AetherBytes
AetherBytes
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- AetherBytes
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2931510#Comment_2931510
I wouldn't cancel the power, but having them not count towards feral slash would be appropriate.
This. Don't cancel, just ignore the hit happening
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Reduce a few in the middle and it'd be ok imo
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Spin character left, turn camera right. Viola.
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I main legion because the concept of such a human killer amongst monsters is more scary tbh. Demo cause, well, who can resist demo?
Survivor side I main blendette
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@drsoontm said:
As Nurse (no addons), in Ironworks of Misery, the basement was in the main building. I had a survivor hooked there. I heard the unhook notification and redirected the charge to blink inside and hit the rescuer. They ran outside and left me panting next to the hooks. I took a gamble, blinked immediately aiming at the outdoors side of the wall vault and grabbed the rescuer right on time. It almost never happens but it's so satisfying when it does.
"Oh no you don't." Energy.
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@Basement_Bubba420 said:
BHvR is a small indie company. They are trying their bestest.
They used to be, not so much now
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Its too big a game with too brittle a base.
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The issue, at least to me and probably a lot of other people, is that they went and took a previous character and made him gay just cause they wanted a gay survivor for the "We represent people" news. If they had made a new survivor who was gay, I guarentee you 95% of the people who are mad about this wouldnt even care.
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Sometimes, its not you, its your teammates, and in order to get to them I have to remove you from play. Sorry. Tho that myers is a dick.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2925573#Comment_2925573
You can, but doesn’t mean you have to - or should - commit to the shred attack afterward. You can run a risk of missing your attack.
I get that, but most of the time holding it causes the survivors to misplay into the open, expecting a shred to miss only for it to come later than expected.
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Ok this thread is sending me for a spin. Does no one hold shreds to fake out a dodge or to zone anymore?
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@Nos37 said:
A lot of Legion matches lately, obviously.
I run Autodidact, but this addon shits all over it. Everyone was injured the whole match and I barely got ONE stack of Autodiact because everyone was constantly Broken
The one addon that makes Legion's power potentially lethal in the cases where it otherwise does nothing and it's of course being called OP.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2925489#Comment_2925489
60 seconds?! Try five.
Eh, 10 minimum. Sometimes killers'll stand there just to let it sink in how much the survivor ######### up before hitting them/downing them with an instadown.
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@The_Krapper said:
Another thing that grinds my gears lol some people will hop in the locker right in front of him and expect not to get snatched out I'm mind blown
I dont get this either. Like, sure, I don't get my 5th stab, but I'm fine with this anyway.
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@Mandy said:
Or smack him with a cheeky Head On (which is the reason that I'm in the lockers against all killers)
An effective (and wary) legion can use that speed to sideswipe the locker, forcing a jump or a grab with little risk
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/2924331#Comment_2924331
Unless they changed it, yes, any "loud noise notification" on the killer side triggers the zombies.
Yup, basically, if you see an aura flare up (the loud noise bubble) zombies see it too
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@Heartbound said:
Just want to confirm the zombies hear Discordance, and if you have a perk that causes a generator explosion (Surge etc) it will attract zombie attention.
I think it does, I remember seeing a video on this and zombies are indeed attracted
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@Rooftopper said:
https://forum.deadbydaylight.com/en/discussion/comment/2922020#Comment_2922020
i mean, if you have amanda's letter you dont really need traps
Which makes her addon dependant and the definition of a weak killer.
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Because she has 4 traps and a mediocre dash ability. Once she's outta traps she can't do #########.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2918639#Comment_2918639
I am livid that this isn’t in the game and that we probably will never get it officially
Now you know my pain
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halve tv recovery times. Survivors shouldnt be able to yoink a tape and be safe for almost all of the gen progress.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2918123#Comment_2918123
I thought it was a basic m1 since nurse also is. Oh well.
Nurse gets it as an M1 cause otherwise she practically has no M1.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2918564#Comment_2918564
What Blighted Demo skin?
if you meant Geo Mutation, i'd rather not be reminded that THAT was my boi's final skin
A lot of other killers have blighted skins (with the flowing yellow entity stuff)
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@HungrySnek said:
I posted a discussion where I said it would be a good idea that spine chill doesn't react anymore to Undetectable Killers/Perkd/Addons. Like expected where many people crying and saying that it doesn't need a nerf.
And that got me to thinking. It's been always the same. People demand that strong killers get nerfed like spirit for example. Now everyone is crying about nurse and trickster.
A simple solution would be to buff weaker killers so there are more reasons to play them. But that's not okay for them, they would not accept that (see recent legion buff)
Survivors will always seek the next strong killer to cry about until the devs nerf them.
Any survivors that complain about legion's new rework can kindly go **** themselves. It's a desperately required rework for a killer who's had it coming for years and letting people realize how awesome the character design is and how scary he was as one of the games most human killers.
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@DragonMasterDarren said:
Stranger Things was what got me into DBD in the first place (please renegotiate the license BHVR i am begging you)
My least favourite would probably be Binding of Kin, ignoring the fact that the Twins were and still are clunky to play, and encourage a very boring playstyle, and ignoring that Elodie on release nearly blew out my eardrums, i am genuinely impressed that the game was still functional enough for All Kill with how many things it broke
We are thankfully past that for the most part, but still, BOK was probably the roughest a chapter launched
At least give us a blighted demo skin.
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@R1ch4rd_N1x0n said:
https://forum.deadbydaylight.com/en/discussion/comment/2915474#Comment_2915474
But that is the thread's name?
Maybe because the threads name was changed to it. Idk, might be why.
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@JamnJelly said:
https://forum.deadbydaylight.com/en/discussion/comment/2907838#Comment_2907838
Why oblivious and not undetectable?
A spine chill in horror is used to denote that something is about to go wrong, a premonition of sorts. A killer who is very well hidden would still trigger spine chill, but if a survivor is completely oblivious they wouldn't notice the warning.
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An oblivious survivor should not be warned by spine chill, but it should still trigger on undetectable
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@antgnstea said:
Not necessary to own dlc, but I think you need to play as either Yoichi or Sadako at least once to qualify for the charm. After 1 week from your first play date you receive the charm. They never made an official announcement about it, so this is just my observation on the subject.
This seems right. Reports are too varied, the only similar factor among all if them is 7-8 days after first play
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I dont think the Entity is coming for the Observer, rather it's toying with him.
The Entity does understand human things in it's own, weird ways. For all we know it's birthday could simply be celebrating something else.
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The spacebar is still active and will drop pallets, but the prompt wont appear. If power struggle is active spam spacebar under a pallet.
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@DrDeepwound said:
“clickly clicky look at me” flashlight strat
Only low skill killers take that bait.
The chads just gonna stay there and LOL at you
It actually makes me drop chase on you. More than likely youll just follow me around trying to get me to chase you so that's a survivor off gens
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2902821#Comment_2902821
And how am I supposed to know when they will wait for me to fake, and when they won't?
that's pretty much how it works
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2902628#Comment_2902628
what if it's an experienced camper that expects the fake and M1s you when you hold them for too long for it to be faked?
Then don't fake. I've caught a few killers off guard with that
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2900828#Comment_2900828
A lot of the older content in this game is likely not optimised. By that i mean that the code isn't very efficient, and by that i mean that the code is coded in way more lines than it could have been.
DBD was intended to be a short little game to be sold on steam. But then it got popular with the halloween DLC and they kept adding to it. But the foundation was still coded with the game being a short-term game meaning it likely wasn't coded with future content in mind.
When you look at other games like Resident Evil or Overwatch the developers know that the games are going to be long term and so they made custom engines for those games so they can run optimally.
More lines != less optimized. Sometimes more lines can mean faster code because the more lines method runs faster.
Reducing the amount of lines is called golfing and is usually done despite optimizing
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Its not consumed, just unequipped
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Cods alright cause your enemy has a gun too and can shoot you. In dbd they don't, and have very little to really stop a deathslinger
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It's a gameplay thing iirc. In the trials in-lore theres only 1 of each survivor per trial. This is ignored ingame so people can use what they want
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No thats the hag, spirit's over in the corner
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@Ula said:
I see wake up as a situational selfish endgame perk. I'm not a big fan of these kind of perks.
Its not always selfish, it's possible for it to save other survivors too because you opened the gate faster.
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@Chocolate_Cosmos said:
30 seconds by default it takes for hooks to respawn.
And no, I disagree. The perk is designed for "annoying" playstyle of "lets sabo hooks in killers face" gameplay. This perk is fine as it is. No need for buffs.
People sabo it in the killers face because it doesnt stay sabo'd long enough to be worthwhile otherwise.
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All my insults have been pretty on point tbh, and I dont really insult much anyway unless its proper deserved (I don't even get mad at being camped, just a disappointed "Really man?" takes a lot to get an insult from me)
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@sizzlingmario4 said:
It’s okay on doctor and no one else. On him though the skill checks can change direction after each individual skill check and can change placements on the screen as well so it’s actually kinda funny.
This makes me wanna face a doc with it now
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2894664#Comment_2894664
but ur saying it like EAC is gonna ban me for changing graphics settings or disabling vsync
EAC banned me for having a corrupted RGB driver for my computer lights.
Would not put it past them.
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While technically this is correct (2/2 is a tie, meaning no progress should be made) pipping and mmr are the dumbest thing ever and I'm working on a version that rewards everyone more fairly.
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@Ravakahr said:
Pig bear trap timer continues in chase
She had no addons except extra traps and longer search.
Ran killer for 3 gens and broke chase was almost dead with all boxes left. I had maybe 1/4 left of the timer? Thats super unfair bug.
Were you actually "in chase"? Chase music and all?
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@Nickeleye said:
I think they just need to regress a little faster.
This.
Generators are at a weird point where they complete too quick, but take too long to be "fun" for a survivor to do.
Regression is needed, not extended Gen times
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"Dead by Daylight is just like hockey"
I'd like someone to try to make a comparison in hockey for thing cause I'm too lazy to finish the joke.
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@tastespurple said:
I've played against a few hardcore hook-campers in my time, and I'll tell you what: it sucks. Now, I'm not talking about those tip-toeing "patrollers" or those proxy watch-me-die-from-afar types, nor those "well, exit gates are powered so what else do you want me to do" chumps. I'm talking those Killers who get the first hook of the trial and then stay close enough to hold your gosh dang hand whilst your sacrifice progress bar chips away, like some twisted hospice nurse. It's a real problem. But, just in case some of you are questioning my sanity or somehow lack the understanding of why this playstyle is so unfun to play against, I'll lay it out for you. If, however, you're already on-board the anti-camper choo-choo, skip down to the section labelled "The What (To Be Done About It)," and give yourself a pat on the back for already being reasonable. Well done.
The Why
If we want to stop hook camping, we have to know why it happens in the first place. Yes, I know that tunneling and camping are two tools toxic troglodytes use to terrorize you and I, but it's actually not that simple. In reality, it's not just that sick inward satisfaction that drives some of them--DBD itself rewards Killers for camping.
Ever hear that saying, "a bird in the hand trumps two in the bush?" Well, that's the crux of the Hook-Camper Killer Creed (it's a real thing for real, I promise--go look it up). By hook-camping, the Killer is securing a kill, or at least preventing that Survivor from being on objective. If more Survivors arrive to try and be a hero, objective progress stalls further, but the sacrifice progress bar continues to tick. Even if the Survivors realize the Killer is camping and abandon the unhook, it still results in a lot of wasted time. In hook-camping, the Killer has an advantage over the other playstyles that allow for unhooks.
The What
"So what, though?" I hear you say. "A strategy is a strategy, right? Hook-camping is just another strategy. That does not make it problematic. Run Borrowed Time and get gud."
But actually, though. Hook-camping is bad and you're wrong if you think it's valid. ... Yes, I am bad at Survivor, but this is not the point!
I mean, I don't think it's a hot take to say sitting on a hook from stage 1 until death is fun. In fact, a lot of hook-campers benefit from how awful it is to be in a match with them, getting Survivors to sacrifice themself so the Killer can go find a new victim to camp faster than normal. Being a victim of hook-camping is the equivalent of being put in time out for no good reason, except in DBD, all the items, add-ons, and offerings you took in also disappear. So I guess getting spanked, too?
Let's not forget, either, that one of the Killer medals specifically penalizes you for time spent near occupied hooks. So obviously this play style does not have the blessing of BHVR (Hello! I finally said your name! How are you? Doing good? I saw the Player Feedback Survey. Very excited to see where that goes...).
The What (To Be Done About It)
Let me beat you to the punch. You're about to tell me, in varying levels of politeness and detail, the tactics and builds that you can run to beat hook-campers. You know, now that I think about it, you'll probably just link me to Otzdarva. Hey, listen, that's great, but I don't play at as high a level as you and I definitely don't have those perks as teachables, or even unlocked. Or even available to unlock. And I'm not unique in that regard. I do play this game a lot, but some are just moonlighters who do a few games a week. Imagine one of those gets ruined by a hook-camper. So I think we need a more direct solution. Do I have it? That "direct solution?" Yes.
Let's just come out and say it: a few seconds after a Survivor is hooked, reveal the Killer's aura when they are standing next to a hook occupied by a Survivor, and are not currently in a chase. It's basically Kindred but for everyone, all the time, except under a few conditions. Let me explain.
Like I said, a big part of the hook-camper's strategy is to waste the time of the Survivors until they realize the death of their teammate is inevitable. During that time and after, the Survivors have less hands to finish gens, which counterbalances the time the Killer wasted standing at the hook. Therefore, the Survivors need to be able to detect a hook-camper killer early on, so they don't fall behind.
If the Killer stands close to the hooks and has their aura revealed, the Survivors can decide to stay on gens to rush objective. Since that counter-strategy usually works, it will discourage Killers from camping in future.
If the Killer stands just outside the range to have their aura revealed, that distance should be enough to enable Survivors the opportunity for an unsafe unhook.
Additionally, this change would make going for unhooks on late hooks much more interesting and viable, and would make me (as Killer) feel less dirty when I'm standing there with my thumb in my mouth hoping I'm not being judged while the Survivors make their way out through the exit gates, sans one.
The WHAT!? You Want *WHAT* To Be Done About It!?
Here we go again. Now you're saying "just run Kindred if it's so good at detecting campers, meh, I'm an imaginary community member made to sound antagonistic even though the actual response will hopefully be very nice," and I hear what you're saying, but that was a very long sentence so I didn't pay attention to the end. Please wait until the sub-posts to heckle me; this is my part of the thread.
I sort of brought this up earlier but I'll say it again: running special builds just to counter toxic playstyles (that ideally should not be possible in the game) is the worst form of a solution. Perks themselves should not be the solution to this problem, because there is no way to know when you're going to need your "anti-camper" perks. If you tell me just to run them all the time, well, now I can't try out other perks and have fun with them.
Not only that, but with Kindred specifically, it only reveals the Killer's aura to the person with the perk (unless that person is hooked, but if you are the hooked person in a hook-camper game, you're ducked anyway, so...), meaning that Kindred is not good enough in this situation. It will only tell one person not to waste their time going for the hook, or show them how to break through.
So, yes. It is clear that hook-camping is a problem. It is clear it is not wanted, both by the community and BHVR. It is clear that anti-camping perk builds are not a good solution, because to achieve 100% coverage you'll never be able to run anything else since you never know when you need them. Therefore, a higher level change needs to be made, one that specifically targets hook-camper behavior and punishes it by giving Survivors actionable information when it is detected, perks or not.
Show them the aura. Who says The Entity can't be just a little bit forgiving?
None of it works because of nurse (and other mobility killers, but mainly her) being able to just drop on top of hook and grab anyway.
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A blocked player on steam doesn't lose "friend" status I think, unless you explicitly do that then unfriend them.


