge: 4 (good knowledge. saves time kicking gens and is generally a pretty good perk)

    Mindbreaker: 3 (the buff was nice i guess)

    Cruel Limits: 0 (yikes)

    Overall Score: 7

    Oni

    Zanshin Tactis: 0 (Windows for killer, difference is you should know when you kicked sthg and when you didnt, so pretty useless)

    Blood Echo: 3 (okay i guess)

    Nemesis: 4 (pretty good standalone perk. can be combined with others to get better and is generally nice to have)

    Overall Score: 7

    Deathslinger

    Gearhead: 0 (unnecessarily gutted uppon release)

    Dead Man's Switch: 0 (timer starts when the obsession is hooked, so if someone leaves the gen after 40 seconds the gen will only be blocked for 5)

    Hex: Retribution: 4 (another great trap totem. on its own not that great, but can be very devestating in many totem builds, as it just deletes stealth)

    Overall Score: 4

    Executioner

    Forced Penance: 0 (oblivious would unironically have been better than broken)

    Trail Of Torment: 3 (okay, but nothing mindblowing)

    Deathbound: 3 (decent info i guess)

    Overall Score: 6

    Blight

    Dragon's Grip: 3 (not a bad perk, not really good either)

    Hex: Blood Favor: 0 (lol)

    Hex: Undying: 4 (was a 5 before the nerf. still a good perk though)

    Overall Score: 7

    Twins

    Hoarder: 0 (never)

    Oppression: 3 (could be a 4 with small tweaks, currently more on the underwhelming side of things)

    Coup De Grace: 0 (could have been a 3, potentially even 4 pre nerf, but now its activation requirement is way too harsh given the very mediocre effect it has)

    Overall Score: 3

    Trickster (for now)

    Starstruck: 3 (uncertain about the points, might get a 4 later. gotte try it out a little, seems like it could be very devestating though)

    Hex: Crowd Control: 4 (very strong perk, great Hex. very happy with this one)

    No Way Out: 3 (might be underestimating this one, but a 3 seems good for now. pretty good at buying time in the end game though, might have the potential to turn games around (which would be worthy of a 4))

    Overall Score: 10

    hopesfully that made it more understandable for you ^^

    again, this is just my opinion, so feel free to disagree ^^

    going over everything would be way too long and unnecessary...

    so just a couple things

    Unnerving Presence: 2 (only good on Doc)

    2? for a perk you said is only good in 1 out of the...19? 20? killers?

    I would argue that it isn't good on doc either... it just functions.

    Bloodhound: 3 (very meh)

    3? for bloodhound?

    Tinkerer: 3 (only good on high map pressure killers, otherwise pretty meh)

    unnerving got a 2...and it only works on doc.

    and do you honestly think bloodhound is on the same level as tinkerer?

    Hex: Ruin: 3 (very hit or miss on its own)

    same with devour... but you gave the meta perk a lower score

    Monitor & Abuse: 5 (amazing utility perk on everyone that isnt Doc)

    what does monitor do for wraith? trapper? huntress? billy? clown? ghostface? twins? spirit?

    imo... way too gimmicky. and very few killers actually get benefits from it.

    Franklyn's Demise: 1 (wont work unless they brought items)

    and nurses won't work unless they heal in your terror radious... you seriously putting unnerving over franklins?

    Remember Me: 0 (borderline useless after the nerf)

    16 seconds of extra gate time is useless? how?

    Bloodwarden: 1 (requires very specific scenarios to work. wont do much unless you focus your entire playstyle on getting this to work)

    nah... it really doesn't require much. sometimes I even forget I have it on and then it wins me the game.

    again... unnerving above this?

    Blood Echo: 3 (okay i guess)

    how?

    Gearhead: 0 (unnecessarily gutted uppon release)

    correct... still not worth a 0.

    Coup De Grace: 0 (could have been a 3, potentially even 4 pre nerf, but now its activation requirement is way too harsh given the very mediocre effect it has)

    still has uses. not worth the 0.


    and finaly

    Hex: The Third Seal: 2 (slugging builds)

    it's not just for slugging

    did you know that third seal hides the aura from

    Trail Of Torment: 3 (okay, but nothing mindblowing)

    ?

    so the survivors don't know you're undetectable.

    it works with everything. they can't use bond or kindred anymore. third seal is so underrated honestly...

  • dead hard...useless...

    Untitled Image


  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/2051273#Comment_2051273

    yes and no.

    i definitely agree that there arent many perks in the game that can compete with BBQ & Chili and that Trickster definitely doesnt bring a Perk that is capable of competing with it aswell, however the way i interpret a characters Perk vaule is based on all perks they bring, not just one.

    basically, i made a tierlist some time ago where i ranked all killers based on how good their perk value was. the way i ranked them was by ranking every single Perk they brought on a scale from 0 - 5 points, added the score of their 3 perks together and then put them on a tierlist based on their overall score.

    Bubba on that list actually scored surprisingly low (4th place - tied with 4 others, topped by 7 and beat 10), as even though BBQ gave him an easy 5 points, his other two teachables (Franklyns & Knock Out) both kinda sucked, so they scored low, which means his overall perk value isnt that high.

    Trickster on the other hand seems to bring a lot of pretty good perks in, none that are godlike but overall i could definitely see him beat most Killers on my list. depending on how i decide to rank certain perks (not 100% sure as of yet), but right now it looks like he's gonna be A-Tier.

    PS: just in case i made you curious, here's my general ranking. the red lines mark killers with the same point scorings, so only when a red line appears you actually see killers who scored worse then the ones before (there are a lot of killers who tied their rank):

    https://us.v-cdn.net/6030815/uploads/UBWQHJEKNI8F/dbd-killer-tier-list-based-on-teachables.png

    then in the end its all just up to your own opinion.

    if you think BBQ alone makes Bubba S-Tier thats fine, i just interpret it differently.

    wow wow wow...

    how is nurse so high.

    thana is ok at best, nurse's is good and stridor is extremely niche. how is she at 10 or 11?


    also, knock out is a 3. around where I would put thana.

    bbq is 5.

    and franklins is easily a 3, maybe a 4.


    how is he at 8 total points?


    you know? gonna go 1 by 1 on this


    criteria

    0 = useless or even worse

    1 = very niche, might get some value, but it's hard

    2 = some use, but still limited

    3 = average, not amazing, but also not bad.

    4 = great perk.

    5 = you need a good reason to justify not using this


    plague - corrupt 4, infectious 4, devotion 4

    nurse - thana 3, nurses 5, stridor 3. (which adds to 11... ha)

    trapper - agitation 3, brutal 2, unnerving 1

    shape - dying 2, STBFL 5, PWYF 3

    hag - ruin 5, third seal 3, devour 5

    clown - bamboozle 4, coulrophobia 1, pop 5

    spirit - fury 2, haunted 3, rancor 3

    billy - enduring 3, lightborne 2, tinkerer 4

    doctor - monitor 3, overcharge 2, overwhelming 1

    bubba - bbq 5, franklins 3, knock out 2

    legion - discordance 5, mad grit 2, iron maiden 1

    ghostface - all ears 4, thrilling 4, furtive 1

    pig - make your choice 4, surveilance 3, hangman's 0

    demo - surge 4, cruel limits 1, mind breaker 1

    oni - nemesis 3, zenshin 1, echoes 1

    blight - undying 4, dragon 3, favour 2

    wraith - predator 0, bloodhound 1, shadowborne 2

    PH - penance 1, trail 4, deathbound 2

    huntress - beast 0, territorial 1, lullaby 2

    freddy - remember me 3, fire up 3, blood warden 3

    slinger - gearhead 2, switch 1, retribution 3

    twins - hoarder 0, opression 3, coup 2


    so it would end up VERY different from yours. I have honestly no idea how you ranked twins and freddy so low and wraith so high

  • @OBX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2051925#Comment_2051925

    I personally see hag, blight and nurse putting in some work with this. Hag is a bit more “rng” as survivors will need to step on traps, but nurse and blight can actively hunt.

    those are probably some of the best for this.

    spirit and slinger aswell.


    but honestly, any killer can take advantage of this in some way (some, like trapper, less than others)

  • @KlapzCheeks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2051239#Comment_2051239

    The only perk thats somewhat good is No way out.

    Starstruck literally tells them theyre exposed so it will do nothing.

    Another Hex totem? Yeah, dont get me started.

    someone gets exposed for 30 seconds, and you go "it's useless"...

    not like several killers can easily close the gap right? what is a nurse or spirit ever gonna do with this?

  • from what I understand, there isn't a lot of low rank players currently. so they get matched up a lot.

    it's not great... but it's either that or wait half an hour for a match

  • you can't get any achievements in private matches AFAIK

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/2051239#Comment_2051239

    yeah he's one of the few killers that actually come with some solide perks.

    dunno how i'd rate the individual strength of each perk yet, but he might actually be one of the best killers in the game, purely based on perk value.

    no one is ever gonna top bubba on perk value (because double bloodpoints every match is just way too good)

    but yeah, he's definetively up there on perk value

  • @Mr_K said:

    I see you've reached the acceptance stage.

    feels more like bargain to me... "no jason, but we have trapper"

  • it's not like you get more of them... would be nice to have them be active (or at least transform into a bloody party streamer or something like that)

  • no mither + soul guard.


    you get endurance every time you get up, but you have no mither, so no one slugs you

  • no they aren't, starstruck in particular is actually pretty good.

    hex: crowd control is insane, but it's a hex so you know... might do nothing, might win the game...

    and no way out sounds great for an end game build.

  • you mean as in doing it specifically to decrease my MMR? no

    I'll just play normally, and give hatch every now and again, because that's what I do.

  • what about his S tier laugh?

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2049949#Comment_2049949

    Ah mk im not home so im goin by memory and i just remember all 4 survivors at match lobby just standing beside eachother i don't remember seeing a campfire. (You can see it on the killer side but this pic is from the survivors POV)

    it's harder to see on the survivors lobby, (mostly because the menu is on the way) but it's there

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2049938#Comment_2049938

    Yeah im assuming itd be regular standing then when you load in the survivors start around the campfire. It also fits the lore to i think since arent you supposed to be at the campfire before a match starts? I forget this games lore.

    they are at a campfire before the match starts, they are just standing still

    Untitled Image

    see? on the left

  • I saw this on twitter aswell. the guy posts it under all their tweets.

    it does look great.

    as long as we still get the regular standing up animation for when we start looking for a lobby (because it's easier to see the cosmetics)

  • how long will this code be active for?


    I ask because I wanna save it until the new chapter releases

  • @Profezia said:

    • you forget it's even coming out until day X
    • you say "cool, what is the next chapter" after seeing the killer, survivors and their abilities.
    • you don't have bloodpoints capped + 8000 shards by the release of the chapter
    • you are more hyped for the buffs&nerfs it brings
    • there's no new map or even graphical update
    • when even a fixed bug is a more interesting topic to discuss

    What else did I miss?

    you don't have bloodpoints capped + 8000 shards by the release of the chapter

    that's a you failure

  • no... but forgot to change the archive challenge waaaaaaaaaay too many times

  • for round 2.

    ghostface on A and Oni on B


    would have voted for hag...but legion won that round...


    also, oni and trickster are basically tied on twitter, it's quite impressive

  • @Yords said:

    Blight sucks on Lery's. Not much else to say.

    specially on console

  • like the idea, but it would work better as a killer perk.

    because then the killer would know he doesn' need to slug for the 4k

  • @RepostRiposte said:

    I feel like some people just voted for their favorite killers.

    Like really? Plague only gets 30% of the vote vs Trapper, Spirit, and Myers? And Myers is winning???

    tbf... myers in very in character. it's really good

  • @TAG said:

    My personal votes:

    Group A - Deathslinger

    Group B - Ghostface

    Group C - Legion

    Group D - Oni

    Group E - Spirit

    Group F - Trickster

    Of those, I like Deathslinger the best, I think.

    why legion over hag?

  • @Mister_xD said:

    i like Deathslingers mori a lot more than bubbas tbh. for me he is the clear winner of group A.

    though Bubba has a teleporting hammer, so thats pretty cool i guess...

    deathslinger has a really good one aswell. but bubba's is just so... brutal.

    and then he gloats afterwards... it's great

  • I just happened to get it eventually.

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