AetherBytes
AetherBytes
About
- Username
- AetherBytes
- Joined
- Visits
- 3,851
- Last Active
Comments
-
Cause I dont have really anything to add, heres a fun fact.
The unhooked survivor can tell when they're considered a "safe unhook" because, for the moments after the unhook, a unique track plays, and they're considered safe when they hear a trumpet-like effect and the tense music fades into the injured "danger" music.
-
We won.
-
@Dennis1242 said:
https://forum.deadbydaylight.com/en/discussion/comment/3144720#Comment_3144720
but does the chance of getting banned dissapear if you replace them with the original ones? Like you deleted what you added so isn't it the same thing as if you never used them?
The odds of you getting banned for changing icons is pretty much 0. However, if for any reason you do get banned for it, BHVR wont unban you.
If they did start banning for it, then it would be logged and you'd be banned a little later, so you wouldnt know
-
@SuzuKR said:
Getting 3-genned is literally the survivors' faults. Identify it and break it early. If you don't, that's on you and the other survivors.
This. I have a habit when I play survivor to do the closest gen to me, then go clockwise, skipping a gen.
-
@RavenBirb said:
Congrats your unneeded baseless complaints on why RPD is too big got answered so yall can have a fun boring OP time on survivor like always. This was my favorite map because it replicated the game and was perfect for me.
Whoever complains about it being too big is a giant noob and doesn't take anytime to learn anything new or take on a challenge. Survivor always has to be the easy role and it shouldn't
I played the RE games and still spent 6m looking for a gen. It needed something done to it.
-
Also most people here are acting like I want him nerfed. I'm not saying "Hurr durr remove blast thats all" I'm just asking for somethiong more than "Being within 40m? Thats a shockin."
-
@Sandt21 said:
Have we actually gotten to the point where survivors are complaining about the DOCTOR, of all killers?? God, it never ends
I'm actually a killer main. He's not fun for anyone. Theres just no skill in it.
-
Also the entity hungers is a new addition, and they did mention it. Just cause you specifically, probably ignoring everything they say, didnt hear it doesnt mean they didnt say it.
-
@_kostas_pap_207 said:
Today I lost a pip when I played survivor and then I lost 1 when I played killer
FROM WHEN IN THE NAME OF HUMNATINY DO WE LOSE PIP?
THEY SAID SOME MONTHS AGI OR EVEN A YEAR THAT NOW WE CANT DEPIP
AND WHEN I LOST AS KILLER IT SAID "THE ENTITY HUNGERS..."
WHEN DID THEY OUT THAT!?!!
DID THEY EVEN MENTION IT
NOOOOOOOO
WHY DID THEY DO THAT
You can depip. They never said you couldnt
You cant derank however.
-
@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3143074#Comment_3143074
the killer is free to continue playing so therefore noone is held hostage
Hackers can join lobbies no issue, even as killer. A group of hackers can force themselves into another survivors game, hook the survivor, and force them to DC or be taken hostage.
-
@steamed_hamzzz said:
The new Dead Hard is fantastic.
It’s still a great perk in the right hands that provides essentially the same “third health state” that old DH provided, only now with plenty of counter play, not the un-counterable ‘DH for distance’ of old.
Now the perk rewards skill full play, precise timing and plenty of mind game potential e.g holding onto it while waiting for the killer to anticipate it and vice versa
great work devs
Also doesnt hard counter trapper.
-
@Phasmamain said:
Static blast does have an audio queue to tell you it's happening. But yeah doctor's counterplay is basically "run calm spirit 4head"
Even then though he's pretty weak right now
Thats not a cue, thats that actual sound it makes, and you can only hear that if you're close enough to him, by which point you're more than in range.
Unless you mean the "whoomp" in which case thats when it's already happened.
-
Whats with the massive amount of 1-2 post profiles here? No shade, just curious.
-
As someone who runs renewal, you probably just got me killed.
-
@Excalibrates said:
Returned to playing DbD after a break and have noticed that cheating is a massive issue in the game. Have experienced some very "unlikely" situations so have started observing killer behaviour and it's obvious that a huge percentage are using some kind of player aura hack.
Killers are making beelines directly for survivors and finding them regardless of where they are hiding or what they are doing, without using any of the perks that would enable this under normal play. I've seen killers come around corners swinging at hidden survivors without any possible prior knowledge that they were there and numerous other examples that simply can't be explained any way other than some kind of aura hack. Whenever I've had my suspicions about a killer 100% they've had the "other platform" icon against their name; I play on PS4 so indicates a probable PC player.
I played about 6 hours yesterday, I would say that something like 30% of the "other platform" players were blatantly cheating - none of their perks were aura based yet they could unerringly find and catch survs without putting a foot wrong.
Given there's little desire to prevent cheats and the report options are worthless, can we at least have an option to play with "same platform players" only? At least then console players can have the intended level playing field.
Just had a huntress walk up to me holding a hatchet while I was behind a pillar. Literally impossible for her to know I was there, and she knew I couldnt just run.
-
@Cameragosha said:
Do you think they will buff or nerf wesker ?
When they look at the Project W chapter and decide to throw some changes at wesker do you think they will be buffs or nerfs?
"Buffs" though really its just fixing his bugs.
-
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3131437#Comment_3131437
I don't mind the hooking part it can be annoying against certain builds but generally I think it's fine for how strong his chase power can be.
They are very clunky I agree, stopped maining twins then just stopped aying them after a while because of it
I remember when a twins realized that they couldn't down me with charlotte, and I could just crawl to a pallet and Power Struggle on pick up, so they literally just gave up trying to kill me lmao.
-
@TheGrimQueefer said:
https://forum.deadbydaylight.com/en/discussion/340341/cow-shed
Imagine making a killer work for their meat. "All maps must have zero tiles"
I mean, some of the tiles do need toning down. like 80% of the time you can make it to the next one before the killer can gain distance.
-
@DredgeyEdgey said:
Idk looks scripted
Normally he either grabs you with his big hit box or whips the pallet because the survivor is on it
It looks scripted because it kind of was. This isnt the clip of the actual discovery when it happened and is an attempt at recreating it, cause we didn't expect to actually find anything. However, I did execute this during an actual chase with him, which his how we found it.
-
@jokere98 said:
https://forum.deadbydaylight.com/en/discussion/340246/discovered-something-cool-with-wesker
if you down a survivor with his power he instanly picks them up
yes, but if you slam them into it from healthy, they injure and they cant leave till a bit after your cooldown end
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/340238/best-killer-to-play-lethal-pursuer-now
Blight, and it's not even close.
Only exceptions is maybe dredge with darkness revealed
-
@SuzuKR said:
Immature teammates trying to suicide on hook? Nope, not today bucko.
To suicide on hook, they have to ignore two struggle skillchecks in a row. Guess what Reassurance prevents from appearing?
Also, 1 person can add up to 180 seconds for them on struggle phase alone due to this: Once at the start of struggle to make it 90s, then at 50 to make it 80, then at 40 to make it 70, then at 30 to make it 60, then at 20 to make it 50, then at 10 to make it 40. If you have a second teammate, then you have no time efficiency loss, and can thus sustain them forever (as long as the killer doesn't manage to prevent people from getting in range and activating it).
I cant wait for the day that a killer can hook a hacker and the other survivors can spam reassurance on them. Hold the hacker hostage for once.
-
stealth legion, because no one expects the silent legion.
-
@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3121474#Comment_3121474
Prestige doesn't mean much, but I'm glad you did some good matches !
I only played Hag this afternoon, and I mostly got 3-4Ks, except for one game against 2 flashlights (joy.) on Red Forest (literally the largest map of the game), where I got completely destroyed. One of the players was clicky-clicky in game, which felt a bit insulting since I really wasn't doing well, but he was vey nice in postgame chat, offered to give me advices as he's a more experienced killer. Overall a nicer experience than I would have expected, and I look forward to hearing from him.
Also, I FINALLY managed to get 5 stacks of Devour Hope without it being cleansed mid game ! I got 3 kills with it (the fourth being already dead), which is a new record for me (I'd only managed one once before).
something I learned is some clickies aren't there to piss you off, but are just trying to draw aggro from their team because they're confident they can keep you busy or aren't confident their team can.
-
I'd actually like sadako to be able to be demanifested as they carry a survivor. means you can't be body blocked, but also can't immedietly attack and nearby survivors.
-
@KokoFoka said:
I was farming with this haddie perk some flashlight and now i have like 250 overall (on nancy), but im just scared to take them lmao, maybe its because my meg's just dropping shack pallet on like first 3 minutes, so idk what i have to do ;cc
Flashlights can stun cloaked Wraiths and force them to uncloak. They can also deny a nurse from teleporting, though thats harder to do well.
-
Yes, lets remove the killers ability to punish hook bombing and attempted farming. Why don't we just get rid of their ability to break pallets and use their powers too?
This needs its root issue fixed, the fact Survivors can just swarm a hook and guarantee a rescue is what causes a lot of what is considered "camping." If survivors stopped rushing hook, killers would camp less since survivors would just do gens instead. Of course there are facecampers who do need to be removed, but survivors need a way to give killers more reason to leave hook.
-
The issue is there are legitimate causes for this. I had a 20m game once where it was me and another survivor hiding. The killer was too oppressive and we couldn't do gens, so we both had hid, by our own seperate decisions, hoping the other survivor died first so we could have a chance to escape.
-
Most streamers don't play seriously really, and are the worst sample to test this with, as they're either actually trying, or are just chilling with their community.
-
@[Deleted User] said:
Besides me, is anyone not "high MMR" on this forum?
I'd say I'm mid MMR. Not a "Lets bully the nurse till they DC"/"Every survivor dead at 6 gens" level, but I can certainly make the survivors or killer regret a few life choices.
-
@EntitySpawn said:
I haven't heard any audio of him, cant say iv looked so it's good he sounds right
But if he doesnt say "you cant hide forever" "your merely postponing the inevitable" or "Found you" I'm gonna be disappointed lol
He says those I think, or something alike it.
-
I honestly ask that with that addon the unused "almost tier up" noise played if he was stalking you and above 75% stalk.
https://youtu.be/TtAR2bOSpYU?t=15 -
@Erukani said:
https://forum.deadbydaylight.com/en/discussion/comment/3098761#Comment_3098761
Replace the word 'players' with 'killer mains', and you're spot-on. ;)
Survivor player here. New update is a success imo. More perks are fun now.
-
Team 1
people will locker hop against a Billy and Bubba very often, as well as try and hide from Michael or avoid the instamori, and people just play stupid against clown
-
@drsoontm said:
Sounds nice but "status effects timers" needs to be defined precisely.
Demos portals aren't timed, its while you're nearby. meanwhile ghostface's oblivious addon has a timer.
Basically, if Vigil affects it this would
-
Endurance should def cause loss of collision, but a normal healthy survivor should be allowed to bodyblock, as sometimes its a survivors last line of defense
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3095251#Comment_3095251
Oh, really? I did not realize there was a difference, I just used them interchangeably. Lol. In that case, I definitely love the idea.
Yeah.
Oblivious is a survivor effect, which suppresses your ability to hear the killers terror radius (and be affected by perks related to it)
Undetectable is a killer effect, which suppresses the terror radius itself and makes them immune to aura reading.
-
@Jinxed said:
I could be wrong, but I was always under the impression that survivor players on average play more casually than killer players.
Where a lot of killer players take the game much more seriously and consider nothing less than a 3k a loss, survivors tend to play the game to chill out and have fun and dying half of the time is okay as long as you got to do a few fun things in the game and give it your best try, even better when you get your teammates out.
The main problem with this patch in my eyes, is that survivor players now have to sweat profusely in order to get a win. Slamming gens, being an extremely efficient looper, being able to read every mind game. I just don't think that the majority of the survivor player base plays the game that way, and that's one of the main reasons that so many are threatening to leave or have already left.
For the top 10% of survivor main SWF who already loved to bully killers and were really good in chase nothing has really changed, but for the average survivor the entire game feels unbalanced.
Killers are still tunnelling, gens take forever to complete, and survivor perks aren't rewarding anymore. Not to mention the amount of rage quitting that happens in solo queue. There just isn't much fun to be had if you're a solo survivor anymore, and that is the main issue.
while I don't want to turn this into "us vs them" this is literally how killers felt. can't win without nailing every mindgame, playing scummy, and halting gens.
-
@ThiccBudhha said:
That sounds nasty for stealth killers. But honestly, I feel we need more perks that are actually worth running, so maybe...
it only stops oblivious, undetectable hides the killer still.
-
I very rarely see it, mostly only on killers who can immedietly capitalize on this information.
-
@MikeyBoi said:
I’d personally like to see STBFL tuned down to 6 stacks at T3 and not 8 on top of the built in base kit of 2..
8-12 seconds of endurance base kit off hook for survivors is needed instead of 5sec.
100% more BP incentive to play survivor should proc more frequently then normal compensating for long queue times playing killer.
Blink range addons and Fragile wheeze add on completely reworked/ killswitched on Nurse..
*Hot take* Call of brine, Overcharge, Thana and STBFL is quite oppressive on the majority of killers..
100% more BP incentive to play survivor should proc more frequently then normal compensating for long queue times playing killer.
Its bugged and killswitched rn
-
moving at 20m/s
Just for comparison, a blinking nurse moves at 13.33m/s
-
@R1ch4rd_N1x0n said:
Self Care + Bite the Bullet + intentionally failing skill checks = infinite Lucky Break.
Self Care + Bite the bullet + Autodidact (in case its on someone else)
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/337187/devs-dont-be-fooled
There ARE changes that need to be made. Gens SHOULD go back to 80 seconds. The chase changes were strong enough. STBFL needs adjusted. DS stun needs to go back to 5 seconds. Or stay at 3 seconds and activate both hook states.
Activate both hook states imo. 5s stun is just a "What the ######### do I do now" thing for killer, but 3s makes it not feel like I just lost the game right there
-
@Redv said:
I've had this happen like 3/4 times now, and I feel like it's not supposed to work this way. A survivor will be just about ready to vault or are lining up for it, and I'll shoot them. However, despite the hit landing, there's some kind of weird delay where they do the vault animation and end up across. These aren't mid-vault shots either, they happen before the vault animation even begins. It's happened on two different maps as well (red forest and cornfields, all ground-level vaults, haven't tested this when going over higher vaults). Is that a bug? Or is this just some frame-perfect exploit I don't know about??
The vault "animation" begins a lot earlier than you think.
Get a pal in a custom game and get them to bring an item. Have them run at a window and attempt to vault it as soon as possible. You'll see their item disappears, yet they still run to the window for a second before vaulting. You're hitting people in that window, where the game is moving them to the vault spot and are already "vaulting"
-
in my opinion the update went a little too far, its pretty much impossible to win a game with a competent killer. Thana alone is now enough to just halt most gens. And I'm saying this as someone who plays both sides.
-
@bm33 said:
Incentives were killswitched.
https://forum.deadbydaylight.com/en/kb/articles/299-kill-switch-master-list
that would explain it
-
@ThiccBudhha said:
We do not need this anymore as survivor mains do not disconnect very often, it is super rare. Like, when was the last time it happened to anyone here? 100 games ago? Maybe 1,000? Be honest, most survivors have integrity and matches are not ruined often as a result of that one guy that probably had an internet outage 3 months ago.
3 of my last 5 games.
-
@Hex_Ignored said:
Funny thing is, way back when the new survivor animations where introduced, the devs added a turning animation to stop survivors form literally snapping their ankles in order to turn in an instant. As you can probably imagine, the outcry from spinners was so loud that those animations were removed.
Kind of happy about this. It's too easy to hit a spinner if you actually try.
-
bug
