AetherBytes
AetherBytes
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- AetherBytes
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Comments
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@Superyoshiegg said:
You move slower than the Survivors do while you're manifesting, likely giving the bodyblocker a chance to catch up and get in your way again.
Surely it's easier just to injure the bodyblocker, giving you two potential targets. I've seen so many Killers lose a kill because they adamantly refused to hit the blocker instead of hitting them instantly, and lost too much distance with the blocker constantly getting in their way.
You move slower while manifesting? Either thats wrong or I need to file a bug report; manifesting and demanifesting hasnt changed my speed while I was playing her, unless its a recent change?
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I don't want FNaF in DbD RN for the sole reason that I know BHVR wont do it justice.
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"Because I deserve to win"
I'm ######### dyin over here holy #########
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"Just bait it out" is such a dumb thing tbh. While NOED can be completely denied via bones (and thus "Just do bones" is a valid argument) the issue with deadhard is most use it for distance, which has no counterplay.
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It just feels so brutal and unnecessary.
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AFK pig does not hold the game hostage (in face the opposite). Library of pain could.
This does not mean I agree with it however.
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I'm not sure. So far I hear people asking for buffs, but in personal experience and seeing some bids she 3-4ks quite easily, yet is also easily bullied.
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The ghostface ingame belongs to BHVR, the only thing licensed is the mask. That, and less restrictions.
Freddy however is extremely restricted and not owned by BHVR.
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私はグーグル翻訳を使って話しているので、翻訳がうまくいかない場合は申し訳ありませんが、毎月13日にランクがリセットされることについて話している場合、これは正常です。
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@fulltonon said:
Doesn't work, in fact they don't even need to drop actual items they got.
But the tape itself is an item, no? Has it been tested when it's the active item?
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@Tistopher said:
https://forum.deadbydaylight.com/en/discussion/comment/2812697#Comment_2812697
what's FF hahaha
Feral Frenzy, aka stabby stabby mode
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Do you have a "reason" to kick the gen that isnt "I wanna start regression"? Then kick it. If not start chase.
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@Tistopher said:
Hi Guys,
Just started playing the killer again and really enjoying it (Mainly being Legion) I can usually kill 3 or all survivors and double pip in most matches but feels like im missing something.
In Frenzy mode I can obviously jump pallets and windows quick. But If I hit them they just refuse to go down even if I do it twice when they were already injured. is there a addon or perk to allow him to slap them down in frenzy mode?
Cheers,
Closest you have is the stab wounds study which drains 5s from their deepwound timer when struck in FF
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@Mooks said:
i think it should have only healed from Deep Wounds to Injured. Could be a bug and maybe it has to do with the fact that he used the syringe while still only being injured?
though I though the effect goes away after you get hit anyway. If you get downed while syringe is still on activation iirc it just stops and doesn’t heal you up from downed to injured anymore…
The effect only goes away if your health state changes, not if you're hit, and since deep wound is a status effect and not a healthstate its not removed.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2812338#Comment_2812338
That unfortunately doesn't work! As I mentioned above, after bringing a totem hunting build and breaking 4 totems, the killer still had NOED proc because of my team not doing ANY totem. It's simply the reality.
This guy doesnt do bones.
I've had very little issue with NOED when breaking totems I come across. Either you're unlucky or lying.
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@Pukenplag said:
Yes, rework it. To all the people saying do bones: play solo q. "I am surv main/ 50-50 player":
No, you are ######### not.
50/50 player who solo queues because he doesnt have friends who play, do bones.
Seriously ######### is with the whole "I shouldn't have to do something to win" mentality of so many survivors? You don't need to go searching for them, just do them whenever you find one.
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@xxshyguyxx said:
All the perks and items you unlock as killer and survivor... what happens to your progress once it's over?
Do you have to start over with them once it's done, and goes live a few weeks from now when you buy them?
First ptb play here.
PTB copies your profile from live from a bit before it starts. All progress made in the PTB is PTB only and is gone once it goes live.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2811340#Comment_2811340
Nothing beat hag in jump scare.
Scratched mirror myers
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Killer main here, its aight as it is. Only time you're hitting them in those 12 seconds is if you were already stupidly close to the hook anyway.
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"Dude why didnt you do that gen and just ran past it?!"
"Because doing that gen would end up in a 3 gen"
"You're dumb ######### etc etc"
10% of games where the other survivors are sweats i get this. another 10% is reserved for "Dude why arent you using perks"
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@ukenicky said:
Up to 3 tokens?
Up to 3 relit Ruins? I guess just bring back the old Undying at that rate.
I'm not opposed to a perk like this but it should only work once per trial or have a prerequisite. Potentially reigniting a powerful hex is kind of nutty.
But again, this proposed 3 token system would automatically make it better than current Undying which is kind of ridiculous.
You've got to realize that this only takes effect if a boon is in play and can be countered just by not using boons. And if no one is running boons its worthless anyway.
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@GoshJosh said:
I’m not sure I understand. The blood trail eventually disappears completely if you’ve been in the locker long enough. Plus that’s not exactly the most visible area surrounding that locker to see the blood or not.
You continue to bleed in a locker, leaving a pool at its entrance, or at least you used to.
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Probably not me, despite how long I've been here lmao
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2806555#Comment_2806555
She's not blocked due to an exploit. She's block because of a bug that affects only her.
This. Go nuts, pick Nurse, the bug only hurts her and not the survivor team so its killer's choice whether to suffer it. Now, if it was a survivor bug that harmed killers or vice versa thats when theres issues.
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Until I need them. As in, they're destroyed the second they're useful
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One makes less charges consumed per second, the other adds to tge maximum charges
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@Chocolate_Cosmos said:
Very lucky if someone can do that as a Solo Survivor.
Challenge accepted.
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Made 1 game before I discovered madness 3 just ######### deletes the doctor's stain. I knew it made a fake one on you, but I didn't know it removed his.
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@PlaysByShady said:
Yes... as a survivor, I love being sent back to the lobby to wait 10 minutes for another game, and lose all my addons and offerings (gateau) in the mean time, without even being afforded the chance to play something, even if it means being at a disadvantage because of someone else
Of course stuff should be refunded. Like a cancelled match, everyone gets refunded
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I'll give it a crack, I'll only use BP offerings
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Read this is "fix Freddy's lungs" was wondering if he got cancer or some #########.
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Jacket as a killer from Hotline Miami. Or maybe Richard as killer and jacket as survivor
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@AngyKiller said:
One time I patrolled a 3 Gen; the 3 remaining Survivors DC'd, yet still ended up in end-game chat (How do they DO THAT!?).
They said the 3-Gen was my fault & I should have given up a generator. When I said 'How do I give you ONE gen? You could have split up and done all 3!' the reply was 'That's your problem.' 🙃
So, from what I got from that was:
- It's the Killer's duty to give up a 3-Gen.
- If Survivors abuse this to do more than 1 gen; that's the Killer's problem to fix. Without chasing them off gens, of course.
This is one of many reasons I stopped being a polite Killer. 😄
They pressed DC in the pause menu. They didn't lose connection or alt-f4
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Legion: After striking survivors 3 times with feral frenzy, the 4th will put the survivor into the dying state. This ends the frenzy.
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@Reshy said:
The big problem is not the camping and tunneling, it's how long it takes to down a survivor and hook them. It shouldn't take over a minute to get your first down, and once you get that first down they shouldn't be invulnerable for another minute no matter what. A minute with three survivors on gens is 180/400 completed. Add another minute for the unhook and you get to 300/400 with two survivors staying on gens. It's not possible to pressure survivors fast enough with anything short of Blight or Nurse.
Bubbas been doing nutso pressure for me recently
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@Mringasa said:
Didn't they fix this so exit gates aren't supposed to spawn within a certain distance? I know they are supposed to spawn on different walls, unless that was changed.
Said distance isn't much, they just can't spawn right next to eachother, but it can still be same wall.
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@ukenicky said:
Killers can snuff out boons to temporarily disable them, so why shouldn't survivors be able to temporarily break scourge Hooks?
Survivors can't even see the aura scourge hooks have mind you, so it's a lot more difficult to deduce which hooks are scourged.
I compare it to boons because these two mechanics were rolled out very close together as a new mechanic for both sides. If anything I wish we had one more scourge hook because it just doesn't feel like there's ever enough.
You and your 3 friends get to run around and choose where you want them. I don't.
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Looks at my 30+ 3-4k streak with bubba
Er... Agree to Disagree
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2785480#Comment_2785480
https://forum.deadbydaylight.com/en/discussion/comment/2785474#Comment_2785474
I'm not sure Bubba get multi-hits outside of hook camping though.
Every now and then I've had a claud bump a david as I'm chainsaw rushing.
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@Mandy said:
The killswitch is there for something that's absolutely game breaking and can crash the game or be severely exploited where the game cannot end for example. Neither of those apply here, survivors can be slugged etc.
Whilst I appreciate RPD can be frustrating right now, it is something that has been brought up to the team.
With all due respect, an uncleansable totem is not game breaking, crash worthy or makes the game unable to end, and required hex perks and luck. Right now the boil over buff on RPD is the flipside of the issue, now killers are consistently unable to do their objective if the survivors bring 1 perk and a map offering.
Now I'm not throwing accusations here, but this certainly doesn't look like BHVR are actually giving fair treatment to both sides, since the fix is probably even easier than the totem, add a single hook in the library.
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The reason there's no monster killer is because they'd have to create entirely new models, meshes, animations etc. Demo got an exception because Netflix provided many of these things so it was not an extra workload on development.
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Twins is an extremely good killer, and one of the higher tiers. Her true issue is that she's not fun to play as or against
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there's 2 kinds of dcs. Imagine it like 2 people in a house, and one gets up to make tea. The first kind is the other person saying "Im leaving so I don't need tea" and he leaves, so the tea isn't made. The other kind is while they're making tea he just gets up and walks out the door. Tea still gets made, finds that he's left, and discards it instead
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Honestly, all of gaming is suffering a cheating pandemic right now, not just DbD, and it saddens me.
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Free agitation
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@GoshJosh said:
Indeed it does. Can’t help but chuckle reading the comments on the forums saying they don’t want to change their perks to counter Boil Over, when you don’t even need perks to counter it at all in the first place. Slugging is free!
I just strafe as a killer, it's a free agitation if you time it well
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Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.
The Basement Hooks possess the following benefits:
- Increases time to be unhooked by 15/20/25 %.
- Increases Skill check difficulty in second state by 5/10/15 %.
- Increases Self-Unhook penalty by 3/6/9 %.
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@AngyKiller said:
No. Until they fix Boil OPver, all Killers have almost a right to bail when they see offerings taking them to RPD, because it's clear it's going to be abused for literal immunity from hooking.
Strafe as they wiggle, it's a free agitation.
You can thank me later.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2780568#Comment_2780568
I fail to see how this aids me as a police officer.
And she's the paramedic, leave her to her job.
In seriousness tho it's a domino effect thing. The perk itself only benefits her, but it can quicken later heal times or give them a shot at pulling you off the hook and live, or even having an extended chase. Sure, other survivors heal you faster, but sometimes its faster to just suck it up and self care if you dont have time to find survivors and need the health state
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@WesCravenFan said:
As a Leon Main, I do not understand how the Bush self-caring in the corner helps me in any way.
Depends. As someone who used to use self care a lot its important to understand when to use it. If you have no available objective for example (Killer is too close to work on a gen or camping the hook) Self care can be used while you wait, or if it's down to just you and another person it lets you heal without you both getting too close to eachother.