AetherBytes
AetherBytes
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- AetherBytes
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@MindGame3301 said:
https://forum.deadbydaylight.com/en/discussion/comment/2957849#Comment_2957849
okay, so legacy gear was kind of a surprise for those who were dedicated?
Way, way back in the dark times, Prestige was an absolute ######### to grind. They reworked it to be easier, but changed the cosmetics to the bloody ones we know, giving those dedicated players who have been playing since the start one of a kind cosmetics to show off that they know exactly what they're doing.
Seems like we're getting a new version of that
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@Ruma said:
the people who got everyone or atleast almost everyone to P3 LV 50 before thegrind reduction?
I just hit P3 with everyone and ofc now they announce this.
Its the same for Hunt Showdown btw, i just almost hit P100 there and now they announced they do something about it too..
WHAT HAVE I DONE TO DESERVE THIS?!
Its retroactive in terms of giving perks, but theres a special reward for prestiged characters
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@Peanits said:
As you've mentioned, you could just as easily not down them if you want to let them escape. If you insist on 'establishing dominance', getting close enough to down them and choosing not to still sends the same message.
This makes me think, what will happen on a grab? Instant Mori too?
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Grinds reduced because prestiging is now an automated system with no loss. Even if you ignore grabbing teachables and just leveling up a character you passively earn those perks on every other character anyway.
Sure you grind more in the short term, but in the long term grind is massively reduced
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Entity had enough and refused to give back victor again so Charlotte was too depressed to do anything.
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@IlliterateGenocide said:
Yeah, but I want Susie and Joey to have new voices.
Susie needs a discord kitten voice.
Instead of the "sudden jumpscare" noise its just an ear-rapey discord startup noise
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@Thusly_Boned said:
Where is the killer here?
How long have you been on the hook? Who was hooked first? There math to be done here, and neither one of those teammates would have any chance of getting to you in time, and unless they are potatoes, they know it. I want my teammates to stay alive, but I am not going leave a nearly completed objective in pursuit of a lost cause, either.
How close are those two gens to being done? They are the last two, after all.
Also, if the other person was just hooked, they other two might have thought that person had been going for the save.
Or maybe those two just left you both to die from the outset. We've all been there, but this image on its own doesn't tell us a ton.
I had been hanging there since first hook. I tried to jump 2 times cause they were completely ignoring me, but held out on struggle just in case they woke the ######### up and realized i needed help
Not very far along when I got hooked, since we had just popped the 3 gens they were working on at the start,
Other one wasnt going for the unhook at all, he got chased around near them before running up the opposite side of the map so obviously wasnt coming to save me
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2953851#Comment_2953851
...But why would they go save you if you're suiciding?
Or, conversely, how would you know you were abandoned if you started suiciding? They could've thought that allowing you to hit second stage while they were finishing repairs was a tactically wise move, which it might've been. There were only two gens left, prioritising a generator that's nearly finished over an immediate save is not, by any stretch, "abandoning" the hooked player.
I didnt suicide, I held out because im not a #########, but these images should speak for themselves
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@Tsulan said:
This screenshot can mean 3 things:
- both survivors were hooked for the second time. The other 2 survivors thought that another survivor would go for the rescue.
- both survivors tried to suicide and didn´t gave the others time to react.
- gen rushing kills
I was totally abandoned, and after spectating, so was the other guy.
@jesterkind said:
...Help me out, what's supposed to be wrong with this image that'd warrant suiciding on hook?
Being totally abandoned.
@StarLost said:
I don't get it.
Suiciding is basically just a BM. You're denying the killer rank and BP because they had the audacity to start winning.
I agree. Yet heres why a lot of people do it. Cause no ones gonna come ######### save them anyway so why bother?
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Despite all the parts being from different sets, they look like they were made for eachother.
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@sizzlingmario4 said:
Just make the cooldown 10 seconds if you cancel. So it still has one but if you accidentally trigger it then it isn’t a big deal.
This works. Punishes taking a hit while sabotage while removing the problem
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--- Cheating Death ---
Spine Chill, resilience, wake up, and left behind.
The vault speed has a good chance of causing barely missed swings, and left behind and wake-up give you a chance to make it in an otherwise dire endgame scenario.
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2946570#Comment_2946570
I am little scared to use Hexes because you can lose them in 2 min even with undying :(
But it's nice combo.
People are often too busy looking for you to look for totems
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Devour Hope and Undying
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@bacon said:
https://forum.deadbydaylight.com/en/discussion/comment/2944854#Comment_2944854
Just so i understand cause i had it with pig also when undetectable theres no chase music if i sneak up to them in undetectable i thought there should be no chase music untill i stand up with pig. And with anryo i thought while undetectable there should be no chase music when going up to the survivor untill you manifest again? Chase music should not start i alway thought whats the point in being undetectable? never had it happen as pig be for and with onryo i thought it would be the same? So chase music starts when looking for a survivor when getting close? When undetectable what about pig? Thanks
Chase music will start regardless, with the exception of wraith due to how his power works
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@Brimp said:
well given that with sloppy the % lost is increased by 25% so the 7% healing lost would go up to 8.75% per second. So it would take roughly 12 seconds to go from a 99'd heal to 0%. Other than that I don't quite get what you mean for the first part.
When a heal is interrupted with hemorrhage the game acts like a skill check was missed
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Im actually disappointed in BHVR rn. Just stick an empty hitbox in the bug area and call it a day.
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/2945054#Comment_2945054
I think that one is a visual glitch from what I've seen, at least on killer side. I had a couple games last night where survivor was definitely was second stage, but it showed the red bar as if they were about to start second stage again, only to get sacrificed.
I'll have to pay attention to it the next time I play in a SWF, maybe it's both ways?
I think theres 2 versions, one where it is graphical, but I've seen 2 cases where they were no doubt saved first hook, then died second without ever entering second stage.
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Its a memento addon. It doesn't need to be viable.
That said, run it with stbfl. 2 tokens if they were trapped healthy.
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Normal behaviour; undetectable does not stop chases and chase music.
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I think the motifs are birds
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"Look man I was just picking up an item."
"REE THIS IS WHY I NEED TO ######### TUNNEL REE CAMP REE CRY HARDER-"
Like I agree, sometime tunnelling is necessary unless its me but holy god that kid needs jesus.
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@Zozzy said:
Discord, Dead hard, Coh, Decisive strike, Borrowed time and 3 others a perk of their choosing in place of your coh.
Discord?
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@PapaMikey said:
remember when every possible generator spawn in backwater swamp had a generator and there was like 20 of em?
no but please find me a video of this
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I actually kinda like the middle deadzone. Maze scurrying across the middle a risk and rather scary, especially against a stealth killer
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It's boring to face a baby or a God nurse, right in the middle skill is best tho, when every blink can be a make or break for both sides
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Baiting dead hard is doing something to fake an attack, then hitting them after they use deadhard. For example on most killers flicking your mouse up can look like an attack. With wraith, hitting your bell has the same effect (don't cloak tho)
Its pure bullshit because 85% of the time deadhard isn't used to Dodge a hit its used to gain unfair distance before the killer even has a chance to attack at all
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don't fret if you lose a Gen before your first hooks, its almost always going to happen.
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@tenoresax said:
Shadowborn will break just like after Pinhead's release.
It was a dark point in my life.
how'd it break
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@iamhnf said:
https://forum.deadbydaylight.com/en/discussion/comment/2942312#Comment_2942312
I get the heartbeat theory, but I am very sure that was a bug or something because the 2nd Bill was definitely in range when I hit the David.
OMG thx for the monitor and abuse idea, was wondering what killer can use it but I totally forgot that it helps with extended terror radius when in frenzy. Gonna buy it since its in the shrine of secrets, thanks a lot for the idea! 😁
thats where i got it too lmao. When you strike someone you get a large "pulse" of killer instinct (Cause you have a 48 meter radius) then you go quiet again (32m radius)
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Chain blinds shouldnt work, a blind should fully recover before another can be done.
This would give blind duration addons an actual use too
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I know where gens can spawn, and oddly enough I can tell you possible spawn locations for hooks, despite how useless that is.
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Legion's killer instinct is completely based on your terror radius (unless you have the +20m addon, which is its own radius). If a survivor cannot hear your heartbeat, then you can't hear theirs.
Despite this, a very complex and fun way I've been running legion is with stealth builds. Sure I sacrifice tracking, but I know how to predict survivor locations and chase them without much info.
If you really want to have a stealth legion without losing your tracking completely, use Monitor and Abuse. It throws survivors off with the wild variance in the radius.
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Honestly, while these hackbots are really annoying, they're inspiring me to actually try make a legitimate bot that can play without being allknowing hackbots. Unfortunately BHVR wouldnt like that.
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@Momentosis said:
It's exactly what the survivor mains wanted.
There wasn't really anything wrong with the old reveal mechanic. People just couldn't take the time to learn a very simple mechanic.
Now, if you're practically on their screen, you're gonna get revealed.
On the survivor side I actually hate this. Its too easy to reveal him, meaning its extremely hard to observe ghostface without tipping him off to where you are. I simply glance in his general direction and I get revealed.
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I smell a legion tech
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@Seraphor said:
Only within a small radius, say 16 meters. This way it can be used opportunistically, but not abused by luring the killer halfway across the map.
I think they mean highlight it to other survivors
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A hook that is visible normally doesn't show its aura, nor do those right next to the killer
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@selflessnea said:
Why? Getting rid of something that doesn't break the game in any way and only cause an annoyance to some seems like a waste of time.
Puting a cool down on it would be dumb since flashlight saves can have the timing re adjusted with a single click. They could maybe get away with a small delay much smaller then the one you suggested. Making it take more charges wouldn't make since either because the charges should only be consumed when the light is on.
It gave someone a seizure a few weeks ago
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@xBlitzAce1989x said:
https://forum.deadbydaylight.com/en/discussion/comment/2937572#Comment_2937572
https://www.twitch.tv/videos/1475503954
I tried my best to get it up here. The actual chase to watch is at the 30 second mark. Shortly after, you'll see he disappears.
See the way he's sliding across the ground and bounces off the tree? You lagged out and so when the server finally managed to tell you were they actually were they "teleported" to compensate.
Its not a hacker, its your internet being #########.
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2 hooks before first gen
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Honestly, I wanna make one were survivors probably wont win, but its to get as far as possible
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90% of my favorite songs are this
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Increase regression from 0.25x to 1x. Thats all I ask.
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@torrigarnet said:
With the exception of the nurse there is no need for killers to be as fast as they are. EVERY survivor is 4.0 m/s, but you have like three different base speeds for killers? Then they get Bloodlust on top of that? How does that make that fair? Explain to me how a killer can have a 4.4 or 4.6 m/s speed, but survivors just get 4.0? Oh, add .2 m/s for every level of Bloodlust. That makes no sense. Make all killers base speed 4.2 with the adjusted .2 for every level of Bloodlust. That's a max of 4.6 m/s. Whoever said this game is survivor sided is out of their mind. Especially with the buffs to Ghost Face & Legion increasing their speed. So you have them at 4.6 m/s base then add on their special ability speed boosts ON TOP of Bloodlust? Explain to me how survivors can escape that?
Not all survivors are looping gods. Newer players are having issues just trying to get away and they don't understand the looping/running mechanics like seasoned players. Let's not forget the lag and ping issues when connecting to players on other platforms that cause issues in chases. Make all killer's base speed 4.2 m/s with their adjustments for Bloodlust as well as other perks or special abilities they have.
You obviously dont play, or rather stand in front of a killer instead of running. In a straight line, it would take 7 seconds for a killer to gain 4 meters. Do remember most chases are started at around the 16-32m range. thats ~21s to catch up, and thats assuming 4.6/s killer, with nothing lengthening chase.
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Pretty sure you can hold shift and deny interaction
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2931762#Comment_2931762
Yeah but you can just immediately start frenzy again, so that’s not much of a loss unless you were in a position to instadown someone.
Most likely, if you were just frenzying then people are in deep wound still. Theres not much use to it
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@sizzlingmario4 said:
Knife Belt Clip should’ve been swapped with the aura reading addon imo. Even then it probably still wouldn’t be that good even for a yellow.
https://forum.deadbydaylight.com/en/discussion/comment/2931559#Comment_2931559
You mean ghostface’s new one that lets him get his power for breaking a pallet? Honestly I don’t mind that one, but I don’t think the new julie’s mixtape was a good idea since it mostly removes the one threat a frenzying legion needs to worry about - upright pallets. That and their chase music being too loud are pretty much my only complaints with new legion atm, overall I’m glad they are better now.
Legion still has to worry. It doesnt just reset frenzy, it still kicks you out. Its still an entirely new frenzy, meaning it has no effect if stunned by a stabbed survivor.

