Discussions
339,151 discussions.
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SUMMARY OF THE ISSUE: At the end of a match, I get the "Unable to Process End of Match Rewards" message, get booted out of the game and get jack ######### for playing a match. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I don't know, it just happens randomly. DeadByDaylight.log0 comments 71 views last activity
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Good job everyone. 👏 We all made it to End Game. 👏 Let me show my Altruism for our accomplishment by opening the Gates 4 seconds faster. 🥳3 comments 81 views last activity
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Much like the rework of the Twin that was complained by survivors and then reverted everything or get later nerfed. It hasn't been tested on PTB yet, but people are already complaining that the new Freddy is OP.57 comments 2,181 views last activity
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It is miserable playing as survivor right now in solo queue, every other game one of my other teammates gives up immediately and just "goes next" as fast as possible. It is insane especially since these games are more than winnable if people just played the damn game. At this point i don't know why these people even launch the game.191 comments 5,083 views last activity
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From the ptb it's stated that it didn't have a cooldown But in the dev notes it now has a cool down I would assume it was a mistyped cause if not then why bring back a cooldown, bloodlust takes quite a long while to have this perk activate20 comments 351 views last activity
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One of the biggest reasons Beast of Prey is a bad perk is that it is tied to Bloodlust, making it unviable on most of the killer roster, including Huntress which the perk comes from. This is still an issue even after the new changes. Here's how I would make the perk work to fix this: Beast of Prey After being in chase for 15 seconds consecutively, Beast of Prey activates You gain Undetecta0 comments 61 views last activity
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https://www.reddit.com/r/deadbydaylight/comments/1ibawtk/developer_update_january_2025_ptb/ Releasing a Dream Projection now cancels a teleport Cancelling a Dream Projection incurs the full cooldown While charging Dream Projection, movement speed is reduced to 3.86 m/s Fake-Teleports are back, but: Why is there a need to reduce the speed under survivor-speed (3,86 v 4,00m/s)? I don7 comments 291 views last activity
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This discussion has been moved .0 comments 1 views last activity
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The Live version of Wake Up is 25% faster gate opening speed always, so this would be a buff for every scenario outside of last survior scenario, while not buffing it for rat builds. Personally, I don't really see the problem with Wake Up being 50% at all times. I get that they don't want people running Wake Up + Sole Survivor, but seriously, come on, the perk was already niche and rarely used,0 comments 61 views last activity
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Devs, what's the point of feedback if it's ignored? They ignored sleep immunity feedback for wake upMake it make sense3 comments 102 views last activity
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SUMMARY OF THE ISSUE: So basically, if you're like 5 meters away from Rebecca, you'll see her hair glitching out, her "bangs". This is pretty annoying since she is the only survivor that I use :(( PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: If you walk away from a Rebecca, you will see her "bangs" disappear. You don't need to walk super far away VIDEO: REBE0 comments 21 views last activity
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SUMMARY OF THE ISSUE: Survivors are able to drop back down a pallet immediately after The Lich uses Mage Hand on it and before he can perform a basic attack which isn't intended whatsoever. Additionally, survivors can phase through The Lich and vault through a vault location right behind him during his Fly fatigue cooldown leading to reoccurring frustrating scenarios in which the Killer cannot2 comments 752 views last activity
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Vecna's Gameplay Needs Attention and Buffs I wanted to bring up some concerns about Vecna's current gameplay in Dead by Daylight. As one of the most powerful characters in the lore, it's disappointing to see how his spells and kit are more of a hindrance than a help. As I'm currently on my P100 grind with him, I'm finding it increasingly frustrating to play him due to these issues. First, I'd0 comments 85 views last activity
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I don't know if this is intentional, but leads some confusion when downed0 comments 32 views last activity
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SUMMARY OF THE ISSUE: Lockers on either side of the totem take priority when pressing space and getting closer does not prompt up the totem recreation action. PLATFORM:PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: someone broke a hex totem VIDEO: PLAYER LOGS: Player logs are required from PC players only.0 comments 11 views last activity
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I understand why they did the change to discourage selfish behavior. But the change was not right and wrong. Here’s a very simple way the perk should change to be better Gain a token for each safe unhook or protection hit up to 4. Each token will increase the time it takes to open an exit gate by 8/10/12.5%. When exit gates are powered, Reveal your aura to every survivor when opening an2 comments 101 views last activity
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I feel this is a relatively easy feature to add and I think it would help to decrease the gap between PC and console players significantly, especially on killer.0 comments 11 views last activity
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Plays a very loud noise (Like the foghorn on the ship generator, for example) whenever you complete a generator.0 comments 21 views last activity
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With BHVR changing the way Wake Up! is going to function to "reduce the impact of selfish playstyles", I think BHVR could at least address more problematic perks that promote selfish playstyles. Sole Survivor… Old Effect: Each time a Survivor is killed or sacrificed, gain a token. For each token, your aura cannot be read by the Killer within a range of 24 meters up to a maximum range of 72 me0 comments 41 views last activity
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So we out here buffing then nerfing perks worse than the live version that has a 4% pick rate? What was the thought process here?0 comments 31 views last activity
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I mained Myers for a long time but swapped to PH for a while. The past couple months I went back to Myers and this has been my experience.... Same 4man swf team 4 times in a row. Matchmaking cycling through the same 12 to 15 survivors for my opponents throughout a 4 hour time period. When I do get more variety of survivors it's 80% azarovs key offering. If I bring any other map offerings or sa9 comments 241 views last activity
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SUMMARY OF THE ISSUE: See attached video PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: VIDEO: https://youtu.be/zsYMql3lOxU?si=AgjwdGIis6TKe10Q PLAYER LOGS: Player logs are required from PC players only.0 comments 21 views last activity
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Is this nerf will kill the Freddy?22 comments 401 views last activity
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When does the Freddy Update come to live?1 comments 31 views last activity
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Why would anybody run this perk? You recently buffed "trail of torment" from a 60 second cooldown to a 30 second cooldown because 60 seconds was too long to get consistent value. Perks like "oppression" also got buffed from it's 80 second cooldown down to 40 seconds because 1 minute+ cooldown on perks was way too long to be useful and to activate these effects you just kick a gen. The status eff2 comments 51 views last activity
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SUMMARY OF THE ISSUE: Houndmaster is triggering killer instinct on dog's Chase Mode when you use the Redirect Chase. I don't know if it's intentional or not because the power description and the Wiki don't say anything about it. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: As the Houndmaster, use the dog's Chase Mode and then use the Redirect Chase and see that is triggering0 comments 51 views last activity
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The clash Royale devs release their list of balance changes before they do something to the public and adjust it according to feedback (kinda like the ptb, but better). The community can bring attention to other stuff that needs nerfs or buffs, which gets added sometimes and sometimes nerfs/buffs get scrapped. Advantages over the ptb: More time to work with feedback and to do changes accordin1 comments 41 views last activity
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Kindred basekit would greatly help solo players to have information about other survivors, what they are doing,who is closest to the hooked survivor and if there is someone going to the save. Devs should really consider this.24 comments 421 views last activity
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This is kind of an over-debated topic, but I have a simple idea to help reduce DCs (that I feel like at ton of ppl have already thought of tbh). I think that adding a pop up confirmation window after hitting the leave match button would reduce DCs by a significant margin. If someone is dcing from a game, it's because they're letting their emotions overwhelm them, and giving this small second4 comments 52 views last activity
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Does anyone know how to get rid of the endless group creation error when trying to play as survivors or in private? When playing as a killer everything is fine2 comments 51 views last activity
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Revert the speed to 25% ALL survivors get the effects of the perk. (See exit gates and open them faster) The perk shouldn't stack, obviously. Am I cooking or what1 comments 22 views last activity
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After seeing the reasoning behind Wake Up getting nerfed from the PTB to Live, I had a thought about how to systemically tackle the problem. Here's my idea that briefly came to mind and isn't all that well thought out: Make it so survivors have to progress an objective, or their location will be revealed to the killer via KI. So a survivor must be working on generators, unhooking or healing a t3 comments 91 views last activity
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The pallet changes were insignificant to say the least. If this is the most your willing to go with the changes to pallets at least make it an option to have original pallets as an option. Unicorn block was made partial basekit so why not repurposed it to add back original pallets that don’t stun you.0 comments 21 views last activity
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On vecnas map, i couldnt snap out all game when i went thru the portal when my bar was full, was stuck unable to do anything all game0 comments 2 views last activity
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otherwise explain to me this. when I am a ######### player as killer, killer is my worst role but I have to play it sometimes, because of quests and event farming. Every time I play as a killer, I get survivors who repair all 5 generators within like 5 minutes of the match, sometimes not being on hook even once and none of them self killing themselves on hook. I can lose like 15-40 matches li6 comments 251 views last activity
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It would be really cool if you added Carmilla as a legendary cosmetic for Dracula :D5 comments 41 views last activity
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Based on some truly excellent and insightful points raised in this thread: https://forums.bhvr.com/dead-by-daylight/discussion/437438/wake-up-nerf I don't disagree with the attempt to make Wake Up stand out for Sole Survivor as a more altruistic perk... it fits the character and it makes sense from game design to not just stack the 2 on top of each other. However I do t3 comments 111 views last activity
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This discussion has been moved .0 comments 1 views last activity
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SBMM is a worthwhile additon to the game, but it's one problem is it's far too simple. For Killer it at least requires you to be competant to 4k, but it does encourage strategies that require you to kill at any cost, rather than make a game of it (and feed fear to the entity), and often it's more a measure of how sweaty you play rather than how skilful you play. For Survivor however often it12 comments 161 views last activity
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In Call of Duty Black Ops 2, players had the ability to use a shape editor to make the equivalent of DBD badges. I think this would be a wonderful addition to the game. Players can purchase access to the editor for 3200 cells. https://www.youtube.com/watch?v=UIX5WzBnSds4 comments 31 views last activity
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Unlocks potential in one's aura reading ability. Once all generators are powered, exit gates are revealed to you within a 128 meter range. While opening the exit gates, reveal your aura to other Survivors up to 128 meters . While Wake Up! is active, you open the exit gates 10/15/20% faster. After performing a safe hook rescue on another Survivor, you receive a token up to a maximum of 22 comments 31 views last activity
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playing this game can feel like a drag sometimes, slugging, tunneling, bully squads, that one guy hell bent on ruining your day. so to try and forget those what are some of your favorite moments in the game, whether a comeback or just a time you where messing around with the other side.6 comments 71 views last activity
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Since it's a hot topic, I figured it may be good to open the flood....er....SLUG GATES!31 comments 561 views last activity
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So bit of a lengthy post but I wanted to discuss a situation I had in a match the other night. Now this isn't a us v them post and it's not made to stir up controversy it's just I'm genuinely wondering if it's something I'm missing or if my team are expecting too much. So I play mostly solo q and when I do I try my best to do the objectives and get saves. I dont sit in the corner of the map as6 comments 201 views last activity
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The perk is useful only in three situations: If you are the last survivor, the killer closes the hatch and they're able to check both exit gates in less than 10-15s, but also the gates can't be too close to each other, because then Wake Up doesn't change anything. This situation probably happens in like 10% of your matches? Most likely even less If all generators are repaired, you are the one2 comments 51 views last activity
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I expect Freddy so be in the same tier as wherever bubba is maybe a little lower in the way that you have to pretty much play consistently from the beginning otherwise the point of no return is reached and you can’t win ( generally ). I hope they fixed black box not being useful at all and I hope they made a option to have normal dream pallets instead rupture pallets. I like how the snares looked5 comments 191 views last activity
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A niche perk that only works once per trial at the end of the game? If your plan was to not work well with rats, that's not gonna work, rats use perks like sole survivor and left behind. You kill an underused perk and now nobody will use it. Please buff it like in the PTB or better.2 comments 41 views last activity
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I'm surprised that this add-on was not included in the patch list, because on the PTB, it simply doesn't work, because now survivors wake up when they are down and can crawl away.2 comments 61 views last activity
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SUMMARY OF THE ISSUE: Miss fuchi legendary cosmetic in game doesn't have moving foot animation and shadow doesn't move either just stays still like her feet when i look down with camera. Model doesn't respond correctly. PLATFORM: PC VIDEO: miss fuchi bug.gif PLAYER LOGS: Player logs are required from PC players only. DeadByDaylight.log0 comments 41 views last activity
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https://youtu.be/CqBdVot6om4?si=AbBPkHQaDoNpxncD I am curious what the community thinks about Scott Jund's latest experiment. I am at a loss. I usually play the game very friendly, but I am tired of survivors giving up despite playing nice. Is the solution really to start being a bit more aggressive just so I can finish an entire game without suicidal players?10 comments 211 views last activity

