Alice_pbg
Alice_pbg
About
- Username
- Alice_pbg
- Joined
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Comments
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huntress without her lullaby just feels wrong...
can we just make it 20 meters like the TR?
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It's very killer dependant honestly...
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The only times I do it is because I don't wanna hear the scream.
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It would take me a loooooooooooooooooooooooooooooooong time to be willing to do it again.
And let me be clear, a looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong time.
I lost my save file of persona 5 (with about 40 hours of progress, which, in p5, is very little in the grand scheme of things...). Didn't touch the game again for 2 years.
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My b.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2093298#Comment_2093298
I mean- the concept art didn't show any corn so I'm incredibly hopeful on that front (######### off, corn). Hopefully it'll be a lot more spaced out, or just non-existent.
In terms of if it'll make it better ot worse, I don't know. Obviously I hope better but I wouldn't put it past them to somehow make Cowshed worse.
I think they'll do this one solo. It's too large of a realm to pair properly with Swamp or Red Forest, both of which also need a massive amount of attention to fix too, and it was already delayed once due to it being so big.
as a fellow console player... I agree. ######### hate the corn
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/241006/hurry-up-with-mmr
The last test was not good; it worked more or less the same as it did the first time around. That means it worked for some people, within certain ranges, and didn't work for more than half the rest of us. Whatever criteria they are using isn't consistent and is breaking down at certain levels, or it interacts BADLY with the demands of the Que. If it had worked as well as you think, it would have rolled out with the last update. It sounds like you are in a range it worked for, and that is great. Just be aware that it did NOT work well for everyone.
For example, it threw entire herds of Bambi my way to get slaughtered and turned into venison jerky. I went from my normal all Red Squads to "Tasting the Rainbow" as all manner of mix and matched color Ranks came my way. And don't let that MMR moniker fool you, there was a difference in skill between the Rank 18-20 and the odd Rank 4-1 thrown in. I don't know if their new system truly tries to pull people of a certain, equal rating so much as it tries to force a mix and match of ratings in a way they believe will be fair. Whatever the case, SWF weren't affected by it all.
As much as I'd like a true, skill based rating system, I'm starting to believe it is a pipe dream, and just not possible within the framework of DbD. I think it would be better at this point to just make it "first in is first out" and you get who you get. This would provide maximum speed for the Que, and can't be any worse (or weird) than the matchups we get when "Taste the Rainbow" kicks in.
you say "it didn't work for more than half the rest of us".
but how would you know? we didn't get any stats for it.
for all we know, it worked great for 90% of the community, and the people with issues represent 10% of total players.
or it could be the other way around. we don't know. so let's not use made up statistics.
(let's not forget that people will complaim a lot more than praise, because no one feels the need to go online and say "this is working". so getting more criticism is always the norm)
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2090470#Comment_2090470
Thats my plan. But do i get the unlocks when i don´t pick the rewards?
no.
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@jester20k said:
https://forum.deadbydaylight.com/en/discussion/comment/2090460#Comment_2090460
Undetectable
https://us.v-cdn.net/6030815/uploads/R37T7RKYOQXR/screenshot-20210408-104118-chrome.jpg
Disables the TERROR RADIUS. so is it a terror radius or not?
never was
@yandere777 said:
So, it says that awake survivors hear the terror radius at 16 meters and can see freddy intermittenly from 16 to 32 meters. Does this mean perks like distressing will make his tr bigger but it wont matter since you dont hear it until the 16 meter mark? And what about perks that happen if you are in the tr? Do they work even while the survivor can't hear you since you technically have a bigger tr but they just dont hear it?
I'm guessing tr perks also effect his lullaby since the description says survivors hear the lullaby instead of the tr while asleep.
read the first reply
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bt doesn't work because the survivor is oblivious.
tinkerer works because if gives freddy the undetectable status effect
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...
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still trapper.
let's see the build...
agitation, bitter murmur, Noed, whispers. i think... let me check the wiki real quick
sloppy over agitation. and there we go. that's the build.
for survivor.
probably switching to nancy
kindred, spine chill, inner strenght, we'll make it
I just like using inner strenght... I never take it out. 😅
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"that item better be worth it... because you could have escaped by the time I finished getting here.
Oh look, a map"
*smack
"ain't that just precious?"
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I just witnessed a murder... damn...
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@valvarez4 said:
Well, this is a massive end game nerf for survs. When 2 survs are left, you're giving the killer a minute (minus the penalty) to find the hatch
you say this like the killer wouldn't just slug you to find the hatch if he cares about that...
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love the susie skin
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I don't think I ever heard the term "reddit killer"...🤔
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2088687#Comment_2088687
AKA stealth-by-reverse
it's the "I could be anywhere, I'm like the wind" style of playing.
https://youtu.be/qVl3J5L0d98?t=31 -
what map?
because it's not unnusual for doctor to increase their terror radious
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question... why not ask all the questions right away?
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I say this unironically...
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sure. sounds fun.
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people already posted a lot of advice, including scorpionz tutorial, which is probably the best thing you could watch.
but just my 2 cents.
rule of thumb when I play pig, 2 traps on heads.
if you down more people. don't put traps on them. 2 "active" traps is more than enough to do their job.
also, keep track of who reached stage 2 on hook, so you don't waste traps on them
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2085246#Comment_2085246
It is 100% good for those who dont want to mash buttons. But it is bad that there is no option to suicide. And, as I said, only Killers benefit from that.
Someone who wants to suicide on Hook does not care about BPs and will probably not have fun in that game (because otherwise they dont want to suicide on Hook in the first place). So it does nothing to unhook those people, except that they might sandbag you afterwards.
If someone wants to suicide on hook, just let them. They wont be of use anyway, even if they are unhooked before suiciding.
The only benefit is for Killers, they avoid people suiciding to give others hatch (or at least prolong it), but thats about it.
The only benefit is for Killers
...
It is 100% good for those who dont want to mash buttons
no, you don't need a "die" button.
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oof
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@APoipleTurtle said:
Improving the RNG on her traps would be a good first step. Probably could stand to get a treatment similar to Trapper's traps (less likely to remove it on the 1st or 2nd box, but more likely to remove it on the 3rd or 4th).
Otherwise, she mostly just needs an add-on overhaul. Most of her current add-ons are pretty wimpy and mainly only have to do with the RBT-side of her power (she only gets like 3 Ambush add-ons and 2 Crouch add-ons out of 20).
Though I'd love a QoL buff for her where her Ambush "roar" would play as she begins dashing instead of during the charge-up.
fun story. when trapper got a buff to his traps, they started working like pigs traps.
meaning, just like how pigs traps have a set box to remove them from the start of the game, trappers traps have a set amount of tries to escape them from the point you set them.
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skillchecks got a bit smoother. but I didn't really notice any fps improvement
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@brokedownpalace said:
Very nice. Thanks for sharing.
Personally I'm glad hook suicides are gone even if it means you can't help another survivor get the hatch. Sacrifices must be made for the greater good!
you, on the hook, talking to the entity when you are trying to give hatch to a teammate
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2083602#Comment_2083602
I guess you have a rediculous amount of free time then for that narrative to make any sense.
sorry if I don't fit your narrative... /s
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2081456#Comment_2081456
yeah because you play nothing else, which is what makes it so disgusting, this rediculous focus and attention this game demands with that crap
I'm currently playing final fantasy 7 which is taking most of my free time. (at least...the free time I spend on gaming instead of youtube or netflix)
also my fighting type run of platinum.
but wait...can't ruin your narrative... I'M ONLY PLAYING DBD AND NOTHING ELSE AT ALL TIMES.
is that better?
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I finished it already... and I still have the entire last level of the tome to complete.
to me it was pretty ok...
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detective's hunch is the better of the 3.
visionary is good if you still don't really know where gens are.
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@DoritoHead said:
Welcome to my TED talk about why Mario would be the most powerful survivor.
He can jump really high
Thank you for attending.
oh c'mon... we can go deeper than that.
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and the quote under would be the nitpicky fan
"how can you dodge the omega beams? the MF flash has issues with it! makes no sense!" 🤣
and it really doesn't... but it was cool.
@Kebek said:
From the lore standpoint (I'm no expert ofc, just my opinions) entity is basically sentient universe. If batman ever got dragged inside, he'd be as powerless as other survivors in the grant scheme of things, he'd be able to evade or even defeat most killers (assuming entity doesn't weaken him) but in the end, he's stuck in endless cycle of undying.
We don't know if there is a way to exit the realms of entity (there probably is as long as you don't get banished into the void) so he'd probably have the highest chance to get out but I don't think there's any way he could beat the entity and stop it from creating trials.
yeah. he's not beating the entity. but the trials? those are a cakewalk for him.
@The_Krapper said:
I can see it now , he's on haddonfield and drops from the roof top to do a stealth takedown on the killer to leave them hanging tied up , upside down off of strode house
🤣🤣🤣🤣
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@Seraphor said:
If the Entity chose Bruce Wayne for any reason, it would probably be as a killer.
potentially.
he does tend to go quite insane after breaking his no kill rule
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@Yords said:
tbh Bruce Wayne would just hire batman to be taken by the entity instead of him since he is so rich
🤣🤣🤣🤣
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so rarely, I never consider bringing unbreakable
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@Azshhh said:
I've been using DS this week just to make sure there's an obsession in the game, and It's made me realize... that DS is really bloody terrible at stopping tunneling in a legitimate tunneling scenario lol. I've had multiple matches since the patch dropped where killers couldn't care less about being hit DS, they don't hesitate to pick you up, just eat the stun, then come after you anyway.
It's at its worst when it's a killer who has a speed up mechanic, like Blight or clown. The stun might as well have never happened if the speedy killers decide to tunnel
DS never stopped killers from tunneling. it only ever punished them for it. and that's still what it does
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My experience with the MMR test was great.
kinda wish they just left it on...
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trapper should start with all his traps.
disarming a trap shouldn't be as easy as it is.(or even possible)
you shouldn't be able to dead hard over a trap.
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@Raz_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2076791#Comment_2076791
you realize this person who plays the killer doesnt even get in a chase and you know why? because the survivor is cutting the corners much better and hugs walls, while the person who play killer is taking the path weirdly.
yes infinites exist if you dont know how some mechanics works and dont path optimally.
im also not a fan of this killer but its completely the fault of the person who played killer.
but also why would you commit to a chase with 110%? this guy could also play huntress who isnt weak just because he isnt optimally he wouldnt catch the survivor even with huntress. so pls stop with this nonsense lmao
dude... you literally see the survivor stopping and waiting.
do the optimal path all you want, this killer cannot catch up on that loop, and never will
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@Florin said:
https://forum.deadbydaylight.com/en/discussion/comment/2072071#Comment_2072071
Kinda right, but when I get like 4 hooks and few injures is getting good and if they got like 2 gens done game is going to be much easier, for now I am trying to get all perks on him since I p3 him and that's why I run thana+dying light. Anyway I got sweet value from those 2 perks. This killer is so weak that not even good perks help him to win.
https://forum.deadbydaylight.com/en/discussion/comment/2071831#Comment_2071831
I tried Ruin and I got 0 value or cleansed in first minute, even with pop I get to use it like 3 times in a game, that's why I tried slow downs perks like thana and dying light.
you'll get more use out of devour hope than dying light.
because at least they stop doing gens to find the devour. the 9% amounts to less than 8 seconds on a gen. it's basically nothing
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dying light only works when you are already winning anyway.
should probably replace that
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2071674#Comment_2071674
Who needs 180+ flicks if you could just flick 45 degrees,am i right? 😎
you getting all the way to 45 degrees? damn!
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I like j-flicks.
Wish I could ######### do them on console...or turn, at all
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I think his best possible buff, would be to have the laceration never decay. so he can 99% people, kinda like ghostface.
but instead of 99 it's 87.5 ... because it's 8 knives and each knife is 12.5%...
clown rules on his tosses would be nice aswell... you only slowdown when you start throwing the knives.
and the most healthy thing ever... remove his lateral recoil... it makes him so ######### on console...
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so...you wanna reuse her traps?
honestly... just increasing the number of traps to like...8 should solve everything related to the rng.
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@Ketrab2703 said:
https://forum.deadbydaylight.com/en/discussion/comment/2069705#Comment_2069705
The thing is they can't change text on the perk because of Sony's policy. They would have to make achievement unobtainable first - or just change what a Mercilless is (which now is tied to Emblems and means +2pips, proposed change is to show Mercilless or Brutal etc... based on kills [sacrifices] during match, this way they won't need Sony's permission for that.
I'm aware. still should be what it says.
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the achievement should be changed to "kill or sacrifice all 4 survivor using the killer perks only"
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OoO is potentially the most broken thing to ever be added to this game besides SWF. thank ######### it's getting nerfed


