AetherBytes
AetherBytes
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- AetherBytes
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@Szambon said:
https://us.v-cdn.net/6030815/uploads/KZ4E7Y2O6KW5/obraz-2022-04-06-104104.png
I just saw that on haddonfield on almost every house and i don't know what is this
Its used so power/water companies can check how much you've used so they know how much to bill you.
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Take the hit next time.
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Honestly, just let people flick a switch to enable modding, which makes you queue with other modders only (at an "at your own risk" kind of way)
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@DEMONANCE said:
also why can't they see scratch marks and blood in frenzy? what is so op about that if their power gives them the most powerful tracking in the game anyway.
Its to stop you just hitting it to move faster and find people.
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@Thusly_Boned said:
Topic
First three surv matches of my night:
- 2 teammates DC as soon as they realize it's a nurse
- 1 teammate DCs at first down from Blight (under a minute in)
- 2 teammates DC almost immediately for reasons unknown
Seriously, these people are the worst, I don't care for waiting in queue forever for that, thanks.
On a related note, you (and the killer) should be immune from de-pipping when you are abandoned by teammates, especially early.
I dont get DCing. It would literally just be faster to run at killer and suicide on hook compared to the penalty. Killer gets BP and BBQ stack too, both sides win.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2886412#Comment_2886412
If there is four of map offering, it can even negate anti-map offering offering iirc.
This is my only gripe. Sacrificial ward should drop all map offerings regardless if theres 4 or not. Also map offerings shouldnt stack. If 4 Haddonfields and 1 Game is played, it should be a tossup between the two.
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@Mcdemonhair said:
So I had this problem back when pinhead first came out, it was around the same time they were removing the DLC pack from being able to be purchased from the store. I had gotten on, found all my characters missing from the inventory, but able to be purchased from the store (as it was still able to be bought at the time). Now apparently this was a well known issue and they resolved it in about a month, and even posted an apology about the "bug" in one of the bug fix reports you get when you open the game (except the apology only acknowledged the problem on console and I'm on PC but that's more of a gripe than a issue). But regardless it was fixed.
Now I have encountered the exact problem again, except this time there is no obvious prompt to buy them from the store, they are simply missing. I contacted the support team about it, and it essentially landed on them telling me that because I had bought them on the in game store (using auric cells) they can't find a history of purchase. Now I not only have the characters, but I fully levelled them, got every achievement on Demo and the survivors and even purchased the 'Scoops Ahoy' outfit for Steve. I literally have never 100% any game except for DBD, I have just under 2000 hours in the game and its honestly a game I have a lot of affection for. But this response has severely rubbed me the wrong way, not only for the lost hours and effort into the characters but on a plainly business point of view. I paid for a product, and that product was wrongly removed from my account. I cannot provide a purchase of anything more than auric cells as steam does not track what you use in game currency for, so I am completely at the mercy of the systems behaviour uses to track such purchases. Which seems to be nothing.
I'm trying not to get aggravated by the situation as I understand it wasn't done with malice, but this is simply unacceptable.
"They cant find a history of purchase"
Tell them to check your character levels. I know for a fact they're still saved cause I bought spirit and discovered that I had already owned her, she was level 32. They're just BSing you.
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Just remove distance from the perk and add more iframes (can't vault/pallet during them like normal DH) to compensate
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@GoshJosh said:
Slug as needed, but preferably find out who is the one sabo’ing and get them hooked. Usually it’s just one.
Hi yes hello
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@Tr1nity said:
maybe you could verify ur steam files?
tried that, actually deleted other images as well (but they still show up ingame)
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@GoodBoyKaru said:
Odd, they should be in the files.
Google images normally has some good ones, be it with the purple background or transparent ones.
I was hoping to avoid using images ripped from google since I wanted to do every perk with it.
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@GentlemanFridge said:
If the killer lunges later than you trigger your DH, the lunge may extend beyond it, meaning you go down anyway. Onryo especially has the ability to reliably enter the survivor’s collision, so she could easily ‘outlunge’ you.
She was manifested, so no walking through mem and I was mid animation when it happened
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@fljw said:
https://forum.deadbydaylight.com/en/discussion/comment/2881274#Comment_2881274
If you call that "autplayed", sure. I guess your skill is way bellow average lmao
He was making a joke...
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/317185/is-legions-m1-penalty-necessary
You don't see the problem? That Legion wouldn't be counterable for survivors. Legion gets a free hit with his power... what do you think would happen if he didn't have a penalty after cancelling his power? The survivor would go down whatever he does.
Wrong order. he's talking about attacking, then going feral frenzy
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@Cameragosha said:
Want skin jeff the killer for legion.
https://us.v-cdn.net/6030815/uploads/AA3FAEDK563E/images.jpeg
I took a break from DbD and came back completely blind to updates. First match was a legion and I was like "######### Jeff the killer?!"
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2880925#Comment_2880925
...Huh. I like Kindred with Open Handed, but never considered it with WOO.
https://forum.deadbydaylight.com/en/discussion/comment/2880926#Comment_2880926
The thing about sabos is that you have to time them just right, otherwise I'll drop and probably down you too. These days I'm actually quite happy to see a sabo-happy player, because even if it works once, all it takes is a single mistake and you've lost the game.
doesn't need to be timed right if you're the looped of the team. Sabotage to get killers attention andead them on a goose chase as someone else picks them up and someone else on gens
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Saboteur.
Sure its niche and rarely useful, but those times it is can completely flip the game on its head from a runaway loss to a killer playing catchup
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Good to see a lot of people like the idea
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Pig has been buffed
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So am I. Legion always appealed to me because he was so human. He wasn't some spooky ghost or Generic Machete Man or Chainsaw Maniac #13, he felt a lot more normal.
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You lose points to your grade, other than that no.
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@cordonrouge said:
https://forum.deadbydaylight.com/en/discussion/comment/2875001#Comment_2875001
I'm basically going through the tomes in order, and not spoiling myself through the wiki. it takes a pretty long time and I'm still at tome 3, so forgive me but I don't know about Benedict's diary yet.
anyway I think what I said still stands, that if you kill someone out of survival instinct or necessity, you're still a survivor. imagine two survivors running and one pushes the other to buy himself time and escape the killer.
while if you kill someone else just because you enjoy it, perhaps you would become a killer, if you're not one already from the beginning like trickster.
Benedicts journal is the original lore drops, from when the game started and he'd describe killers, the entity etc. He's pretty much forgotten and retconned at this point, but I've heard a few people suggest he's the observer
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@ItzZane_ said:
Personally, I'd like to see FNAF in DBD though the killer shouldn't be springtrap. I'd say the OG 4.
Returning to the original topic, As much as I want to see FNAF in DBD I hope its not in the 6th anniversary. I hope it's a popular one that fans have wanted for YEARS
I'd rather the killer be something generic (But still FNAF-y and fun) and use the original springtrap design for the main killer, then release skins of the other animatronics. DBD and Scott get cash money, FNAF fans are happy getting to play their favorite animatronic, everyone wins as long as the power is good.
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@Mandy said:
It's a one hit down...it's not something that's supposed to be easily achieved. There's also the chained movement speed increases to consider.
Survivors will play around it by not mending, which also gives an advantage to Legion there.
If a legion strikes a deep wound survivor for their 5th hit does it still down?
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/2872836#Comment_2872836
There's no stamina as far as I've ever observed, but crouching reduces your injured noises by 50%.
That doesn't matter much when you play against killers who sound lady-of-the-night and can hear the slightest noise nearby.
If ytou listen after running for a bit your character breaths heavier. I think it affects injured noises too. The stamina doesnt alter your speed, just your noise.
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@anarchy753 said:
I don't like running hugely meta perks, but on survivor Iron Will, simply because unlike any other perk in the game it opens up avenues for plays that simply don't exist otherwise. There's nothing worse than outplaying a killer in chase, only to have your survivor to choose that moment to moan loudly and pull them right back onto you.
These days I don't play killer without Franklin's Demise. Items in general have huge potential in matches, and being able to shut down strong things like medkits early, or remove the constant irritation of a flashlight, or have a saboteur be unable to retry their saboutage after you hit them is a great advantage. It's also amazing just how stupidly some players will play in order to go back for their dropped item.
Theres a hidden stamina mechanic I think, the more you run the louder your breathing and moans are (in actual volume, not in % so perks that reduce it dont really affect it). If you've dropped the killer stop running and crouch to quieten.
Of course some of the survivors are loud as ######### anyway.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2871979#Comment_2871979
This can't happen. As per the dev update, "Additionally, a fifth hit will end your frenzy and put the survivor into the dying state, adding a satisfying payoff for chaining together hits."
I didnt see that, nice
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@Peanits said:
Yes, even a healthy Survivor (though that would be very unlikely).
Hijacking for a quick question. In the situation where a 6th+ strike is achieved, are they also downed?
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@Ihatelife said:
Tbh I've lost my hope for this killer to be buffed.
Rejoice
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@Ruma said:
Maybe not DBD but i killed someone in Hunt Showdown yesterday and instantly got accused of hacking etc and he told me his father is working for Sony and they will get me banned and bring me to jail etc.
The kill wasnt even special, that guy just played terrible.
Hunt is one of those games where every kill feels like its bullshit, whether you're dying or the killer.
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@Voodoo_Thirsty said:
Sadako:
- Isn't scary due to her height + goofy movements.
- Has one of the weakest powers in the game surpassing Trickster.
- Terrible design + modelling (yes including her Outfit).
- Okay perks, but every killer has one redeemable perk.
- Boring as gameplay.
- Was hyped WAY too early.
Yoichi:
- Completely original despite being in a licensed chapter (yes BHVR scammed people for this).
- Very bland design with not a single aspect representing his Japanese heritage (unlike Yui).
- A mishmash of previous perks for his kit that doesn't do too much.
- REALLY bland backstory. Not even worth reading.
So yeah, this chapter is on the same level of A Binding of Kin in my books. I would've added All-Kill, but at least All-Kill had great writing.
This chapter just sucks in all aspects.
Yoichi isn't original, the ring that's used ingame is the original manga one and he's a child in that iirc. DbD takes place a bit into their futures, and odd kind of sequel ig
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2870622#Comment_2870622
i think her lullaby is fine. and ive been playing her a lot. its VERY VERY quiet and most survivors will never notice it, especially since it gets covered up by, hook death noises, gen noises, boon noises, and healing noises. really anything actually
I've played as and against onryo and never noticed a lullaby
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2869502#Comment_2869502
Is this heal tech basically abusing a bug? Is it an exploit?
Heal tech is healing a survivor so they cant be picked up
I think this is some other exploit, that survivor was too cocky and knew she couldnt be hit.
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Same distance as a killer lunge, ignoring latency etc
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Devils advocate; I think Deng actually did go afk and got the wiggle bug which made it seem like she hit ds
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Not enough players, but if you have a group of friends its good
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Yo claud my main actually looking neat
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My friend was hooked in the middle of the map and the other two survivors had left, and with NOED up I abandoned my exit and went back in to save him.
It was a while ago so I don't remember exactly what happened, but through a mix of trickery, distraction, and pulling off plays so risky Darwin would roll in his grave we both made it out.
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@Pukenplag said:
I recommend you get into 3d modelling. You will soon find out it takes a bit more than 3 seconds.
This. I'm stuck making 2d games cause i cant get my head around it
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I forgot usually, but sometimes I just have nothing worth running.
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@UnluckyDucky said:
So I'm really having a hard time going against the Onryo. Like I don't think she's OP, but I still greatly struggle to deal with her because of her surprise attack and overall map pressure.
I've gone against her back to back games tonight and its always with a BBQ and Chili, Lethal Pursuer, Ruin, and some other aura perks usually. My first game she found me IMMEDIATELY, because LP, and I was able to get away thanks to Lithe, lucky a window was nearby, but I barely had any warning with that cloak thing she has.
But for the rest of both games she just STOMPED us into the ground. We couldn't even get 2 gens done! I was able to loop her for a while, but she'd eventually give up, and if any gen progress WAS done, it went away due to Ruin. Her constant map pressure of just teleporting anywhere she wants every single minute is a LOT, especially when she's got BBQ. I'll be across the entire map and unfortunately I'm near a TV, and BOOM--she's there, instantly. Even without BBQ she has like a free aura-perk because her passive fear thing will jump up if a survivor is near a TV when she appears--so even if we manage to hide, she knows we're nearby and can find us.
I heard her teleport thing has like a 60s cooldown? Which seems fair enough, I guess, since she's only rated as like a B-tier killer, but man does it make the entire map just a danger zone, especially if she has BBQ.
I already struggle quite a bit with stealth killers, like Wraith and Pig, but on top of that she's got wicked map presence. Plus i heard she gets a speed boost or something coming out of the TV? like how wraith does coming out of cloak? Idk, I don't have her, and basically none of this info is on google--I've legit been trying to hunt this info down for a hot minute.
Side note, 60 seems insanely short for someone who can teleport ACROS THE ENTIRE MAP. Plus she gets a speed boost coming out of the TV? As a baby legion this just seems so unfair xD because even if I hit EVERY survivor time JUST perfectly, there's STILL no way I'd be able to cross these ENTIRE maps in a single feral frenzy--and thats even if I can manage to FIND all 4 survivors, AND hit them. Even then the base frenzy only lasts 10s((which i had to play a game to find out, because NONE OF THIS IS ON GOOGLE)) and the base recharge takes 34s, including the 4s STUN Legion gets.
Just don't know what to do. I've seen ranks of all survivors just crumble to this killer, and IDK how she 's just "B tier" because I've yet to win a game against her unless they were just COMPLETE noob who didn't teleport.
The 60s is a lot when you consider that any TVWhen she teleports its a 100s cooldonw on the TV she exits, its 60 if a survivor turns it off
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@Heartbound said:
To a survivor it just looks like you're patrolling the map like a blind person, but if you play normally the glyph usually ends up bumping into you.
Could you imagine if a player could get in trouble for trying to do a game challenge though? Lol.
PUBG rn. Added an item that gave wallhacks, is now banning players for wallhacks.
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@Araphex said:
https://forum.deadbydaylight.com/en/discussion/comment/2865763#Comment_2865763
I meant other than what you proposed. 😀
Booning a totem takes 14 seconds. 2 full heals take 32 seconds. Saves at max 20 seconds, and thats ignoring finding a totem.
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@Araphex said:
A full heal take 16 charges. Instead of 16/24/32, lower it. Wither that or limit how many times a player can use it or limit it to one player per game can use it.
I swear, lots of good ideas here. I hope the devs are listening because COH rework is a deal breaker for me playing killer right now.
It is limited. At T3 it has enough charges to heal 2 survivors from nothing over time.
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Start repairing the generator backstage for the achievement.
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Its because it requires very fine input to execute, which in itself already takes skill. Controllers simply cannot do the movement required for it accurately (if at all).
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@cutiekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2861229#Comment_2861229
so how do we see survivors walking away and hide if we don't look at them while they can see us when they hide behind trees and walls? nice logic you have there, can be used in indoor maps, but any other maps you make total no sense, i'd love to see you play killer for a few matches and think all of them have spine chill and walk backward all the time, let's see how often you catch survivors.
They wont know you're coming because you're not looking at them. And besides, a full moon walk isnt required, just keep it at the edge of your screen
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@crystalkitti said:
If they healed, it should disable DS.
It's not the bug where somebody wiggles free, the Killer picks somebody else up, and then they get free, because you gave chase and hit them, which eludes the bug.
If you hit/downed/picked them up, then the syringe should've stopped working, iirc. To quote: "The effect is cancelled if the affected Survivor changes their Health State or is picked up by the Killer." (link)
So, my guess is hacking. :/
It's not the bug where somebody wiggles free, the Killer picks somebody else up, and then they get free, because you gave chase and hit them, which eludes the bug.
You sure...? I got this bug a few days ago (as survivor) and despite the killer having hit someone else before picking me up I still got insta-wiggled.
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@PeaceNGrease said:
Tbh it's kind of hard to tell right now, and I don't blame people for considering her weak because she is kind of strange.... But I think she is absolutely a good killer, not amazing, but she has some spice. I've been mixing things up with demanifesting and it really is a good tool to ######### people over big time.
I can almost always force a bad reaction out of a survivor in situations that would otherwise never happen, like at L T walls, she can get consistent hits that other killers have to pray their mindgame will work at.
Her TV's are pretty RNG, and thus can make you gun shy in using them, but in my opinion it is never a bad idea to use them in chase, especially at loops, as even if you don't get the exact angle you hope for on them, you have to remember, they do not know where your tv is in relation to them without being in 16 meters of it. They can't possibly know what angle you will approach from, and I have litterally trapped people into my body by predicting their long range pathing (with the use of BBQ and other notifications). It is honestly nuts what I pull of some games with her, she is definitely not that weak.
Finally, someone on the forums who knows how good demanifesting it!
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You haven't seen the worst of it
